Assetto corsa coming to PS4 and Xbox one

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A few days ago I reset the controller settings, and I can only say I ****ed up big time changing the default configuration. The game is 100% playable with default controls! I'm having so much fun with this game right now.

Lessons to take away from this:

- I am an idiot
- I am an idiot
- I am an idiot

:D

It might be the same with a wheel, I've seen a lot of people complain that they cannot adjust DOR etc on the wheel. At the same time the only thing I've tweaked is I lowered FFB from 100% to 80% and all the rest is settings straight out of the box. And I haven't found the need to change anything yet. :)
 
Anyone having trouble buying the Season Pass from the PS Store for AC? I keep getting errors when I try and pay with Paypal and my Credit Card (different errors).



Jerome
 
I would agree if I were asking for something that was never claimed.

However I'm not, I'm simply asking for what was said to be in the title to be in the title. As far as I'm aware a load of features that exist in the PC version are missing from the console release and I don't think that the current state of the career or AI would be acceptable on any platform.
I'm not so sure of the comment "...a load of features that exist in the PC version are missing from the console release...". The PC version of AC has never been feature rich, that has been the debate forever. AC has always been mostly a hot lapping game in the mind of many, never has (up to this point) been a good "racing" game, it just doesn't have the content or features to compete with a number of very good PC "racing sims". But, that doesn't mean it's bad software, it does some things very good and the developers are a talented and dedicated group (small). Some won't agree with my comments, hence the debate will continue...
I was very skeptical when I first heard of plans to release a console version as I didn't see it fitting a mold of a typical console racing game. But, I figured the same gamer type that likes AC on the PC would buy the console version, the type that is expecting a more well rounded and full featured game would not be interested.
I don't put all my eggs in one basket, I have less expectations for any one racing game. I'm OK with AC, as I am with every other sim I own. I actually don't race AC much as it lacks some of the features "I prefer". With that said, I did just buy the Red Pack DLC (own all but the Japanese and Tripl3 packs).
Something like Automobilista, just for an example, wouldn't do well on consoles in my opinion as the graphics aren't up to the level expected by many gamers, especially many console gamers. But, look past the graphics and you have a fantastic racing sim. Look past the lack of features (at this time) of AC and you have a very good driving simulator, one MUCH more worthy of the name (if you know what I mean "cough G* cough".
It all comes down to expectations and preferences...
 
I am a bit confused with current state of the game. The game claims to be a racing simulator, but the AI doesn't seem aware of the player and hits you in corners and even on the straight. You bounce off and the AI runs like nothing happened (I did a few online races and it was the same, so maybe they do simulate it ok?)

I also did some hotlaps on the ring and for me the feel is the same as how it feels in GT6 (used the audi r8 gt3 and lotus exos 125 s1) which is good because i liked that game, but as a game recommended for its good physics i expected something more. I am also missing information about the status of the tires, even in the open wheel cars there is no visual difference between a new or old tire. So how do i know if the tires are worn?

So until they fix the problems in the career mode i just use the game as a hotlapping sim, as there are some interesting cars and tracks included.
 
On a side note: I was seeing the chatter about CPU usage and AI. I've been looking for the video @Lewis_Hamilton_ posted of him doing like a 50 car race on LeMans. I might be mistaken, but I think he has stated that his computer isn't some high-end machine either. Maybe he'll see my tag and respond with what the CPU load was like for that race.
50 cars :eek: :bowdown: How ? PS4 only managed 16. If my 10 years old single core Intel M with 2 GB RAM, 128MB VRAM could only manage 1 or 2 AI, struggling too at 20fps or less, in LFS, I wonder how heavy will be LFS or AC with 50 cars :scared:

Sorry for the late reply, not long finished work and I see this thread has been moving on several pages. These were the videos here and here.
My CPU was never exactly low-end, I had an i7 920 at the time, but it was very old in terms of computer years (from 2008). In that 52 car race the CPU was obviously working flat out :sly:, but I was still able to average around 40fps with some settings reduced.
 
