Are intentional taps (little bumps) considered acceptable racing technique?

  • Thread starter Brainhulk
  • 244 comments
  • 22,393 views

Are strategic taps acceptable racing technique?

  • yes, rubbin is racing

    Votes: 161 31.4%
  • yes, but dirty

    Votes: 133 26.0%
  • never, unnacceptable dirty behavior

    Votes: 218 42.6%

  • Total voters
    512
It's not acceptable, it's annoying. The only excuse it a small intentional tap telling the person in front of you to move over so they can overtake.
 
I'll do it on purpose to let them know that I'm consistently faster than them and they should provide more room to let me pass. If I'm tapping them after 4-5 turns, they usually get the point. I could make the pass but may result in more contact since some courses are bumpy and people are all over the track. In other courses, people refuse to deviate from the racing line to let faster traffic by. Rather than risk a collision with them, I'll hang back until I have a clean pass or until they move over.

And if you were in my room I would kick your ass to the curb, there might be reasons you are faster, maybe the car is the reason.

I could make the pass but may result in more contact since some courses are bumpy and people are all over the track.

And if you can't pass without making contact than you have no reason to try and pass.

If you can't hold a clean line through a "bumpy" course than you are not really faster sorry.
 
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I think that little taps are ok aslong as it doesn't compromise the person.....<snip>......I'm supprised and worried on how many of you find any kind of contact bad, to me its all part of racing.

Thanks for your post , that says it all. :)
 
I think a little rubbing is OK to unsettle the driver in front, however if the contact causes the lead car to run wide, lose control or directly leads to an overtake, they should be in the 🤬 with the officials.
 
nope, i always make sure i dont touch anyone. the worst is in starts, as people just run into you to turn off you in the first turn.

i had someone deliberately spin me out when playing last night, i was so angry.
 
I try to avoid ANY contact when racing. If I happen to tap, it's purely accidental.
 
What kind of question is this? If it's intentional, then there's your answer. 👎

Along the lines of this topic, you should ask if it's o.k. to mow down people at the start of the race in turn 1.. Open lobby is such a joke...:indiff:
 
It seems that many people online like to unsettle the rear of the car by tapping on turns to make a pass. Is this an acceptable racing technique?

Have you seen NASCAR? It`s all they do and it`s apparantly acceptable,i can`t see how though,it doesn`t seem sportsman like to me. :ouch:
 
from my point of view, little bumps can only be ok if you are faster than the car in front of you by a large magin constantly and if the Car in front is not allowing you to pass.
In these cases you need to either wait for a severe error to overtake or stick to their bumper (which will probably include slight bumps because of sudden braking into corners)
 
This can only be about reputation... Do you want to be known as somebody who bumps other people? Do you want to be known as somebody who attempts to murder other people? Do you want to be known as somebody who disrespects his own and other peoples cars? One just need to remember their own and others' behaviors and adjust accordingly. After everyone has practiced and been on the course for a little while, everyone should know the difficulty and be held responsible for whatever happens with their own vehicle. Nobody goes faster by hitting anything. But, being near other cars definitely helps, due to drafting. Contact may happen, but it only indicates A lack of skill in both drivers.

Use no penalties, Grip reduction real (which most of the time makes any shortcutting impossible), and heavy damage. Have the race be of significant length. This is the only way to influence the driving behavior of anyone in the lobby. They will pay for their driving errors and you will also be forced to drive cautiously and attentively, looking for those who are unskilled. Inconvenient cars will not just disappear for anyone.

There may be only one "crasher" in the game that takes out somebody. But you must consider that the chance you will be the one who gets hit by him is only one in (the number of players in the room). If you are aware of multiple newbies in the game, you can count on them taking each other out, and passing by the rubble with a big grin on your face. It's way more fun than playing with silly regs, rules, penalties, and nonsense. Sometimes racers crash. racing is hard. Sometimes a usually good driver may be unfit to drive due to lack of sleep, inebriation, or stress. You go to the pits and patch it up. This is the norm in any motorsport.
 
I was watching an episode of Initial D the other day, and one of the cars tapped another going into a corner.

Apparently it was a hit to make him lose control for a second but not enough to make him spin out. He managed to pass.

Moral of the story: Due to an inconvenience up the road, he lost. It would have hindered his opponent had he not been focused on dirty trickery.
 
The issue with any form of bumping is you can build cars designed and tuned for this exact purpose.

Dive in for the corner, then apply power to swing out back end. Then you simple gain cornering advantage by 'pinball flippering' the other guy out of the way.

I have a stratos setup exactly like that. But choose not to use it anymore unless we decide on a 'no holds barred' race.

