Assetto Corsa 2 Will be Called "Assetto Corsa Evo", Coming 2024

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Hope Asetto Corsa EVO would be launced on PS4, PS5, Xbox One, and Xbox Series X.
Knowing the first game and ACC, it could take a long while before it's released on console. Another is that it's likely they'll no longer push for the PS4 and Xbox One.
 
Got high hopes for this game and there are so many cars in it I'd like to see.
Highest of hopes is the car I own an I30N and the pics showing the I20N gives me hope.
Someone decided to ask Marco on Facebook whether the I30N or the Ioniq 5N would be in the game, to which he replied "even more ;)"

:D
 
Unpopular opinion alert.

I really hope ACE's focus is mainly on road cars; modern and classic. Adding tuned or cup versions is welcome as well.

This was where the original AC excelled, in my opinion, as its physics engine and feedback allowed one to really feel, explore and enjoy the differences between each model.

Another way to look at it is being more of a driving simulator rather than a racing simulator.

I don't wish to see the car line-up filled with GT3 or even GT4 cars, especially since we already have ACC for that (with its more competitive approach).
 
Unpopular opinion alert.

I really hope ACE's focus is mainly on road cars; modern and classic. Adding tuned or cup versions is welcome as well.

This was where the original AC excelled, in my opinion, as its physics engine and feedback allowed one to really feel, explore and enjoy the differences between each model.

Another way to look at it is being more of a driving simulator rather than a racing simulator.

I don't wish to see the car line-up filled with GT3 or even GT4 cars, especially since we already have ACC for that (with its more competitive approach).
For me it depends, i wouldn't mind historic gt3s, race cars, etc. I love the mix in ac.
Also depends on what gtrevival or what new name it has now, will have.
 
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I'm already curious if they implement good trigger effects for the PS5-Dualsense-controller. After GT7 i can't imagine a racing game without that.
 
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Even if they didn't have the SRO/GTWC license (which I doubt due to the success of ACC, I wouldn't be surprised at all if the SRO uses ACEvo as a new simulator for their eSports tournaments), Kunos can still license all the vehicles separately, If they keep the SRO license I just care to see the GSR liveries from the IGTC carried over to ACEvo and that I do not have to port them as a mod.
 
I think the console version will continue to be a step behind for the simple fact that Kunos prefers to test things on PC first.
 
New update for AC1.
Promotion banners for EVO maybe?
 

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Unpopular opinion alert.

I really hope ACE's focus is mainly on road cars; modern and classic. Adding tuned or cup versions is welcome as well.

This was where the original AC excelled, in my opinion, as its physics engine and feedback allowed one to really feel, explore and enjoy the differences between each model.

Another way to look at it is being more of a driving simulator rather than a racing simulator.

I don't wish to see the car line-up filled with GT3 or even GT4 cars, especially since we already have ACC for that (with its more competitive approach).
that is what is wrong with AC, yes it was a driving sim first but then the mods came in and you really saw just how bad the AI is, especially when it came to multi-class racing
 
still literally zero mention of mod support which is quite worrying
I don't feel like that should be worrying. The has been the biggest aspect of AC so i don't see them abandoning that portion of the game. Especially if they want to be able to continue to be successful
 
kjb
I don't feel like that should be worrying. The has been the biggest aspect of AC so i don't see them abandoning that portion of the game. Especially if they want to be able to continue to be successful
This. It's probably the feature that is the most obvious to remain and least needed to be shouted about.

I do wish it would be a same day console launch rather than an afterthought ported by someone else.
 
kjb
I don't feel like that should be worrying. The has been the biggest aspect of AC so i don't see them abandoning that portion of the game. Especially if they want to be able to continue to be successful

The only issue is now the 20-year old Forza and GTR2 car models everyone uses are going to look even worse. And it’ll take much longer to model a car to the new standards for any of the big modding teams.
 
still literally zero mention of mod support which is quite worrying
"The first Assetto Corsa has gone beyond any possible expectation from any point of view. Not just from a commercial aspect, but also in terms of what people have been able to create through the years and the way we have been able to support it.

We know that there are a lot of expectations, so EVO has been designed to move forward forever, possibly.

