Assetto corsa coming to PS4 and Xbox one

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It's going to be very interesting once Gran Turismo Sport launches. AC better have it's s**t together by then. I doubt I'll ever experience GTS since I have no desire to purchase a PS4 and neither do any of my friends, as far as I know.
 
I'm sure they would have delayed if it was feasible, but I don't think it was, for reasons I mentioned above. The only problem I have with Kunos is their lack of communication around it. They led people to believe the console version was on par with the PC version (at least feature wise, I think we knew it was running a few patches behind). On top of that, there's no roadmap for the missing features.

It's puzzling why they released it in this state after saying it would basically be on par with the PC version as far as features and functions. I've run under the assumption that exterior forces pressured them to release it as-is and fix it through updates but I don't have any facts to support that other than knowing their history and passion for their product. I just can think of any other reasoning for knowingly releasing it with so many crucial features missing. The lack of communication about it makes me think they're a bit lost as to what direction to take next.

If Stefano is unhappy with the way communication is going on the forums/YT comments, etc., he should just stop it or make it unidirectional. Let Marco or someone else handle PR on the forums and let him to do what he does best.

That's basically what he's done. He very rarely is seen on any of the forums anymore and his live streams are basically non-existent now.

But again: what's Kunos idea behind the console release? Seems like they don't have a clear plan or objective for it. They sort of just did it, underestimated what was needed to make it a success and are now sort of not sure what to do next? I have no clue to be honest.

They've always said it was basically an experiment to see if there was a market for this type of game on the consoles, but I'm not sure how they're going to evaluate that when they only released half the product. I presume they will get most of the features from the PC added at some point but the clock is ticking and a lot of console players clearly don't have the patience to wait for improvements.
 
It's going to be very interesting once Gran Turismo Sport launches. AC better have it's s**t together by then. I doubt I'll ever experince GTS since I have no desire to purchase a PS4 and neither do any of my friends, as far as I know.
Good chance they'll have their **** together by xmas 2017 :lol:

They are never going to compete with GT anyway. Half arsed as that franchise has become (in my humble opinion), it will still sell a couple of million copies just because of the logo on the box. It's only a hardcore minority that would be interested in AC (the ones that are found on the forums we frequent), so sales will always be minor in comparison.
 
Good chance they'll have their **** together by xmas 2017 :lol:

They are never going to compete with GT anyway. Half arsed as that franchise has become (in my humble opinion), it will still sell a couple of million copies just because of the logo on the box. It's only a hardcore minority that would be interested in AC (the ones that are found on the forums we frequent), so sales will always be minor in comparison.
Oh, AC could never compete with GT on the Playstation. Even if the PS4 version of AC was 100% identical to the PC version, it would still get slaughtered by GT sales. That's fine. They built up that loyal following. I'm just glad I got out of that world while I did. I could see myself wasting money on a PS4 and new wheel for GTSport if I hadn't gone the PC route. For as much fun as I had with GT6, Assetto Corsa has quadrupled it, in my opinion. I'm just talking about the act of driving & racing. Of course, it's also nice not having to listen to the horrendous vacuum cleaner sounds any longer. I hope GTSport turns out to be a great game. For such a huge & loyal following, I don't want to see them get ripped off. So far what I've seen looks promising.
 
Can't blame him for that to be honest.

Unfortunately, it doesn't work like that. Most issues pop up after it's been released to the general public and not on a devkit. Slow release cycles on consoles don't help either. So I don't think delaying for another 6-12 months would have helped. Quite the contrary given the likely competition in a year from now.

The only thing I don't understand is what exactly they aim to achieve with a console release. From an economical perspective it's not a great move (very little returns and a big strain on the dev team). It's great that the PS4 and XB1 people got their share of the experience, but with essential features missing, I'm having a hard time to understand what's the motivation here.
It's worth noting that Marco said only thanks to AC being on console were they able to get Porsche and a couple other brands on board.

Well...i can understand Stefano, because he putted a lot of work in this game and critics always hurts.

But,really, i can also understand the users, they sell us the console versions as being the exact same as the PC version, working at 1080p and 60fps, but with less AI cars and graphics and no mod support.

And the game arrived not working at 60fps,with less options and features, with no private lobbies, no button mapping.. all little things that are now in every game from the beginning.

I now Stefano is a huge guitar fan...and for sure if he buyed an "fender" and there's missing a cord and other pieces he will complain, if fender send him after asking patience only a part of one piece.. I'm sure his patience will be less and complain even more.

