Assetto corsa coming to PS4 and Xbox one

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What makes you think that you dialed in your Project Cars ffb perfectly? It has enough options to arrive at anything from horrendously unrealistic, right through to touching reality. I imagine that someone accustomed to using a set up in the vicinity of latter's range would find Assetto's much lauded true to life-ness quite jarring and unfamiliar.

Can't for the life of me think of what your situation might be though.....

I started long ago with some presets found on PCars forums and adapted to my own taste. I guess i slowly got to the sweet spot. reason i asked for help since the heads up i had from AC player wasn't good at all and the stock setting of 100% FFB is ridicolously bad and unusable at least on a t300 on ps4

With all due respect @azidahaka, it is absolutely bewildering why your first impressions of the FFB are based on settings you haven't made an effort to fine tune. Please try doing that before you compare the driving experience of AC to other games. Fair enough if you still end up liking Project CARS better. I couldn't care less which game someone prefers.

You missed the target, i was asking how to make the experience better. I posted to gather some help not to troll around. I mean the default settings when i first got on track were so bad that amde PCars or gt6 feel like heaven... How could they set 100% as default on a T300 is beyond me. But i digress.

FFB Wise on ps4 worth a t300 I've set it to 55%. All other set to zero. 55% seems to be at the limit of what the t300 can take. After a while it gets a bit softer.

As of sound. I believe this is some of the areas being addressed in an upcoming patch.

Can you pm me your pCars FFB setting as I've not found a perfect setup yet :cheers:

Thanks for helping out like many others that are not part of the AC-religion guys and that sent me a lot of PMs with sugggestions. To them i say, post them in the wild do not be scared of those barking, it's way more useful to have lots of voices helping out in the clear than in hiding.

@azidahaka,
I was the same as you with the difference that I'm using pcars default settings. But after a few more drives I came to realize hat I like better the information that the wheel provides in AC vs pcars. I also have the T300 at 50%, other sliders at 0% an turned on the understeer effect (or whatever is called). Good luck

Thanks for your suggestion/help. I'll give it a try with different cars/tracks/settings.

I count 1 negative feedback, 1 helpful and 1 sympathetic. If I was being cynical I would say that it's almost as if you were waiting for that 1 negative post just so you could lash out at the "hyper-touchy" and "hostile" community here.

Regarding the FFB: Since you dialled it to your liking in PCars maybe you just need time to get used to it in AC (and use higher settings than 15%). I don't know which settings you used in PCars, but I used Jack Spades', and with those I honestly don't think there is a huge difference in FFB between PCars and AC, at least not for some of the cars.

Not what i meant to, but i'm an 100% plain honest guy (that gave me problems in RL you know those times a girl asks you how a certain thing looks on her...) so i do not hide my experience or issues.

@azidahaka

Strange. for me it's just the reverse... i've got it really hard to find a acceptable FFB in project C.A.R.S, it really took me weeks looking around, and trying settings, then i found a good website, and since then i found easly some settings that fits me in general and car specific FFB terms.

In Assetto, it was easy to get a real good FFB in none time really.
So i share you my settings and hopefully they work nicely for you :

60
30
30
15
On
Off

Sounds side, yes,those from Pcars for me are also better, but have to wait for a fixed opinion cause the sound engine is broken on the console versions.
It's a bit better if you put the "air effects" in sound options at 0% for the moment..

But for me,the best sounds i heard on PS4 are those from an arcade racer...Driveclub! those are really really good.

I guess my ears are working then :D Thanks for your setup i found the perfect setting on Pcars 2 weeks after release on the sms forum and never touched it. Your setting is noted and in queue to be tested tonight, along with the many i got in PM and a few others posted here.

