Assetto corsa coming to PS4 and Xbox one

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What is the reason the game forces the 1st stock skin on any car in any lobby even if there is only two of you? Since we were in different cars.
 
Hi guys! I just reported in the official support forum a severe bug from Assetto Corsa that affects several cars.
It will be great to have the console users to help to find al cars affected by this bug..



Hi to Kunos development team, @Lord Kunos and community!
Here goes a severe bug /issue!
With several cars if you lower the ride height in the suspension settings below "9" the game don't let you start the race... If you resets the settings and reset the race the race starts normally.
At the moment i found this bug / issue on the next cars :

  • KTM Xbow
  • Corvette C7R (GT3)
  • Nissan GT-R GT3
  • Lamborghini Huracan GT3
  • Audi R8 LMS Ultra
  • BMW Z4 GT3

In my next gaming sessions i will keep trying cars to see witch are affected by this bug/issue.
If the community can help and report cars affected by this bug it sure will be a good help to the development team to resolve this problem in a future update!
 
Hi guys! I just reported in the official support forum a severe bug from Assetto Corsa that affects several cars.
It will be great to have the console users to help to find al cars affected by this bug..



Hi to Kunos development team, @Lord Kunos and community!
Here goes a severe bug /issue!
With several cars if you lower the ride height in the suspension settings below "9" the game don't let you start the race... If you resets the settings and reset the race the race starts normally.
At the moment i found this bug / issue on the next cars :




    • KTM Xbow
    • Corvette C7R (GT3)
    • Nissan GT-R GT3
    • Lamborghini Huracan GT3
    • Audi R8 LMS Ultra
    • BMW Z4 GT3
In my next gaming sessions i will keep trying cars to see witch are affected by this bug/issue.
If the community can help and report cars affected by this bug it sure will be a good help to the development team to resolve this problem in a future update!

Mention the downshift bug too since they seem unaware of it :P
 
@Donnced I have had that happen with a couple of cars too. The Porsche Cayman GT4 Clubsport had the issue too.

If you press 'Change View / Camera' it is fine.


Hi! Nope, those cars that i mentioned is only realeted to the height of the car in the suspension settings.

Even changing view / camera they keep stuck and the race don't start...
I should have shown it in the video also... Will make an other tomorrow!

Thanks for the reply anyway :cheers:
 
Hi! Nope, those cars that i mentioned is only realeted to the height of the car in the suspension settings.

Even changing view / camera they keep stuck and the race don't start...
I should have shown it in the video also... Will make an other tomorrow!

Thanks for the reply anyway :cheers:
This has happened to me before, and actually just did happen, but not because of the ride height. Been driving the 458 GT2 @Nords and without changing my setup between races I just got stuck on the grid. A quick race restart sorts it out, but it can happen regardless of ride height, although I'm not disputing your findings.

I've been doing framerate tests at this track and with 16 cars it's awful, really feels like you're driving slowly. Not choppy, but just like at speed is way down. With 10 cars it's about as good as free practice, so I'm working out what the maximum number of AI cars is at Nords in order for smooth FPS.
 
This has happened to me before, and actually just did happen, but not because of the ride height. Been driving the 458 GT2 @Nords and without changing my setup between races I just got stuck on the grid. A quick race restart sorts it out, but it can happen regardless of ride height, although I'm not disputing your findings.

I've been doing framerate tests at this track and with 16 cars it's awful, really feels like you're driving slowly. Not choppy, but just like at speed is way down. With 10 cars it's about as good as free practice, so I'm working out what the maximum number of AI cars is at Nords in order for smooth FPS.

Thanks for the reply,

I've also tried the Ferrari 458 GT2 lowering the ride height, and this bug / issue doesn't affect this car...

So we can say now that there's 2 issues relating the open door view on the grid...one that "fix" himself with changing camera/view.

And the other that keeps stuck even changing camera /view or restarting till you resets ride height or put it above "9"..

Framerate.. Yes, needs a lot of optimisation, that sure!
 
Thanks for the reply,

I've also tried the Ferrari 458 GT2 lowering the ride height, and this bug / issue doesn't affect this car...

So we can say now that there's 2 issues relating the open door view on the grid...one that "fix" himself with changing camera/view.

