Assetto corsa coming to PS4 and Xbox one

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I'm so upset that I don't have an H-Pattern shifter as well. :grumpy: I need a new wheel, new pedals and I need to add a stick-shift. That's all... :lol:

That is the only thing I've still to get, the TH8A.

It is also a shame you cannot stall the cars... I'd love to see this game as people stall the cars off the starts or stalled on the gravel traps.
 
Your bet is wrong :) Advan Racing was on PSX, what do you think it was design for ? other than DS1 ( PSX pad ). The D1 GP PS2, if you ever played it, is very optimized for DS2 stick, but still requires finesse, timing, skill and real life understanding/technique to be able to drift competitively and winning the championship ( very challenging as the game uses D1 official scoring system ) In control options, the game only supported GT Force/Pro wheel, but the clutch can't be used well with wheel ( no clutch pedal ), so DS2 was the best IMO ( clutch button was analog and have great travel - have to press really hard to get 100% ) Not sure if D1GP supported G25 at all, most probably not.

EDIT : Just checked the D1 GP game book manual, GT Force/Pro only. Turns out GT Force is equivalent to Driving Force ( US market naming by Logitech ) :lol:
Clearly you didn't read my post. I said this game.(Assetto) Not something for PS1/2. I was referring to (Assetto) not some retro game from 2012. I'm pretty sure this game,(Assetto) was designed and optimized for a wheel. Now if you prefer to use a 2 rocks and a stick for your enjoyment,by all means go ahead.
 
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If there was anybody with doubts about PSVR compatibility on PS4... here he got the answer:

Screenshot_2016-10-27-13-22-55.jpg


And talking about private lobbies :

Screenshot_2016-10-27-02-10-01.jpg
 
If there was anybody with doubts about PSVR compatibility on PS4... here he got the answer:

View attachment 601100

And talking about private lobbies :

View attachment 601101
Oh, I will be so happy for you guys if you can at least run your own lobbies. I know I've not been very optimistic about private lobbies coming to consoles anytime soon, but I've learned long ago not to get my hopes up until I have confirmation.

It's good to know that lobbies are one of the immediate priorities for Kunos. Of course, we all know what the word "soon" means in the sim racing world. :D
 
Misunderstanding here, How could I see the controller setup page if I don't have the game yet ?

Yes, it's very difficult to find AC with my preferred region/price on my local shops, most of them only take individual orders due to low demand. Most of them don't stock the game and those who does put hefty price on the game, similar to other AAA titles. The rumor of no DLC available on my region PSN also worries me, so I may have to buy the game ( US reg ) just in case ( to be safe ) before it gets more difficult for me to import with decent price. Right now, AC priced at HK $ 398 for Asian reg AC PS4 ( SRP by Sony Asia ), that's about US $ 49-50 without shipping costs or DLC, usually Asian reg PS4 games would drop to HK $ 310 after 6 months or a year. US reg import from local shop is about $ 60-65 with shipping cost included. I'm limited in options and I'm worried about disc copy availability. I may have to spend close or more than US $ 100 for AC with all DLC ( season pass ), and no guarantee online is usable due to my location + region lock ( if I get US reg ) I want my hard earned moneys worth, spending that much for AC ( still have to buy PS4 as well )
Here is the AC controller page.
https://www.gtplanet.net/forum/threads/controller-layout-update.350661/
 
Autoblip:
Don't forget that most modern supercars and racecars in game have autoblip built into the car so you get it with or without turning on the driver aid. The driver aid effectively only applies to older cars which don't provide autoblip by default.

I should also point out that if you are left-foot braking then blipping the throttle while braking during downshifts doesn't even need heel & toe, you just use the left foot to brake and when downshifting blip briefly with the right foot. Easy as can be, and it gets you used to blipping the throttle during downshifts for learning how to heel & toe later.

Autoclutch:
Like with the blipping, AC doesn't expect you to use a clutch pedal in any car which doesn't have one in real life. So autoclutch setting is only relevant for cars which actually have a clutch pedal in real life (rules out the modern supercars and race cars again).

If you don't have a clutch pedal, there are two ways to shift in older cars:
1. Turn off transmission damage and autoclutch, shift either with the accelerator depressed or not, doesn't really matter.
2. Enable autoclutch.