I do think the 15% might be a bit low. I've tinkered with a lot of FFB settings on the PC and a low gain can sap a lot of the details out of the FFB (as opposed to a high gain with a low in-car FFB which feels much better but you guys don't have the in-car adjustment yet). I'd try going up to 20, 25, 30, etc. to see if those give you more feeling. Another thing to try is setting your T300 to 900º instead of the default 1080º. I recently read somewhere (forget where) that leaving it on 1080º does not produce the best results. Not sure if that applies the same on the console but I'd presume it would. Worth a shot anyway. In case you're not sure how to adjust your DOR:



Also, for what it's worth, the kerb/slip/road settings basically just add some vibration to the wheel and don't have huge effects on how the FFB actually functions/feels so don't waste too much time screwing around with those. Find a gain percentage you like and then turn those effects up if you want to feel a bit more rumble from the road or kerbs.

I think there's no way to set rotation in the ps4 game so far.

The thing is... pCARS FFB is a nightmare when coming at it fresh. It takes hours to tweak it to "just right". Especially the T300's default setting of steering gain 2.0 (when it should be 1.0) screws things up badly. In comparison, AC's FFB is very good out of the box, you just need to drop it down so it's not clipping, decide if you want some effect amplification (road, slip, kerbs), and you're sorted.

If you are stating that you successfully went through that pCARS FFB hours-long struggle then we would have expected you to simply post with "guys, AC at 100% is clipping, AC at 15% feels weak and crappy, what settings do you use?". You didn't do that, you went for a long explanation of how 15% FFB feels awful across multiple cars. I reserve the right to use "obtuse" to describe that behaviour, since it feels like you are rushing to judgement in AC despite being the kind of person who was willing to struggle through pCARS' FFB and make it right. Obtuse felt like a good word to describe that dualism :)

Well as i said i was lucky that i found the setup i liked posted on forum so i didn't had to work through the nightmarish PCars FFB settings :D

I guess i was fooled a bit by the 10000 comments about how AC ffb is perfect from the get go. And i honestly expected it to be perfect without touching ANYTHING :P

I was extremely surprised to see not an optimized default setup depending on the wheel you have dialed in by kunos themselves.


To those thinking i went in to troll or stir a mess, i'll be back with news after trying a few other settings i was given. Thinking that anyone that has a critic or problem is trolling or wishing to mess up with the community is going to make if fold upon itself.
 
I think there's no way to set rotation in the ps4 game so far.

No, but you can set it on the wheel itself (see instructions I posted earlier for a full breakdown). So no need for the game to be able to do it, you should be able to do it directly on the wheel base. There should be a "Mode" button down on the lower left corner of your wheel base (see below). Hold that and press either left or right on the direction pad until that mode light flashes 4 times and then you should be at 900º. No guarantee that will make it feel better but it's worth a shot. 👍

T300Ferrari-1.jpg
 
@azidahaka - My apologizes if I misconstrued your original post. Perhaps it was my tiredness slowing my brain. I just had a nice 90 minute sleep, so I'm nice and refreshed. :) I think you'll find 95% of everybody in here to be very helpful. Some people do get a bit sensitive toward negative posts, but there are also haters who only come here to ridicule Assetto Corsa. I'm sure every forum gets its share of "physics experts" who have all the answers, but don't even know the questions. Anyway, welcome aboard the AC Express... :lol: :D

I can't speak intelligently about pCars FFB. I've heard there are a ton of settings, but I couldn't name any of them. I just installed pCars Pagani Edition a few days ago and I haven't adjusted the FFB yet. So, I couldn't even offer you my personal opinion on one sim's ffb versus another's. :boggled:

I know there are many console players with T300 steering wheels playing Assetto Corsa and loving the game and the FFB. I hope that means in time you will too, but as I said in my first post, if you don't...well at least you have pCars to keep you happy.

I would very highly recommend that you watch the YouTube video below. It is a webcast that Stefano Casillo did in 2015. There is a nice section of the video where Stefano talks about FFB in Assetto Corsa, specifically a few of the settings that people sometimes misunderstand. He starts talking about FFB right about at the 30:00 mark and explains exactly what those "effects" actually are. He talks a little bit about self-aligning torque in the beginning and an option they created in 2015 called "Enhanced Understeer". It's an informative video for anyone who's into Assetto Corsa.



