- 3,823
Just wait for @Johnnypenso lolAh ok, I'll have a dig around then
Just wait for @Johnnypenso lolAh ok, I'll have a dig around then
Here's Marco's FB post. Lots of good news here:
'A short preview on [some of] the things you will find in next update for Assetto Corsa on PS4 and XB1. Tearing issues have been solved, and the graphics is much more smooth in any situation. The smoothness also gives a better perception of visuals, and allows to feel a better car handling. Definetely a great step ahead, that will allow you to enjoy AC much more. The new build will feature 2 additional difficult levels, very easy and alien, and btw, all the AI levels have been balanced, that means that also the existing AI levels have been improved. Controllers: the issues with Thrustmaster T80, T100 and TH shifters have been fixed; gamepad speed sensitivity and steering gamma now work much better (we can't wait to receive your feedback), and a "reset to default" command has been added (where default means recommended). When you launch the game, now it recognizes and consider as default the device you use when you press X/A to start it (as it was designed, and it didn't work due to a bug of the very last minute..). This is the JUST the FIRST pass of improvements for the controller section, but not the LAST. We are already working to include new configurations and options for all the controllers and, BTW, thank you for your kind suggestions. Visual steering wheel rotation: as you might know, Assetto Corsa performs a full rotation of the steering wheel, depending by the car you choose, that actually helps to understand if you are steering too much, since the visual rotation matches the physical one. Said that, we recognize that gamepad users are not used to this kind of approach, and actually it can be weird by an aesthetical point of view. We added the option to lock the visual steering wheel, that will be setted by default at 360 degrees, and it works from 240 to 1080 degrees, so it can please any kind of user. Most important, we allow you to make your favorite choice.
As said before, this is just a quick update of SOME OF the things you will find in the next build. As you might know (but much probably not), the workflow needed to update a game on console is hugely different than on Steam with the PC version: is much more complex, slow and less dynamic. Also, it's something that - as developers - we are experimenting on console for the first time, since Assetto Corsa is our first porting, and believe me, Assetto Corsa is a very complex software. This is not meant to be a justification, but just a simple fact. Therefore I thank you in advance for your patience and passion, but you can be sure that Assetto Corsa 1.0 on PS4/XB1 is just the start. And, btw, the Japanese Pack DLC, the Black Cat County and Maserati Levante will be available very soon! Hopefully the new build will be available during this month: fingers crossed!
Thank you very much for the awesome way you are supporting us.'
Here's Marco's FB post. Lots of good news here:
'A short preview on [some of] the things you will find in next update for Assetto Corsa on PS4 and XB1. Tearing issues have been solved, and the graphics is much more smooth in any situation. The smoothness also gives a better perception of visuals, and allows to feel a better car handling. Definetely a great step ahead, that will allow you to enjoy AC much more. The new build will feature 2 additional difficult levels, very easy and alien, and btw, all the AI levels have been balanced, that means that also the existing AI levels have been improved. Controllers: the issues with Thrustmaster T80, T100 and TH shifters have been fixed; gamepad speed sensitivity and steering gamma now work much better (we can't wait to receive your feedback), and a "reset to default" command has been added (where default means recommended). When you launch the game, now it recognizes and consider as default the device you use when you press X/A to start it (as it was designed, and it didn't work due to a bug of the very last minute..). This is the JUST the FIRST pass of improvements for the controller section, but not the LAST. We are already working to include new configurations and options for all the controllers and, BTW, thank you for your kind suggestions. Visual steering wheel rotation: as you might know, Assetto Corsa performs a full rotation of the steering wheel, depending by the car you choose, that actually helps to understand if you are steering too much, since the visual rotation matches the physical one. Said that, we recognize that gamepad users are not used to this kind of approach, and actually it can be weird by an aesthetical point of view. We added the option to lock the visual steering wheel, that will be setted by default at 360 degrees, and it works from 240 to 1080 degrees, so it can please any kind of user. Most important, we allow you to make your favorite choice.
As said before, this is just a quick update of SOME OF the things you will find in the next build. As you might know (but much probably not), the workflow needed to update a game on console is hugely different than on Steam with the PC version: is much more complex, slow and less dynamic. Also, it's something that - as developers - we are experimenting on console for the first time, since Assetto Corsa is our first porting, and believe me, Assetto Corsa is a very complex software. This is not meant to be a justification, but just a simple fact. Therefore I thank you in advance for your patience and passion, but you can be sure that Assetto Corsa 1.0 on PS4/XB1 is just the start. And, btw, the Japanese Pack DLC, the Black Cat County and Maserati Levante will be available very soon! Hopefully the new build will be available during this month: fingers crossed!
