Assetto Corsa 2 Will be Called "Assetto Corsa Evo", Coming 2024

  • Thread starter GTPNewsWire
  • 780 comments
  • 162,081 views
A few more screenshots

1000039346.jpg
1000039347.jpg
1000039348.jpg
1000039349.jpg
1000039350.jpg
1000039351.jpg
1000039352.jpg
1000039353.jpg
1000039354.jpg
1000039356.jpg
1000039357.jpg
1000039358.jpg
1000039359.jpg
1000039360.jpg
1000039361.jpg
1000039362.jpg
 
Assuming all the models in this image are cars coming to the game, it looks like we're getting the Tyrrell P34, as well as what I think is the Ferrari F1-2000, 642, 156 Sharknose, Honda RA272 and the Eagle T1G. Everything else there aside the Giulia ofc (If I'm not mistaken) is a returning car from the first game (Lotus 25, 49, Ferrari 312T, etc.)
Screenshot_20241001-110905_YouTube.jpg
 
Hard to tell for sure but it looks like the trees are 3d now, rather than planar Y-trees.
1:29 in the video seems to suggest this.
Hopefully they're much better than the CSP ones, in looks and performance.
Even the trees as far as realistic action, go to a circuit in ACC lined with trees and watch the branches in a breeze and it looks plenty real.
I think graphically overall we have been treated to some acceptable games for a while now.

The biggest issues is the draw distance of the game at racing speeds when combined with trying to keep the pc able to smoothly stay at higher frame rates.

I feel now they more have to decide where to distribute the computer processing power to quit doing eye candy and instead start to focus more on the physics and operating side of the game.

I would rather now see the teams working on a better AI, better physics and driving/grip characteristics of the cars, better FF along with a better implementation of VR that does not even struggle and does not need the graphic settings cut back a bit to maintain a good playable FPS when using even the top PC hardware one can even buy.

When I am racing I pay less attention to the detail of off-track scenery than I do to the on-track stuff.

I know a lot of people want a "career" mode but I would be pleased for a well implemented "racing season" mode for different classes that may even shuffle the circuits a bit.

Just like the AI it would be nice to be able to set the AI with a slidable bar to run a changeable percentage above the players actual on track pace or lap times for the fastest and percentage below for the slowest with the middle cars falling within that range so EVERY racer could get the competitive level racing they deserved or wanted.

Another thing is when I used to play Gran Turismo one thing I loved was the paint/decal shop implemented into that game and would love to see something similar within the new AC Evo.

I know many focus on the online racing aspects but honestly I think as far as the racing community goes there are more players who would rather the focus be on the single player racing experience as that is what they prefer.
 
Last edited:
Why wouldn't you buy another AC on console?

AC and ACC are still two of my most played sims on PS5
I'm not the person you asked the question of, but to give my experience:

Ever since MS announced that all their Xbox console games would also be released on PC, I've been pretty much PC only. I bought a PS4 to play Gran Turismo Sport, and have played GT7 on it, too, but I'm not getting a PS5 just to play GT7.

Once you've experienced current PC gaming and just how much more capable they are than consoles, you'll never go back. Even though FM is one of the worst performing PC games ever, it's still light years better than playing GT7 on a PS4. Consoles just have gigantic input lag and horrible frame rates compared to PC. 120fps is still regarded as something special on consoles when on PC it's a frame rate you put up with if you really have to because the game performs horribly. In games where frame rate and input lag matter more, such as Rocket League, people find their rank increases significantly if they move from console to PC. I'm around top 2% standard in Rocket League playing on PC, and I've tried running it on PS4 just to see what it's like, and I can barely hit the ball, it's just such an absolutely horrible experience.

I was a console gamer for a very long time. I've had PS1, PS2, PS3, PS4, Nintendo Game Boy and DS, Sega Dreamcast, Xbox One X. They used to offer a rock solid fixed platform where games ran perfectly. Before consoles, you had a similar experience with e.g. the ZX Spectrum and Commodore 64 and Amiga, as while they were sold as general purpose computers, games were written for those specific computers and while the game might have been a port, the product you were buying had been written for that specific hardware. Those days are long gone, due to the cross generation support and multiple hardware configs within the same platform. Console players are increasingly being given quality and performance trade off options, and games are running at variable lower than display resolutions, and often not even hitting the very low monitor refresh rate, hidden to some extent by variable refresh rates. You might as well just play on PC now. The hardware cost is higher, but you'll save the cost of playstation plus, making the cost closer than it might first appear.