FFB in Assetto Corsa is driven directly from the physics engine. I can't remember if it was Aristotelis (AC's physics guy / car tester / all-around good guy who's very helpful in the forums) or Stefano who said this, but I remember reading in the forum one time where they said something to the effect of, "Force Feedback in Assetto Corsa is only a few lines of code." That comment was made in a discussion about FFB, obviously, and the "canned" effects that are often used to enhance feeling. This has a lot to do with why there isn't much you can adjust in FFB with Assetto Corsa. They aren't magic tricks designed to make you "feel" something happening with the car. Anyway, I hope you find the video informative.

BTW, for anyone watching the video I posted keep in mind this was filmed over one year ago. LOTS have changed since this video was made. I feel confident in saying that FFB has not changed however. If anyone says that the FFB has "felt different" over the various versions of AC I would say that's because of changes they made to the physics and/or Tire Model, not the actual FFB "code".
 
I guess i was fooled a bit by the 10000 comments about how AC ffb is perfect from the get go. And i honestly expected it to be perfect without touching ANYTHING :P
Not sure if kidding. :) But anyway, there shouldn't be much tinkering involved. Just find the correct strength to avoid clipping and then select which "artificial" settings you want (kerb, road, slip).

Edit: These are just some random settings I found online: http://xboxracingpro.com/best-racin...with-thrustmaster-wheels-on-xbox-one-and-ps4/
 
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Sound wise i don't agree that PCARS is better even in AC's version on console that didn't have the Fmod updates yet.
The samples in PCARS are copy pasted all over the board. Same gearbox whine in every racecar, same engine samples copy pasted on many different cars. Maybe the overall quality is better as it has more depth to it and there are more ambient sounds like the track speaker, but i prefer AC using samples on a car by car base at least.
 
@azidahaka perhaps i misread you original post, as it honestly did not come as someone who is seeking hep, it sounded like you were rubbishing the game, spend some time with the game, maybe you wii enjoy it.
I know exactly how you feel. I felt a hint of, "I tried this game but it completely sucks compared to pCars..." to the message. But, I will take him at his word that's not what he was trying to do.

Frankly, I don't care what game people like or don't like as long as they're objective. I can't say that I like Assetto Corsa better than pCars because I've never played pCars. Some people believe they have that magical power. I believe in giving something a try before I form a single opinion on it. There was a time I really thought that GT6 was so freakin' awesome. I had never tried any single other even remotely modern driving game, so to me it was the cat's pajamas.

One day I bought Assetto Corsa because I was getting bored with GT6 and to me, it is night and day different. Well, I actually thought GT6 was still good, but I just felt that Assetto Corsa was better. I didn't play GT6 again until about a week or two ago at my friend's house. That is when my eyes really opened to the deficiencies in GT6. I was pretty shocked, to be honest. :eek:

One day I may try something else and think "Wow...This blows Assetto Corsa out of the water!!" If I do, that will be the game I start playing regularly. For some reason, some people seem to get so freakin' butt hurt about video games. I don't go hanging out in the Gran Turismo 6 General Questions Forum cracking on GT6. That would be pathetic. :lol: My time is more important than that.:D
 
You missed the target, i was asking how to make the experience better. I posted to gather some help not to troll around. I mean the default settings when i first got on track were so bad that amde PCars or gt6 feel like heaven... How could they set 100% as default on a T300 is beyond me. But i digress.

I'm aware that you asked for suggestions after having no luck changing the FFB by 85%. This is actually part of the reason why your highly negative remarks about the FFB were uncalled for.
 
I know exactly how you feel. I felt a hint of, "I tried this game but it completely sucks compared to pCars..." to the message. But, I will take him at his word that's not what he was trying to do.