Quite fun to use, no so fun when the abuse comes later :P
 
It seems that many people online like to unsettle the rear of the car by tapping on turns to make a pass. Is this an acceptable racing technique?

It is extremely easy to simply wait for a driver to make (or begin to make a series of) mistakes and then pass when the opportunity is there. The morality of it comes down to this: If there are several cars in front of you, unyielding, you wait until there is a consistent gap for you to realistically occupy before making a move. Once there is a suitable gap, or only a single car in front of you, you must make a judgement call as to whether you can pass and keep the lead. If you pass, and keep the lead then any contact is acceptable. (assuming your car does not incur any mechanical damage). If you are unable to pass and hold the lead, then you are wrong, and enjoy attacking other drivers with your vehicle. If you unsuccessfully attack and harm another driver's race, you should resign from the current race. (Or just give the position back to the guy you ****ed up... to do this or the other is the real question, IMO)
 
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The issue with any form of bumping is you can build cars designed and tuned for this exact purpose.

Dive in for the corner, then apply power to swing out back end. Then you simple gain cornering advantage by 'pinball flippering' the other guy out of the way.

I have a stratos setup exactly like that. But choose not to use it anymore unless we decide on a 'no holds barred' race.

Quite fun to use, no so fun when the abuse comes later :P

But you'd be found out extremely quickly. People have mics in gt5. Such a car would only be useful if you could keep up and use your tactic one time, and lie about what you did. strange tuning would probably just make your car too slow to actually compete reliably.

Also, everyone has an EBrake, so it's not like it's special or anything. drifting isn't hard to deal with if the driver ahead of you is performing it. I do "dirty drifting" on occasion to prevent a driver who's got unrealistic expectations about himself passing me, but it only means that he's not very good when it works.
 
I hate it. So many times I've had a driver just stick the nose of his car on the inside of a turn, push my car out wide and take the place. The other one is the bump under braking to make you run wide and take the place that way. It is very dirty and there is no skill involved.

Since you cannot overcome it, I'd say you're both lacking in skill. Learn to use your rearview mirror if you are unsure about drivers behind you. If they decide to push for a pass before having the chance to acquire enough information to know they actually can... Just track your car along a line that will not let them hit you in a way that will force you to run into the wall. You must practice more multiplayer! Go now!

Unfortunately there may be a problem when heavy damage is enabled where using this technique will have you incur damage. If you have your head on strait, You will make a decision before or at the beginning of the race about whether you will stay in front of or behind your unkown competitors. You must collect and use all available information in order to compete.
 
While I do consider it reprehensible behavior, a little tap mid-corner is vastly preferable to the outright ramming that took place so often in the early days of the game.

What I've noticed lately however is that drivers have begun stuffing it up the inside at every turn and pushing their way out thru others' cars. Quite unpleasant when you've intentionally left them enough room to get thru safely and you end up struggling to stay on the road as a result.

I've found that this only happens when there is lag issues with the lobby. Most people find a close race and passing on the inside exciting, and I don't attribute the massive pushing effect to them maliciously turning towards my car. When I notice this, if I slow Down right when it happens, I often see them spin out in some ridiculous way, that I can only explain as a lag phenomena.
 
And if you were in my room I would kick your ass to the curb, there might be reasons you are faster, maybe the car is the reason.



And if you can't pass without making contact than you have no reason to try and pass.

If you can't hold a clean line through a "bumpy" course than you are not really faster sorry.

This is unrealistic for what I call "racing". Cars that cannot simply speed by via an immense difference in grip or accelerating power should drive clean until they get to a car in front of them. they then need to either pass or draft. Both drivers at this point must be aware of the circumstances and aware of each other. Contact may happen when they disagree, but that is a part of the race. What you are referring to is a time attack. You must be clean when racing the clock. A race, however, is something that will wear, tear, and break a car regardless of minor contact.
 
I personally don't agree with intentional taps when actually racing. If I contact someone and gain an advantage from it, I will give back that advantage (gained position/time). It may mean that I end up dropping down the pack but I would prefer to come last than win by forcing opponents off the track.

It is a matter of personal taste and if I know someone is trying to take me out, I let them pass rather than end up with us both off the track.

When it comes to passing people who are in your way, an intentional bump is really not necessary as you have flashing headlights to let them know you are there. It's usually an accepted signal to yield, and if that doesn't work and you are in a road car you have a horn as a last resort.

At least, that's my opinion.
 
http://www.youtube.com/watch?v=tmeyvQcciTQ

Well this might happen if you bump..

Alright, now THAT went too far.