And the other that keeps stuck even changing camera /view or restarting till you resets ride height or put it above "9"..

Framerate.. Yes, needs a lot of optimisation, that sure!
So i'd say a grid of 12 cars total at Nords is fine, but any more and it starts to feel off. Like the speedo says you're doing 150mph but the game looks like you're going 100, or something.

I've got another issue at this track (with GT class races at least) where the AI will crash every time without fail by hitting the curbs down the fast bit after the last downhill slalom section as you approach the 2nd carousel. They spin out constantly there. I need to test other classes but without fail yellow flags will appear and cars will be all over the place. Makes for quite a fun stretch of intense dodging though.
 
So i'd say a grid of 12 cars total at Nords is fine, but any more and it starts to feel off. Like the speedo says you're doing 150mph but the game looks like you're going 100, or something.

I've got another issue at this track (with GT class races at least) where the AI will crash every time without fail by hitting the curbs down the fast bit after the last downhill slalom section as you approach the 2nd carousel. They spin out constantly there. I need to test other classes but without fail yellow flags will appear and cars will be all over the place. Makes for quite a fun stretch of intense dodging though.

About framerate issues, i find them in almost every track above 12 cars.. Some tracks got more, other less.
When you're taking damage Normally you get some light framerate stuttering also.

About AI behaviour, yes..they're crashing more than before 1.09 Update..
I don't really remember which track it was, but it was also like you mentioned, in a curb some crashed every time even restarting the race..

The Kunos team sure have some work to do:D
 
@Donnced. I just loaded up the Corvette C7R. I had a feeling I knew what was going on with that Ride Height issue.

When I lowered just a single front "ride height" to 9, I got an error. I set the second to 9 as well to see if it would even out. It did not.

On the PC version, when you make adjustments to suspension stuff, a quick message flashes where the "GO DRIVE" button usually is. It will say "Validating Setup" to see if you can drive the car with those settings. Look in the upper left hand of this photo. It's telling me NO! you can't drive with those settings. When I mouse-over the adjustable box on the screen for "Height RF" a description pops up. This is what it says. "Modifies the length of the damper rod and subsequently the ride height of the car. Keep in mind that ride height also varies depending on the wheel rate values, the tyre pressure, the fuel load and the travel and rigidity of the bumpstop packers".

SB15ONI.jpg


Crap. I just noticed that if you look to the right of my photo it says Front Height: I didn't get it into the shot, but my values are turned red indicating the ride height isn't valid.

What's happening is, you are selecting a ride height that is too low for the current "Wheel Rate". Your springs are too soft. Notice that I raised the Wheel Rate on the fronts...Now its stiff enough to support that low "ride height" of 9. Here is a photo with the increased Wheel Rate:

o2Wpq0Q.jpg


So, that's not a "bug". However, what IS a bug is if the game isn't telling you that it's just an invalid setup. Can you double check, please? And then do what I did...Lower Ride Height to 9 - it shouldn't let you drive. Then raise Wheel Rate all the way up. You should be good to go.

There is a real life relationship between the two values -- but it should be giving you some indication of what's the problem. Otherwise, people are going to think as you did...the game is messed up.

EDIT: Just for kicks, I put the Wheel Rate back to the stock value and took another photo to show you how the Ride Height values turned Red. Notice the upper left box indicating that my setup is invalid. Here it is:
HHfoKGd.jpg
 
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@Donnced. I just loaded up the Corvette C7R. I had a feeling I knew what was going on with that Ride Height issue.

When I lowered just a single front "ride height" to 9, I got an error. I set the second to 9 as well to see if it would even out. It did not.

On the PC version, when you make adjustments to suspension stuff, a quick message flashes where the "GO DRIVE" button usually is. It will say "Validating Setup" to see if you can drive the car with those settings. Look in the upper left hand of this photo. It's telling me NO! you can't drive with those settings. When I mouse-over the adjustable box on the screen for "Height RF" a description pops up. This is what it says. "Modifies the length of the damper rod and subsequently the ride height of the car. Keep in mind that ride height also varies depending on the wheel rate values, the tyre pressure, the fuel load and the travel and rigidity of the bumpstop packers".

