Assetto corsa coming to PS4 and Xbox one

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I can't seem to find the post, but this week there was someone posting here that also bought AC on consoles, and he had to tweak the pad settings a bit but said afterwards it felt pretty good.

So if you are that person and you read this, share your new pad settings please :P

I have followed someones recommended pad settings and it does feel better than default. One person did have the steering speed at 100,i tried it and it was ridiculous - the hands going ten to the dozen turning the wheel,how can anyone drive like that?!
 
The closest ive come to playing a proper simulation is Pcars....and obviously this is a lot more hardcore. So il have to change the way i drive hehe. Just attempted the special event at Imola in a Z4 GT3,and i was TEN seconds off the bronze - i take it this game is a little on the hard side?
Can't speak for pad users, but once you dial in your control settings the driving is very natural. Like I said jerk around a bit with your pad settings as it's definitely worth finding that sweet spot, so it translates the physics properly.

Also on some of the more powerful cars I find the stock settings a bit on the tail happy side, so if you like a stable rear end like I do then I would also lower the back springs or dampers a bit if the car allows it.
 
How would you find out if you're an understeering or oversteering preferred driver? Since understeer and oversteer feels different to so many people.
 
How would you find out if you're an understeering or oversteering preferred driver? Since understeer and oversteer feels different to so many people.
Not sure what you mean by that. But as to which 'preferred driver' you are, do you prefer a car that understeers or do you prefer a car that oversteers?
 
Oversteer but what I'm getting at as I remember from my rFactor days sharing setups, some found my car settings heavily understeering for them.
 
I have followed someones recommended pad settings and it does feel better than default. One person did have the steering speed at 100,i tried it and it was ridiculous - the hands going ten to the dozen turning the wheel,how can anyone drive like that?!
In video setting you can select steering animation that sorts that out. I have mine at 320.
 
Ok i ran some tests on both AC and Pcars on Imola in the BMW Z4 GT3 - same settings on the car.

AC 1:57
Pcars 1:49

Why am i so slow on AC?! I know its suppose to be more realistic,but 8 seconds?? Both laps were pretty clean...even the bronze medal is a 1:48...is this game so much more of a challenge?
 
Ok i ran some tests on both AC and Pcars on Imola in the BMW Z4 GT3 - same settings on the car.

AC 1:57
Pcars 1:49

Why am i so slow on AC?! I know its suppose to be more realistic,but 8 seconds?? Both laps were pretty clean...even the bronze medal is a 1:48...is this game so much more of a challenge?
I find Imola much more challenging in AC than pCARS. Probably a combination of laser scanned bumps and surfaces and the fact that the curbs and run-off areas can't be manipulated/ignored like in pCARS. Plus the AI get such high exit speed from the last corner which puts you massively on the back foot for the long straight. In pCARS I used to throw cars round that track, but can't do it to the same level in AC.
 
Ok i ran some tests on both AC and Pcars on Imola in the BMW Z4 GT3 - same settings on the car.

AC 1:57
Pcars 1:49

Why am i so slow on AC?! I know its suppose to be more realistic,but 8 seconds?? Both laps were pretty clean...even the bronze medal is a 1:48...is this game so much more of a challenge?
Can you post a video of your AC lap?
 
I find Imola much more challenging in AC than pCARS. Probably a combination of laser scanned bumps and surfaces and the fact that the curbs and run-off areas can't be manipulated/ignored like in pCARS. Plus the AI get such high exit speed from the last corner which puts you massively on the back foot for the long straight. In pCARS I used to throw cars round that track, but can't do it to the same level in AC.

All I know is that the 90 degrees turn after the short downhill slope at Imola took some getting used to in AC. I don't recall driving this track in any other modern game, but I'm surprised how heavy cars feel when entering that particular corner.
 
I find Imola much more challenging in AC than pCARS. Probably a combination of laser scanned bumps and surfaces and the fact that the curbs and run-off areas can't be manipulated/ignored like in pCARS. Plus the AI get such high exit speed from the last corner which puts you massively on the back foot for the long straight. In pCARS I used to throw cars round that track, but can't do it to the same level in AC.
Interesting.
How would AC's times compare to real life times? Does anyone know if there has been any testing on that?
 
I find Imola much more challenging in AC than pCARS. Probably a combination of laser scanned bumps and surfaces and the fact that the curbs and run-off areas can't be manipulated/ignored like in pCARS. Plus the AI get such high exit speed from the last corner which puts you massively on the back foot for the long straight. In pCARS I used to throw cars round that track, but can't do it to the same level in AC.

But im so far off that bronze,and its one of the first special events hehe!
 
Can you post a video of your AC lap?

Im not sure if it matter does it,surely the times should be close to each other just using stock set up like iam doing? I agree you can chuck the car into corners more in Pcars....it just occurs to me that i need to totally change my driving style in AC compared to sny other racer over the years..
 