We have completely changed the structure, but it is a bit early to go deep on it. There is quite a bit more behind EVO that we will unveil over time.
"

We don't have confirmation, but I think it's hinted at a bit here with also a hint for the release of some official DLC over the future years.
 
I wouldn't be sad if mods only worked in game if they met the Pipeline standard...


and after one car or track is built, it can't be duplicated, only upgraded or something of that nature.
um i didn't understand what you were trying to say
 
For me AC EVO is kinda mixed feelings.

AC1 is like an old, comfortable sofa that you have completely accustomed to. THAT is how a sim should feel, that's how the tyre grip should feel, that's how the car should behave.

Hopefully they're not changing too much of that and build the physics around that good solid foundation. What ain't broken, don't fix it.

For me graphics improvements and eyecandy are meaningless. AC1 looks good enough with all the mods. It's all about the physics and FFB which are SO good on AC1. I go and play AMS2, rF2, even ACC but I always come back to AC1. It's just so much better.

I also hope they'll stick with the structure that you can edit so much stuff on a Notepad. What makes AC1 amazing is that there's ALWAYS a way to make ai better and faster by simply adjusting the car.ini, engine.ini, etc. That is so good for me as an offline player.

The ai is of course the biggest issue. For me it's the backmarkers / QF slow lap cars. Make blue flags actually mean something. Everything else is good on AC1. The ai is pretty good when the track ai is properly done and the cars well built but it's insane that backmarkers race you and even knock you out sometimes. That HAS to be fixed... it's a MAJOR issue. Also you should be able to adjust ai pitting strategy and clearly define how many times they're going to pit and when. That'd be amazing for me who creates and plays full seasons. Now there's too much randomness which can't be properly controlled with fuel tweaks. It works 90% but there's that 10% randomness... cars pit at times when it makes no sense... like making completely unnecessary 2nd pitstop in the last lap, etc.
 
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Ai
For me AC EVO is kinda mixed feelings.

AC1 is like an old, comfortable sofa that you have completely accustomed to. THAT is how a sim should feel, that's how the tyre grip should feel, that's how the car should behave.

Hopefully they're not changing too much of that and build the physics around that good solid foundation. What ain't broken, don't fix it.

For me graphics improvements and eyecandy are meaningless. AC1 looks good enough with all the mods. It's all about the physics and FFB which are SO good on AC1. I go and play AMS2, rF2, even ACC but I always come back to AC1. It's just so much better.

I also hope they'll stick with the structure that you can edit so much stuff on a Notepad. What makes AC1 amazing is that there's ALWAYS a way to make ai better and faster by simply adjusting the car.ini, engine.ini, etc. That is so good for me as an offline player.

The ai is of course the biggest issue. For me it's the backmarkers / QF slow lap cars. Make blue flags actually mean something. Everything else is good on AC1. The ai is pretty good when the track ai is properly done and the cars well built but it's insane that backmarkers race you and even knock you out sometimes. That HAS to be fixed... it's a MAJOR issue. Also you should be able to adjust ai pitting strategy and clearly define how many times they're going to pit and when. That'd be amazing for me who creates and plays full seasons. Now there's too much randomness which can't be properly controlled with fuel tweaks. It works 90% but there's that 10% randomness... cars pit at times when it makes no sense... like making completely unnecessary 2nd pitstop in the last lap, etc.
physics weren't that perfect. The tyre physics was outdated and needed a much needed upgrade. And the RAIN....... Physics was **** on the rain.

Assetto Evo will at least fix those two big issues that really brought assetto down compared to other sims.

I also hope that they updated the driver model because the hands of the driver is assetto and competizione is just unbearable. Making skins on it is not a pleasure
 
Currently AC1 with the CSP mod can already do things like that, it's not RT but "it just works"

In this image you can slightly see how the underside of the cars are reflected, with part that are not present on the screen (with SSR the reflection would be broken there)
View attachment 1368465

Why? Because NPCs are reflected? That can be done with cubemaps.
Guys I'm not saying that its interesting because they can have reflections, but where is it, is the car in a showroom ? Can you have a full 360 look around etc etc.
For me it depends, i wouldn't mind historic gt3s, race cars, etc. I love the mix in ac.
Also depends on what gtrevival or what new name it has now, will have.
For me AC has a good mix. Would still be nice to Have some GT3 & GT4 cars too though, but I welcome more and more older cars. Also would like a super truck and a truck to race with, wouldn't say no to a ride on lawnmower either.

