Assetto corsa coming to PS4 and Xbox one

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What settings did you have for the 1:47? All ABS/Traction/Stability on? Im just wondering is there something i need to change from stock straight away to get instantly faster times?
I have realism set to Pro so ABS and Traction set as factory and stability off. I was messing about with the FFBClip app today and managed to get down to a 1:46.9
 
Awesome. I'm glad they decided to keep things consistent between the PC and the Console. We don't even have PP Filters named "Sport" or "Enhanced". :lol: ::sigh::

I gotta ask...What makes a good Career Mode to you guys? I'm looking at Career Mode on the PC. There are 28 different Series. I've never gone thru them, but I see that the very first Series that's called "Novice Series 1" has 5 different events in it. Do they all have about 4 or 5 events to complete in each of the 28 different series? If there are 4 events per series, after a little quick trigonometry I come up with 112 different events to complete for the Career Mode. Of course, some are probably dumb, you're not going to please every person with every event. Do you need to have a spinning graphics that says "Congratulations! You earned a GT3 Series license!" or something? I'm not being sarcastic or argumentative. I've always heard the Career Mode sucked and I even went along with it because everybody was saying so...and I'm a follower, not a leader! :lol: Seriously...Please describe for me what would be a good Career Mode for a game like Assetto Corsa where you don't need to earn money or buy cars.

Also, besides the Career Mode there are the Challenges. 161 Challenges (including the new Porsche ones you guys haven't gotten yet).


I just counted all the Career Mode events -- 179 Career events plus 161 Challenges. That's 340 pre-arranged things for you to do.

On PS4 it is 117 Seasonal Challenges at the moment consisting of 50 Hot laps & 10 Time Attacks plus 14 Drift events and 43 Quick races. They are one track only things and the equivalent of GT5/GT6 online seasonals in terms of content (Races are at least races rather that the GT5/6 chase the leader rubbish) So no they don't constitute a career mode of any sort.

There are 27 Career events with varying numbers of races split between 10 series of single races and 17 championships. Not bad compared to GT5/6, but rubbish compared to GT2/3/4 - that and total inability to use ANY other car than the one nominated denies it the flexibility of Gran Turismo methodology.
 
When does customizable championships drop on console?

A very Polyphony-like "Soon™".
Awesome. I'm glad they decided to keep things consistent between the PC and the Console. We don't even have PP Filters named "Sport" or "Enhanced". :lol: ::sigh::

I gotta ask...What makes a good Career Mode to you guys? I'm looking at Career Mode on the PC. There are 28 different Series. I've never gone thru them, but I see that the very first Series that's called "Novice Series 1" has 5 different events in it. Do they all have about 4 or 5 events to complete in each of the 28 different series? If there are 4 events per series, after a little quick trigonometry I come up with 112 different events to complete for the Career Mode. Of course, some are probably dumb, you're not going to please every person with every event. Do you need to have a spinning graphics that says "Congratulations! You earned a GT3 Series license!" or something? I'm not being sarcastic or argumentative. I've always heard the Career Mode sucked and I even went along with it because everybody was saying so...and I'm a follower, not a leader! :lol: Seriously...Please describe for me what would be a good Career Mode for a game like Assetto Corsa where you don't need to earn money or buy cars.

Also, besides the Career Mode there are the Challenges. 161 Challenges (including the new Porsche ones you guys haven't gotten yet).


I just counted all the Career Mode events -- 179 Career events plus 161 Challenges. That's 340 pre-arranged things for you to do.

I think what matters to some people — at least, to me — in terms of a career mode is one that engages. The careers in modern racing games, like GT6, FM6, and AC, are really repetitive, with very little carryover between races. FM6, for example, just needs you to place 3rd or better each race in a series to progress. That's the only option: if you place fourth, you have to redo the race until you're on the podium. Things like points across a "season" don't enter the equation, sadly.

Bizarrely, FH3 doesn't have this issue, with points in most of the four-race tours.

Giving the events some structure would help too. The XB1 Forza titles have introduced broad categories for the cars, like "sports sedans" or "modern supercars", which are nice in theory, but don't allow for much overlap (or have bizarre selections, like the RS6 Avant being called a sedan). The older GT titles, for a lot of series, had cars that were all roughly comparable in different ways (drivetrains, decade, country of origin, etc etc). That gave a series a better feeling of cohesiveness, as opposed to modern GT titles, which throw random cars at an event so long as they have a broadly similar PP level.

(Optional) Qualifying should be standard, not the rarity it is.

AC's "career" just seems like someone picked a car out of a hat and stuck it on a track. Though with custom championships, I suppose the issue is largely moot now.
 
