Assetto corsa coming to PS4 and Xbox one

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If I'm racing and I manually drive in the pits a screen comes up and I have to decide if I want fuel/how much, tires/what kind, do I want to fix any potential car damage... Then you'll see the animated pit crew swap out the tires. After that, I'm back on my way onto the race track.

I just ran a race to check how it works on PS4 and I now see that rectangle you've been mentioning. In the solo modes the car simply needs to be parked in between some cones marking the area where setup can be accessed without using the menus (PS4). The rectangle appearing during race pit stops doesn't allow me to test the aforementioned bug because the automated pop-up screen doesn't show the telemetry. Just letting you know since you asked me to check this.

If I'm in Practice or Hotlap Mode manually pulling into the pits doesn't do the same thing. So, I just hit the ESC button on my keyboard and it pops up a menu on my screen. One of the options is "Back to Pits". It doesn't show me physically in the pits like if I were in the middle of a race. It shows the same screen as when you entered the race track, if that makes sense. However, once I then hit "Drive" I will be in the racetrack's pit box rectangle area with my 1 Pit Crew Guy holding that lollipop sign. I throw it in 1st gear and I'm off, back onto the race track.

For practice and hotlapping on PS4 I've found that switching between available compounds resets any graining, blistering, and wear. Otherwise the session will carry on using the original tires. I assume it's the same on PC despite what you started out by saying in this post? Moreover, some more testing on PS4 leads me to believe that any telemetric values higher than 0% do in fact resemble actual tire conditions. The bug I described in previous posts apparently only affects the visual presentation of the telemetry, suggesting that the underlying calculations and physics work as intended. It's kind of hard to explain how I arrived at this conclusion without resorting to a long tiresome explanation. In short, I don't think console players should lose sleep over it.
 
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Most of my friends still buys physical copies, game shops here still have lots of disc copies on display for sale, similar to what they were years ago ( special collectors edition still popular too ). It's not really necessary to have digital copies IMO, it's all depend on what the person prefer. I still have lots of games from past gen consoles, from PSX to PS2, and can still play them at any time ( I also have backups of them on HDD :) )
Most of my friends also buy physical copies because you can't trade/sell digital copies and also in Australia the high price of internet packages is also in issue. Some of my friends are on pre-paid internet packages and the high price of data can make digital copies almost double that of a physical copy:eek:
 
I'm not slagging Stefanno, I actually feel for the guy. It just doesn't make sense that after 2 years on PC it has this many issues.I truly hope it gets better.

I don't think developing on PC automatically prepares you for developing on console. From what I've heard they're are some big differences and this is their first stab at consoles so they're learning as they go. Clearly they should have allowed themselves another 6-12 months to figure it out.
 
Most of my friends also buy physical copies because you can't trade/sell digital copies and also in Australia the high price of internet packages is also in issue. Some of my friends are on pre-paid internet packages and the high price of data can make digital copies almost double that of a physical copy:eek:

Same here, internet data price is premium, US $ 10 will only get you 10-20GB data depending on provider and speed. If I were to buy all my PS3 games digitally+updates/patches, I would likely need to spend close to twice the price due to data download charges.

Sometimes I used my neighbor internet via Wifi :D
 
Which is exactly why I don't think a total failure of the console versions would be "the nail in the coffin for Kunos". I'm fairly positive the behavior of players (both console and PC) is what will cause the death of AC as Stefano has stated he basically hates everything about sim racing now, mostly because of how forum users behave.
He hates everything about sim racing now? That's sad:(:(

Most of my friends still buys physical copies, game shops here still have lots of disc copies on display for sale, similar to what they were years ago ( special collectors edition still popular too ). It's not really necessary to have digital copies IMO, it's all depend on what the person prefer. I still have lots of games from past gen consoles, from PSX to PS2, and can still play them at any time ( I also have backups of them on HDD :) )
I didn't say it was necessary to go digital, but statistically, that's what people are choosing, hence it's not hard to make really solid sales estimates since digital sales have no inventory to account for and now comprise the majority of sales system wide. Personal preferences don't mean much in the bigger picture, especially in a tiny market segment. Most sales in this genre come from Europe and North America and internet access is relatively cheap and plentiful for most of us, and affordable as well.
 
I was referring to (Assetto) not some retro game from 2012.