I'm not so sure of the comment "...a load of features that exist in the PC version are missing from the console release...". The PC version of AC has never been feature rich, that has been the debate forever. AC has always been mostly a hot lapping game in the mind of many, never has (up to this point) been a good "racing" game, it just doesn't have the content or features to compete with a number of very good PC "racing sims". But, that doesn't mean it's bad software, it does some things very good and the developers are a talented and dedicated group (small). Some won't agree with my comments, hence the debate will continue...
I was very skeptical when I first heard of plans to release a console version as I didn't see it fitting a mold of a typical console racing game. But, I figured the same gamer type that likes AC on the PC would buy the console version, the type that is expecting a more well rounded and full featured game would not be interested.
I don't put all my eggs in one basket, I have less expectations for any one racing game. I'm OK with AC, as I am with every other sim I own. I actually don't race AC much as it lacks some of the features "I prefer". With that said, I did just buy the Red Pack DLC (own all but the Japanese and Tripl3 packs).
Something like Automobilista, just for an example, wouldn't do well on consoles in my opinion as the graphics aren't up to the level expected by many gamers, especially many console gamers. But, look past the graphics and you have a fantastic racing sim. Look past the lack of features (at this time) of AC and you have a very good driving simulator, one MUCH more worthy of the name (if you know what I mean "cough G* cough".
It all comes down to expectations and preferences...

We don't have the ability to map any of the buttons, be it on a controller or a wheel, as such button boxes are also not supported, we don't have the range of wheel and pedal set-up options that exist on the PC, nor do we have the drag strip or Italian Hill Climb (which I was looking forward to), we don't have the ability to set the track's rubbered in condition and the AI seems to be quite a few patches behind the PC release.

As such I don't think what's been removed is unreasonable to want, in fact I quite certain that if these were missing from the PC version it would raise a few questions.
 
Sim needs Te-le-me-try to be a sim. Kind that is interconnected with extensive replay file (regarding telemetry even half of what old GT titles have would do. Even a 1/3 would do for me 👍 ). Without it it's a "tech demo" of ffb and physics.
 
I been driving pretty much road cars so far and they feel so damn good to drive:bowdown:

As for online why the hell do I see nothing but drift lobbies mostly?
This is one of the reasons I have been so adamant over the years that good sound is a cornerstone of both immersion and simulation. The amount of information communicated in AC through the tires, both through sound and FFB, is a huge reason why the driving is so intuitive and enjoyable for me. I never have to think about what is happening with the car as I would with a game like GT6 because my hands and ears instinctively know what is going on with all four corners of the car. Taking out new and unfamiliar cars when DLC is released is a pleasurable and stress free experience because the cars tend to behave the way they would in real life and it's confirmed through the wheel and your ears instantly.
 
Anyone having trouble buying the Season Pass from the PS Store for AC? I keep getting errors when I try and pay with Paypal and my Credit Card (different errors).



Jerome
I'm sure I've had this happen before so I used the PS app on my phone and it worked there. Worth a shot.
 
I think Kunos has underestimated console users and actually listened to the PC crowd on their forums.
It almost could feel like a
"They won't care about that, the console kids, leave that out, wheel calibration? People tell us console kids use pads.... wort case scenario just blame them for not owning a PC the losers, tell them they need to learn to drive, or go get Forza..."
Problem is most console users picking up AC have already had PCars for a year and DiRT, I have found myself playing PCars and loving it even more, its insane what is in that game, yes the road feel could be a bit better but man its pretty exceptional.
DiRT is the most fun driving I've ever had on a console, but to be fair that's also down to the fact rallying in real life looks so much more fun than any other form of 4 wheeled motorsport IMO.
 
I think Kunos has underestimated console users and actually listened to the PC crowd on their forums.
It almost could feel like a
"They won't care about that, the console kids, leave that out, wheel calibration? People tell us console kids use pads.... wort case scenario just blame them for not owning a PC the losers, tell them they need to learn to drive, or go get Forza..."
Problem is most console users picking up AC have already had PCars for a year and DiRT, I have found myself playing PCars and loving it even more, its insane what is in that game, yes the road feel could be a bit better but man its pretty exceptional.
DiRT is the most fun driving I've ever had on a console, but to be fair that's also down to the fact rallying in real life looks so much more fun than any other form of 4 wheeled motorsport IMO.