Yes there is definitely a blue tint, but after comparing pictures I decided default looked less realistic.

I had a further look at Sport and Expanded. Sport is the worst for the horrid blue tint therefor washing out the colours. Expanded is clipping out bright detail. When I was in the BMW M4 I couldn't see any of the grey metallic speckles on the bonnet. It was practically solid white from the glare. Even less detail in the skies. Making you think it is brighter and better.

Neither are good to be honest.
 
Maybe this week we get some News on the upcoming Console DLC as well. Overall it looks like the game has great support for years to come, something unusual on Console.

That scottish Track surely peaked everyones interest.
 
I had a further look at Sport and Expanded. Sport is the worst for the horrid blue tint therefor washing out the colours. Expanded is clipping out bright detail. When I was in the BMW M4 I couldn't see any of the grey metallic speckles on the bonnet. It was practically solid white from the glare. Even less detail in the skies. Making you think it is brighter and better.

Neither are good to be honest.
I'll have to check that out, I have only compared photos on the starting grid. The solid white issue is annoying particularly at Spa.
 
I haven't touched any other modes in AC besides hotlap, so I'm not really qualified to give any opinion :lol: For me personally though, I grew tired of "career" mode in racing games around the middle of PS3's lifecycle. When you've played as many racing games as I have, everything feels same old same old. It's all just artificial rewards anyway. Let's face it, it won't be anything like having an actual racing career. The best game with career is iRacing, but that's because you have to spend lots of money and actively keep participating to progress - it's basically a full time career already. But the rest of the game is pretty barebones and doesn't even qualify as a game IMO.

The best career mode I ever played is probably Race Driver GRID. It really makes you feel like part of a race team in a living breathing world, competing against other teams and drivers in various championships in many countries...culminating in the amazing Le Mans 24 Minutes at the end of every racing season. You start as a grassroots team with only a beater Mustang, and end up running a racing empire with world class drivers and raking in millions in sponsorship money every year. That's a proper, amazing career mode.

For AC, I've got all cars unlocked. I've got unlimited tracks to play with. I can just drive and drive enjoying the physics. That's all I need :)
 
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My own enjoyment comes solely from driving the car. Not racing or progression.
I do enjoy racing against the AI in Assetto Corsa. The Career is something I will chip away at. The issue with the Career, the same as I had with PCars although not to the same extent, was that it was very broken up and I never felt involved in a championship.

The Special Events are enjoyable though and offer plenty of challenge to an average driver like me.
 
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For people who play pCars on console as well as AC (preferably someone who had pCars for a while before getting AC), how are your lap times in comparison? I'm sure there are some cars & tracks that both sims share. I'm especially interested in knowing how GT3 times compare.

I have a friend who's just starting off with AC after having pCars for a while and his AC lap times, on a track like Spa, are 5-7 seconds slower on AC and he's wondering why. I've never played PCars, so I can't really say. Thoughts?
 
For people who play pCars on console as well as AC (preferably someone who had pCars for a while before getting AC), how are your lap times in comparison? I'm sure there are some cars & tracks that both sims share. I'm especially interested in knowing how GT3 times compare.

I have a friend who's just starting off with AC after having pCars for a while and his AC lap times, on a track like Spa, are 5-7 seconds slower on AC and he's wondering why. I've never played PCars, so I can't really say. Thoughts?

There is a lot of reasons why this can be, AC with it laser scanned Spa and better physic and FFB is a better simulation of what happens IRL. So assuming that your friend knows how to drive around Spa and can set his GT3 properly for that track, AC will be closer to reality.
Comparing AC to PCars, to GT6, or Forza is off little interest.
The laters are more game oriented, AC strong suit is simulation, just tell your "friend" to enjoy the one he prefers.
We have hopefully better ways of spending our sim driving time than comparing different racing game lap times.
 
For people who play pCars on console as well as AC (preferably someone who had pCars for a while before getting AC), how are your lap times in comparison? I'm sure there are some cars & tracks that both sims share. I'm especially interested in knowing how GT3 times compare.

I have a friend who's just starting off with AC after having pCars for a while and his AC lap times, on a track like Spa, are 5-7 seconds slower on AC and he's wondering why. I've never played PCars, so I can't really say. Thoughts?
Faster in Pro cars with race cars due to being able to downshift no matter the revs which I can't do in AC due to downshift protection being simulated. I haven't played Pro Cars since shortly after AC came out for PS4 though so I'd probably be slower in Pro Cars now.
 
For people who play pCars on console as well as AC (preferably someone who had pCars for a while before getting AC), how are your lap times in comparison? I'm sure there are some cars & tracks that both sims share. I'm especially interested in knowing how GT3 times compare.