Frankly, I don't care what game people like or don't like as long as they're objective. I can't say that I like Assetto Corsa better than pCars because I've never played pCars. Some people believe they have that magical power. I believe in giving something a try before I form a single opinion on it. There was a time I really thought that GT6 was so freakin' awesome. I had never tried any single other even remotely modern driving game, so to me it was the cat's pajamas.

One day I bought Assetto Corsa because I was getting bored with GT6 and to me, it is night and day different. Well, I actually thought GT6 was still good, but I just felt that Assetto Corsa was better. I didn't play GT6 again until about a week or two ago at my friend's house. That is when my eyes really opened to the deficiencies in GT6. I was pretty shocked, to be honest. :eek:

One day I may try something else and think "Wow...This blows Assetto Corsa out of the water!!" If I do, that will be the game I start playing regularly. For some reason, some people seem to get so freakin' butt hurt about video games. I don't go hanging out in the Gran Turismo 6 General Questions Forum cracking on GT6. That would be pathetic. :lol: My time is more important than that.:D

Trust me, i have never gone back to Pcars since AC launched on Consoles, that should say a lot about how i feel about the game. I just feel that if i were to ask for assistance, i would have phrased everything differently, i would have stayed away from saying something is better. But that's just me
 
Trust me, i have never gone back to Pcars since AC launched on Consoles, that should say a lot about how i feel about the game. I just feel that if i were to ask for assistance, i would have phrased everything differently, i would have stayed away from saying something is better. But that's just me
I hear ya loud and clear. Me too. 👍
 
@azidahaka perhaps i misread you original post, as it honestly did not come as someone who is seeking hep, it sounded like you were rubbishing the game, spend some time with the game, maybe you wii enjoy it.

Don't mess with "The Wizard" @SpaceBreed .........He might cast a spell on you!! :lol:

original.gif


And as you know my fellow CRAPper i love AC, and in 6 months it will be an ace game, just a little patience needed until they get it more polished! ;) I love/d Pcars too, despites it's problems, although i hardly play it at the moment.
 
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100% agreed.

@azidahaka Give it some more time, don't give up yet. It's really worth it.

No way i'm gonna drop it, i bought because i want to move on from PCars (well for online it will happen when we get private lobbies that is).

No, but you can set it on the wheel itself (see instructions I posted earlier for a full breakdown). So no need for the game to be able to do it, you should be able to do it directly on the wheel base. There should be a "Mode" button down on the lower left corner of your wheel base (see below). Hold that and press either left or right on the direction pad until that mode light flashes 4 times and then you should be at 900º. No guarantee that will make it feel better but it's worth a shot. 👍

View attachment 602571


This is precious, I'll certainly try this one tonight!

@azidahaka perhaps i misread you original post, as it honestly did not come as someone who is seeking hep, it sounded like you were rubbishing the game, spend some time with the game, maybe you wii enjoy it.

I just gave my honest impression, no way i called it definitive, and since it was so majorly different from other users i posted for some help/feedback

I know exactly how you feel. I felt a hint of, "I tried this game but it completely sucks compared to pCars..." to the message. But, I will take him at his word that's not what he was trying to do.

Well english is not my first language so it may have come out a bit "wrong"?

I'm aware that you asked for suggestions after having no luck changing the FFB by 85%. This is actually part of the reason why your highly negative remarks about the FFB were uncalled for.

Well i based myself off a user and friend from here.
 
Well english is not my first language so it may have come out a bit "wrong"?

Let's all just chalk it up to language barrier, put that behind us and see what we can do to help you out. 👍 I had a T300 with FFB problems (on PC though) so I'll share anything else I can think of. There aren't a lot of options for FFB on AC, and even fewer on console since you can't edit text files, but hopefully we can get you sorted enough to where things are feeling pleasing and you can enjoy the driving. I'd say set your rotation to 900 on the wheel base, turn your gain up to 20-25% and see how that feels.
 
FFB Wise on ps4 worth a t300 I've set it to 55%. All other set to zero. 55% seems to be at the limit of what the t300 can take. After a while it gets a bit softer.