Personally unless I'm in a very serious mood I have damage disabled, so no transmission damage or tyre flat-spotting. So autoclutch is purely optional even when you aren't using the clutch pedal.

A lot of times I don't feel like hooking up my h-gate shifter and just drive the old cars with my sequential shifter. What I do is turn off autoblip and autoclutch and when I up shift I lift off the accelerator and when I downshift I blip the throttle just as I downshift and it works perfectly. So for anyone who doesn't have a clutch pedal they can use this method and still kinda feel like they're driving the car properly.
 
Clearly you didn't read my post. I said this game.(Assetto) Not something for PS1/2. I was referring to (Assetto) not some retro game from 2012. I'm pretty sure this game,(Assetto) was designed and optimized for a wheel. Now if you prefer to use a 2 rocks and a stick for your enjoyment,by all means go ahead.

I did read the post, I just misunderstood the post. I didn't know that "this" refers to AC.

I don't need a wheel to enjoy a game, FFB is not necessity for me.
I think I'll do just fine with Sony Dual Shock controller, no need for 2 rocks and a stick.
 
Misunderstanding here, How could I see the controller setup page if I don't have the game yet ?

Yes, it's very difficult to find AC with my preferred region/price on my local shops, most of them only take individual orders due to low demand. Most of them don't stock the game and those who does put hefty price on the game, similar to other AAA titles. The rumor of no DLC available on my region PSN also worries me, so I may have to buy the game ( US reg ) just in case ( to be safe ) before it gets more difficult for me to import with decent price. Right now, AC priced at HK $ 398 for Asian reg AC PS4 ( SRP by Sony Asia ), that's about US $ 49-50 without shipping costs or DLC, usually Asian reg PS4 games would drop to HK $ 310 after 6 months or a year. US reg import from local shop is about $ 60-65 with shipping cost included. I'm limited in options and I'm worried about disc copy availability. I may have to spend close or more than US $ 100 for AC with all DLC ( season pass ), and no guarantee online is usable due to my location + region lock ( if I get US reg ) I want my hard earned moneys worth, spending that much for AC ( still have to buy PS4 as well )

Stefano gave some info on the Asia region DLC situation on Twitter yesterday. Doesn't help you much but figured you'd like to know.

Screen Shot 2016-10-27 at 8.54.05 AM.png
 
A lot of times I don't feel like hooking up my h-gate shifter and just drive the old cars with my sequential shifter. What I do is turn off autoblip and autoclutch and when I up shift I lift off the accelerator and when I downshift I blip the throttle just as I downshift and it works perfectly. So for anyone who doesn't have a clutch pedal they can use this method and still kinda feel like they're driving the car properly.
I have a handful of mod cars that I do this with. I figure it's not really a pain or anything because if I had the proper equipment in the first place I'd have to take my foot of the throttle for a second anyway.

EDIT: I wonder how many console Assetto Corsa players own a steering wheel with their PS3 or PC, but can't use it with the PS4 and haven't replaced the wheel yet -- so they're stuck using a freakin' controller?
 
The issue itself aside, the level of customer interaction from Kunos is incredible:tup:👍.
Yes I agree Johnny. But if 505 doesn't address the online/region lock issue. Well that could be a nail in the coffin for Kunos. I appluad his answers and feel for him,seems out of his control.Console users want online and accessability to DLC.
 
HI guy's!

Something strange happend with the public online servers, they have trimmed them a lot and now there's only around 10 lobbies available.

View attachment 600950

Someone more see only around 10 lobbies available now in online??

Did report it also in the official support forum..

http://www.assettocorsa.net/forum/index.php?threads/what-happened-with-public-online-servers.38120/
Are they back to normal yet or is there still only 10 lobbies?

If there was anybody with doubts about PSVR compatibility on PS4... here he got the answer:

View attachment 601100

And talking about private lobbies :

View attachment 601101
Well he didn't completely shut down psvr.
 
Might be a small nail in the coffin for AC on consoles but it won't kill Kunos.
So if someone promised something on console and doesn't deliver it,thats a good business practice? Man I would be out of business in a month. How many copies of AC on PC? They would make a killing on console,money talks 🤬 walks. So no console DLC sales if you can't get it,correct. So if I see someone fail to deliver something,you think im going to jump over and take that chance. Don't think so. Great game,terrible,terrible,PR moves by 505.
 