Just rally ( imagine Dirt with AC physics ) ? Drifting looks fun too or gymkhana where the beauty is the car dancing around and the mad skills to do it :D Speaking gymkhana, it would be awesome to have this in AC someday, the old Tokyo Extreme Racer Drift 2 had gymkhana courses, it was great to practice driving skills and for testing cars.

First thing I would do when I have AC, manji drift, see if it can be done like in real life ( realistic car reaction from front/rear suspension like geometry changes, self centering, tire flexing and LSD )
 
That ING UK review is spot on, also just read the F1 2016 review. AC definatley took a step back with the "must come 3rd" approach to career. Forza gets so much stick for that yet AC seems to get away with it form the hardcore fans.
I hate feeling like i'm forced to come top 3 over 4 or so laps, its the worst possible way to do things IMO.
Thats why games like PCars were refreshing even with the warts as you had career Clio races with like 16 laps where you didn't HAVE to come 3rd to move on...... i never heard ANYONE in my time of forums complain about PCars having the ability to run longer laps or "why can i still progress when i only came 5th?"
 
Just rally ( imagine Dirt with AC physics ) ? Drifting looks fun too or gymkhana where the beauty is the car dancing around and the mad skills to do it :D Speaking gymkhana, it would be awesome to have this in AC someday, the old Tokyo Extreme Racer Drift 2 had gymkhana courses, it was great to practice driving skills and for testing cars.

First thing I would do when I have AC, manji drift, see if it can be done like in real life ( realistic car reaction from front/rear suspension like geometry changes, self centering, tire flexing and LSD )


There is this default DRIFT map in AC where you can try do some gymkhana. Its quite narrow and the choosing of corner is pretty free.



Video from TheSlapTrain. its the XB1 version thou.


For manji drift i tried practicing for a lil while now in AC. But the wheel speed just doesn't keep up like IRL as BMI's kazama showed. Maybe thats a hardware limitation or software limitation.
 
I know it's probably been mentioned a bunch of times, but I still can't believe how 9 cars are "locked" behind the prestige pack and they're such basic and important cars in my opinion. I preordered November 2015 and I don't get the cars? So dumb. I can't drive the Corvette, the 488 GTB, 2 of my favourite cars. Sigh
Luckily for me I got a code with my purchase, unlocking the 488 GTB, Corvette C7 and the R8 V10 Plus. I don't know whether the offer was unique to my store, but it was a great bonus. I haven't driven the cars yet, but trust me, I will!

On another note, I flung an Alfa Romeo Guila GTA around Zandvoort last week and it was an absolute blast. The car felt so much faster than I expected, and I think I'll do it again...
 
Also the career races having a practice / qual / race should be a standard now. Much like how the warm up lap in F1 2016 works so well as its like the calm before the storm type thing, with PCars I love the first part of practice, going out on cold tires and just relaxing into it, feeling the car taking in the sights, early sun popping through the trees, its a very nice real feeling.
My brothers who race one of them once said his favorite part of the weekend racing is in fact the practice as its the first time he'd of been in the car for a bit, its all fresh and everything feels fast but relaxed no pressure or stress....
Then the its down hill from there (unless your the fastest) as the rest is stress and the car feels slower and slower as you see other peoples times! And sometimes he says a race can be a chore.
 
Also the career races having a practice / qual / race should be a standard now. Much like how the warm up lap in F1 2016 works so well as its like the calm before the storm type thing, with PCars I love the first part of practice, going out on cold tires and just relaxing into it, feeling the car taking in the sights, early sun popping through the trees, its a very nice real feeling.
My brothers who race one of them once said his favorite part of the weekend racing is in fact the practice as its the first time he'd of been in the car for a bit, its all fresh and everything feels fast but relaxed no pressure or stress....
Then the its down hill from there (unless your the fastest) as the rest is stress and the car feels slower and slower as you see other peoples times! And sometimes he says a race can be a chore.
I agree with your brother.........some times:lol:
 
There is this default DRIFT map in AC where you can try do some gymkhana. Its quite narrow and the choosing of corner is pretty free.



Video from TheSlapTrain. its the XB1 version thou.