Another thing is that if you buy games on PC, you'll probably still be able to play them to some extent for a very long time, without having to rely on a console maker providing backwards compatibility support. If I bought a PS5, my copy of GT7 would only be a PS4 copy, I'd have to buy an upgrade to the PS5 version. If you buy on PC, you just have a PC copy and don't need to buy a new version when you buy better hardware in the future. I'm looking forward to being able to play FH4 at 4k 360fps some day.

When I am racing I pay less attention to the detail of off-track scenery than I do to the on-track stuff.
See, they said they focused on how the graphics look when moving for the latest FM, and all that happened is that people take still images in photo mode where they look at individual bits with a microscope and complain that the game looks like it's from two console generations back.
 
Last edited:
I would rather now see the teams working on a better...
We all have our priorities, what does not matter to flat screen user might be crucial to a VR user as an example.
When I am racing I pay less attention to the detail of off-track scenery
Good for you, and I hope AC Evo will be all that you desire, but in case it is not, which is what I hope, since we seem to have very different priorities, you or I, might have to play something else, that is closer to what our heart desire.
Lucky for us, plenty of fish in the sea, no shortage of choices, on PC at least.
In Jan 2025, we will have our answer and either save some money or spend it on a new piece of software to fuel our SIM passion. :cheers:
 
In Jan 2025, we will have our answer and either save some money or spend it on a new piece of software to fuel our SIM passion. :cheers:
In January 2025 we will get a glimpse of certain aspects of the game but nowhere near what the finished product may or may not be including what may actually be included.

Depending on just how far along Kunos is on EVO and what they consider to be adequate to garner moving to a full release status I expect at the soonest PC full launch to be very late 2025 or more than likely early 2026.
 
I'm not the person you asked the question of, but to give my experience:

Ever since MS announced that all their Xbox console games would also be released on PC, I've been pretty much PC only. I bought a PS4 to play Gran Turismo Sport, and have played GT7 on it, too, but I'm not getting a PS5 just to play GT7.

Once you've experienced current PC gaming and just how much more capable they are than consoles, you'll never go back. Even though FM is one of the worst performing PC games ever, it's still light years better than playing GT7 on a PS4. Consoles just have gigantic input lag and horrible frame rates compared to PC. 120fps is still regarded as something special on consoles when on PC it's a frame rate you put up with if you really have to because the game performs horribly. In games where frame rate and input lag matter more, such as Rocket League, people find their rank increases significantly if they move from console to PC. I'm around top 2% standard in Rocket League playing on PC, and I've tried running it on PS4 just to see what it's like, and I can barely hit the ball, it's just such an absolutely horrible experience.

I was a console gamer for a very long time. I've had PS1, PS2, PS3, PS4, Nintendo Game Boy and DS, Sega Dreamcast, Xbox One X. They used to offer a rock solid fixed platform where games ran perfectly. Before consoles, you had a similar experience with e.g. the ZX Spectrum and Commodore 64 and Amiga, as while they were sold as general purpose computers, games were written for those specific computers and while the game might have been a port, the product you were buying had been written for that specific hardware. Those days are long gone, due to the cross generation support and multiple hardware configs within the same platform. Console players are increasingly being given quality and performance trade off options, and games are running at variable lower than display resolutions, and often not even hitting the very low monitor refresh rate, hidden to some extent by variable refresh rates. You might as well just play on PC now. The hardware cost is higher, but you'll save the cost of playstation plus, making the cost closer than it might first appear.

Another thing is that if you buy games on PC, you'll probably still be able to play them to some extent for a very long time, without having to rely on a console maker providing backwards compatibility support. If I bought a PS5, my copy of GT7 would only be a PS4 copy, I'd have to buy an upgrade to the PS5 version. If you buy on PC, you just have a PC copy and don't need to buy a new version when you buy better hardware in the future. I'm looking forward to being able to play FH4 at 4k 360fps some day.


See, they said they focused on how the graphics look when moving for the latest FM, and all that happened is that people take still images in photo mode where they look at individual bits with a microscope and complain that the game looks like it's from two console generations back.
All good points. I don't buy games on PC so it's easy for me. In fact, I've deliberately avoided buying a gaming PC to avoid going down that rabbit hole.

I think AC EVO might change that though... 🙈
 
Last edited:
Pc would be the way to go for ac evo in my opinion, the first ac was a mess on consoles, and i would not go to pc just for perfomence and graphics act, i would still play on 60 Hz screen, but the game will proably only get mod support on pc, and sometime like the first ac youngot more features on pc, one e.x was drag strips witch was not avaialble on the comsole version,

I am intrested to see how vr will work, i will be playing with my psvr2 headset on pc with that adapter, i doubt vr will be avaialble on consoles,

Big question is will this be more playable on a controller than ac1.