Are they back to normal yet or is there still only 10 lobbies?

Well he didn't completely shut down psvr.

Hi!

Well,i didn't get the time yet to power on the PS4 and have a ride in Assetto, so i can't say if the lobbies available are still like yesterday or get back right.

Yes,Stefano didn't completely shut down the compatibility with PSVR, but if they achieve the compatibility at last i think it will be only on PS4 Pro...cause in an interview some months ago they already said that the standard PlayStation 4 has some lack of performance.. but let the door open for the upgraded model (PS4 Pro).
So i supose That they are in conversation with sony.

Here's the interview that i mentioned.
http://www.redbull.com/en/games/stories/1331796496220/assetto-corsa-on-ps4-and-xbox-one-interview
 
So if someone promised something on console and doesn't deliver it,thats a good business practice? Man I would be out of business in a month. How many copies of AC on PC? They would make a killing on console,money talks 🤬 walks. So no console DLC sales if you can't get it,correct. So if I see someone fail to deliver something,you think im going to jump over and take that chance. Don't think so. Great game,terrible,terrible,PR moves by 505.

Where did I say it was a good business practice? Over 300,000 people have bought AC on PC, I'd wager if Kunos decided to stop development and sales of AC on consoles tomorrow the PC version would continue on for some years just fine. Also, in comparison, PCARS, GT5, and GT6 were all released with multiple problems and took many months for them to get into a state that resembled what was promised on the package, but neither of those companies are out of business (PCARS just broke the 2 million sales mark despite not delivering some promised features). I agree that the console version of AC seems to be in a poor state but I doubt the failure of the console version would be the "nail in the coffin" for Kunos or AC on PCs. Could be wrong, but I doubt it.
 
So according to this
http://steamspy.com/app/244210
AC has sold 382000 units on PC.
So they have made $11,460,000 on PC sales. Not including DLC.
Not sure how accurate it is,that's what I have to look at as a base.
Having 2 console versions and approximately 70 million people on consoles. Even %1 is more than double PC sales. Think about it at %1 that's a lot of lost revenue,not even counting DLC.
Yeah they messed this up big time.
PCars sales
PCars sales on PC 548000 $16,440,000
http://steamspy.com/app/234630
So for a game so crappy etc thats $5 million in PC sales more. Not including Console sales and DLC.
 
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So according to this
http://steamspy.com/app/244210
AC has sold 382000 units on PC.
Not sure how accurate it is,that's what I have to look at as a base.
Having 2 console versions and approximately 70 million people on consoles. Even %1 is more than double PC sales.
Yeah they messed this up big time.

Yeah, they've said many times they never expected AC to be a big seller on consoles. It's more of an experiment to see if there's a market for this kind of game on consoles, obviously there is not.
 
Strange, this is the 1st time I heard 505 as publisher limiting DLC release, I have Sniper Elite 3, also 505 published game, and it was fine, no DLC issue. 505 have been publishing games for years, not sure why 505 would intentionally skip the opportunity of getting sales of DLC ( it has Porsche which should sell by the name itself )

For Pcars, I think 2 million sales is more like shipment numbers, usually publisher released shipment numbers as sales, I don't see how they can accurately calculate actual sales number ( especially physical copies )
 
Yeah, they've said many times they never expected AC to be a big seller on consoles. It's more of an experiment to see if there's a market for this kind of game on consoles, obviously there is not.
The game is fantastic. No disputing that! There is a market of at least 2,000,000 if PCars can sell that many. Its mind boggling that somebody is that stupid to throw away millions of dollars. I mean honestly,from reading Marcos post,505 is on crack or lost their 🤬 marbles.
 
Yeah, they've said many times they never expected AC to be a big seller on consoles. It's more of an experiment to see if there's a market for this kind of game on consoles, obviously there is not.
Even if they sell only 200k on both consoles it still might be a money maker. Everything sold so far is at or near full price so let's say $8million in total. That's still a good chunk of change considering the game was already developed and paid for and the only additional costs were porting it to console, which I'd guess at less than $1million considering the small number of staff added. Still a couple mill floating around after all is said and done.