The best thing that he should be done is delaying the game (not with an excuse for the football world cup) and brought the game at least with the basic features needed like HUD apps, Telemetry screen, wheel and pedal calibration screen, custom button mapping and customised online lobbies (public & private)

And for sure the users wouldn't complain like they are doing now..
Nothing wrong with complaining or leaving feedback, but there are some people on AC console forum who are there just to jump on everything and instead of just reporting it they go on a tangent and present it as if Kunos fid it deliberately because they're trying to skank us. Or there are people who go on about LaFa not having the same rev matching protection as as the Zonda and then wont accept they're wrong when it's explained to them. Your thread on that site for example is a fine way to report problems without chucking rocks.

Well delay a game isn't a financial good option, that's true.

But realese one like assetto on console.. isn't a good financial option also,mostly due negative feedback form users that makes other potential buyers doubting if buy that game or not..

And that problem stays with the game.. look at driveclub! was released with huge online server problems... and still today you find comments that says that that game is no money worth and broken... while it's fixed and really a good arcade racing game today.

The last delay kunos said that the game was finished and that the delay was to find a better realese day and avoid the football world cup..
That aren't great words... Because The game isn't finished and needed lot of work to have at least the necessary basic features that a driving simulator game needs..

So,what happened in the studio i don't now, but for sure, the game needed more development time...
lol they say the delay was because of the world cup ( was euro cup), they said because b8f the euros, because of people going on their holidays, and because a couple of couple other games coming out. Not sure it really matters what they say it was delayed for really.

I wonder if they will release AC2 on consoles in a couple of years. Will depend on the amount of money Kunos made now with a couple of hundred thousand sales on both platforms, but if the financial gains weren't too big compared to all the extra effort they had to put in for making said console versions, and having to deal with Sony and MS, and the extra complaints of the console crowd they had to take notice of.. i wouldn't be surprised if they just stick to PC from now on.
I hope AC2 does get released on console ad I can't be bothered with pc gaming. having said that I'm getting fed up with the gaming industry so if AC2 is pc only I may bite tge bullet. At least Kunos now know what AC2 needs to not be a media disaster regarding console, eye candy for the " it looks like a ps1 game", a good career mode where cars are locked like in dirt rally for people who like progression ( only in career mode though), Custom lobbies, full customisation of settings, night time and full weather for the people who cry about it but never actually race in it ( see eye candy ). My friend bitched about that, not once in gt5 or gt6 did I see him select those settings in a lobbie or ask me to do it. He cried about career, even moaned about sounds, said some cars handle horrible, then said "cant wait for gts", yoh know with its great career modd and all. Every racing game he tries he just compares it to gt (which is odd as the last 2 were crap), some people just aren't prepared to accept a game for what it is and that it isn't gt.

I'm sure they would have delayed if it was feasible, but I don't think it was, for reasons I mentioned above. The only problem I have with Kunos is their lack of communication around it. They led people to believe the console version was on par with the PC version (at least feature wise, I think we knew it was running a few patches behind). On top of that, there's no roadmap for the missing features.

If Stefano is unhappy with the way communication is going on the forums/YT comments, etc., he should just stop it or make it unidirectional. Let Marco or someone else handle PR on the forums and let him to do what he does best.

But again: what's Kunos idea behind the console release? Seems like they don't have a clear plan or objective for it. They sort of just did it, underestimated what was needed to make it a success and are now sort of not sure what to do next? I have no clue to be honest.
They should just continue to support it, maybe in a years time when it has full features and more dlc get sony to give it away as one of the psn games ( and Microsoft), maybe people will be more open to it and not just fob it off, I suspect pcars fiasco didn't help AC either and people were less willing to be patient.
 
Regarding the console release, I think there was either a bad strategy decision or simply bad planning of time.

Bad strategy, if they decided on purpose to release the console version outdated in relation to the PC version - comparisons are inevitable and it wouldn't be long before console users started complaining.
Bad planning, if they wanted to release the console version exactly like the PC version but failed to plan their time schedules right.


Marketing wise, I am still of the opinion that they should have scheduled the console release for after the first Porsche Pack landed (and before Christmas), slap some Porsche goodness on the cover and make their marketing around this.


Apart from this, right now, they are also failing in keeping the console public informed (they even started off well with the community blog, but not anymore).


As a final note, it really pains me to see this game and this team constantly getting bashed, especially for things that could have easily been avoided (i.e. things that exist and work on PC and some DLC/pre-ordering decisions).

This is the best driving experience ever on a console (and probably for a long while) and it's a shame for its potential to be wasted like this.
 
At the end of the day, I'm personally 100% indifferent as to why they released AC and pit such a big smile on my face.
Add to that, the fact that pcars sold 2 million copies (with all the differences acknowledged) it leeds me to believe that there's a room for a good game on console - and developers have a fair chance of getting a positive return on investment. Even if other platforms have better possibilities.
My only challenge wit ac is the hard acknowledgements that a) i don't have as much time as I would like and b) my skills only stretch to medium/hard AI settings.