I have a friend who's just starting off with AC after having pCars for a while and his AC lap times, on a track like Spa, are 5-7 seconds slower on AC and he's wondering why. I've never played PCars, so I can't really say. Thoughts?

I remember someone saying when the console version came out that the timing system is a bit iffy on AC, is that still the case?
 
The issue with the downshifts is definitely a more recent one, I had no problem with it until the update around the release of the Porsche Pack.
 
Thank you, @Cote Dazur & @Tired Tyres -- Those were pretty much my responses to him. I know he reads the forums, so he should be seeing this. :P :lol: When someone says, "I run 1:05's all day long in pCars, but can only do 1:09 or 1:10 in AC...Whats up with AC?!" My thoughts are, "Why are you assuming AC is the one that's off? Maybe its pCars giving you very generous times due to excessive grip & impossible levels of engine braking." Who's to really say?

It's funny you mentioned the punishing downshifts, Tire Tyres. That was another question he asked me. As far as I know, Kunos has only enabled DSP on cars that have it in real life. You can still slam the car into 2nd gear from 150mph in an F40 or Countach.

I didn't want to answer him by saying, "Assetto Corsa is more realistic. That's why! Your pCars times aren't legit!" That's fanboyish to the max especially without any proof. I haven't played pCars so I wanted some opinions from you guys. My response is always the same as yours, Cote Dazur: Play the one you enjoy most. It's all make believe anyway. Yes, we like realism, but there isn't a sim on earth that simulates the real world with 100% accuracy.

Thanks guys!
 
@ALB123 it is human nature to believe flattery, PCars is more a make you feel good racing game than AC, I always found PCars very entertaining and totally understand that some of us will prefer it over AC.
If AC did not existed, I would spend a lot of time in PCars.
AC can be frustrating to some since it requires more efforts to drive fast, of course their is a reward that comes with efforts and if it was just harder for the sake of it, it would be worth nothing. I strongly believe AC interpretation of driving is closer to reality than the others and that makes it worthwhile the additional time required to master it.
I am recommending PCars to every one who as interest in driving simulator or racing game, as to me, if you don't like it you will not like AC either. Depending on what is more important for any of us, we will prefer one or the other, but in my book we should have both, they are both worth our attention.

Having both, I can tell your friend, AC is more realistic to me than PCars, but since he has both, assuming he has driving experience and a decent sim set up (wheels, etc....) he his a better judge than me on what is realistic to him!
 
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There is also the downshift problem when braking too hard with and without ABS. I found it the worst on the Escorts.
Really? Never noticed that.

Even in cars with ABS, the problem would go away by turning it off. Not to mention that the Escorts are manual and without any kind of electronic protection.
 
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Really? Never noticed that.

Even in cars with ABS, the problem would go away by turning it off. Not to mention that the Escorts are manual and without any kind of electronic protection.

Yeah, I had a few miss shifts as the tyres were locking with the paddle shifters since I don't have the TH8A yet. It was awful when that kicked in but worst of all it is sporadic. I can never replicate it at the same spot or scenario dependant on the place on track.
 
During these holidays I finally took the time to 'learn' to drive in Assetto Corsa (PS4). PCars, F1 2016 and DriveclubVR all played in the 3 digit playing hours...WOW how much fun is Assetto Corsa driving and racing. A lot is already said and written about this sim. I love it!! Also bought the season pack at a bargain price. Kind of a Dutch treat ;)
Now also looking forward to the redpack and Porsche Pack II.
 
Yeah, I had a few miss shifts as the tyres were locking with the paddle shifters since I don't have the TH8A yet. It was awful when that kicked in but worst of all it is sporadic. I can never replicate it at the same spot or scenario dependant on the place on track.
Oh, I thought you were referring to the downshift protection issue - which seems to be ABS related.

That's a different issue altogether. It has to do with the auto throttle blip not matching the engine revs needed (or missing the timing of the actual clutch engaging).

As far as I understand, that's something that has been present since the beginning in AC and also happens on the PC.
 
who recognises this: I played/raced hunders of hours in PCars, F1 2016 and DriveclubVR. So I am the best racer you can imagine. I am ready to set a new world record time in Assetto Corsa/Zandvoort track. Nobody can beat me because I know how to drive. I took an extra sugar boost, fired up my PS4, screen, T300 GTE and placed myself in the playseat. Did some setup tweaks, dropped some fuel for the final tenths of seconds. Ready set go!!!


10 seconds slower then the SvenvanGent time. Meanwhile with both feet back on the ground. I really need to practice but ooh I like it a lot.
 
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