I'm sure they would have delayed if it was feasible, but I don't think it was, for reasons I mentioned above. The only problem I have with Kunos is their lack of communication around it. They led people to believe the console version was on par with the PC version (at least feature wise, I think we knew it was running a few patches behind). On top of that, there's no roadmap for the missing features.
If Stefano is unhappy with the way communication is going on the forums/YT comments, etc., he should just stop it or make it unidirectional. Let Marco or someone else handle PR on the forums and let him to do what he does best.
But again: what's Kunos idea behind the console release? Seems like they don't have a clear plan or objective for it. They sort of just did it, underestimated what was needed to make it a success and are now sort of not sure what to do next? I have no clue to be honest.
Good chance they'll have their **** together by xmas 2017It's going to be very interesting once Gran Turismo Sport launches. AC better have it's s**t together by then. I doubt I'll ever experince GTS since I have no desire to purchase a PS4 and neither do any of my friends, as far as I know.
Oh, AC could never compete with GT on the Playstation. Even if the PS4 version of AC was 100% identical to the PC version, it would still get slaughtered by GT sales. That's fine. They built up that loyal following. I'm just glad I got out of that world while I did. I could see myself wasting money on a PS4 and new wheel for GTSport if I hadn't gone the PC route. For as much fun as I had with GT6, Assetto Corsa has quadrupled it, in my opinion. I'm just talking about the act of driving & racing. Of course, it's also nice not having to listen to the horrendous vacuum cleaner sounds any longer. I hope GTSport turns out to be a great game. For such a huge & loyal following, I don't want to see them get ripped off. So far what I've seen looks promising.Good chance they'll have their **** together by xmas 2017
They are never going to compete with GT anyway. Half arsed as that franchise has become (in my humble opinion), it will still sell a couple of million copies just because of the logo on the box. It's only a hardcore minority that would be interested in AC (the ones that are found on the forums we frequent), so sales will always be minor in comparison.
It's worth noting that Marco said only thanks to AC being on console were they able to get Porsche and a couple other brands on board.Can't blame him for that to be honest.
Unfortunately, it doesn't work like that. Most issues pop up after it's been released to the general public and not on a devkit. Slow release cycles on consoles don't help either. So I don't think delaying for another 6-12 months would have helped. Quite the contrary given the likely competition in a year from now.
The only thing I don't understand is what exactly they aim to achieve with a console release. From an economical perspective it's not a great move (very little returns and a big strain on the dev team). It's great that the PS4 and XB1 people got their share of the experience, but with essential features missing, I'm having a hard time to understand what's the motivation here.
Nothing wrong with complaining or leaving feedback, but there are some people on AC console forum who are there just to jump on everything and instead of just reporting it they go on a tangent and present it as if Kunos fid it deliberately because they're trying to skank us. Or there are people who go on about LaFa not having the same rev matching protection as as the Zonda and then wont accept they're wrong when it's explained to them. Your thread on that site for example is a fine way to report problems without chucking rocks.Well...i can understand Stefano, because he putted a lot of work in this game and critics always hurts.
But,really, i can also understand the users, they sell us the console versions as being the exact same as the PC version, working at 1080p and 60fps, but with less AI cars and graphics and no mod support.
And the game arrived not working at 60fps,with less options and features, with no private lobbies, no button mapping.. all little things that are now in every game from the beginning.
I now Stefano is a huge guitar fan...and for sure if he buyed an "fender" and there's missing a cord and other pieces he will complain, if fender send him after asking patience only a part of one piece.. I'm sure his patience will be less and complain even more.
The best thing that he should be done is delaying the game (not with an excuse for the football world cup) and brought the game at least with the basic features needed like HUD apps, Telemetry screen, wheel and pedal calibration screen, custom button mapping and customised online lobbies (public & private)
And for sure the users wouldn't complain like they are doing now..
lol they say the delay was because of the world cup ( was euro cup), they said because b8f the euros, because of people going on their holidays, and because a couple of couple other games coming out. Not sure it really matters what they say it was delayed for really.Well delay a game isn't a financial good option, that's true.
But realese one like assetto on console.. isn't a good financial option also,mostly due negative feedback form users that makes other potential buyers doubting if buy that game or not..
And that problem stays with the game.. look at driveclub! was released with huge online server problems... and still today you find comments that says that that game is no money worth and broken... while it's fixed and really a good arcade racing game today.
The last delay kunos said that the game was finished and that the delay was to find a better realese day and avoid the football world cup..
That aren't great words... Because The game isn't finished and needed lot of work to have at least the necessary basic features that a driving simulator game needs..