And I smile big time. Every time I launch AC.
 
I suspect pcars fiasco didn't help AC either and people were less willing to be patient.

Just out of curiosity. How do you figure pCars was a fiasco? Total sales of 2 million. And as fat as I can tell, giving the console sim players an increase in simulation.

Yes there was bugs a plenty, and FFB setup is .. challenging at best. But fiasco I fail to recognize?
 
Just out of curiosity. How do you figure pCars was a fiasco? Total sales of 2 million. And as fat as I can tell, giving the console sim players an increase in simulation.

Yes there was bugs a plenty, and FFB setup is .. challenging at best. But fiasco I fail to recognize?

It was certainly a fiasco in my opinion. Baskets full of bugs and glitches, AI problems, odd physics, several promised features removed and pushed back to PCars2, announcing development of PCars2 just weeks after release and as everyone was realizing just how poor of a state the game was in, the absolute nightmare that is the FFB settings page, all the false promises many WMD members made in order to increase their ROI, and the PR trainwreck that is Ian Bell. Sure, it sounds like some of the bugs and glitches have been fixed and it's much better now than it was at release, but all the other issues remain and have permanently tainted the franchise and the devs for many players. I'd guess the majority of the sales were on console were there aren't many good options for racing, if I was a console player I would have struggled through the issues and probably enjoyed what the game offers. But I still would have considered it a fiasco (just like I considered GT6 to be a fiasco). They basically promised us steak and then delivered us a hamburger.

Just my opinion of course, some will agree, some will disagree.
 
all the false promises many WMD members made in order to increase their ROI
That's quite an accusation. Every WMD member I know here on GTP (and beyond) was absolutely honest about the state of the game on PC (nobody knew about the console versions). I think you'll want to back up that 'many WMD members' (as in a large portion of them) deliberately misinformed people here or retract the statement.
 
It was certainly a fiasco in my opinion. Baskets full of bugs and glitches, AI problems, odd physics, several promised features removed and pushed back to PCars2, announcing development of PCars2 just weeks after release and as everyone was realizing just how poor of a state the game was in, the absolute nightmare that is the FFB settings page, all the false promises many WMD members made in order to increase their ROI, and the PR trainwreck that is Ian Bell. Sure, it sounds like some of the bugs and glitches have been fixed and it's much better now than it was at release, but all the other issues remain and have permanently tainted the franchise and the devs for many players. I'd guess the majority of the sales were on console were there aren't many good options for racing, if I was a console player I would have struggled through the issues and probably enjoyed what the game offers. But I still would have considered it a fiasco (just like I considered GT6 to be a fiasco). They basically promised us steak and then delivered us a hamburger.

Just my opinion of course, some will agree, some will disagree.

Points taken - and we'll have different definitions of fiasco :cheers:
 
That's quite an accusation. Every WMD member I know here on GTP (and beyond) was absolutely honest about the state of the game on PC (nobody knew about the console versions). I think you'll want to back up that 'many WMD members' (as in a large portion of them) deliberately misinformed people here or retract the statement.

And I am not the first to make the accusation. I was careful not to say "all" or "most" because it certainly wasn't all of them or even the majority of them, "many" is a purposefully vague quantity. Everyone I knew was fairly honest about it too. But it was not isolated either and the ones who did make the false promises were the loudest and got the most attention leading many people to believe the game was something that it was not. I'm not retracting anything though, it's my opinion based on my experience but I didn't say everyone has to agree with it.

Points taken - and we'll have different definitions of fiasco :cheers:

Yep, and plenty of people enjoy the game, and I enjoyed GT6 even though I considered it a fiasco. Nothing wrong with that at all.
 
Extrapolating the console experience from testing the unpolished PC version is not exactly easy, as AC showed (and there we had the final PC product to extrapolate the console build from). Faulting WMD members for that is simply not fair.

The PC version of pCARS 1 today is stable, usable, looks great, has an awesome car and track list (with the full DLC), I have the FFB tuned reasonably and I enjoy it every time I play it. Yes, there were a few things which improved with post launch patches also on the PC version, but the game at launch was perfectly playable. Fiasco it most certainly is not.

Not being prescient I personally failed to extrapolate that the SMS console builds would be more bugged than the PC version, but I am very happy to stand by all statements I made about the game on GTP before and after launch, and proud to have been a small part of making it happen.

i assume that almost all GTP WMD backers feel likewise.
 
i assume that almost all GTP WMD backers feel likewise.

