What should we then use as a benchmark for a simulations physics?
Do you think that just because an F1 rig can't 100% match reality that they don't then use reality as a benchmark?
Of course they do, and when looking at the physics engine of any sim, reality is the only benchmark we should be using
Input method doesn't (and certainly should't) change the physics of a simulation, in fact some tests (such as torque steer from the front or rear driven wheels) are actually easier to carry out using a controller.
You seem to be mixing preference (which is subjective and opinion based) with the accuracy of the physics engine (which is objective and opinion has nothing to do with it). If @
MCFerocious prefers GT then that is his subjective opinion and preference; however that was not all that was stated.
What was stated was:
Lets take these one at a time.
I am more than happy with GT6.
A subjective opinion, more than fine with that.
How much better can any future racing sim get?
A question, to which I would answer, a lot (and I'm not just talking about the GT series).
GT6 is almost perfect in every way already.
A statement of fact, and one that in terms of physics (and a number of other areas) can and has been shown to be objectively incorrect.
We've already peaked I think
A statement of fact dressed up as opinion, and again can and has been shown to be objectively incorrect (and goes as far as to infer that GT6 is a near perfect recreation of reality).