Im not sure if it matter does it,surely the times should be close to each other just using stock set up like iam doing? I agree you can chuck the car into corners more in Pcars....it just occurs to me that i need to totally change my driving style in AC compared to sny other racer over the years..
I took PCARS of my hard drive so can't compare myself sadly.

Just interested to see how the car handles whilst you take it round, but like @bleeder says it might just be the extra difficulty with the track being better represented and the car requiring more TLC.
Might give it a go in PCARS 2 this weekend and see what time I set there in comparison to AC with the same combo :sly:
 
Im not sure if it matter does it,surely the times should be close to each other just using stock set up like iam doing? I agree you can chuck the car into corners more in Pcars....it just occurs to me that i need to totally change my driving style in AC compared to sny other racer over the years..

It's the best way we can help, by seeing how you're driving and noting any mistakes that are costing you time. At least in my experience PCars lets you get away with stuff that you wouldn't be able to do in a real car, AC isn't as forgiving and you get your best results by driving the same you would in the real world. My guess is you're going in too hot and losing a lot of exit speed, 8 seconds does seem like a bit much time to be losing just due to bad exits but we can't say for sure unless we can see how you're approaching things.
 
And then the court of wise men shall recess and deliver a verdict.
judge.gif
 
It's weird, maybe just me.
I have over 1700 hours on PCARS, and recently started playing iRacing as I'm participating in the Daytona 24 hours, as well as playing Assetto Corsa.

IMO, of the 3, PCARS is the hardest to drive. The cars slide way more than the other 2.

But, as I said, I've only recently started playing the other 2 and I haven't driven many cars yet, so my opinion may change.
 
But im so far off that bronze,and its one of the first special events hehe!
I only do quick races and race weekends and the AI are definitely on the hard side. From what I can tell from what others say, the balancing of the career and special events can be a bit off with even the lower tier trophies a pain to get so don't beat yourself up about it too much. Some of the times you need to beat in the events must be pretty challenging for whatever reason.

Also lap times are slower after the latest tyre updates, and I wonder if the event times were adjusted to compensate? If not then it's even harder now lol
 
All I know is that the 90 degrees turn after the short downhill slope at Imola took some getting used to in AC. I don't recall driving this track in any other modern game, but I'm surprised how heavy cars feel when entering that particular corner.

You should try the Abarth 500 cars. Quite a challenge keeping it smooth and the speed up. If you slide and lose traction kiss that lap time goodbye.


35mm, I'm glad I haven't spent much time in PCARS after seeing that. I wouldn't even class it as a sim after that video.
 
@Magdelayna - this video might explain the difference. At least part of it:



It complements the first part of what @bleeder said.

I just watched both of his Project Cars vs Assetto Corsa comparisons. Very interesting. I've never played pCars, so I can only take his word, but he did show me quite a bit of video evidence. Most jarring, to me, was the driving off track. Grass is pool table smooth in pCars while in a Formula open-wheeler?! Yikes!

The tire grip & heat comparisons shocked me a bit as well. I think this issue right here is going to be a huge part of why many people get better lap times with pCars so often. Personally, I think AC still has work to do with tire heating - they become cool too fast, in my opinion. Again, that is now going to slow drivers a bit in comparison to pCars.

As always, play what you like. Like what you play. This isn't a club. They're both good games, imo. In fact, I've heard that pCars does a lot of the racing "stuff" much better than AC. So there ya go. Neither sim is even close to being perfect. There isn't a single consumer level sim that can make that claim.
 
I also love how this game unlike others if you hit the grass dependant on where and how much, you can kiss your pace goodbye. Thats if they haven't spun by then while braking or too much acceleration. Or as well if the weight transfer hasn't violently caused snap oversteer.

Every other type of game you could keep your pace and grip while on the grass.
No, not really. Am I the only one that set grip to ''real'' in GT6? It actually does a great job of simulating grip reduction off the racing surface in a similar way to what you have described for AC.
 
@Magdelayna - this video might explain the difference. At least part of it:



It complements the first part of what @bleeder said.


I like that video - it explains some differences between the two i didnt know about. I know i can 'feel' the car in AC slipping on the curbs,it does feel more realistic. Ive got to say the Z4 GT3 feels great to drive at Imola.

The one thing im finding it hard to look past in the first few hours of AC is the graphics - compared to Pcars,they are just so stale & lifeless. I mean,where is the actual sun and shards of sunlight? I know i should be concentrating on the gameplay,but the whole thing is so bare-bones its hard not to notice it. I go back on Pcars and it feels like its on a newer gen machine. Everything has that gloss on it.

Even that start-up tyre smoke at the start of every race in AC looks bad,it would be better not there - reminds me of Gran Turismo.
 
No, not really. Am I the only one that set grip to ''real'' in GT6? It actually does a great job of simulating grip reduction off the racing surface in a similar way to what you have described for AC.
No, you aren't the only one that used grip setting to "real" in GT6...
But Honestly. . I personaly find that even with that option GT feels lot more grippy than even project cars do.
The tyres engine/behaviour in GT are also very simple compared to the other to games.
 