Strange, this is the 1st time I heard 505 as publisher limiting DLC release, I have Sniper Elite 3, also 505 published game, and it was fine, no DLC issue. 505 have been publishing games for years, not sure why 505 would intentionally skip the opportunity of getting sales of DLC ( it has Porsche which should sell by the name itself )

For Pcars, I think 2 million sales is more like shipment numbers, usually publisher released shipment numbers as sales, I don't see how they can accurately calculate actual sales number ( especially physical copies )
I recall reading more than 2 years ago that digital sales have exceeded disc sales already, and I'd expect it's approaching, if not exceeding the 75% digital ratio by now, so all of those sales are confirmed, leaving only a small number that might be shipped or sold. Personally, I don't know anyone of any age group that still buys physical copies of games. It's quaint and nostalgic, but not really necessary to have a disc in this day and age.
 
The only numbers I've encountered from the sales of Assetto Corsa on console are in Vgchartz..

PS4: 0'05M sales worldwide
http://www.vgchartz.com/game/119025/assetto-corsa/

Xbox One : 0'01M sales worldwide
http://www.vgchartz.com/game/119026/assetto-corsa/

Total: 0'06M sales worldwide.

If it's accurate and true, well, that aren't really good sale numbers, even for a niche game
VG is brutally unreliable, moreso these days becuase they have no way to know the digital sales figures. I don't believe the numbers are great just based on how empty the lobbies seem to be on console, but I wouldn't place any weight on VG's numbers at all.
 
The game is fantastic. No disputing that! There is a market of at least 2,000,000 if PCars can sell that many. Its mind boggling that somebody is that stupid to throw away millions of dollars. I mean honestly,from reading Marcos post,505 is on crack or lost their 🤬 marbles.
pCARS had four things going for it to enable it to hit those huge sales numbers:
- At the time of release no Gran Turismo or other race sims on PS4 as competition
- Excellent visuals with dynamic weather and time
- Well made single player career mode
- Good selection of race cars, superb track list

To the less informed driving fan, AC is "worse" than pCARS in all of these ways. And both are classed as "simulator" so they can't be so different to drive can they? ;)

Releasing in summer 2016 gave far more competition for people wanting "pretty car games" with in particular Driveclub on PS4 and Forza 6 / Forza Horizon 3 on Xbox, then multiplatform NFS, The Crew (after 2 expansions) and pCARS GOTY edition all seemingly offering better value for money.

In short, AC was always going to sell on console through word of mouth, not enticing with visuals, adverts or breadth of content. So to me it's feasible that AC will have been carefully positioned to avoid large costs of physical copies, and potentially not releasing to all markets. Especially after the poor reviews at launch I could see 505 pulling back on some regions to avoid costs which might not be recouped.


The big lesson for Kunos was obviously console first impressions, and the importance of delivering a good product on day 1 when you are not throwing marketing budget at the problem and instead rely on reviews or word of mouth.
 
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The game is fantastic. No disputing that! Its mind boggling that somebody is that stupid to throw way millions of dollars. I mean honestly,from reading Marcos post,505 is on crack or lost their 🤬 marbles.

Like I said, it's now commonplace for games to release in a broken state or with features missing. PCARS was a nightmare when it released, by all accounts it's in much better shape now and a fairly respectable game. GT6 released with half the features missing and some took a year or more to be added (two years for the much hyped course maker), yet it has sold millions of copies and still seems to have a fairly strong player base despite it's catastrophic start. Assetto Console has been out barely two months and only received one update, based on the examples I just gave I think it's a bit short-sighted to already declare it a failure or that they've "thrown away millions of dollars". But even when the bugs are fixed and the features are added it will never be a chart topper.

I'm not defending Kunos, considering the game has already existed for several years and is virtually bug free on PC it's quite puzzling and disappointing that the console version was released with many features missing and several bugs/glitches. I think it's silly that the new norm for games is to release them broken and then chase the problems with updates for several months/years, but it is what it is and I don't see it changing any time soon. When you're buying a new game, expect some growing pains, the days of games being fully functional and complete at release died once devs could send updates through the internet.

