Assetto corsa coming to PS4 and Xbox one

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So what's the current state of Assetto Corsa on PS4?

Online per car TT leaderboards are in (that's important for me), no major bugs like hitting invisible objects on the track/land mines, no problems with T300RS Wheel?

I'm inclined to buy it in January PSN Sale, no other sim/simcade on the horizon.
No major bugs like land mines or invisible walls, there was an invisible wall on Monza classic which was introduced with Porsche pack 1 but patched out a few days later. No TT leadrboards currently. Can't speak of the T300, but it's surely worth buying in the sale if you're interested in the physics and the game is going to be supported for the following year. To add to that, yesterdays DLC is simply brilliant.
 
1:31:049 so far. So not very helpful to find your answer. Still have to play with the setup to gain that last second. But 6 seconds....??


UPDATE UPDATE UPDATE

After doing some more laps in GT3 Huracan at RBR i compared Lap times to last years GT3 Race there and they were off by 7! seconds.

Now i discovered that the old timing bug is back in the game, meaning the ingame clock is too slow, ending up with the laptimes that were 1:34 that are in fact 1:28 real World time.

I stopped it myself.

Someone put this out on the official forums.

I Think this is the bug that makes our laptimes look so poor even though we push hard.
 
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UPDATE UPDATE UPDATE

After doing some more laps in GT3 Huracan at RBR i compared Lap times to last years GT3 Race there and they were off by 7! seconds.

Now i discovered that the old timing bug is back in the game, meaning the ingame clock is too slow, ending up with the laptimes that were 1:34 that are in fact 1:28 real World time.

I stopped it myself.

Someone put this out on the official forums.

I Think this is the bug that makes our laptimes look so poor even though we push hard.
Yes I remember a VVV video where Alan mentions the times are out, and that was around console launch time.
 
Yes I remember a VVV video where Alan mentions the times are out, and that was around console launch time.

Yep i noticed it first in the Video and from my Comment it started a debate that this was an issue on pc too. Back then it was the Nordschleife + GP that caused this
 
Thanks for the reply.

I've had several G series wheels over the years, and they are capable of much more than the experience I'm getting on AC as it stands.

I never had deadzone issues in GT, and I never felt the need to have FF at more than 5... And I was reasonably competitive in time trials with this set up.

So it's either the way AC implements the G29, or I have a faulty wheel. Just trying to understand which.
I wish that I could help you, Stotty...but I'm on PC where things are just so much different & I have an old DFGT -- however, I can say that the old crappy DFGT is still capable of providing a nice FFB experience with AC, so I have to believe that the G29 can provide an even better experience.

You are quite modest -- I remember you were very often in the World's Top 100, Top 50 or even better with GT6 Time Trials. You can drive...no question. I hope someone with a G29 comes along with some suggestions. I definitely suggest pushing the brake pedal all the way to the floor and then doing the same with the clutch pedal & throttle when you first appear sitting in your vehicle on the track -- right before you even put it in first gear. For some reason, Logitech wheels need that to calibrate the pedals.

That should have nothing to do with Force Feedback though... With Assetto Corsa on the PS4 do you select a steering wheel "profile"? Are there pre-set steering wheel profiles to choose from? On PC we have them, and good ole Kunos decided not to include one for the DFGT, but I was still able to get things working after a little messing around.

One last thing...I don't even remember what GT6's FFB felt like at this point. I haven't played in 15-16 months and I don't have a lot of RAM in my skull for long term memories. I do want to say that FFB in Assetto Corsa is supposed to be quite buttery smooth. You should feel weight transfer. You should feel raised curbs. You should feel the rumble of the sawtooth curbs. You should feel a friction exists between your steering wheels & the ground. There aren't 30 different settings in FFB Setup like there are in PCars because the FFB is supposed to be 100% driven by what the physics report. No fancy enhancements. It responds to suspension information, load/load transfer/shift, friction & the loss thereof.

For the console players -- Did you guys think that the Assetto Corsa FFB felt "weak" or "too light" at first when you first started playing and before you set it up to a preferable state without constant clipping?
 
Started testing all the cars out in alphabetical order on Red Bull Ring National (excluding most road cars)...im up to Ferrari and the Corvette CR7 has stood out for me so far,it has a great growl to the engine. Although most of the GT3/4 cars are great to drive - will pick one to do a custom championship when its put in.

The two Ferrari F1 cars are surprisingly easy to drive...was doing low 40's on RBR national.
 
Really good article - http://www.eurogamer.net/articles/2017-01-11-its-a-very-difficult-community

Love this part at the end where he is discussing making a Game vs their Sim

""It is complicated. If you look at other games that are successful, they have the concept of car upgrades. It's a fantastic concept from a game design point of view - you go to a race you can't win, you get some money out of it, then you can buy upgrades and make your car faster.

"So you end up winning because your car is faster instead of you being a better driver. You feel a sense of achievement, but the game is just hiding the fact that you cannot drive. In Assetto Corsa, though, we give you this very hard reality. Get better or get out!" Never change, Kunos. Never change.
""
 
Thanks for the replies guys - I won't quote them all as it would turn in to a multi-quote novel :)

Feedback on AC forums is pretty much this is what to expect with a G29... disappointing!