As of sound. I believe this is some of the areas being addressed in an upcoming patch.

Can you pm me your pCars FFB setting as I've not found a perfect setup yet :cheers:
The sounds in AC are great, my only gripe with them is that the engine sounds dont sound so great in cockpit view, it would be nice if we could mix the sound volumes with the exterior sounds. Also the early lotus builds sound terrible in cockpit view, annoyingly close to gran turismo.

@azidahaka

Strange. for me it's just the reverse... i've got it really hard to find a acceptable FFB in project C.A.R.S, it really took me weeks looking around, and trying settings, then i found a good website, and since then i found easly some settings that fits me in general and car specific FFB terms.

In Assetto, it was easy to get a real good FFB in none time really.
So i share you my settings and hopefully they work nicely for you :

60
30
30
15
On
Off

Sounds side, yes,those from Pcars for me are also better, but have to wait for a fixed opinion cause the sound engine is broken on the console versions.
It's a bit better if you put the "air effects" in sound options at 0% for the moment..

But for me,the best sounds i heard on PS4 are those from an arcade racer...Driveclub! those are really really good.
I have seen people wax lyrical about driveclub sounds and im baffled by it. They sound good but I was underwhelmed when I bought it. They certainly do not sound better than AC. Here's the problem with driveclub sounds, if you load up driveclub, or any GT, I can close my eyes and tell it is those games by listening to the engine sounds. I wouldn't be able to do that with AC, pcars or dirt rally. Driveclub sounds do not sound real to me, they have a signature sound which is not good for realistic sounds.
 
@azidahaka

Strange. for me it's just the reverse... i've got it really hard to find a acceptable FFB in project C.A.R.S, it really took me weeks looking around, and trying settings, then i found a good website, and since then i found easly some settings that fits me in general and car specific FFB terms.

In Assetto, it was easy to get a real good FFB in none time really.
So i share you my settings and hopefully they work nicely for you :

60
30
30
15
On
Off

Sounds side, yes,those from Pcars for me are also better, but have to wait for a fixed opinion cause the sound engine is broken on the console versions.
It's a bit better if you put the "air effects" in sound options at 0% for the moment..

But for me,the best sounds i heard on PS4 are those from an arcade racer...Driveclub! those are really really good.


I went for:
24
0
9
0
On
Off
 
The sounds in AC are great, my only gripe with them is that the engine sounds dont sound so great in cockpit view

At engine and tires at 100% i can't hear the tires.
I have had to heavily adust my sounds.
Engine ~ 35%
Tires 100%
Opponents ~ 50%
Brakes 100 %
Music 10%

I have a bit of trouble understanding the sound scale in AC.

Try go to the sound settings and compare music @ 30% with 100% - to me there's barely no difference.

But when there's sound it's very nice :D
 
At engine and tires at 100% i can't hear the tires.
I have had to heavily adust my sounds.
Engine ~ 35%
Tires 100%
Opponents ~ 50%
Brakes 100 %
Music 10%

I have a bit of trouble understanding the sound scale in AC.

Try go to the sound settings and compare music @ 30% with 100% - to me there's barely no difference.

But when there's sound it's very nice :D

Not far off what l settled for.
 
Let's all just chalk it up to language barrier, put that behind us and see what we can do to help you out. 👍 I had a T300 with FFB problems (on PC though) so I'll share anything else I can think of. There aren't a lot of options for FFB on AC, and even fewer on console since you can't edit text files, but hopefully we can get you sorted enough to where things are feeling pleasing and you can enjoy the driving. I'd say set your rotation to 900 on the wheel base, turn your gain up to 20-25% and see how that feels.

I'm sick but I plan to give 2-3 to ac right now. I have a lot of suggestions to test add I hope to be back soon with some new updates.

can't wait to have it run at its full potential!
 
No way i'm gonna drop it, i bought because i want to move on from PCars (well for online it will happen when we get private lobbies that is).




This is precious, I'll certainly try this one tonight!