The traffic and free roam maps got me quite excited in the trailer maybe the will have other suprices in the coming momths,

I am not counting on more cars than in 150-200 region for the base game.
 
Full list if we factor in the model collection, most of which are admittedly educated guesses. I'm sorry I keep doing this lol, lists are like my thing

Alfa Romeo
• Alfa Romeo 155 Ti 2.5 V6
• Alfa Romeo 33 Stradale
• Alfa Romeo 4C
• Alfa Romeo Giulia GTA Sprint
• Alfa Romeo Giulia GTAm

Alpine
• Alpine A110S
• Alpine A290_ß

BMW
• BMW M4 CSL

Eagle
• Eagle Weslake T1G

Ferrari
• Ferrari 156 'Sharknose'
• Ferrari 250 GTO
• Ferrari 296 GTB
• Ferrari 312T2
• Ferrari 330 P4
• Ferrari 640
• Ferrari Daytona SP3
• Ferrari F2001
• Ferrari F40 Competitzione

Ford
• Ford Fiesta ST Mk8.5

Honda
• Honda RA272

Hyundai
• Hyundai i20 N
• Hyundai IONIQ 5 N
• Hyundai N Vision 74

Lamborghini
• Lamborghini Huracán STO

Lotus
• Lotus 25
• Lotus 49
• Lotus Emira

McLaren
• McLaren 765LT

Mercedes-AMG
• Mercedes-AMG GT2
• Mercedes-AMG GT 63 Coupé

Mercedes-Benz
• Mercedes-Benz 190E 2.5 - 16 Evo II

Mini
• Rover Mini Cooper S Mk.6

Morgan
• Morgan Super 3

Porsche
• Porsche 964 Turbo 3.6
• Porsche 992 GT3 Cup

Tyrrell
• Tyrrell P34

Volkswagen
• Volkswagen Golf I GTI
• Volkswagen Golf VIII GTI
 
Last edited:
I think you guys have convinced me to not buy this game.

2026 for consoles and psvr2 being unlikely means i should just stop following this thread and hope ian bell does a good job.

Pity…i was hoping this game would give gt7 some good competition..guess not.

Bummer.
 
I think you guys have convinced me to not buy this game.

2026 for consoles and psvr2 being unlikely means i should just stop following this thread and hope ian bell does a good job.

Pity…i was hoping this game would give gt7 some good competition..guess not.

Bummer.
Kunos like many racing sim studios develops their games with the PC platform being the priority and the console version secondary. With Kunos the actual studio that develops the AC and ACC games for PC does not even do the port for the console as that is done by a studio named 505 games.

Honestly any gamer that sim racing or even sim flight games is one of their priorities would be doing themselves a favor by switching to the PC platform.

Console gaming has so many limitations that are not in play on the PC platform such as being able to choose and use whatever peripherals you want rather than being limited to a few choices the console makers decides they will allow you to use.

There are 3rd party add ons and overlays for sims that allow the racer to tailor the on screen information they receive in game and on some games aftermarket mods are allowed along with some games extensive community mods.

And the number of games available on the PC platform is much broader and the studios are not limited to building a game to run only on the throttled down horsepower available on the console platform.

You have to remember when a new generation of console is originally introduced that console at launch is already 2-3 generations behind the hardware currently available for the PC.

Then add in that it will be 5-7 years before a console is actually replaced with new generational hardware as you can tell console versions of games have to be throttled back in many cases as compared what can be done on the much more powerful hardware available to the PC platform version.

Not saying for some people a console does not fits the bill but if you choose that platform just get used to being limited in certain genre games as to what is available to you versus what is actually available on other platforms.
 
Kunos like many racing sim studios develops their games with the PC platform being the priority and the console version secondary. With Kunos the actual studio that develops the AC and ACC games for PC does not even do the port for the console as that is done by a studio named 505 games.

Honestly any gamer that sim racing or even sim flight games is one of their priorities would be doing themselves a favor by switching to the PC platform.

Console gaming has so many limitations that are not in play on the PC platform such as being able to choose and use whatever peripherals you want rather than being limited to a few choices the console makers decides they will allow you to use.

There are 3rd party add ons and overlays for sims that allow the racer to tailor the on screen information they receive in game and on some games aftermarket mods are allowed along with some games extensive community mods.

And the number of games available on the PC platform is much broader and the studios are not limited to building a game to run only on the throttled down horsepower available on the console platform.

