Assetto corsa coming to PS4 and Xbox one

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Its a good plan, Having all the bells and whistles is a great selling point, but whats the point if its going to cause major issues. Its too much tail chasing if things dont go smoothly, st least this way they can concentrate on making it an enjoyable experience then when AC2 comes around they can concentrate on adding things like weather and making it work smoothly

Yes i think this is very telling, why wouldnt you want reviewers to have copies of your games before release? post release of pcars answers that i think.
I think at least 2 cars should be added too, something like the Alfa gta or Escort and a high powered car. No point just giving a beast so noobs cant handle it, i have a few friends who have closed the door to Seb Loeb rally because it was too hard.
Agreed. Get it out the door running smoothly and build on that. Downside to that is you are going to have forums filled with, "Hurrr durrr, wears ma weader and nite racin' and wear are all da carz, dis game suks!". Can't win em' all I guess. :lol:

You mean AC should have cars that are like the Alfa GTA or Escort? Because both are in the game. Neither car is really noob friendly though:lol:
If the game got the balls it gives us a demo for console players
Nothing to do with balls and everything to do with budget and the high cost of demos.
 
Just sign me up/in on the official forum of Assetto corsa but can't participate in a conversation , you must have a steam account and the game .
How will this work than for console player who are gonna bye this game and want to write or report something on the official forum ?
 
Just sign me up/in on the official forum of Assetto corsa but can't participate in a conversation , you must have a steam account and the game .
How will this work than for console player who are gonna bye this game and want to write or report something on the official forum ?
Possible they are planning on opening another separate forum for the console players. Either way, you can set up a Steam Account for free if you want to participate in the current forum but I don't think they are really answering any specific questions on the console version beyond the generalities we already know.
 
They don't have the money to.
This is a good point, its one of the reason i download EA demos depsite knowing im unlikely to buy the game anyway lol

Agreed. Get it out the door running smoothly and build on that. Downside to that is you are going to have forums filled with, "Hurrr durrr, wears ma weader and nite racin' and wear are all da carz, dis game suks!". Can't win em' all I guess. :lol:
This is true but they are probaly better of with these buyers anyway.
You mean AC should have cars that are like the Alfa GTA or Escort? Because both are in the game. Neither car is really noob friendly though
No i meant they should have those cars in the demo rather than just a beast, not specifaclly those 2 but something lower powered thats easier to get to grips with.

Also i remember reading a long time ago that Kunos had project morpheus dev kit and were impressed with it at its then current stage. So we can assume AC will eventually support it
 
No i meant they should have those cars in the demo rather than just a beast, not specifaclly those 2 but something lower powered thats easier to get to grips with.
I see what you mean. Both of those cars are a handful though. I'd pick maybe one of them and an Alfa 4C and a GT3 car. An old car, a modern sports car and a modern race car.
 
I've read in developer interviews that making a demo isn't simply deleting stuff from the the main game and releasing part of the game, making a demo is basically making a new game, it takes time, money, testing.
I'd love to play a PS4 demo before buying the full game but I think it's highly unlikely that a small studio like Kunos will have time and money for that.
 
Not in the cards. Demos are expensive and this game does not have a big budget to begin with.

Bugger. Is it production costs or licensing costs?


AC's no SLR. Just because SLR has not personality doesn't apply to AC. I said about a demo based on the fact that those who tried the PS4 pre-alpha version said it felt just like PC version.

In SLP's case, you might be right. And in that case "they have balls" haha. At least I won't bother with it.
 
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Sure we do. Kunos has given copies of the game to reviewers and are letting them show those videos. Its 2 1/2-3 months till release. Never got that from SMS, they never let anyone have a copy of the console versions early.
They are not the final build though.
I remember watching prerelease builds from SMS on Team VVV's YouTube channel and there were many issues in the release build that were not present in the prerelease ones. (ie the replays were rather broken on release but were good as gold on prerelease, confirmed to me by a WMD member that something went awry with them in the release version).
I desperately want AC to be a raging success on console and am awaiting its arrival with baited breath, but the only way to judge the final product is when it actually lands and loads of players get to play it and then we can see how good it is. Preordering it is risky and there's no way I would do it, but I really hope that those that do are rewarded with a stellar game.
 
AC's no SLR. Just because SLR has not personality doesn't apply to AC. I said about a demo based on the fact that those who tried the PS4 pre-alpha version said it felt just like PC version.

In SLP's case, you might be right. And in that case "they have balls" haha. At least I won't bother with it.

Yes, I was mainly just making a joke. If everything went smooth with the console build I'm sure a AC demo would be a benificial thing because I'm sure most people who tried it would buy it right away.
 
Reliable car list anywhere? Are they including any/all DLC to the console's launch list?
There isn't an official list yet because not all cars are licensed for the consoles yet. Kunos have said though that the plan is all current content, including dlc, will be include along with a few more cars. Possibly another track as well, but nothing official yet.
 
Reliable car list anywhere? Are they including any/all DLC to the console's launch list?
It's not completely finalized, but this is what we know so far. All the cars in the pc version are supposed to be included in the console version.
 
Reliable car list anywhere? Are they including any/all DLC to the console's launch list?
I have read from several different sources and seen videos of alpha builds cars and tracks list which show that all DLC up to now will be onboard the final console build.
 