That's been my experience here for the most part and I certainly meant no offense to those who didn't overhype the game. One bad apple, right? And admittedly much to-do was made about the people who did over-hype the game which probably made them seem like a larger contingent than they actually were. But that was just one small part that figured into my analysis of why, for me, events surrounding the release of the game were a "fiasco" (though I wasn't using that term as strongly as people are taking it). My comments were mainly directed at the comment that many console players probably felt burned by that experience and as such have been hesitant about AC, and I think that's probably a very likely scenario because there was a lot of negativity surrounding the game at launch (which I listed some examples of). I lived through the releases of GT5 and GT6 but the negativity directed towards PCars, SMS, WMD, and Ian Bell was taken to a new level (justified or otherwise).

I'm not a PCars hater, my 2-3 months with the game were not pleasant and very disappointing, but whatever, it's just a game and I moved on to others that I do enjoy. I don't regularly go around bashing the game nor do I look down on people who enjoy it and by all accounts they seem to have addressed most of the problems that plagued the title during its early days so it probably doesn't deserve the criticisms many lay upon it. The more people involved in this hobby the better I say, regardless of title or platform. 👍
 
I've not played pCars, but I've heard plenty from people who love it and plenty from people who hate it...and everything in between. One thing that really shocked me was how quickly pCars 2 was announced. I know that didn't mean it would be out the next week, but if I had just purchased a game right around release date for the public and the developers are already talking about pushing the next iteration, I would have felt quite upset.
 
For me GT6 was a true fiasco! i realy enjoyed lot more GT5Prologue and GT5...The driving was more fun, AI a bit better, nice special events like those form loeb,AMG or Nascar..
And for me the best from the GT series was the GT mode and the endurance races...

For me,GT6 was really boring, little career mode, and an online who gived to me and friends in our racing league's lot of problems.
And also some bugs like the none working camber.

The promised vision GT list that never has been completed (don't care anyway, because i didn't like those fictional cars,but people payed for a game that isn't even complete).

And those standard cars....Let's hope that Kazunori Brings back the true essence of GT in GTS.. but i doubt it.

Project C.A.R.S for me isn't a fiasco at al..but it's sure that those bugs and complicated FFB settings don't made the game excellent.
The career mode reminded me a bit of the GT4 career, lot of races!
And it got a lot of really nice endurance races and championships..
The car list is different from what was seen in GT,and realy liked it,lots of tracks! nice dynamic climate and a competitive AI with up to 35 cars on track..
Really liked also the damage model of the game... and the Online,well,it worked correct.
The physics engine.. well,it's already a step above those from GT and Forza...but realy a good step away from assetto Corsa.

The only bad thing about Pcars for me was the premature announce of Pcars 2 and that they stopped to launch updates with fixes after the year with DLC's and the launch of the GOTY edition... while some tracks like Silverstone classic or nurburgring combined are still broken.

But still today, we enjoy project C.A.R.S with the team mates competing in racing leagues.. while we hope that Assetto Corsa implement the private customised lobbies and some features more.

Now it's the turn of Assetto to improve on console, and hopefully it will reach the level and features of the PC version.
At least for the moment it's the game with the best physics, driving and FFB available on console.

But, for me,the little gem this generation on console is Dirt Rally... amazing game on all senses!

So,there's really some good racing on the console right now to enjoy hours and hours.
 
There are certainly some passionate people posting here at the moment and too many to individually quote.

I am a PS4 user and gave up on PC games a long time ago because of the hassles.

PCARS annoys me because of the day one bugs that are still in the game, the chopping and changing of the tyre physics and then ceasing all updates because SMS decided to work on PCARS2. I feel abandoned and conned but I am not here to discuss this game but to add weight to other's comments regarding these issues.

AC I also feel conned with because 24hrs before launch Kunos announced there would be no private lobbies (even though it is still advertised on their website). This is the cornerstone of console gaming. The connectivity and the ease of hooking up with online friends to communally enjoy games and to continue fierce online rivalries. This is the essence of console playing and to not include it is huge black mark against Kunos and is definitely hurting further sales

I can accept the limited numbers of tracks and cars, the lack of dynamic weather etc etc and can patiently wait for these to come but not private, custom lobbies. The empty online rooms just proves others feel like this too.

Yes, yes it is a great hot lapping game and the physics are great etc etc but it is a very lonely game and it is just like hitting a tennis ball against your garage wall by yourself. It would be nice to have some else hit it back once in a while ;-)

The majority of my friends are still playing GT6 for this very reason and I have even succumbed and have gone back to PCARS online with some friends.