Those of us saying "yes" are advertising the not destructive bumps that simply move the other car out of the way, not blocking by throwing the other car into the wall.


See if you can find replays from the Martinsville NASCAR race from two weeks ago. The bumping they do there is the kind of bumping we're talking about (admittedly, it's short track bumping, but it's still what we're talking about).


This really comes down to two different forms of racing we're arguing across. On one hand, we have the competition-based racing where the driver's objective isn't necessarily to be fast but to finish first, and anything short of completely wrecking a car in front of you is fair game. Those cars are designed to take a beating. On the other hand, we have the performance-based racing where the driver's / engineeer's objective is to make the car go fast. Those cars aren't designed to take too much of a beating - they're designed to be as light and aerodynamic as possible and will self destruct to protect the driver.

It really depends on what the race is designed for to that end.
 
If you compare this game to real racing series, then whether or not bumping is allowed depends on the rules of the series.

NASCAR allows bumps.

SCCA does not.

FIA does not.

SCORE allows it during off road competition.

About diving into a corner under another car...both FIA and SCCA say you must give racing room to the opponent. Racing room is one car width (plus a little).

Diving into a corner under an opponent in this game is not a fair maneuver because of the visibility issues. I think you either make the pass between the braking zone and the corner, or you have to back off and let the other car through.

Of course, if everyone had the ability to use multiple monitor setups, the visibility issues would be reduced and corner diving would be acceptable. But that requires everyone to buy 3-5 TVs, 3-5 PS3s, and 3-5 copies of GT5.
 
There's a reason you have "Look Left / Look Right" buttons.

Course, all people would need to do is get a microphone and politely inform the person their passing they have a nose on them.
 
It needs to be kept in perspective. I think someone mentioned it earlier, that the more similar to road cars the race cars are, the more acceptable bumping is. For example, open wheeled cars are 4/5 times gonna end up damaged enough to end a race when they collide. Touring cars will bump and bash all race long, often using tactics deemed unholy by most on this forum, such as unsettling a car going into a corner, muscling your way through on the inside and even brake checking on the exits of corners. I strongly urge everyone in this thread to watch Round 1 of this year's BTCC, specifically Gordon Sheddon, to see what's acceptable in touring car racing.
 
It needs to be kept in perspective. I think someone mentioned it earlier, that the more similar to road cars the race cars are, the more acceptable bumping is. For example, open wheeled cars are 4/5 times gonna end up damaged enough to end a race when they collide. Touring cars will bump and bash all race long, often using tactics deemed unholy by most on this forum, such as unsettling a car going into a corner, muscling your way through on the inside and even brake checking on the exits of corners. I strongly urge everyone in this thread to watch Round 1 of this year's BTCC, specifically Gordon Sheddon, to see what's acceptable in touring car racing.

Totally agree with you on this. If its acceptable in the real life race series its ok in gt5. F1 cars avoid contact because contact usually means both cars are going out. But with btcc/nascar type racers its normal for a tap or 2, rammings a different thing coming into a corner and using other cars for brakes is well out of order.
 
... Touring cars will bump and bash all race long, often using tactics deemed unholy by most on this forum, such as unsettling a car going into a corner, muscling your way through on the inside and even brake checking on the exits of corners. I strongly urge everyone in this thread to watch Round 1 of this year's BTCC, specifically Gordon Sheddon, to see what's acceptable in touring car racing.


That's right, however GT Planet has higher standards than the BTCC (see the last link in my sig), so I choose to abide by them when racing others. The reason being is that we're all playing a game for fun here, whereas BTCC drivers are fighting for their respective careers aswell as for championship positions ect in a highly competitive series that tends to tolerate some contact.
 
I'll do it on purpose to let them know that I'm consistently faster than them and they should provide more room to let me pass. If I'm tapping them after 4-5 turns, they usually get the point.

*sigh*


Occassional accidental contact happens... but even small knocks can be very destabilising on some of the more difficult to drive cars, so every effort should be made to avoid them.

I reckon I've raced most of the fastest drivers round the World over the past 4 years of Prologue and now GT5, and with only one or two exceptions, the fastest drivers are super clean. So in my experience, if you're fast, you don't need to use contact to pass.

Anyone using deliberate contact as a race tactic should be kicked IMO... before private rooms came in, I used the following rule... Hit me once, it's accidental. Hit me twice and I'll give you the benefit of the doubt. Hit me 3 times and you're going straight in the gravel ;)

One of the easiest ways to avoid contact is to not race on racing softs all the time... using less grippy tyres means there's much more of a premium on driving ability. Less able drivers tend to make more mistakes, allowing faster drivers to get by even on difficult to pass tracks.
 
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