Assetto Corsa 2 Will be Called "Assetto Corsa Evo", Coming 2024

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I think this will be an amazing game!

But I think it will be an amazing game in 2026, and I'm happy to wait for 1.0. Both Kunos specifically and the genre in general have not got a great track record with early access, and I don't expect this to be any different. I think that expecting ACE to be a polished, fully-featured experience in January is a bit naïve.

But when it's fully ready, I'm definitely happy to give it a whirl.
 
I think this will be an amazing game!

But I think it will be an amazing game in 2026, and I'm happy to wait for 1.0. Both Kunos specifically and the genre in general have not got a great track record with early access, and I don't expect this to be any different. I think that expecting ACE to be a polished, fully-featured experience in January is a bit naïve.

But when it's fully ready, I'm definitely happy to give it a whirl.
Who is expecting it to be fully polished on
day one of an early release? They have already said it will only have 20 cars and 5 tracks
 
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Who is expecting it to be fully polished on
day one of an early release? They have already said it will only have 20 cars and 5 tracks
Interesting. Reminds me of GT5P and where GTS started at. I would have thought they'd at least start with all the ACC tracks 🤷‍♂️


Jerome
 
How many cars and tracks in EA and 1.0 version of the game?
In Early Access they're aiming for no less than 20 cars and 5 tracks. Version 1.0 is still unknown, but will include a variety of different types of road cars, and also a variety of all kinds of race cars from touring cars to F1.
 
Looks great.

It also sends a message to PD that other companies are able and “allowed” to build games that are “the real driving simulator”.

I hope Ac Evo releases with a full content package, not omitting tracks and cars of the past like GT7 did.
 
I was desperately looking forward to EVO this year because it'd be the only racing game that wouldn't disappoint me in some way (I've absolutely no reason to even be remotely weary of Kunos at the moment; please don't change that :lol: ), but waiting until January to have a crack at this isn't that bad.

Procedurally generated freeroam tracks is something innovative to the genre, is it not? I can't recall any other racing sim having that in its official branch of features.
 
Im hoping this is the edition of the game is the one that clicks with me, a bit like project cars 3 did, it looks really decent. Would appreciate a demo or beta phase to build confidence for a day one purchase (doubt it will land like solar crown) but how it plays on pad is my main curiosity.
My guess is if you liked Project Cars 3, you're going to hate this.

Projects Cars 3 was by far the worst of the series.
 
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I think that expecting ACE to be a polished, fully-featured experience in January is a bit naïve.

But when it's fully ready, I'm definitely happy to give it a whirl.
Sadly those people exist. Anyone expecting a polished game in January should have their head checked and locked out of joining during EA 'cause they don't understand the concept of early access in the first place. :D
Heck some are already "disappointed" from a couple of videos they've seen from a PRE-ALPHA version on the expo.
Others jumping to the conclusion cars will be locked behind in-game currency in all situations. People fail to read and use their 2 brain cells and just like to moan.
EA can be frustrating at times but the trade off is obviously the "early access" part. If you're not able to cope with the frustration, just wait for 1.0 release (not you specifically, I mean in general).
 
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I dont know if you guys know anything about a leak bzt here it is from reddit.

IMPORTANT: Since nobody bothers to actually read, YES MOD SUPPORT IS COMING but post launch and in a way to support good modders "in a more creative way" and prevent asset ports from other games (that's in the official Kunos interview with everyeye.it, you can read more below).

In early May of 2024, user "iknowstuff99" (very appropriate name, obviously a throwaway account) posted a .txt file on various sim racing Discord servers containing information about Assetto Corsa EVO with no source. The user stuck around for some more time to just chat and discuss the info he gave.

The following are the contents of the .txt file, posted on a public simracing Discord server:

============================================


Do not let this raise your expectations. The source for this information is unknown, and obviously not final. We have marked with (C) the confirmed features, (M) the features that might come and (S) the ones that are for the most part speculation. If one point contains 2 markers it is something in between.

(C) Will feature a huge 2500 square KM open world map of the real life area around (and including) the Nurburgring. Including highly detailed towns, all of the roads present in real life down to a 1:1 recreation.

(C, reported by locals) The map features real life landmarks correctly recreated. Some locations have been reportedly manually scanned by the dev team for maximum fidelity, such as Adenau.

(C) Traffic AI will be present on the roads and will react to your actions in a fairly realistic manner. AI traffic will be bound to the same physics as the rest of the player cars. AI might also be doing track days on the open world Nordschleife during opening hours.

(C) It will maintain the high level of realism that AC and ACC are known for, with even better physics and simulation. Roads will never be exaggerated in size for comfort.

(C, M) There is a possibility for an extensive player driven market and economy. There is a chance for social areas made in collaboration with the real life locations.

(C, S) If the economy is present, players might be able to own, sell, extensively customize and modify their cars and build a history on them to raise value.

(C, M) Players will be able to partake in jobs of all kinds, from pizza delivery to track taxi laps.

(S) There might be limited quantity/unique vehicles with special mods or references.

(M) Chances are more open world maps will be added. Almost confirmed locations are: Italy, Japan. Speculations around France, England, USA are also present.

(C, partly confirmed by the devs) Graphics will receive a hefty bump in quality and performance. Their in house engine apparently has similar capabilities to UE5 with technology similar to Nanite. Ground fidelity and quality has also received a significant boost. Textures, lighting, materials etc also look a lot better. No info on Ray Tracing or similar.

(C) Game servers will go beyond 100 users per server, if not double.

(M) Game servers might be divided per regions, with seamless transitions together with friends when travelling in Germany. Each of these servers will have huge player counts.

(C) Custom and player hosted servers will still be present. Normally the game will send you into the official open world, but one can choose to see a server browser. Game will try to match you with your friends or teammates if not using server browser.

(C) There is a half fictional loop of the autobahn that completes the real life highway. This is to make a loop for gameplay purposes.

(C, S) Players will almost surely be able to own homes, garages and even businesses like tuning shops, parts shops, clubs and so forth.

(C) There will be no -official- mod support.

(S) There might be a chance for modders to create their own tuning parts.

(M) Cars could have onboard Spotify radio/Spotify.

(C, by the developer) The physics model has not lost quality, as it has been initially worked on by the original developer before leaving.

(S) Console launch will happen at a much later date. Crossplay could be possible.

(S) Custom dirt/gravel road physics and correctly deformable terrain.

Release date is set to hit Early Access later 2024 on Steam. Price is unknown. Recommended specs are unknown. VR support is unknown.
Wow, now im getting tingles, been a while any game can do that.
Gravel would be cool too.
 
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