You should try the Abarth 500 cars. Quite a challenge keeping it smooth and the speed up. If you slide and lose traction kiss that lap time goodbye.


35mm, I'm glad I haven't spent much time in PCARS after seeing that. I wouldn't even class it as a sim after that video.

You shouldn't discount it so easily. Yes it's not as good in the physics dept as AS but with a wheel and good ffb settings it's a really good game. Very enjoyable.

I like that video - it explains some differences between the two i didnt know about. I know i can 'feel' the car in AC slipping on the curbs,it does feel more realistic. Ive got to say the Z4 GT3 feels great to drive at Imola.

The one thing im finding it hard to look past in the first few hours of AC is the graphics - compared to Pcars,they are just so stale & lifeless. I mean,where is the actual sun and shards of sunlight? I know i should be concentrating on the gameplay,but the whole thing is so bare-bones its hard not to notice it. I go back on Pcars and it feels like its on a newer gen machine. Everything has that gloss on it.

Even that start-up tyre smoke at the start of every race in AC looks bad,it would be better not there - reminds me of Gran Turismo.

No game is perfect and I agree that AS is not as pretty as it could, although I play on PC where it does actually look pretty good. However, once you learn the driving model you can really start to appreciate how good it is and the looks fall by the wayside. The pure pleasure that can be derived from just driving the cars is what keeps you coming back. I'd rather drive lap after lap in AS with no other cars on the track than play a full game mode of many other racing games I could mention.
Ok i ran some tests on both AC and Pcars on Imola in the BMW Z4 GT3 - same settings on the car.

AC 1:57
Pcars 1:49

Why am i so slow on AC?! I know its suppose to be more realistic,but 8 seconds?? Both laps were pretty clean...even the bronze medal is a 1:48...is this game so much more of a challenge?
Just getting back to you on this. I did 5 laps in practice mode with the stock setup and managed a 1:47.8 in AC compared to a 1:43.7 in PCars. Far and away the biggest difference for me is the kerbs. In PCars you can treat them like another part of the race track whereas in AC you have really got to be careful about how you use them
 
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You shouldn't discount it so easily. Yes it's not as good in the physics dept as AS but with a wheel and good ffb settings it's a really good game. Very enjoyable.



No game is perfect and I agree that AS is not as pretty as it could, although I play on PC where it does actually look pretty good. However, once you learn the driving model you can really start to appreciate how good it is and the looks fall by the wayside. The pure pleasure that can be derived from just driving the cars is what keeps you coming back. I'd rather drive lap after lap in AS with no other cars on the track than play a full game mode of many other racing games I could mention.

Just getting back to you on this. I did 5 laps in practice mode with the stock setup and managed a 1:47.8 in AC compared to a 1:43.7 in PCars. Far and away the biggest difference for me is the kerbs. In PCars you can treat them like another part of the race track whereas in AC you have really got to be careful about how you use them


Cheers for that. Yeah obviously i can go a lot faster,i just need to learn the car and limits.

To me,AC is just a car physics showcase/hot lapping sim...i dont play online at all so theres not much 'game' there for me...the career mode seems so unfinished and tacked on its ridiculous. They didnt even make the thumbnail event pics hi-res....theyre blurry as hell.

Im so glad i didnt pay full price for this - £20 is about right. Same story as No Mans Sky.
 
You shouldn't discount it so easily. Yes it's not as good in the physics dept as AS but with a wheel and good ffb settings it's a really good game. Very enjoyable.
My thoughts exactly.

I really enjoyed the time I spent playing Project Cars in the past. And if I had more time to play games, I'd go back to it more often - the visuals alone are worth it.
 
They didn't even make the thumbnail event pics hi-res....they're blurry as hell.

I'm so glad I didnt pay full price for this - £20 is about right. Same story as No Mans Sky.
The blurry thumbnails are not good for my horrible OCD for such things. There are also several typos in the paragraph explaining certain events which I will post them later. They are non-issues I admit but seeing them just gets to me because I love AC.

You should be ashamed for mentioning AC and the abomination that is No Man's Sky in the same sentence.
:eek: ;)
 
Ok i ran some tests on both AC and Pcars on Imola in the BMW Z4 GT3 - same settings on the car.

AC 1:57
Pcars 1:49

Why am i so slow on AC?! I know its suppose to be more realistic,but 8 seconds?? Both laps were pretty clean...even the bronze medal is a 1:48...is this game so much more of a challenge?

Is Imola laser scanned in PCars? Most tracks in PCars look great and very alive but are not very precisely reproduced
Forget about how fast you are in one sim, how does it feel to you? Just drive the one you prefer.
Tyre model alone can justify lap time difference as well!
The other factor is also which one you drove last, if I drive in PCars for a while and get back to AC, I have to re-adapt to AC because PCars let you go away with murder and I end up overdriving in AC for a few lap.
 
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