Wait, games from 2012 are retro now? Is this what getting old feels like? :crazy:

EDIT: I wonder how many console Assetto Corsa players own a steering wheel with their PS3 or PC, but can't use it with the PS4 and haven't replaced the wheel yet -- so they're stuck using a freakin' controller?

Thanks to GIMX, anyone using old PS3 wheels can get their wheel working on PS4, so they're not really stuck. It's a bit of stuffing around, but it's definitely worth it to get your old wheel working for less than $20.

I do still want to get a new, fully compatible PS4 wheel, but I don't have to suffer with the controller in the meantime. :)

Personally, I don't know anyone of any age group that still buys physical copies of games. It's quaint and nostalgic, but not really necessary to have a disc in this day and age.

I still buy physical copies. Everyone I know does too. I still buy more digital than physical, but for all the games I really want, I get physical copies, for two reasons: 1) I like having my favourite games on display, and 2) I can re-sell them when I want to get rid of them all.

Still, out of 72 games on PS4, I only have 19 physical copies. I can't imagine having over 70 physical copies lying around :lol:

VG is brutally unreliable, moreso these days becuase they have no way to know the digital sales figures. I don't believe the numbers are great just based on how empty the lobbies seem to be on console, but I wouldn't place any weight on VG's numbers at all.

Yeah I'd put my money on those numbers being, as is usual for VG, shipped physical copies. That would make sense, as I doubt AC has sold many in the way of discs. Also, it would explain why it says 0 for PC, as they'd all be digital sales on PC.
 
Well not trying to be rude or poking anyone. I'd bet that they didn't design this game to be used with a controller. Just my thoughts.

Sony demands that any of their console games must be playable with the standard controller. If not, it does not get passed certification.
 
Sony demands that any of their console games must be playable with the standard controller. If not, it does not get passed certification.

Compatible with and playable are two entirely different things, just ask anyone who played Pcars with a DS4 :lol:
 
I didn't say it was necessary to go digital, but statistically, that's what people are choosing, hence it's not hard to make really solid sales estimates since digital sales have no inventory to account for and now comprise the majority of sales system wide. Personal preferences don't mean much in the bigger picture, especially in a tiny market segment. Most sales in this genre come from Europe and North America and internet access is relatively cheap and plentiful for most of us, and affordable as well.

You guys are lucky to live in better place :banghead: In some countries like in Asia, internet is still expensive when it comes to high data usage as most provider puts restriction ( quota ) and the rate is not cheap. BTW, I'm talking about console games and PC in general, not just certain genre like racing.
 
@Nielsen I am 99% sure that when I go into The Pits (on PC version) even if I don't touch a single setting. No tire compound changes. No alignment changes. No nuthin'... When I hit Drive again I will go back out there on fresh rubber. That's Hotlap Mode. I'll check it with Practice Mode in a little bit. I always use Hotlap because of where it puts my car when I start driving compared to Practice Mode. Other than that, I don't know why we have both.
 
I'm fairly positive the behavior of players (both console and PC) is what will cause the death of AC as Stefano has stated he basically hates everything about sim racing now, mostly because of how forum users behave.
Can't blame him for that to be honest.

Clearly they should have allowed themselves another 6-12 months to figure it out.
Unfortunately, it doesn't work like that. Most issues pop up after it's been released to the general public and not on a devkit. Slow release cycles on consoles don't help either. So I don't think delaying for another 6-12 months would have helped. Quite the contrary given the likely competition in a year from now.

The only thing I don't understand is what exactly they aim to achieve with a console release. From an economical perspective it's not a great move (very little returns and a big strain on the dev team). It's great that the PS4 and XB1 people got their share of the experience, but with essential features missing, I'm having a hard time to understand what's the motivation here.
 
Can't blame him for that to be honest.

Unfortunately, I know his enjoyment even took a big hit at the hands of his own forum. It pains me to say that I was a contributor to some of the negativity, although my "contribution" was incredibly minor compared to many people's reactions. I've always felt really crappy about that episode...in fact, I don't think Stefano makes nearly the number of appearances that he used to - since then. He usually appears only around updates now. :( :guilty:
 
I think criticism is ok, but some people just have no clue about software development and how it works. And while we're criticizing a game, from his perspective it's his baby that gets slaughtered so to speak, so I can understand the frustration. Whether that's good to vent in public is a thing altogether, I think devs should stay away from public forums if they can't handle that, it's part of the job. You don't get a free pass from me for being an asshole, whether you are a customer on a forum or a dev on that same forum.
 