You have to remember when a new generation of console is originally introduced that console at launch is already 2-3 generations behind the hardware currently available for the PC.

Then add in that it will be 5-7 years before a console is actually replaced with new generational hardware as you can tell console versions of games have to be throttled back in many cases as compared what can be done on the much more powerful hardware available to the PC platform version.

Not saying for some people a console does not fits the bill but if you choose that platform just get used to being limited in certain genre games as to what is available to you versus what is actually available on other platforms.

I get that. But work forced me into mac’s about 10years ago and apparently Mac doesn’t count as a personal computer yet. On one hand i get it …i find mac annoying and less useful than windows in addition to being way..way..overpriced for the horsepower. Unfortunately though, that puts the price of ac evo at a few thousand. More really as i’d pick up a better vr headset. Psvr2 is nice. But its the bare minimum spec in which vr doesn’t suck. Also, im not looking for other games. I just want a solid driving sim or two

Additionally. It feels as if the pc market hasn’t really evolved much and has become overpriced relative to gains in horse power. In short, even building a pc doesn’t feel as economical due to crypto mining.

Again..its just another bummer.
 
2026 for consoles
I'm sceptical on this, if I was making a game engine (that I'm certain they said in an interview they want to licence that to other devs) I'd make it output to pc and console relatively simultaneously.

Although the full pc release might be 2026, so who knows.

I imagine they'll want to release before Project Motor Racing and any Le Mans Ultimate come to console though.
 
So, uh, dumb question probably but... how do I traduct the website in the link in english, please?
Try to use Google translate


Edit: These for me are the most important quotes from the interview.

"In EVO the driver (but also the car enthusiast) evolves in terms of experience, statistics, ranking, car fleet, licenses, and this will be widely measurable and contextualized , and this involves both the single player and multiplayer areas. This evolution is one of the novelties compared to the previous Assetto Corsa."

"there are some great new features in EVO that we cannot reveal yet, but that do not represent an evolution of what has already been seen, but something that we have never done before in Kunos . And in some cases, never done by anyone (at least until today, barring surprises!)"

"In the genesis of EVO we realized that - staying in the simulation field of course - there was certainly room for improvement (which there is and always will be) in every aspect, but that limiting ourselves to re-proposing in EVO the "select car, track, mode" loop with better graphics, physics, sound, today, alone, would not make the difference as it did in the past . With this awareness, and without prejudice to the fact that EVO must represent "THE simulation", as happened with the previous Assetto Corsa, we worked to obtain greater depth in the gameplay, to satisfy our users not only when they hold the wheel, but from the moment they launch the executable until they press "exit" ."

With all be said, this feeds a bit into a certain leak that came out a few months ago (and it seemed like a wishlist more than anything else) and now after the trailer it has returned because it mentions certain specific things that have more or less been confirmed.
 
Last edited:
Try to use Google translate


Edit: These for me are the most important quotes from the interview.

"In EVO the driver (but also the car enthusiast) evolves in terms of experience, statistics, ranking, car fleet, licenses, and this will be widely measurable and contextualized , and this involves both the single player and multiplayer areas. This evolution is one of the novelties compared to the previous Assetto Corsa."

"there are some great new features in EVO that we cannot reveal yet, but that do not represent an evolution of what has already been seen, but something that we have never done before in Kunos . And in some cases, never done by anyone (at least until today, barring surprises!)"

"In the genesis of EVO we realized that - staying in the simulation field of course - there was certainly room for improvement (which there is and always will be) in every aspect, but that limiting ourselves to re-proposing in EVO the "select car, track, mode" loop with better graphics, physics, sound, today, alone, would not make the difference as it did in the past . With this awareness, and without prejudice to the fact that EVO must represent "THE simulation", as happened with the previous Assetto Corsa, we worked to obtain greater depth in the gameplay, to satisfy our users not only when they hold the wheel, but from the moment they launch the executable until they press "exit" ."

With all be said, this feeds a bit into a certain leak that came out a few months ago (and it seemed like a wishlist more than anything else) and now after the trailer it has returned because it mentions certain specific things that have more or less been confirmed.
I hope, and it's mostly just me, that there's a maybe a mode that ressembles GT and Forza where you can buy and upgrade cars.
 
It all sounds very good. I am glad they ditched the Unreal engine for this next installment.

That talk about the dynamic weather based on Geographical location gives me DriveClub Vibes :P
 
Last edited:
Hype is approaching “through the roof” territory.
Might end up getting a PC just for this if the console version is..

1. not up to snuff
2. takes forever to come out
3. does not support VR

(It’s realistically gonna be all of the above ;))
 

Latest Posts

Back