Thank you very much for the awesome way you are supporting us.'
Here's Marco's FB post. Lots of good news:
'A short preview on [some of] the things you will find in next update for Assetto Corsa on PS4 and XB1. Tearing issues have been solved, and the graphics is much more smooth in any situation. The smoothness also gives a better perception of visuals, and allows to feel a better car handling. Definetely a great step ahead, that will allow you to enjoy AC much more. The new build will feature 2 additional difficult levels, very easy and alien, and btw, all the AI levels have been balanced, that means that also the existing AI levels have been improved. Controllers: the issues with Thrustmaster T80, T100 and TH shifters have been fixed; gamepad speed sensitivity and steering gamma now work much better (we can't wait to receive your feedback), and a "reset to default" command has been added (where default means recommended). When you launch the game, now it recognizes and consider as default the device you use when you press X/A to start it (as it was designed, and it didn't work due to a bug of the very last minute..). This is the JUST the FIRST pass of improvements for the controller section, but not the LAST. We are already working to include new configurations and options for all the controllers and, BTW, thank you for your kind suggestions. Visual steering wheel rotation: as you might know, Assetto Corsa performs a full rotation of the steering wheel, depending by the car you choose, that actually helps to understand if you are steering too much, since the visual rotation matches the physical one. Said that, we recognize that gamepad users are not used to this kind of approach, and actually it can be weird by an aesthetical point of view. We added the option to lock the visual steering wheel, that will be setted by default at 360 degrees, and it works from 240 to 1080 degrees, so it can please any kind of user. Most important, we allow you to make your favorite choice.
As said before, this is just a quick update of SOME OF the things you will find in the next build. As you might know (but much probably not), the workflow needed to update a game on console is hugely different than on Steam with the PC version: is much more complex, slow and less dynamic. Also, it's something that - as developers - we are experimenting on console for the first time, since Assetto Corsa is our first porting, and believe me, Assetto Corsa is a very complex software. This is not meant to be a justification, but just a simple fact. Therefore I thank you in advance for your patience and passion, but you can be sure that Assetto Corsa 1.0 on PS4/XB1 is just the start. And, btw, the Japanese Pack DLC, the Black Cat County and Maserati Levante will be available very soon! Hopefully the new build will be available during this month: fingers crossed!
Thank you very much for the awesome way you are supporting us.'
Yes, at least on PC 0 is the default on the road/slip/curb settings, anything higher is amplifying the existing FFB signals. At 80% I imagine it always felt like driving on a dirt road. Glad you got it sorted! I run mine at 15% for slip/curb and 30% road, I like to feel some feedback from the road surface.
As an aside stumbled across Ian Bell interview with Pretend Race cars of all places!
True, but that one is pure gold. He approached several developers for an interview and none of them dignified him with a response, only Ian Bell (of all people) agreed to play ball. He also keeps trolling the comments and keeps asking Austin for his phone number.I thought there was an unspoken agreement on GTP not to waste any time or thought on the tabloid of the race sim world?
There might be a pattern but I think they just arrive when they are ready.On what days do patches and DLC generally arrive on the PC version or does it vary from month to month?
Ian's interview with trollface is about the only decent thing I've ever read there. Kind of odd that Ian comes across as reasonable and considerate when faced with an ubertroll but is prone to fits of craziness on his own forumsTrue, but that one is pure gold. He approached several developers for an interview and none of them dignified him with a response, only Ian Bell (of all people) agreed to play ball. He also keeps trolling the comments and keeps asking Austin for his phone number.
Which cars are broken in AC?I respect Ian Bell for doing that, OK its easy to be honest after you've flogged all the DLC and GOTY edition, but at least he is bothering to still defend PCars 1 as well, would of been easy to just start the sales pitch for PCars2.
Anyway AC has confirmed for me at least just how great PCars really is, AC has also helped me see what it is i'm looking for in a FFB and for the most part I have it on PCars.
I think with anything as complex as these games and with the amount of cars, you have to realise some of the cars are just broken and no amount of fiddling will change that.
Keep playing around with AC but i'll wait for the patch and see what that brings, it doesn't sit there begging me to play it, but PCars still does for whatever reason.
I thought there was an unspoken agreement on GTP not to waste any time or thought on the tabloid of the race sim world?