SB15ONI.jpg


Crap. I just noticed that if you look to the right of my photo it says Front Height: I didn't get it into the shot, but my values are turned red indicating the ride height isn't valid.

What's happening is, you are selecting a ride height that is too low for the current "Wheel Rate". Your springs are too soft. Notice that I raised the Wheel Rate on the fronts...Now its stiff enough to support that low "ride height" of 9. Here is a photo with the increased Wheel Rate:

o2Wpq0Q.jpg


So, that's not a "bug". However, what IS a bug is if the game isn't telling you that it's just an invalid setup. Can you double check, please? And then do what I did...Lower Ride Height to 9 - it shouldn't let you drive. Then raise Wheel Rate all the way up. You should be good to go.

There is a real life relationship between the two values -- but it should be giving you some indication of what's the problem. Otherwise, people are going to think as you did...the game is messed up.

EDIT: Just for kicks, I put the Wheel Rate back to the stock value and took another photo to show you how the Ride Height values turned Red. Notice the upper left box indicating that my setup is invalid. Here it is:
HHfoKGd.jpg
Nice work detective:sly:👍👍
 
@Donnced. I just loaded up the Corvette C7R. I had a feeling I knew what was going on with that Ride Height issue.

When I lowered just a single front "ride height" to 9, I got an error. I set the second to 9 as well to see if it would even out. It did not.

On the PC version, when you make adjustments to suspension stuff, a quick message flashes where the "GO DRIVE" button usually is. It will say "Validating Setup" to see if you can drive the car with those settings. Look in the upper left hand of this photo. It's telling me NO! you can't drive with those settings. When I mouse-over the adjustable box on the screen for "Height RF" a description pops up. This is what it says. "Modifies the length of the damper rod and subsequently the ride height of the car. Keep in mind that ride height also varies depending on the wheel rate values, the tyre pressure, the fuel load and the travel and rigidity of the bumpstop packers".

SB15ONI.jpg


Crap. I just noticed that if you look to the right of my photo it says Front Height: I didn't get it into the shot, but my values are turned red indicating the ride height isn't valid.

What's happening is, you are selecting a ride height that is too low for the current "Wheel Rate". Your springs are too soft. Notice that I raised the Wheel Rate on the fronts...Now its stiff enough to support that low "ride height" of 9. Here is a photo with the increased Wheel Rate:

o2Wpq0Q.jpg


So, that's not a "bug". However, what IS a bug is if the game isn't telling you that it's just an invalid setup. Can you double check, please? And then do what I did...Lower Ride Height to 9 - it shouldn't let you drive. Then raise Wheel Rate all the way up. You should be good to go.

There is a real life relationship between the two values -- but it should be giving you some indication of what's the problem. Otherwise, people are going to think as you did...the game is messed up.

EDIT: Just for kicks, I put the Wheel Rate back to the stock value and took another photo to show you how the Ride Height values turned Red. Notice the upper left box indicating that my setup is invalid. Here it is:
HHfoKGd.jpg

Hi mate, on consoles we don't have an "limited indicator" that check out the settings if you can drive or not.
In console you click "race" or "drive" because it isn't even greyed out and then the game gets stuck like you seen in my video.

In the official support forum, some said to me that the GT3 category was limited to 55mm ride height.
With the new cars they increased up to 60mm.

But not all the cars from the GT3 category are affected with height bug / issue..

One did some testing also....i pas over the link below to the thread, and give it a look...
I gonna do so more testing this evening.
And i also opened a ticket to report it at the 505games support...
So if finaly it really results that it isn't a bug, at least they can fix and add a "limited indicator" and don't let you click the "race" or "drive" button :cheers:

http://www.assettocorsa.net/forum/index.php?threads/severe-ride-height-bug.40972/#post-808188

When i receive any response from the dev team or 505Games i will let it know here!
 
Hi mate, on consoles we don't have an "limited indicator" that check out the settings if you can drive or not.
In console you click "race" or "drive" because it isn't even greyed out and then the game gets stuck like you seen in my video.

In the official support forum, some said to me that the GT3 category was limited to 55mm ride height.
With the new cars they increased up to 60mm.