Also for driving roads are a must as well as small tracks like Highlands short.
 
Guys I'm not saying that its interesting because they can have reflections, but where is it, is the car in a showroom ? Can you have a full 360 look around etc etc.
Yes, that was what I was referring to, that with the CSP mod AC1 is capable of reflecting everything in real time even if it is something that is not on the screen, AC1 vanilla had a 6-camera system for reflections but it did not work with cars to make reflections of them for example, which the modders fixed.

As for the photo, my bet is that the reflection is from the pitlane of one circuit.
 
Is there any word on linux support? I don't play much on pc anymore and the two games i like, have steam support for linux.

Or would that counter the mod support?
 
No

While it is good to see that low effort patreon mod will be banned, it also means every conversion you find in gtplanet won't be possible to do in Assetto Evo.

And seeing how they talk about "Good modders" It means mods will be done only by RSS VRC and co.

The way I see it, is that only allowed modders would be able to have their hands on the tool to create mods. And obviously leaking is a no go as they might also just do so that to install mods you can only install them from the "marketplace" of evo. Like kunos will host the mods that can be installed for assetto corsa. Meaning manual review. Sort of like IOS, the tools to create apps are available for anyone, but for people to actually use your app, submit it to app store then apple manually approve it.

At least that's the most reasonable way to allow modding AND prevent legal ****.


Then again, if they provide the tools to mod, it's 70% of the work done, the 30% of the rest is someone (like the csp guy, although for obvious reason it won't be him who will tamper with evo) knowledgeable enough to crack assetto to accept any cars.
 
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From the article:
Developers Kunos Simulazioni are considering “supporting the good modders in a way that can create a synergy between the studio and the most talented creators.”


A lot can happen in 10 years. Three new Star Wars movies, over 51 billion streams of The Weeknd on Spotify and even a pandemic.

During that time, many sim racers were consistently playing one title – the first Assetto Corsa. Heck, there was even a popular spin-off Assetto Corsa, Competizione, in the meantime, but the progenitor was still as well-played as ever.

In fact, it broke its concurrent (PC) player record earlier this year. Remember, version 1.0 was released way back in December 2014.

Aside from offering genre-defining vehicle handling, it also allowed for community-created mods. Fan-fashioned cars, tracks, graphical enhancements and even weather contribute to its enduring appeal.

Google it, and all of the above, plus more, are available somewhere to install for the venerable platform.
For the Kunos Simulazioni team tasked with creating the third driving title in the series, the imminent Assetto Corsa EVO, the question of mod support has yet to be covered. Until now.

“We are working on our completely new technology that is created in-house for EVO and development is not over yet,” explains Co-founder and Executive Manager Marco Massarutto to Traxion.

“Possibly we may create a light editor like we did for the original Assetto Corsa so that people can contribute to content creation.

“Modding is definitely one of the open topics on the table, but no decision has been made yet.

“At the moment, we are focused on creating the [EVO] game itself.”
Sounds promising for the legions of passionate mod divisors. However, the Italian studio is keen to avoid some of the results seen for the over-a-decade-old predecessor.

“What we want to prevent this time is abuses in how some Assetto Corsa modding is being used, because we don’t like to see stolen content from different sims.

“The vision behind modding is that it should let people express their talent and create their own content.

“When someone grabs content from another game using third-party tools and they just put in the game or they sell it on third-party websites, it’s far against the vision we have for it. We believe that it also gives a bad perception of those people who spend a lot of time creating original content.

“This time, we want to see how we can support the good modders in a way that can create a synergy between the studio and the most talented creators.”

In other words, then, working more closely with the community to avoid anything that is legally dubious or takes away from the fun of creation.

What form that will finally take is still an unknown. While it sounds as if some changes to the process are expected for Assetto Corsa EVO – which can be added to wishlists on Steam presently – content made by people outside of the 35-person Kunos team is set to remain intrinsic to its long-term appeal.

“We thank the community for the huge job they did with Assetto Corsa and we know that part of the franchise’s success is due to the visibility and the content creation from the beautiful community of modders.

“We want to work with them in a more creative way in the future. We are currently defining a strategy to do that in the proper way.”
 
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