Also, for the record, AC has the most boring and the most uninteresting career mode of any game I have ever played :-(

So we take out there's no online, the career mode is dreadful and so what is left? Hot lapping and the special events. The Special Events are so inconsistent it is not funny! Some events I have won on Alien on the first go and yet others I am struggling with on easy. Oh and the AI, don't even get me started here on this subject.

So like I said, AC is just like bouncing a tennis ball off your shed wall by yourself. It can be fun but the novelty does wear off after a while ;-) BTW We are about to get some new Porsche tennis balls :-))

PS Dirt Rally was mentioned. I bought this to play while AC was being delayed. I have my Platinum Trophy for this game too. A great little game that just worked right out of the box. Career is a bit long winded and some trophies ridiculous to get but achievable. Learning Pikes Peak was a ball but you can only run 4 cars on it :-( Online is only Rally X which is full of danger by the shear nature of it ;-)
 
AC I also feel conned with because 24hrs before launch Kunos announced there would be no private lobbies (even though it is still advertised on their website). This is the cornerstone of console gaming. The connectivity and the ease of hooking up with online friends to communally enjoy games and to continue fierce online rivalries. This is the essence of console playing and to not include it is huge black mark against Kunos and is definitely hurting further sales
Did they really announce that with 24 hours to go before release? I thought it was unknown to everyone who bought the game.... "Surprise! No private lobbies!" after installing it on console. Even if they did give a 24 hour notice, that is not even remotely cool. It should have been announced well before the Day One launch.

You're 100% correct on the crummy Career Mode. That's pretty much planned, I think. It's pretty similar, if not identical, on the PC. I'm not suggesting you or anyone else should like it, but I do believe that Kunos never really had any intention of creating some intriguing Career Mode, but rather just throw some events out there almost like practice sessions with different level cars/tracks/difficulties.

The private lobbies thing is the big fail, in my eyes. Well, the bugs or basic features that are missing don't impress me either. I know when Kunos started letting us, the PC crowd, know of their intentions to port the thing to console they said from Day 1 that it was an experiment for them to see if there is any market at all for "that type of sim". And I think they meant, "The Anti-Gran Turismo"...bland Career Mode, limited Cars, limited Tracks. And to PC players that seemed like a great idea because that's how exactly how Assetto Corsa is on our PCs! I believe Kunos's wanted to keep the console version like the PC version to see if there would be an audience for their game based almost exclusively on the car physics/force feedback feel/general overall driving feel and compelling multi-player racing.

For those who paid attention, Assetto Corsa had been universally praised for it's realistic physics, laser scanned tracks and multi-player racing along with an ever improving AI system. (The AI has gotten much, much better but the console edition is on a much older version). I don't think Kunos is dumb at all. They had to know they were taking a HUGE risk in porting the game - the way it is on PC - to console. For some reason, console players love that Career Mode. Ask @BrandonW77, @Johnnypenso or @brownninja97 what the name of the second Career Mode section is called. I bet they don't know. I don't know what it is. Most PC players don't even look at the Career Mode. And believe me, this isn't some condescending way of implying we are too good for Career Mode. Heck, I'm a crap driver - I probably should be using Career Mode...but for some reason PC players just don't care about it. Maybe because all cars are unlocked from the get go? I don't know and I'm getting off track.

So yeah, I think Kunos knew they were taking a big risk, but a pre-meditated risk by releasing a game that they were hoping would be impressive enough by the way cars drive and an exciting racing system. I'm right there in agreement with you and all the other console players in saying "Well, how the hell could we have an exciting racing system when we can't even open a lobby and invite our friends in? I don't want to spend 2 hours going from room to room getting bounced by 12 year old crashers!" I am with you 100% on that. I have no freakin' idea what Kunos was thinking by not including that from Day One. I think people would have been willing to over look the multitude of other issues if they could at least go online and create their own private lobbies.

The second big fail in my eyes is even if they did include private lobbies and a compelling Career Mode, which I don't think they ever cared about, is that there are still several striking differences between the console and PC game in terms of features. Features that really turned me on when I first started playing AC and that's the apps and custom settings.

PC users also have the ability to install mods and that, obviously, is an enormous advantage toward keeping a game "fresh" when it comes with limited Cars & Tracks. I just checked and I have 247 different Car folders in my Assetto Corsa installation and 146 Track folders. I could probably have triple those numbers if I wanted to install everything that's out there.

I've been led to believe that Kunos is furiously working on getting private lobbies up and running for console players. Will it be too little too late for a great deal of people? Only time will tell. If they can get the much improved AI and private lobbies up I think it will help especially considering GT Sport hasn't been released on PS4 yet.
 
These last few pages make it sound like the game on console is already being buried alive.