For manji drift i tried practicing for a lil while now in AC. But the wheel speed just doesn't keep up like IRL as BMI's kazama showed. Maybe thats a hardware limitation or software limitation.


Wow, that's sick :D for drift track, do AC have different drift track layout/map ? For manji or drifting in general, the self centering force should be able to be increased by altering the car front suspension setup, cranking up the caster is one ( positive value ), another is king pin angle ( KPI/KPA ) or steering axis inclination ( SAI ), but not sure this can be changed in AC. If caster effect works, this may help drifting or counter steering when using DS4 or Xbox controller when using custom steering settings to smooth the input.

Hardware limitation is a possibility, but it's possible to do like Kazama did in the past, have you ever seen/played Battle Gear arcade cabinets ? It uses steering wheel, the touge racing requires extensive use of drifting to be fast, and the steering speed similar to the Manji drift like the BMI Kazama is a must to be able to react quick enough on tight touge drifting/racing. It's just as fast the Kazama when playing in certain corners. It was pretty good too in terms of FFB back in early 2000. So it may be software either in game or wheel firmware.
 
The hot laps in special events are brutal times. I can't get close using regular setups without abs, stability, etc.
I rarely do any challenges or anything offline except for hot lapping, but I did try a few TT challenges in AC and the ones I tried I found extremely challenging. At the time, having recently come from playing GT6, I expected I'd be blowing away the target times by a half dozen seconds or more. On the few that I tried it was a real challenge just to reach the slowest time and I consider myself a very good sim pilot.

I think Kunos has underestimated console users and actually listened to the PC crowd on their forums.
It almost could feel like a
"They won't care about that, the console kids, leave that out, wheel calibration? People tell us console kids use pads.... wort case scenario just blame them for not owning a PC the losers, tell them they need to learn to drive, or go get Forza..."
Problem is most console users picking up AC have already had PCars for a year and DiRT, I have found myself playing PCars and loving it even more, its insane what is in that game, yes the road feel could be a bit better but man its pretty exceptional.
DiRT is the most fun driving I've ever had on a console, but to be fair that's also down to the fact rallying in real life looks so much more fun than any other form of 4 wheeled motorsport IMO.
I don't recall any of that being an overwhelming sentiment on the official AC Forum where the devs actually hang out. Can you point it out to me?

Luckily for me I got a code with my purchase, unlocking the 488 GTB, Corvette C7 and the R8 V10 Plus. I don't know whether the offer was unique to my store, but it was a great bonus. I haven't driven the cars yet, but trust me, I will!

On another note, I flung an Alfa Romeo Guila GTA around Zandvoort last week and it was an absolute blast. The car felt so much faster than I expected, and I think I'll do it again...
The Alfa GTA is one of the hidden gems of AC. A beautiful sound, nimble handling and enough power to make it interesting. Combined with the much more forgiving vintage tire model and you can drive this car for hours and hours at any track and get completely lost in the experience. I find all the vintage cars on vintage tires to be the most fun to drive. Be sure and drive the AC Cobra, Ferrari 312T, the Lotus 25, 49 and 72D, the Lamborghini Countach, Escort Mk 1 and really, every other vintage car in the game. For me it's worth the purchase price for these cars alone they are that much fun to drive.

What i don't understand is why ING Spain, being the "same" gived the assetto corsa console version a 89/100...

http://es.ign.com/m/assetto-corsa-p...tto-corsa-analisis-para-ps4-y-xbox-one?p=2&=1
After looking at the review briefly it appears the Spanish review looked at the game for what most of us thought it would be. A great driving simulator where the standout feature is the driving experience and everything else is secondary to that experience. The other review tends to look at it as an overall gaming experience which never has been and never was touted as either the focus or strongsuit of the game. It would be similar to both reviewers doing a review of GT6 and one focuses on the overall game and the other zero's in on the physics aspects of the game, in which case, they'd provide the opposite review to AC.
 
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I believe a few people asked for videos of colliding with the AI yesterday on pc just so i can show what the latest AI is like and yes im driving like a nutcase on purpose, im slightly better normally.





Watch the indycar in the second video, watch how quick it has recovered and secondly it gets stuck behind the kia on a straight. Not perfect but seems better then what people have complained about.
 
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