So,what happened in the studio i don't now, but for sure, the game needed more development time...
I hope AC2 does get released on console ad I can't be bothered with pc gaming. having said that I'm getting fed up with the gaming industry so if AC2 is pc only I may bite tge bullet. At least Kunos now know what AC2 needs to not be a media disaster regarding console, eye candy for the " it looks like a ps1 game", a good career mode where cars are locked like in dirt rally for people who like progression ( only in career mode though), Custom lobbies, full customisation of settings, night time and full weather for the people who cry about it but never actually race in it ( see eye candy ). My friend bitched about that, not once in gt5 or gt6 did I see him select those settings in a lobbie or ask me to do it. He cried about career, even moaned about sounds, said some cars handle horrible, then said "cant wait for gts", yoh know with its great career modd and all. Every racing game he tries he just compares it to gt (which is odd as the last 2 were crap), some people just aren't prepared to accept a game for what it is and that it isn't gt.I wonder if they will release AC2 on consoles in a couple of years. Will depend on the amount of money Kunos made now with a couple of hundred thousand sales on both platforms, but if the financial gains weren't too big compared to all the extra effort they had to put in for making said console versions, and having to deal with Sony and MS, and the extra complaints of the console crowd they had to take notice of.. i wouldn't be surprised if they just stick to PC from now on.
They should just continue to support it, maybe in a years time when it has full features and more dlc get sony to give it away as one of the psn games ( and Microsoft), maybe people will be more open to it and not just fob it off, I suspect pcars fiasco didn't help AC either and people were less willing to be patient.I'm sure they would have delayed if it was feasible, but I don't think it was, for reasons I mentioned above. The only problem I have with Kunos is their lack of communication around it. They led people to believe the console version was on par with the PC version (at least feature wise, I think we knew it was running a few patches behind). On top of that, there's no roadmap for the missing features.
If Stefano is unhappy with the way communication is going on the forums/YT comments, etc., he should just stop it or make it unidirectional. Let Marco or someone else handle PR on the forums and let him to do what he does best.
But again: what's Kunos idea behind the console release? Seems like they don't have a clear plan or objective for it. They sort of just did it, underestimated what was needed to make it a success and are now sort of not sure what to do next? I have no clue to be honest.
I suspect pcars fiasco didn't help AC either and people were less willing to be patient.
Just out of curiosity. How do you figure pCars was a fiasco? Total sales of 2 million. And as fat as I can tell, giving the console sim players an increase in simulation.
Yes there was bugs a plenty, and FFB setup is .. challenging at best. But fiasco I fail to recognize?
That's quite an accusation. Every WMD member I know here on GTP (and beyond) was absolutely honest about the state of the game on PC (nobody knew about the console versions). I think you'll want to back up that 'many WMD members' (as in a large portion of them) deliberately misinformed people here or retract the statement.all the false promises many WMD members made in order to increase their ROI
It was certainly a fiasco in my opinion. Baskets full of bugs and glitches, AI problems, odd physics, several promised features removed and pushed back to PCars2, announcing development of PCars2 just weeks after release and as everyone was realizing just how poor of a state the game was in, the absolute nightmare that is the FFB settings page, all the false promises many WMD members made in order to increase their ROI, and the PR trainwreck that is Ian Bell. Sure, it sounds like some of the bugs and glitches have been fixed and it's much better now than it was at release, but all the other issues remain and have permanently tainted the franchise and the devs for many players. I'd guess the majority of the sales were on console were there aren't many good options for racing, if I was a console player I would have struggled through the issues and probably enjoyed what the game offers. But I still would have considered it a fiasco (just like I considered GT6 to be a fiasco). They basically promised us steak and then delivered us a hamburger.
Just my opinion of course, some will agree, some will disagree.
That's quite an accusation. Every WMD member I know here on GTP (and beyond) was absolutely honest about the state of the game on PC (nobody knew about the console versions). I think you'll want to back up that 'many WMD members' (as in a large portion of them) deliberately misinformed people here or retract the statement.
Points taken - and we'll have different definitions of fiasco![]()
i assume that almost all GTP WMD backers feel likewise.