Obviously? hmmm:crazy::boggled:

There may be a small market for this type of game on consoles but obviously only if it's released with zero glitches/bugs.

Even if they sell only 200k on both consoles it still might be a money maker. Everything sold so far is at or near full price so let's say $8million in total. That's still a good chunk of change considering the game was already developed and paid for and the only additional costs were porting it to console, which I'd guess at less than $1million considering the small number of staff added. Still a couple mill floating around after all is said and done.

Which is exactly why I don't think a total failure of the console versions would be "the nail in the coffin for Kunos". I'm fairly positive the behavior of players (both console and PC) is what will cause the death of AC as Stefano has stated he basically hates everything about sim racing now, mostly because of how forum users behave.
 
I recall reading more than 2 years ago that digital sales have exceeded disc sales already, and I'd expect it's approaching, if not exceeding the 75% digital ratio by now, so all of those sales are confirmed, leaving only a small number that might be shipped or sold. Personally, I don't know anyone of any age group that still buys physical copies of games. It's quaint and nostalgic, but not really necessary to have a disc in this day and age.


Most of my friends still buys physical copies, game shops here still have lots of disc copies on display for sale, similar to what they were years ago ( special collectors edition still popular too ). It's not really necessary to have digital copies IMO, it's all depend on what the person prefer. I still have lots of games from past gen consoles, from PSX to PS2, and can still play them at any time ( I also have backups of them on HDD :) )
 
There may be a small market for this type of game on consoles but obviously only if it's released with zero glitches/bugs.
It's not that it has to be zero glitches or bugs, (as you said, that's always going to be the case these days),...its that the multiplayer aspect of this game was so far from the mark, that it rendered the game utterly useless to anyone (me included) who solely plays online.

I still remain quietly confident that the game will shine online as much as it as it does off.
 
It's not that it has to be zero glitches or bugs, (as you said, that's always going to be the case these days),...its that the multiplayer aspect of this game was so far from the mark, that it rendered the game utterly useless to anyone (me included) who solely plays online.

I still remain quietly confident that the game will shine online as much as it as it does off.

Useless for the moment, yes. Stefano suggested on Twitter that a solution may be coming soon. Some patience is needed, but based on reactions many players seem to have very little patience, hence my sarcastic comment.
 
The only numbers I've encountered from the sales of Assetto Corsa on console are in Vgchartz..

PS4: 0'05M sales worldwide
http://www.vgchartz.com/game/119025/assetto-corsa/

Xbox One : 0'01M sales worldwide
http://www.vgchartz.com/game/119026/assetto-corsa/

Total: 0'06M sales worldwide.

If it's accurate and true, well, that aren't really good sale numbers, even for a niche game
No it's not and disappointing to. I mean hell all they had to do was not what PCars did and boom,2 million copies.
Like I said, it's now commonplace for games to release in a broken state or with features missing. PCARS was a nightmare when it released, by all accounts it's in much better shape now and a fairly respectable game. GT6 released with half the features missing and some took a year or more to be added (two years for the much hyped course maker), yet it has sold millions of copies and still seems to have a fairly strong player base despite it's catastrophic start. Assetto Console has been out barely two months and only received one update, based on the examples I just gave I think it's a bit short-sighted to already declare it a failure or that they've "thrown away millions of dollars". But even when the bugs are fixed and the features are added it will never be a chart topper.

I'm not defending Kunos, considering the game has already existed for several years and is virtually bug free on PC it's quite puzzling and disappointing that the console version was released with many features missing and several bugs/glitches. I think it's silly that the new norm for games is to release them broken and then chase the problems with updates for several months/years, but it is what it is and I don't see it changing any time soon. When you're buying a new game, expect some growing pains, the days of games being fully functional and complete at release died once devs could send updates through the internet.



There may be a small market for this type of game on consoles but obviously only if it's released with zero glitches/bugs.



Which is exactly why I don't think a total failure of the console versions would be "the nail in the coffin for Kunos". I'm fairly positive the behavior of players (both console and PC) is what will cause the death of AC as Stefano has stated he basically hates everything about sim racing now, mostly because of how forum users behave.
I'm not slagging Stefanno, I actually feel for the guy. It just doesn't make sense that after 2 years on PC it has this many issues.I truly hope it gets better.
 
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