Stefano has stated he basically hates everything about sim racing now, mostly because of how forum users behave.

Well...i can understand Stefano, because he putted a lot of work in this game and critics always hurts.

But,really, i can also understand the users, they sell us the console versions as being the exact same as the PC version, working at 1080p and 60fps, but with less AI cars and graphics and no mod support.

And the game arrived not working at 60fps,with less options and features, with no private lobbies, no button mapping.. all little things that are now in every game from the beginning.

I now Stefano is a huge guitar fan...and for sure if he buyed an "fender" and there's missing a cord and other pieces he will complain, if fender send him after asking patience only a part of one piece.. I'm sure his patience will be less and complain even more.

The best thing that he should be done is delaying the game (not with an excuse for the football world cup) and brought the game at least with the basic features needed like HUD apps, Telemetry screen, wheel and pedal calibration screen, custom button mapping and customised online lobbies (public & private)

And for sure the users wouldn't complain like they are doing now..
 
The best thing that he should be done is delaying the game
How would you know another delay was even an option? You realize that preorders are not paid until release and adding another delay means they have to pay all costs of developing another half year (or whatever) upfront? On top of the already existing delay (which already cost them a lot of money). At some point, money runs out and you MUST release or go bankrupt.

And then there's people cancelling pre-orders in case of another delay. And another delay meaning they will have to release in the same timeframe as GTS, FM7, PC2 and whatever else may come in.

This is what I mean when I say people don't realize how software development really works. Delays are really a last resort, they have huge impact financially. It's not something to be thrown around like it's nothing, except when you have very, very deep pockets.
 
And for sure the users wouldn't complain like they are doing now..
;) Are you sure about that?


Our simracing "community" has many who complain bitterly even when given free content. And you are honestly saying that delivering a few more product features would stop them complaining? Here on GTP it probably would, but not on the official forums or other simracing haunts....


The one huge reason I visit GTP more than any other simracing forum is because generally there's healthy and mature conversation, with legitimate concerns discussed in a civilized manner and positives discussed much more than negatives. You know... Enjoying sims and discussing the fun things, like you would expect from people talking about a shared hobby :)


If you compare the behaviour here to official forums (be it S3, Kunos, T10, ISI, SMS, whatever), VirtualR comments, or other sites such as RaceDepartment then GTP is much more relaxed*, more friendly, less "entitled". There's also much less of the "my favoured sim is better than all others and I want everyone to know it" rubbish here. If only more sites managed to achieve the same thing...




*Except for the Gran Turismo section, which does get some evangelists and lots of vehemence.
 
@Nielsen I am 99% sure that when I go into The Pits (on PC version) even if I don't touch a single setting. No tire compound changes. No alignment changes. No nuthin'... When I hit Drive again I will go back out there on fresh rubber. That's Hotlap Mode. I'll check it with Practice Mode in a little bit. I always use Hotlap because of where it puts my car when I start driving compared to Practice Mode. Other than that, I don't know why we have both.

Alright. I nearly always use practice mode when driving solo, so who knows what slight differences there might between practice and hotlapping in terms of pit stops.

My fingers are firmly crossed that the PS4 update will land today so I can have a real run at Silverstone '60s over the bank holiday weekend.

It's not far-fetched when considering what Marco posted two weeks ago about Sony and Microsoft approvals. Then again, the Porsche DLC is only scheduled for November, which could end up being an enduring wait like the September update turned out to be. I really hope they can get this out sooner rather than later.

I think criticism is ok, but some people just have no clue about software development and how it works. And while we're criticizing a game, from his perspective it's his baby that gets slaughtered so to speak, so I can understand the frustration. Whether that's good to vent in public is a thing altogether, I think devs should stay away from public forums if they can't handle that, it's part of the job. You don't get a free pass from me for being an asshole, whether you are a customer on a forum or a dev on that same forum.

Criticism is valuable. Well, I don't know how things went down on the official forums but I do know that the Kunos guys can act like victims if some fans get a little too foolish. I really don't like that.

I agree with those saying that Kunos are great when it comes to letting the fans know what's going on for the game behind the scenes. Too many studios are secretive as if they were classified at government level. They obviously cannot talk about everything but the industry is just ridiculously tight-lipped in general.
 
