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They should've implemented these changes a long time ago... I wonder if this update will include a few cars as well. But I'm not confident we'll see anything other than what was already promised.
They should've implemented these changes a long time ago... I wonder if this update will include a few cars as well. But I'm not confident we'll see anything other than what was already promised.
Yup lolHappy april fools.
They need PS4 (and PS5) dev-kits to make their game - I doubt they are allowed to take them home. Furthermore, with the world-wide travel restrictions (if not outright bans) they can't send their teams out to scan new cars and tracks - it might very well delay the next GT game, too. And while this pandemic might be over in a couple of months, the economic consequences will be felt long after, sadly.
GT6 has better economy, I believe.Well to be fair besides the multi million GR.X cars the economy is pretty good.
Thats because GT6 had sessonal events , login bonus etc we could save up in a ridiculous rateGT6 has better economy, I believe.
I think at the time when he was mentioning GT7 he was referring to GT SportIt was a rocky start, but I'm happy with how Polyphony has supported GT Sport over the past 2.5 years and I don't think we should expect the devs to cater to us during a pandemic. I'm totally fine with no new updates whatsoever if it means they can use the time to work on GT7 without a major crunch. Kaz has mentioned that GT7 has been in development since 2013 so hopefully it's close to finished. I know Polyphony are perfectionists, but 7 years is far too long even for their standards, and I fully expect GT7 to be a PS5 launch title (or early-mid 2021). The pandemic is as good of an excuse as any to shift all their resources and attention towards GT7.
Not entirely true, developers also have official emulators / virtual machines with the same exact specs as the dev kits.
That's interesting. Searching Google for "Official Sony PlayStation 4 emulator" didn't get any results. Neither did searching for "Official Sony PlayStation 4 virtual machine." Can you share a link to back this claim up?
I can link to previous generations of leaked official ones
Please do.
I am perfectly aware that emulators of (and for) various platforms exists - nothing new there.https://hiddenpalace.org/Official_game.com_emulator_and_debugger
https://developer.samsung.com/SmartTV/develop/getting-started/using-sdk/tv-simulator.html
https://www.digitalfoundry.net/2018...a-x1-wii-emulator-analysis-shield-tv-gameplay - I think it got uploaded to github.
https://emulation.gametechwiki.com/index.php/Official_Nintendo_Emulators
https://emulation.gametechwiki.com/index.php/Official_Sony_Emulators
You don’t really need a fully blown emulator to test & run various code whilst developing anyway, you just run it within the development environment before finally compiling it for the target cpu & gpu.
I am perfectly aware that emulators of (and for) various platforms exists - nothing new there.
What you claimed, though, was that Sony provides PS4 developers with official PlayStation 4 emulators running on off-the-shelf PCs. Nothing in your post backs that extraordinary claim up.
And I don't even want to touch upon your other software development-related claims.
The discussion wasn't about PSNow, but PS4 software development. Shifting goal posts much?You think PSNow works on stacks of PS3 & PS4s with a poor guy swapping out the discs every-time somebody decides to play a different game
Listen here, wise guy. I'm old enough that I've used hex editors from before they were called hex editors (they were known as machine language monitors then.) Also, through the years, I've reverse-engineered the "interesting" parts of a lot of games/software targeted at several distinct CPU architectures; never have I seen what you're talking about (and I have come across a lot of "sub-optimal" solutions) - to be quite frank (and with all due respect,) I don't think you know what you're talking about, and that you're are full of BS.If you view a game executable in a hex editor you’ll see the remaining code from all the systems it was coded for, like I said it’s compiled for the target cpu / gpu and the translation is handled by the toolchain.