It will have all the DLC packs including the not released yet DP4 which has the A1 ring in it, if I'm remembering what I read correctly.
 
Bugger. Is it production costs or licensing costs?
I dont know about production costs but i know that the dev/publisher has to pay per mg download, so if 500k people downloaded it that could ad up to a lot of money especially if you have to download the whole game like some other demos
 
12 player multiplayer, it seems
 

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Have you played anything other than GT? As 'all pretty similar' is certainly not the case.



When it comes to physics its not just opinions, this is an area in which we have a readily available benchmark (reality) and as such don't need to use opinions.

When AC is launched for consoles we will see the comparisons threads open right up, and if its even close to the PC version then I very much doubt that GT is going to fair well in a physics comparison.

We cannot compare games to reality when million $ F1 simulator used by racing team can't compare to real thing. Moreover most people like me are going to use a controller and different people have different wheel, settings so it all comes down to the player and which works for him. :odd:

Looking at the PS4 videos from team VVV though the game looks great already in pre alpha version and dev sounds very sensible especially about the controls. This game can be really big if it has good single player and it deserves more hype than Pcars got :banghead:
 
We cannot compare games to reality when million $ F1 simulator used by racing team can't compare to real thing.
What should we then use as a benchmark for a simulations physics?

Do you think that just because an F1 rig can't 100% match reality that they don't then use reality as a benchmark?

Of course they do, and when looking at the physics engine of any sim, reality is the only benchmark we should be using


Moreover most people like me are going to use a controller and different people have different wheel, settings so it all comes down to the player and which works for him. :odd:
Input method doesn't (and certainly should't) change the physics of a simulation, in fact some tests (such as torque steer from the front or rear driven wheels) are actually easier to carry out using a controller.

You seem to be mixing preference (which is subjective and opinion based) with the accuracy of the physics engine (which is objective and opinion has nothing to do with it). If @MCFerocious prefers GT then that is his subjective opinion and preference; however that was not all that was stated.

What was stated was:

I am more than happy with GT6. How much better can any future racing sim get? GT6 is almost perfect in every way already. We've already peaked I think.

Lets take these one at a time.
I am more than happy with GT6.
A subjective opinion, more than fine with that.

How much better can any future racing sim get?
A question, to which I would answer, a lot (and I'm not just talking about the GT series).

GT6 is almost perfect in every way already.

A statement of fact, and one that in terms of physics (and a number of other areas) can and has been shown to be objectively incorrect.

We've already peaked I think

A statement of fact dressed up as opinion, and again can and has been shown to be objectively incorrect (and goes as far as to infer that GT6 is a near perfect recreation of reality).
 
...million $ F1 simulator used by racing team can't compare to real thing...

Yes it can, that's the whole point of it, and according to teams and drivers in F1, their modern simulators do quite a good job of simulating the real thing.
 
Yes it can, that's the whole point of it, and according to teams and drivers in F1, their modern simulators do quite a good job of simulating the real thing.

Mike your right, and In fact a lot of 'real' racing drivers have said computer simulations are actually making it seem harder. Something marco massarutto of AC agrees with. David Coultard found the red bull F1 rig harder than 'real life', Ben Collins 'the stig' said he found game sims make driving seem harder.
The challenge should be getting the fastest times, not just if you can get round the first corner without doing a 360 at 40mph..
Not sure how much people want to take from this as depends what your stance on Forza is, but just look at Prost and Senna race in Formula e cars on forza 6.

I'd go as far as to say i think some games make being a driver or having done track days or racing a disadvantage, you have to re learn to drive on a game, so an 8 year old with a controller can get fast times the same way they can learn to play Tetris... this is where PCars for all its faults delivers and seems like AC will be the same.
 
I don't remember Coulthard saying the simulator was harder than real life, I remember him struggling with all the buttons and dials, saying that F1 drivers had a lot more to do in the cockpit than when he was driving, that's what he was finding hard. I remember Ben Collins saying a lot about simulators leading up to Pcars' release, like it being the most realistic sim he'd used, but it was all marketing, he was paid to say all that stuff.

I've read quite a few people say that of iRacing though, that it's harder than real life, and I'd agree on that one, but my experience with iRacing was years ago when it was much less realistic.

Driving a real race car is much harder than driving it in a sim, because you don't get any second chances, your body is subjected to forces that no sim can reproduce, your muscles fatigue in longer races, and you have real fear that gets in your head, which you must fight against to keep your focus. Among other things, like cooking in a hot cockpit in a hot fireproof suit, sweating into your eyes while wearing a helmet, basically looking through a letterbox slot.

The only thing that makes real driving "easier" than sim driving, is you can feel what the car is doing underneath you. You feel connected to the chassis, so you learn to react to the smallest of things. You only have the wheel in a sim (provided you don't have a motion rig, but even then, those aren't perfect), so you have to learn to adapt to driving using only the feel through the wheel and visual and audio cues.

But I can tell you as someone who's done a bit of track driving in my life that being a good driver of real cars is absolutely not a disadvantage to sim racing. Understanding the dynamics of a car on the edge is of huge benefit. If you were right, then the opposite would be true too, that simulator driving would be a disadvantage to real racers, and if that was the case, race drivers wouldn't spend thousands of hours in simulators.
 
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