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How would you know another delay was even an option? You realize that preorders are not paid until release and adding another delay means they have to pay all costs of developing another half year (or whatever) upfront? On top of the already existing delay (which already cost them a lot of money). At some point, money runs out and you MUST release or go bankrupt.

And then there's people cancelling pre-orders in case of another delay. And another delay meaning they will have to release in the same timeframe as GTS, FM7, PC2 and whatever else may come in.

This is what I mean when I say people don't realize how software development really works. Delays are really a last resort, they have huge impact financially. It's not something to be thrown around like it's nothing, except when you have very, very deep pockets.


Well delay a game isn't a financial good option, that's true.

But realese one like assetto on console.. isn't a good financial option also,mostly due negative feedback form users that makes other potential buyers doubting if buy that game or not..

And that problem stays with the game.. look at driveclub! was released with huge online server problems... and still today you find comments that says that that game is no money worth and broken... while it's fixed and really a good arcade racing game today.

The last delay kunos said that the game was finished and that the delay was to find a better realese day and avoid the football world cup..
That aren't great words... Because The game isn't finished and needed lot of work to have at least the necessary basic features that a driving simulator game needs..

So,what happened in the studio i don't now, but for sure, the game needed more development time...
 
He's made several comments to that effect recently. :indiff:
It was the same a while back, when the Cars and Tracks mod sections were closed. He hated everything then as well. But came back stronger after a little break. Let's hope he just needs that this time too.

The one huge reason I visit GTP more than any other simracing forum is because generally there's healthy and mature conversation, with legitimate concerns discussed in a civilized manner and positives discussed much more than negatives. You know... Enjoying sims and discussing the fun things, like you would expect from people talking about a shared hobby :)

If you compare the behaviour here to official forums (be it S3, Kunos, T10, ISI, SMS, whatever), VirtualR comments, or other sites such as RaceDepartment then GTP is much more relaxed*, more friendly, less "entitled". There's also much less of the "my favoured sim is better than all others and I want everyone to know it" rubbish here. If only more sites managed to achieve the same thing...*Except for the Gran Turismo section, which does get some evangelists and lots of vehemence.
Spot on, bullseye and other target hitting metaphors!
 
I'm not pretending I have any more information than any of you guys, but I know a little bit about a few different things in this world and when the subject of Assetto Corsa being delayed a second time comes up, @NLxAROSA brings up a very valid point. See, 505 Games dropped a big bag o' cash on Marco's desk and said "We will do A, B, C...You need to do 1, 2 & 3...1 due by...2 due by...", or something along those lines. It could be something as simple as 505 Games saying "We don't care if the thing has problems. Get a patch ready. We invested money and every pre-order that gets cancelled costs us... $xxxx!"

Now, you'd think there is no way 505 would want a piece of crap going out the door. Why not? Who takes a bigger hit? 505 who can say 'Hey...They told us it was the PC version for consoles. We just distribute...." I see a lot more people pissed off at Kunos than I do at 505.

Everything I just said is probably wrong. I've been in various businesses over my lifetime and I have seen things that you'd say "Well...That doesn't make sense...." and you're right. It doesn't. But, to some... It all makes perfect sense. Expressed in dollars and cents, pounds, shillings & pence. :sly:

The incident I was referring to with Stefano happened in his own backyard, by people who are supposed to have his back the most. It was a really horrible situation and one I never want to go thru again. The man was truly hurt by what was being said and it wasn't anything to do with his game. But yeah, developers shouldn't venture outside their yard much if they don't want to see criticism because people are freakin' vultures. They will skin you alive over a $50 video game. They will skin you alive. :grumpy:
 
I wonder if they will release AC2 on consoles in a couple of years. Will depend on the amount of money Kunos made now with a couple of hundred thousand sales on both platforms, but if the financial gains weren't too big compared to all the extra effort they had to put in for making said console versions, and having to deal with Sony and MS, and the extra complaints of the console crowd they had to take notice of.. i wouldn't be surprised if they just stick to PC from now on.
 
Unfortunately, it doesn't work like that. Most issues pop up after it's been released to the general public and not on a devkit. Slow release cycles on consoles don't help either. So I don't think delaying for another 6-12 months would have helped. Quite the contrary given the likely competition in a year from now.