I think I'm no apologist, although I admit I tend to forgive Kunos a lot because of the smile they put on my face while I'm driving, but the game has been out 2 months. That's not much. What state were GT6 and Project Cars in, two months after release? They financially turned out alright and sequels are on the way.

Also people tend to forget that AC is being built on a foundation that is solid, compared to Project Cars, for which we were told some (promised) features could not be done with the current engine. "In #2, we promise!"

There are some massive features missing but even without privates lobbies, I played online on AC more than I ever played online on Project Cars, and that was 1 day after release. They must be doing something right...

Can we not wait for 1 or 2 more updates to see the pace at which they're going to try to do that catching up with the PC version that they actually warned us about so early and so openly?

And stop making it sound like I need to buy a gaming PC already! :crazy: My wife is not prepared for that!

Maybe I'm an apologist. With Kunos, I don't mind, though.
 
Also people tend to forget that AC is being built on a foundation that is solid, compared to Project Cars, for which we were told some (promised) features could not be done with the current engine. "In #2, we promise!"
.
Um, just so you know: Kunos have already said that the AC v1 engine can't do dynamic time/weather. So those are also "in #2" type features. And Codemasters didn't provide a single bit of DLC because the core engine of DiRT Rally wasn't where they wanted it, and are instead now working on DR2 with a revised engine which should handle larger stages and track surfaces which react to being driven through.

You see my point: It's not specific to pCARS that we are told that some things don't make it into the current game.
 
These last few pages make it sound like the game on console is already being buried alive.

Yes, I think the discussion has snowballed somewhat. Nothing changed in the last few days and console players are awaiting another update. It will hopefully bring consoles a few step closer to the PC version and fix some more bugs. Good times as far as I'm concerned.
 
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These last few pages make it sound like the game on console is already being buried alive.

I think I'm no apologist, although I admit I tend to forgive Kunos a lot because of the smile they put on my face while I'm driving, but the game has been out 2 months. That's not much. What state were GT6 and Project Cars in, two months after release? They financially turned out alright and sequels are on the way.

Also people tend to forget that AC is being built on a foundation that is solid, compared to Project Cars, for which we were told some (promised) features could not be done with the current engine. "In #2, we promise!"

There are some massive features missing but even without privates lobbies, I played online on AC more than I ever played online on Project Cars, and that was 1 day after release. They must be doing something right...

Can we not wait for 1 or 2 more updates to see the pace at which they're going to try to do that catching up with the PC version that they actually warned us about so early and so openly?

And stop making it sound like I need to buy a gaming PC already! :crazy: My wife is not prepared for that!

Maybe I'm an apologist. With Kunos, I don't mind, though.
Oh, you won't find a bigger fan of Assetto Corsa than me. I think the game is awesome. 100x better than GT6. I used to think driving felt good in GT6, but I had nothing to judge it against. For me, all I need is a bunch of cars I like, a bunch of tracks and great driving feel. Assetto Corsa has that in spades. Actually, if I could keep my Countach, F40, Yellowbird and Carrera RSR 3.0 - I could probably last 6+ months without a complaint! :D
 
[QUOTE="Actually, if I could keep my Countach, F40, Yellowbird and Carrera RSR 3.0 - I could probably last 6+ months without a complaint! :D[/QUOTE]

Spot on mate ! Even after a year with pcars there plenty of cars I've not even tried yet! Not even considering how many car/track combos I've not tried yet. So content wise I'm very easy to please :D
 
Also people tend to forget that AC is being built on a foundation that is solid, compared to Project Cars

Well... i've got to disagree on this one...
The basis foundation isn't that solid on Assetto Corsa, at least on PS4,cause the last update corrupted the game save file...

I've you go to the special events, and try to enter the quick race events, like those from the Japanese car pack DLC it crashes the game and exit to the main menu with a blue screen and error code.

Some people noticed it now after the firmware update from the PS4 (v.4.05) but i and some more got the problem even before (for me since the day they launched the Japanese car pack)

The only solution to fix the error is deleting your game save file...

And i don't want do do it because I'm very advanced in the career mode and have quite some special events done....and don't want to lose it.

Resumed.... not an solid base foundation at all.

And the problem is reported already in the official support forum.
http://www.assettocorsa.net/forum/index.php?threads/special-events-error-codes.38111/

http://www.assettocorsa.net/forum/index.php?threads/game-crashes-in-special-events.37373/

http://www.assettocorsa.net/forum/index.php?threads/error-since-v4-05-system-update.38026/
 
I play AC in pretty much the same way as I spent playing pCARS and that's purely for offline quick races. Don't bother with career or even hot lapping really. I'll do some practice sessions to tune the car, then straight to a quick race or race weekend, and I must say the game doesn't disappoint. I've had some truly epic races in this game, in both games TBH, but the driving physics are definitely a step up from pCARS, and there's a load of cars I like in AC from manufacturers absent from pCARS.

