- 864
- Long Beach, CA
- danonite
It was so nice. Great flow and the first and second-to-last corners are two of my favorite in any track ever. The one we have now is boring, it's just a square...
The old Rome track was a classic, same with Seattle and apricot hill, we want them back! Are you listening PD??...
I remember when I found out Rome was going to be in GT5, I got all excited. Then I raced and thought to myself, this isn't Rome, I want the old one back.
i loved the old rome and if i remember right it was at night
Rome Night was also loosely based on roads not very far from the old Rome Circuit.Rome Night was a different course, featured only in GT2. It was a lot of fun as well. 👍
SHIRAKAWA Akira
Rome Night was also loosely based on roads not very far from the old Rome Circuit.
Click to Enlarge
Purple lines: existing roads approximating the old circuit the closest
Green lines: "ideal" roads (white lines: buildings that would have to be taken down)
I knew it, the old and the new circuit can mingle with each other.
Man, that could be a hell of a circuit, i think the lenght of the full course probably can match with the Nurburgring Nordschleife section or something near that, PD could do that kind of track, and i also think the GT5 layout of Rome is just a way to mix rome night and the old rome circuit (I can dream at least).
PS.: Do you all remember the short version of the rome circuit in GT2?
PS.: Do you all remember the short version of the rome circuit in GT2?
SHIRAKAWA Akira
As for proper ovals, I would add this 1 Km oval for dirt racing in the Rome location (in cyan):
I didn't attempt making the circuit interesting, just making it similar (it's not a perfect match but I'm pretty sure they used those streets. Too many coincidences) to Rome Night in GT2. Perhaps Yamauchi's team at that time liked the general layout/concept but found the scenery unappealing so they ended up making a track only loosely based on the actual streets, with a generic Rome-themed scenery (there could also have been time constraints preventing detailed scenery modeling. Rome Night might have been severely underused in that game as a result, a bit like SSR7 in GT5).The above proposed circuits are missing some pretty cool architectural/historical areas. I think the Pantheon (white circle, middle, left middle) Piazza Navona (large rectangular piazza to the left of that) and the area to the west of the tiber (more hilly, also containing the vatican) should be included to make it a bit more fun/interesting.
As an oval track, the Circus Maximus would have be more appropriate than the now gone Piazza del Campo track in my opinion!That's nice, something like a "modern gladiator race".
mrkevansThe old Rome track was a classic, same with Seattle and apricot hill, we want them back! Are you listening PD??...
Question -> Where in Rome is this highly significant track based from?
Roma Italia (aka. Rome Night) (fate: killed off)