...but with essential features missing

I have to believe another six months or so would have given them time to get more of the missing features into the game which would have lessened the disappointment, and still would have had them on the shelves before GTS landed. But yes, some bugs/glitches would not have raised their heads until release.

But,really, i can also understand the users, they sell us the console versions as being the exact same as the PC version, working at 1080p and 60fps, but with less AI cars and graphics and no mod support.

Yes, users have a right to be disappointed but that doesn't give them the right to act like an asshat. A lot of sim racers seem to have a hard time distinguishing between the two. And not just console players, large parts of the PC community have been savage toward him and there's even a tabloid website that's pretty much dedicated to slandering AC/Kunos in every way imaginable (even if they have to completely fabricate stories). RaceDepartment members are especially brutal too, most AC threads there quickly devolve into childish mud slinging.

;) Are you sure about that?


Our simracing "community" has many who complain bitterly even when given free content. And you are honestly saying that delivering a few more product features would stop them complaining? Here on GTP it probably would, but not on the official forums or other simracing haunts....


The one huge reason I visit GTP more than any other simracing forum is because generally there's healthy and mature conversation, with legitimate concerns discussed in a civilized manner and positives discussed much more than negatives. You know... Enjoying sims and discussing the fun things, like you would expect from people talking about a shared hobby :)


If you compare the behaviour here to official forums (be it S3, Kunos, T10, ISI, SMS, whatever), VirtualR comments, or other sites such as RaceDepartment then GTP is much more relaxed*, more friendly, less "entitled". There's also much less of the "my favoured sim is better than all others and I want everyone to know it" rubbish here. If only more sites managed to achieve the same thing...




*Except for the Gran Turismo section, which does get some evangelists and lots of vehemence.

Preach.

I wonder if they will release AC2 on consoles in a couple of years. Will depend on the amount of money Kunos made now with a couple of hundred thousand sales on both platforms, but if the financial gains weren't too big compared to all the extra effort they had to put in for making said console versions, and having to deal with Sony and MS, and the extra complaints of the console crowd they had to take notice of.. i wouldn't be surprised if they just stick to PC from now on.

I sense a bit of a dichotomy forming, Marco seems to be fully on the console bandwagon but I think the console experience has just added fuel to Stefano's growing disenchantment with the sim racing world.
 
but I think the console experience has just added fuel to Stefano's growing disenchantment with the sim racing world.
Meh us sim racers are still his bread and butter, and i'm sure he loves doing what he's doing. To me it seems like he is only focusing on forum trolls or criticism, and that's a pretty one sided view when in the meantime 80% of people on there are being positive about AC.
 
Meh us sim racers are still his bread and butter, and i'm sure he loves doing what he's doing. To me it seems like he is only focusing on forum trolls or criticism, and that's a pretty one sided view when in the meantime 80% of people on there are being positive about AC.

I think there's probably a bit of sarcasm to some of his comments, but the very vocal (and often savage) "haters" have pretty clearly taken a toll on his passion for this hobby. He let them get under his skin and took things very personally which is why he basically removed himself from the forums, but I know he still lurks on RD regularly because he "likes" a lot of my posts and I've had a few PMs with him on there too, but he usually stays in the shadows. Hopefully all these wonderful Porsches will re-ignite his passion. :)
 
I have to believe another six months or so would have given them time to get more of the missing features into the game which would have lessened the disappointment, and still would have had them on the shelves before GTS landed.
I'm sure they would have delayed if it was feasible, but I don't think it was, for reasons I mentioned above. The only problem I have with Kunos is their lack of communication around it. They led people to believe the console version was on par with the PC version (at least feature wise, I think we knew it was running a few patches behind). On top of that, there's no roadmap for the missing features.

I sense a bit of a dichotomy forming, Marco seems to be fully on the console bandwagon but I think the console experience has just added fuel to Stefano's growing disenchantment with the sim racing world.
If Stefano is unhappy with the way communication is going on the forums/YT comments, etc., he should just stop it or make it unidirectional. Let Marco or someone else handle PR on the forums and let him to do what he does best.

But again: what's Kunos idea behind the console release? Seems like they don't have a clear plan or objective for it. They sort of just did it, underestimated what was needed to make it a success and are now sort of not sure what to do next? I have no clue to be honest.
 

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