My main gripe is lack of tracks, but what's there is very good, and some further tweaks to AI are welcome. But as I say, I'm really enjoying AC so far.
 
Um, just so you know: Kunos have already said that the AC v1 engine can't do dynamic time/weather. So those are also "in #2" type features. And Codemasters didn't provide a single bit of DLC because the core engine of DiRT Rally wasn't where they wanted it, and are instead now working on DR2 with a revised engine which should handle larger stages and track surfaces which react to being driven through.

You see my point: It's not specific to pCARS that we are told that some things don't make it into the current game.
Yes but that was known from the beginning, whilst with PCARS a lot of features were teased for 1 specifically that never arrived, so i understand people's frustration about that. I was hoping they would build on 1 and polish it up until around where we are now (end of '16).
 
Did they really announce that with 24 hours to go before release? I thought it was unknown to everyone who bought the game.... "Surprise! No private lobbies!" after installing it on console. Even if they did give a 24 hour notice, that is not even remotely cool. It should have been announced well before the Day One launch.

You're 100% correct on the crummy Career Mode. That's pretty much planned, I think. It's pretty similar, if not identical, on the PC. I'm not suggesting you or anyone else should like it, but I do believe that Kunos never really had any intention of creating some intriguing Career Mode, but rather just throw some events out there almost like practice sessions with different level cars/tracks/difficulties.

The private lobbies thing is the big fail, in my eyes. Well, the bugs or basic features that are missing don't impress me either. I know when Kunos started letting us, the PC crowd, know of their intentions to port the thing to console they said from Day 1 that it was an experiment for them to see if there is any market at all for "that type of sim". And I think they meant, "The Anti-Gran Turismo"...bland Career Mode, limited Cars, limited Tracks. And to PC players that seemed like a great idea because that's how exactly how Assetto Corsa is on our PCs! I believe Kunos's wanted to keep the console version like the PC version to see if there would be an audience for their game based almost exclusively on the car physics/force feedback feel/general overall driving feel and compelling multi-player racing.

For those who paid attention, Assetto Corsa had been universally praised for it's realistic physics, laser scanned tracks and multi-player racing along with an ever improving AI system. (The AI has gotten much, much better but the console edition is on a much older version). I don't think Kunos is dumb at all. They had to know they were taking a HUGE risk in porting the game - the way it is on PC - to console. For some reason, console players love that Career Mode. Ask @BrandonW77, @Johnnypenso or @brownninja97 what the name of the second Career Mode section is called. I bet they don't know. I don't know what it is. Most PC players don't even look at the Career Mode. And believe me, this isn't some condescending way of implying we are too good for Career Mode. Heck, I'm a crap driver - I probably should be using Career Mode...but for some reason PC players just don't care about it. Maybe because all cars are unlocked from the get go? I don't know and I'm getting off track.

So yeah, I think Kunos knew they were taking a big risk, but a pre-meditated risk by releasing a game that they were hoping would be impressive enough by the way cars drive and an exciting racing system. I'm right there in agreement with you and all the other console players in saying "Well, how the hell could we have an exciting racing system when we can't even open a lobby and invite our friends in? I don't want to spend 2 hours going from room to room getting bounced by 12 year old crashers!" I am with you 100% on that. I have no freakin' idea what Kunos was thinking by not including that from Day One. I think people would have been willing to over look the multitude of other issues if they could at least go online and create their own private lobbies.

The second big fail in my eyes is even if they did include private lobbies and a compelling Career Mode, which I don't think they ever cared about, is that there are still several striking differences between the console and PC game in terms of features. Features that really turned me on when I first started playing AC and that's the apps and custom settings.

PC users also have the ability to install mods and that, obviously, is an enormous advantage toward keeping a game "fresh" when it comes with limited Cars & Tracks. I just checked and I have 247 different Car folders in my Assetto Corsa installation and 146 Track folders. I could probably have triple those numbers if I wanted to install everything that's out there.