Here's Marco's FB post. Lots of good news:
'A short preview on [some of] the things you will find in next update for Assetto Corsa on PS4 and XB1. Tearing issues have been solved, and the graphics is much more smooth in any situation. The smoothness also gives a better perception of visuals, and allows to feel a better car handling. Definetely a great step ahead, that will allow you to enjoy AC much more. The new build will feature 2 additional difficult levels, very easy and alien, and btw, all the AI levels have been balanced, that means that also the existing AI levels have been improved. Controllers: the issues with Thrustmaster T80, T100 and TH shifters have been fixed; gamepad speed sensitivity and steering gamma now work much better (we can't wait to receive your feedback), and a "reset to default" command has been added (where default means recommended). When you launch the game, now it recognizes and consider as default the device you use when you press X/A to start it (as it was designed, and it didn't work due to a bug of the very last minute..). This is the JUST the FIRST pass of improvements for the controller section, but not the LAST. We are already working to include new configurations and options for all the controllers and, BTW, thank you for your kind suggestions. Visual steering wheel rotation: as you might know, Assetto Corsa performs a full rotation of the steering wheel, depending by the car you choose, that actually helps to understand if you are steering too much, since the visual rotation matches the physical one. Said that, we recognize that gamepad users are not used to this kind of approach, and actually it can be weird by an aesthetical point of view. We added the option to lock the visual steering wheel, that will be setted by default at 360 degrees, and it works from 240 to 1080 degrees, so it can please any kind of user. Most important, we allow you to make your favorite choice.
As said before, this is just a quick update of SOME OF the things you will find in the next build. As you might know (but much probably not), the workflow needed to update a game on console is hugely different than on Steam with the PC version: is much more complex, slow and less dynamic. Also, it's something that - as developers - we are experimenting on console for the first time, since Assetto Corsa is our first porting, and believe me, Assetto Corsa is a very complex software. This is not meant to be a justification, but just a simple fact. Therefore I thank you in advance for your patience and passion, but you can be sure that Assetto Corsa 1.0 on PS4/XB1 is just the start. And, btw, the Japanese Pack DLC, the Black Cat County and Maserati Levante will be available very soon! Hopefully the new build will be available during this month: fingers crossed!
Thank you very much for the awesome way you are supporting us.'
It could be worse - you could be saying 'I cannot race no matter what I try but I can drift no problem'^^^ I cannot manage to drift no matter what I try. I have looked at tutorials and feel I have followed their instructions but continue to fail so badly.
That's me in the GT40!It could be worse - you could be saying 'I cannot race no matter what I try but I can drift no problem'
When I was just starting out learning to drift I had a tendency to stab the brake with my left foot. I actually started drifting properly after I forced myself to remove my left foot from the pedals completely and start using the accelerator pedal as the way to control the car. That helped a lot.^^^ I cannot manage to drift no matter what I try. I have looked at tutorials and feel I have followed their instructions but continue to fail so badly.
Look up 'Farcical' in the dictionary and the example sentence would go like - Assetto Corsa players the world over look on in unison as ScuderiaPaul continues his farcical attempts at drifting.
Big patches are always on a Thursday on PC, no clue why.On what days do patches and DLC generally arrive on the PC version or does it vary from month to month?
That's me in the GT40!
Reminds me of Friday Fun in the GT40's @BrandonW77 @Wiz as some other guys. Quite interesting
Not saying it isn't fast, just that when I had come from open wheel to that car, it was a shock how pigish it feltI'm not sure what you mean, that car is almost on a level of the P1 around the Nordschleife and can compete with GT3 cars. Yes it's more difficult to get under control than the P1/GT3s but it's still in that area regarding laptime
I'm still paying off my medical bills from that race.
If its not patched on a Thursday ill be mad.Gives them a chance to patch the patch when the complaints start about game not working.
That looks more like bugs in the code rather than deliberate physics programming. It should be reported on the official forums to ensure that Kunos is aware of it.
Not saying it isn't fast, just that when I had come from open wheel to that car, it was a shock how pigish it felt
I know that you're very anxious to hear private lobbies are added to Assetto Corsa, but I think you should probably get used to the fact that they aren't going to appear for quite some time, I think. The game has only been out 1 week now and they're still working on getting the patch to users to fix all the Day One reported bugs and issues. Then, there are always bugs and issues that Stefano would fix that we didn't even necessarily knew existed. They'd be more behind the scenes stuff, maybe optimizing the code for something or simplifying the way something gets calculated - stuff like that. Like when he knocked the sim community off their feet with the inclusion of "SIMULATION_VALUE=" which is probably single-handedly the greatest achievement in Sim history.Guess more waiting time for me then >_> No private lobbies in yet.
Oh looking things in a positive light, i may be able to pick it up at a lower price.
Drifting is fun!