I just gave my honest impression, no way i called it definitive, and since it was so majorly different from other users i posted for some help/feedback



Well english is not my first language so it may have come out a bit "wrong"?



Well i based myself off a user and friend from here.
I don't have the console version so I can't check myself, but do you have a little graph available when you are on the track that shows you brake, clutch, throttle and FFB levels?
 
@azidahaka

I would very highly recommend that you watch the YouTube video below. It is a webcast that... Stefano Casillo starts talking about FFB right about at the 30:00 mark and explains exactly what those "effects" actually are... an option they created in 2015 called "Enhanced Understeer". It's an informative video for anyone who's into Assetto Corsa.



FFB in Assetto Corsa is driven directly from the physics engine. I can't remember if it was Aristotelis (AC's physics guy / car tester / all-around good guy who's very helpful in the forums) or Stefano who said this, but I remember reading in the forum one time where they said something to the effect of, "Force Feedback in Assetto Corsa is only a few lines of code." That comment was made in a discussion about FFB, obviously, and the "canned" effects that are often used to enhance feeling. This has a lot to do with why there isn't much you can adjust in FFB with Assetto Corsa. They aren't magic tricks designed to make you "feel" something happening with the car. Anyway, I hope you find the video informative.

BTW, for anyone watching the video I posted keep in mind this was filmed over one year ago. LOTS have changed since this video was made. I feel confident in saying that FFB has not changed however. If anyone says that the FFB has "felt different" over the various versions of AC I would say that's because of changes they made to the physics and/or Tire Model, not the actual FFB "code".


Thank you. Brilliant! for my tl;dw from 30 min to end, and so i don't forget what changes to make --He suggests to not use all of enhancements, I heard him specify slip, kerbs, road effect, understeer.
  • Slips is adding a vibration on steering wheel as you go over tyre's limit into understeer part of grip; slips is quite realistic.
  • Kerb effect off b/c tyre load inside corner outside corner
  • Road effect is reasonably realistic so turn on.
  • Understeer off for smooth experience, but turn on if you like spikey experience. Understeer is fictional reduction of torque as you go over tyre's limit, but it's to overcome limitation of wheel because torque on steering wheel is not enough to make us appreciate the difference between 90% force and 70% force which is what you get if you don't use this understeer enhancement feedback effect, so that goes much lower; understeer effect is unrealistic Then again I only listened from 30 min to 47 min mark
 
Thank you. Brilliant! for my tl;dw from 30 min to end, and so i don't forget what changes to make --He suggests to not use all of enhancements, I heard him specify slip, kerbs, road effect, understeer.
  • Slips is adding a vibration on steering wheel as you go over tyre's limit into understeer part of grip; slips is quite realistic.
  • Kerb effect off b/c tyre load inside corner outside corner
  • Road effect is reasonably realistic so turn on.
  • Understeer off for smooth experience, but turn on if you like spikey experience. Understeer is fictional reduction of torque as you go over tyre's limit, but it's to overcome limitation of wheel because torque on steering wheel is not enough to make us appreciate the difference between 90% force and 70% force which is what you get if you don't use this understeer enhancement feedback effect, so that goes much lower; understeer effect is unrealistic Then again I only listened from 30 min to 47 min mark
"Realistic" is stock FFB with no enhancement as it's taken directly from the physics engine. Adding in kerb/road/slip/understeer effect is adding to the base forces that would naturally be there. There's nothing wrong with that, if you like them or they give you more information or immersion then go for it. But simply dialing road effects up and down, for example, is not realistic in the strictest sense of the word.
 
I don't have the console version so I can't check myself, but do you have a little graph available when you are on the track that shows you brake, clutch, throttle and FFB levels?

No, there is no info but let's hope we will get some with a update.
 
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At engine and tires at 100% i can't hear the tires.
I have had to heavily adust my sounds.
Engine ~ 35%
Tires 100%
Opponents ~ 50%
Brakes 100 %
Music 10%

I have a bit of trouble understanding the sound scale in AC.