I've been led to believe that Kunos is furiously working on getting private lobbies up and running for console players. Will it be too little too late for a great deal of people? Only time will tell. If they can get the much improved AI and private lobbies up I think it will help especially considering GT Sport hasn't been released on PS4 yet.
Speaking of the career mode, I was pressing buttons last night I don't normally press for some reason and discovered I had 4% of the career completed. I thought to my self, I had no idea I've gone this far! So you're correct, I have no idea there's a second part to the career mode and I've never seen it:lol:
 
And I am not the first to make the accusation. I was careful not to say "all" or "most" because it certainly wasn't all of them or even the majority of them, "many" is a purposefully vague quantity. Everyone I knew was fairly honest about it too. But it was not isolated either and the ones who did make the false promises were the loudest and got the most attention leading many people to believe the game was something that it was not. I'm not retracting anything though, it's my opinion based on my experience but I didn't say everyone has to agree with it.
I'm not saying that none of the 37000 (or more ?) members did that, but if you say 'many', thereby suggesting it was a lot or maybe even a majority, you are just lying/spinning. It's funny that of all the things you mentioned in your post that make PC a 'fiasco' for you, for a lot of those items the same (and much worse) cases can be made for AC/Kunos, yet I haven't seen you use quite the same wording when it comes to AC/Kunos.

And you can do whatever you want. I guess I'm just disappointed that several people here that I held in high regard because I thought they were objective have to resort to lies and misinformation and then posting that under the guise of 'opinion', that's all.

Yes but that was known from the beginning, whilst with PCARS a lot of features were teased for 1 specifically that never arrived, so i understand people's frustration about that. I was hoping they would build on 1 and polish it up until around where we are now (end of '16).
I think this is a fair point, custom championships come to mind, and there are still issues that need to be fixed. I certainly don't agree with some of those things being pushed into PC2, though I can understand SMS reasoning (in some, not all cases). Same applies to Kunos for me.

I've not played pCars, but I've heard plenty from people who love it and plenty from people who hate it...and everything in between. One thing that really shocked me was how quickly pCars 2 was announced.
With most games, a sequel will start development before the release of the first game to ensure that no resources are idling and cashflow is continuous. The only thing that SMS did was be open about it (and promptly got slaughtered for it).

I think I'm no apologist, although I admit I tend to forgive Kunos a lot because of the smile they put on my face while I'm driving, but the game has been out 2 months. That's not much. What state were GT6 and Project Cars in, two months after release? They financially turned out alright and sequels are on the way.
While true, the big difference is those games sold million(s) in those first two months, giving them a huge financial advantage from the start. In general, a game sells most in the first two months, then generally less in the following months/year. If AC is starting out with low numbers, it won't make a lot of money and the future for the franchise on console does not look good. Kunos need to either step up their game on console, or just stick to PC.
 
I'm not saying that none of the 37000 (or more ?) members did that, but if you say 'many', thereby suggesting it was a lot or maybe even a majority, you are just lying/spinning. It's funny that of all the things you mentioned in your post that make PC a 'fiasco' for you, for a lot of those items the same (and much worse) cases can be made for AC/Kunos, yet I haven't seen you use quite the same wording when it comes to AC/Kunos.

And you can do whatever you want. I guess I'm just disappointed that several people here that I held in high regard because I thought they were objective have to resort to lies and misinformation and then posting that under the guise of 'opinion', that's all.


Ok, clearly what I said is being taken the wrong way. Someone asked why PCars would be considered a fiasco and I listed several things that created a lot of negative publicity during the launch of the game. The game itself isn't a fiasco but the events surrounding the release was in my opinion. Just like the release of AC on consoles is a fiasco, in my opinion, because it's generated a lot of negative reactions. But by all accounts SMS has fixed a lot of the problems and has made it into a fairly solid game and in the end that's all that matters. Just like I believe Kunos will eventually fix most of the problems with the console versions. I'm not bashing PCars or SMS or WMD, I have absolutely nothing against any of them. And yes, I can easily list as many faults about AC.

This is all because of my choice of one word. When I said "many" I meant more than a few but less than the majority. I did not mean "a lot" or "most" or even "a large number". In reality it was likely a case of a few squeaky wheels getting the attention and there was a big stink about "some" members over-hyping the game in order to get a better ROI, I don't think that's in question and that's all I was referencing (obviously with poorly chosen wording). But that wasn't even the focus of my original comment, it's not a topic I'm bothered about and I don't think I've ever even discussed that topic before yesterday because it's not really an issue to me at all. My opinion has always been that it's something that was blown out of proportion in order to create drama.

When you have a system like WMD some people are going to abuse it, that's just human nature. It's not an indictment of the system or members as a whole, but it is a point that generated some negative press and just because I pointed that out doesn't mean I'm accusing anyone of anything or that I agree with the accusations.


TL;DR My opinion is only that this issue created negative publicity, but I have no real opinion on the fact that some greater than zero number of members over-hyped the game because IMO it's to be expected in a large system that provides ROI. I'm. I'm making the accusations, I nearly pointed out that accusations were made.
 
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