But not all the cars from the GT3 category are affected with height bug / issue..

One did some testing also....i pas over the link below to the thread, and give it a look...
I gonna do so more testing this evening.
And i also opened a ticket to report it at the 505games support...
So if finaly it really results that it isn't a bug, at least they can fix and add a "limited indicator" and don't let you click the "race" or "drive" button :cheers:

http://www.assettocorsa.net/forum/index.php?threads/severe-ride-height-bug.40972/#post-808188

When i receive any response from the dev team or 505Games i will let it know here!
Yes, please let me know what they say. I posted my findings in that thread on the AC.net forums already. I don't believe it's a bug at all... Not the fact that you can't go out onto the track. That's proper. You just need to stiffen springs and you'll be okay at that very low ride height.

What I do think needs to be done is Kunos needs to give you some sort of indicator that it's setup related as to why it's not letting you go onto the track, like they do with us PC players. I don't blame you guys one bit for thinking something is wrong. They allowed you to make that adjustment, but not they're not allowing me on the track. What's up with that? I get it...I'd be thinking the same thing.

The good news is, we know the reason why. What I would be hammering Kunos on is giving console users more feedback from the game as to why it's doing or not doing something. It only makes sense.

Using the Corvette C7R again: Setting the ride height to 9/9 drops the front to 51mm which is lower than the 55mm limit (you can see both of those figures in red on the final photo I posted). Once I increased the Wheel Rate to 150N/mm from 110N/mm the front of the car was now at 59mm... 4mm aboce the car's limit of 55mm. I could actually keep lowering the Ride Height...I think I was only able to go as low as 5 before it became an invalid setup again. There are probably other adjustments that would have to be made to get a valid setup on a ride height lower than 5. Or, maybe not. Maybe that's as low as the Vette will go. I've never tried.
 
Mention the downshift bug too since they seem unaware of it.

What exactly is this bug? I have noticed on one car, an Alfa if I remember correctly, that I had lots of trouble shifting down. But I didn't have trouble in most cars, & then had slight trouble in another. At the time I though it was my G29 that was on the blink, as they do have lots of reliability issues. Is this the bug that you are reffering to?
 
VBR
What exactly is this bug? I have noticed on one car, an Alfa if I remember correctly, that I had lots of trouble shifting down. But I didn't have trouble in most cars, & then had slight trouble in another. At the time I though it was my G29 that was on the blink, as they do have lots of reliability issues. Is this the bug that you are reffering to?

@VBR it's when you want to change down, more often quickly when going into a slow corner from travelling at high speed, you go for the downchange and nothing happens, i noticed it particularly in the Porsche GT4 cup car, it's like it's on auto gears when downchanging......I hope it's fixed soon!

Although anyone got a Thrustmaster TH8A gear shifter? Does it happen when using one of them too? Hopefully i'll find out for myself next week, it's what i've asked Santa to bring me this year, ho ho ho!! :D
 
it's when you want to change down, more often quickly when going into a slow corner from travelling at high speed, you go for the downchange and nothing happens, i noticed it particularly in the Porsche GT4 cup car, it's like it's on auto gears when downchanging......I hope it's fixed soon!
This is over-rev protection being simulated. It won't let you change down in a situation where doing so would cause too high revs in the lower gear.

I think it's only on modern cars with paddles and auto-clutch, but it's been a while since I've used AC with my TH8A so I'm not certain.
 
This is over-rev protection being simulated. It won't let you change down in a situation where doing so would cause too high revs in the lower gear.

I think it's only on modern cars with paddles and auto-clutch, but it's been a while since I've used AC with my TH8A so I'm not certain.
No, this really is an issue/bug on the consoles, since ver 1.09.

It has been further discussed here.
 
No, this really is an issue/bug on the consoles, since ver 1.09.

It has been further discussed here.
Well it was already in some cars that the downshift protection wasn't good implemented in some cars like for example the Ferrari 599XX... But for sure in the 1.09 Update it's become whorse and affected more cars...

Like you said, it's reported and be discussed.

@ALB123 thanks for your reply here and those on the official support forum, hopefully the little issue on consoles get fixed like it's needed. Much appreciated
 
No, this really is an issue/bug on the consoles, since ver 1.09.