Did they really announce that with 24 hours to go before release? I thought it was unknown to everyone who bought the game.... "Surprise! No private lobbies!" after installing it on console. Even if they did give a 24 hour notice, that is not even remotely cool. It should have been announced well before the Day One launch.AC I also feel conned with because 24hrs before launch Kunos announced there would be no private lobbies (even though it is still advertised on their website). This is the cornerstone of console gaming. The connectivity and the ease of hooking up with online friends to communally enjoy games and to continue fierce online rivalries. This is the essence of console playing and to not include it is huge black mark against Kunos and is definitely hurting further sales
Um, just so you know: Kunos have already said that the AC v1 engine can't do dynamic time/weather. So those are also "in #2" type features. And Codemasters didn't provide a single bit of DLC because the core engine of DiRT Rally wasn't where they wanted it, and are instead now working on DR2 with a revised engine which should handle larger stages and track surfaces which react to being driven through.Also people tend to forget that AC is being built on a foundation that is solid, compared to Project Cars, for which we were told some (promised) features could not be done with the current engine. "In #2, we promise!"
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These last few pages make it sound like the game on console is already being buried alive.
Oh, you won't find a bigger fan of Assetto Corsa than me. I think the game is awesome. 100x better than GT6. I used to think driving felt good in GT6, but I had nothing to judge it against. For me, all I need is a bunch of cars I like, a bunch of tracks and great driving feel. Assetto Corsa has that in spades. Actually, if I could keep my Countach, F40, Yellowbird and Carrera RSR 3.0 - I could probably last 6+ months without a complaint!These last few pages make it sound like the game on console is already being buried alive.
I think I'm no apologist, although I admit I tend to forgive Kunos a lot because of the smile they put on my face while I'm driving, but the game has been out 2 months. That's not much. What state were GT6 and Project Cars in, two months after release? They financially turned out alright and sequels are on the way.
Also people tend to forget that AC is being built on a foundation that is solid, compared to Project Cars, for which we were told some (promised) features could not be done with the current engine. "In #2, we promise!"
There are some massive features missing but even without privates lobbies, I played online on AC more than I ever played online on Project Cars, and that was 1 day after release. They must be doing something right...
Can we not wait for 1 or 2 more updates to see the pace at which they're going to try to do that catching up with the PC version that they actually warned us about so early and so openly?
And stop making it sound like I need to buy a gaming PC already!My wife is not prepared for that!
Maybe I'm an apologist. With Kunos, I don't mind, though.
Also people tend to forget that AC is being built on a foundation that is solid, compared to Project Cars
Yes but that was known from the beginning, whilst with PCARS a lot of features were teased for 1 specifically that never arrived, so i understand people's frustration about that. I was hoping they would build on 1 and polish it up until around where we are now (end of '16).Um, just so you know: Kunos have already said that the AC v1 engine can't do dynamic time/weather. So those are also "in #2" type features. And Codemasters didn't provide a single bit of DLC because the core engine of DiRT Rally wasn't where they wanted it, and are instead now working on DR2 with a revised engine which should handle larger stages and track surfaces which react to being driven through.
You see my point: It's not specific to pCARS that we are told that some things don't make it into the current game.
Speaking of the career mode, I was pressing buttons last night I don't normally press for some reason and discovered I had 4% of the career completed. I thought to my self, I had no idea I've gone this far! So you're correct, I have no idea there's a second part to the career mode and I've never seen itDid they really announce that with 24 hours to go before release? I thought it was unknown to everyone who bought the game.... "Surprise! No private lobbies!" after installing it on console. Even if they did give a 24 hour notice, that is not even remotely cool. It should have been announced well before the Day One launch.
You're 100% correct on the crummy Career Mode. That's pretty much planned, I think. It's pretty similar, if not identical, on the PC. I'm not suggesting you or anyone else should like it, but I do believe that Kunos never really had any intention of creating some intriguing Career Mode, but rather just throw some events out there almost like practice sessions with different level cars/tracks/difficulties.
The private lobbies thing is the big fail, in my eyes. Well, the bugs or basic features that are missing don't impress me either. I know when Kunos started letting us, the PC crowd, know of their intentions to port the thing to console they said from Day 1 that it was an experiment for them to see if there is any market at all for "that type of sim". And I think they meant, "The Anti-Gran Turismo"...bland Career Mode, limited Cars, limited Tracks. And to PC players that seemed like a great idea because that's how exactly how Assetto Corsa is on our PCs! I believe Kunos's wanted to keep the console version like the PC version to see if there would be an audience for their game based almost exclusively on the car physics/force feedback feel/general overall driving feel and compelling multi-player racing.