Try go to the sound settings and compare music @ 30% with 100% - to me there's barely no difference.

But when there's sound it's very nice :D

100% tyre sound? O_o The screeching wasn't driving you insane? The tyres are a lot louder than engine noise. They should be a lot quieter than the engine.


Listen to the tyre screeches, they're a lot lower than engine sounds and do not dominate.



Even the drivers own car dominates the other cars while the sound levels are quite close but your own car still is the loudest.



No, there is no info but let's hope we will get some with a update.

Nor is there any information to tell you how many litres you'll get on laps.
 
"Realistic" is stock FFB with no enhancement as it's taken directly from the physics engine. Adding in kerb/road/slip/understeer effect is adding to the base forces that would naturally be there. There's nothing wrong with that, if you like them or they give you more information or immersion then go for it. But simply dialing road effects up and down, for example, is not realistic in the strictest sense of the word.

I better hop in and re-adjust my FFB setting then as I'd rather run it the way it is supposed to. Though I wonder what the best slip setting should be for my settings...
 
I better hop in and re-adjust my FFB setting then as I'd rather run it the way it is supposed to. Though I wonder what the best slip setting should be for my settings...
It's all personal choice. I set all three to 10% on most of my settings. I don't know if you guys have the enhanced understeer option yet. It's a separate box to check on and off, there is no scale for it. We can save an unlimited number of presets on pc, not sure if it's the same on console. I have settings for ABS with paddles, ABS with shifter, no ABS with shifter etc.

Fool around with them and find out what works best for you. For me the key is to get the information I want from the FFB but without it overwhelming everything else, along with some added effect for enjoyment. Some like more, lots of guys run them at zero I would assume.
 
But for me,the best sounds i heard on PS4 are those from an arcade racer...Driveclub! those are really really good.

DC has by far the best engine sounds. I'd love to see the old Evo team work on a proper sim, because DC, despite being an arcade racer, does simulate a lot of things extremely well.

Sound is an obvious one, all of the cars in DC sound spot on, even from different mic placements, like the difference in sound from behind the car to in front or inside.

But they also simulate weather really well too. Localised dynamic rain and snow fall are amazingly well done, to the point where you can sit at one part of a track and watch the clouds slowly roll in, seeing lightning off in distant dark clouds, and as the clouds get nearer, the spots of rain start, and get progressively heavier as the clouds get closer overhead, to the point where it'll be pouring down on you, with flashes and forks of lightning. It's amazing.

Then the way they handled volumetric clouds and the way the sunlight interacts with it. The way they modeled the backgrounds so not only is the draw distance enormous, but the way the clouds alter the sunlight in the distant backgrounds is realistic.

And that only scratches the surface of just how well done the attention to detail is in DC. Even the physics are really well done. It's obviously not a sim, but I love the way they approached the physics. By simply making the tyre grip and brakes unrealistically overpowered, they've made the handling nice and easy, as an arcade game should be, but at the same time they've given the cars a nice weighted feel, and with a wheel and in hardcore handling mode, I'd argue that the driving feels more realistic than some not so old sims from the PS3 era (I remember Darin Ganji saying it felt a lot like Forza 5).

I hope Codemasters has that team working on a sim, because with their skills and their attention to detail, I reckon they could pull off a killer sim.
 
100% tyre sound? O_o The screeching wasn't driving you insane? The tyres are a lot louder than engine noise. They should be a lot quieter than the engine.


Listen to the tyre screeches, they're a lot lower than engine sounds and do not dominate.



Even the drivers own car dominates the other cars while the sound levels are quite close but your own car still is the loudest.





Nor is there any information to tell you how many litres you'll get on laps.


To have any audio feedback on what the tires are doing, I had to turn everything else down. Before there was nothing. Sliding at 90 degrees with 100 km/h was barely audiable :boggled:
Edit: and the opponents are barely audiable even now ...
 

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