It has been further discussed here.

Well, downshift protection (DSP) is a feature in the game that will prevent you from downshifting if your engine revs are too high, and sometimes it does take a couple attempts to actually complete the downshift. As far as I know this applies to all cars in the game. I don't see anything in that thread indicating it's a bug and not the normal operation of DSP (I could be wrong though, maybe there's a bug with the DSP on consoles).
 
Well, downshift protection (DSP) is a feature in the game that will prevent you from downshifting if your engine revs are too high, and sometimes it does take a couple attempts to actually complete the downshift. As far as I know this applies to all cars in the game. I don't see anything in that thread indicating it's a bug and not the normal operation of DSP (I could be wrong though, maybe there's a bug with the DSP on consoles).

Even with low revs and conservative driving the game in some cars Don't react properly and have to activate 2 o 3 times the paddle to downshift 1 gear.

With the Ferrari 599XX for example in a straight line without even apply throttle at all an already in low revs the DSP don't work correctly and have to activate up to 7 times the paddle to achieve an downshifts.

I really arrive to think that I've got a problem with the paddle of my wheel, but on other games it works as it should.

The DSP system really need some adjustments in the console versions.
 
If I hear the words "downshift protection" again I think I might have to kill someone... :lol:



I don't see anything in that thread indicating it's a bug

How about this:
I'm sure it's not due to downshift protection. It's caught me by surprise a couple of times since the patch in cars that I've driven a lot. Annoying when you want to brake and downshift into a corner to help turn the car but the moment has passed as the first click does nothing. I was playing with my mate this week and made a point of saying to him something felt off with the shifting.

Or this:
I did some laps with the ABS turned off (to find out if it solved the problem - which it did)...

In short: I understand that the problem is related to the ABS, but this isn't a user problem. It's a bug.



So,
I could be wrong though, maybe there's a bug on consoles.
You are. There is. :P
 
Huh, I noticed this sort of thing when I drove the Cayman GT4 Clubsport last week, but I assumed I just hadn't hit the trigger hard enough. But after it happened repeatedly, I started to suspect it wasn't user error. The 360-era Forza games had engine damage when you'd over-rev — something I had never considered with GT, since you could downshift from 6th to 2nd near-instantly for a corner with no repercussions, but an added speed-shedding benefit — so I've weened myself off the habit of clicking off premature downshifts in games.
 
Even with low revs and conservative driving the game in some cars Don't react properly and have to activate 2 o 3 times the paddle to downshift 1 gear.

With the Ferrari 599XX for example in a straight line without even apply throttle at all an already in low revs the DSP don't work correctly and have to activate up to 7 times the paddle to achieve an downshifts.

I really arrive to think that I've got a problem with the paddle of my wheel, but on other games it works as it should.

The DSP system really need some adjustments in the console versions.


Ok, well just keep in mind that even when it's fixed some cars have to be at very low revs in order to engage a downshift. Some cars you can seemingly downshift whenever you want, some cars need pretty low revs to downshift, it's not a constant across all cars. It's been a while since I drove the 599XX but I seem to recall it being one that wasn't fond of downshifting until the revs were low.

If I hear the words "downshift protection" again I think I might have to kill someone... :lol:

Well, sorry, but downshift protection is in the game and downshift protection isn't going anywhere so you might want to curtail your homicidal tendencies and learn to live with downshift protection (if/when it's fixed) because this won't be the last you hear of downshift protection. :sly: Once you adapt to it though you almost forget it's there, I rarely encounter the downshift protection anymore. It can certainly be frustrating when you first encounter it though, or if it's not working correctly.
 
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I've been finding downshifting ok since patch 1.10. Haven't blamed a non-responsive paddle click for a missed shift since then, but I'm sure something was a little bit iffy in v1.09.
 
Thanks a lot, bleeder... :grumpy: :lol:


I do stand by what I said, though. I've noticed this in ver. 1.10 (I barely played the game in ver. 1.09).

@BrandonW77 I prefered the original version of your post. :D
 
It's a bug guys the downshift protection is way different in it's effect.

It's the game not registering the gear down for some reason. Happens even when the downshift would have brought the revs to low or mid levels.
 
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