For those who paid attention, Assetto Corsa had been universally praised for it's realistic physics, laser scanned tracks and multi-player racing along with an ever improving AI system. (The AI has gotten much, much better but the console edition is on a much older version). I don't think Kunos is dumb at all. They had to know they were taking a HUGE risk in porting the game - the way it is on PC - to console. For some reason, console players love that Career Mode. Ask @BrandonW77, @Johnnypenso or @brownninja97 what the name of the second Career Mode section is called. I bet they don't know. I don't know what it is. Most PC players don't even look at the Career Mode. And believe me, this isn't some condescending way of implying we are too good for Career Mode. Heck, I'm a crap driver - I probably should be using Career Mode...but for some reason PC players just don't care about it. Maybe because all cars are unlocked from the get go? I don't know and I'm getting off track.
So yeah, I think Kunos knew they were taking a big risk, but a pre-meditated risk by releasing a game that they were hoping would be impressive enough by the way cars drive and an exciting racing system. I'm right there in agreement with you and all the other console players in saying "Well, how the hell could we have an exciting racing system when we can't even open a lobby and invite our friends in? I don't want to spend 2 hours going from room to room getting bounced by 12 year old crashers!" I am with you 100% on that. I have no freakin' idea what Kunos was thinking by not including that from Day One. I think people would have been willing to over look the multitude of other issues if they could at least go online and create their own private lobbies.
The second big fail in my eyes is even if they did include private lobbies and a compelling Career Mode, which I don't think they ever cared about, is that there are still several striking differences between the console and PC game in terms of features. Features that really turned me on when I first started playing AC and that's the apps and custom settings.
PC users also have the ability to install mods and that, obviously, is an enormous advantage toward keeping a game "fresh" when it comes with limited Cars & Tracks. I just checked and I have 247 different Car folders in my Assetto Corsa installation and 146 Track folders. I could probably have triple those numbers if I wanted to install everything that's out there.
I've been led to believe that Kunos is furiously working on getting private lobbies up and running for console players. Will it be too little too late for a great deal of people? Only time will tell. If they can get the much improved AI and private lobbies up I think it will help especially considering GT Sport hasn't been released on PS4 yet.
I'm not saying that none of the 37000 (or more ?) members did that, but if you say 'many', thereby suggesting it was a lot or maybe even a majority, you are just lying/spinning. It's funny that of all the things you mentioned in your post that make PC a 'fiasco' for you, for a lot of those items the same (and much worse) cases can be made for AC/Kunos, yet I haven't seen you use quite the same wording when it comes to AC/Kunos.And I am not the first to make the accusation. I was careful not to say "all" or "most" because it certainly wasn't all of them or even the majority of them, "many" is a purposefully vague quantity. Everyone I knew was fairly honest about it too. But it was not isolated either and the ones who did make the false promises were the loudest and got the most attention leading many people to believe the game was something that it was not. I'm not retracting anything though, it's my opinion based on my experience but I didn't say everyone has to agree with it.
I think this is a fair point, custom championships come to mind, and there are still issues that need to be fixed. I certainly don't agree with some of those things being pushed into PC2, though I can understand SMS reasoning (in some, not all cases). Same applies to Kunos for me.Yes but that was known from the beginning, whilst with PCARS a lot of features were teased for 1 specifically that never arrived, so i understand people's frustration about that. I was hoping they would build on 1 and polish it up until around where we are now (end of '16).
With most games, a sequel will start development before the release of the first game to ensure that no resources are idling and cashflow is continuous. The only thing that SMS did was be open about it (and promptly got slaughtered for it).I've not played pCars, but I've heard plenty from people who love it and plenty from people who hate it...and everything in between. One thing that really shocked me was how quickly pCars 2 was announced.
While true, the big difference is those games sold million(s) in those first two months, giving them a huge financial advantage from the start. In general, a game sells most in the first two months, then generally less in the following months/year. If AC is starting out with low numbers, it won't make a lot of money and the future for the franchise on console does not look good. Kunos need to either step up their game on console, or just stick to PC.I think I'm no apologist, although I admit I tend to forgive Kunos a lot because of the smile they put on my face while I'm driving, but the game has been out 2 months. That's not much. What state were GT6 and Project Cars in, two months after release? They financially turned out alright and sequels are on the way.
I'm not saying that none of the 37000 (or more ?) members did that, but if you say 'many', thereby suggesting it was a lot or maybe even a majority, you are just lying/spinning. It's funny that of all the things you mentioned in your post that make PC a 'fiasco' for you, for a lot of those items the same (and much worse) cases can be made for AC/Kunos, yet I haven't seen you use quite the same wording when it comes to AC/Kunos.
And you can do whatever you want. I guess I'm just disappointed that several people here that I held in high regard because I thought they were objective have to resort to lies and misinformation and then posting that under the guise of 'opinion', that's all.