Had another hour and a half last night (Special Events - Carrera at Imola, RSR at Zandavoort & Cayman at Spa). The FF dead zone doesn't ruin the experience with these cars, but it does make placing the cars in to faster corners (where only minimal lock is needed) more difficult than it should be... and also managing oversteer as you have to swing the wheel through a period of no feedback.

I'm going to cut the rubber brake stopper down to fix the brake travel issue.

Had a look at T300's, and I can get one for a bit over £200... so might just bite the bullet and get one of those.
 
Thanks for the replies guys - I won't quote them all as it would turn in to a multi-quote novel :)

Feedback on AC forums is pretty much this is what to expect with a G29... disappointing!

Had another hour and a half last night (Special Events - Carrera at Imola, RSR at Zandavoort & Cayman at Spa). The FF dead zone doesn't ruin the experience with these cars, but it does make placing the cars in to faster corners (where only minimal lock is needed) more difficult than it should be... and also managing oversteer as you have to swing the wheel through a period of no feedback.

I'm going to cut the rubber brake stopper down to fix the brake travel issue.

Had a look at T300's, and I can get one for a bit over £200... so might just bite the bullet and get one of those.

You sure it's not just your wheel mate? I use an old Fanatec CSR, using GIMX to enable me to do so, so it's piggy-backing off of the G29 drivers, and I've found the FFB excellent, with no noticeable deadzone.
 
I'm going to cut the rubber brake stopper down to fix the brake travel issue.

Had a look at T300's, and I can get one for a bit over £200... so might just bite the bullet and get one of those.
This will void your pedals warranty.This is why it is better to wait until you find out is your wheel normal or faulty.
 
Not 100%, no... but less convinced it's the wheel than I was initially.

This will void your pedals warranty.This is why it is better to wait until you find out is your wheel normal or faulty.

G29 was only £150.
 
Aren't there some PS4 demos for other sims you can download to see how your wheel behaves on them?

Anything atall, be it F1 201x, DiRT Rally, pCARS, Sebastien Loeb, Driveclub. Just to see how the wheel functions?

The other option: If you have a laptop or something resembling a simple PC you could install the Logitech drivers and use the calibration and FFB testing screen to confirm behaviour. You could even run iRacing wheelcheck to confirm your wheel's FFB curve and compare with other G29 curves (there's a thread on the AC forums dedicated to people testing their wheels with wheelcheck). None of this needs you to have a gaming-capable PC, just one which has a USB port.
 
Thanks for the replies guys - I won't quote them all as it would turn in to a multi-quote novel :)

Feedback on AC forums is pretty much this is what to expect with a G29... disappointing!

Had another hour and a half last night (Special Events - Carrera at Imola, RSR at Zandavoort & Cayman at Spa). The FF dead zone doesn't ruin the experience with these cars, but it does make placing the cars in to faster corners (where only minimal lock is needed) more difficult than it should be... and also managing oversteer as you have to swing the wheel through a period of no feedback.

I'm going to cut the rubber brake stopper down to fix the brake travel issue.

Had a look at T300's, and I can get one for a bit over £200... so might just bite the bullet and get one of those.
Only sticky thread on that part of the forum is G29 Steering Wheel Issues (PS4). Chance still it will be fixed in a update. Centre force feedback feels great with G27 on PC so hardware should be capable on PS4 delivering the same experience. Someone else seems to have same issue as you, so likely just platform, wheel and game specific problem.

Do you still have G27?
 
Only sticky thread on that part of the forum is G29 Steering Wheel Issues (PS4). Chance still it will be fixed in a update. Centre force feedback feels great with G27 on PC so hardware should be capable on PS4 delivering the same experience. Someone else seems to have same issue as you, so likely just platform, wheel and game specific problem.

Do you still have G27?

Yes, still have my G27... bit old now, and both pots are flickering!
 
F1 2016 Demo is in the UK PSN store, should have much less feedback than AC.

For sure, the FFB on F1 2016 is so light (almost non existant) after playing AC. And now we have the Ferrari F1 cars, i think i'll be trading in my copy of the F1 game as it's not worth much now, just collecting dust.
 
Ah ok, I didn't even think about normal pot brake pedals. Yeah, I can see how easy it'd be to accidentally put a bit of brake input in with those kind of pedals. I use a set of CSPs, so it was easy to modulate the brake exactly how I wanted. There's a couple of companies who sell load cell mods for the G25/27/29 pedal sets. I'd definitely look into that if I was using one of those.
Rather than pricy load cell, I decided to give this goofy business a shot since it cost me $8 at the hardware store:

http://www.isrtv.com/pc-racing/diy-thrustmaster-tx-and-t300-rs-brake-pedal-mod/

Basically put a little bump stop behind the pedal. Once calibrated with a hard press of the pedal, it hits the stop right about where most cars start to lock up with warm tires. Then a firm squish gets that last 10% or so for when full brake is a good thing. I was really surprised how well it worked out. I was skeptical all the way until half way through my first lap, but apparently these guys knew what they were doing :lol:

A side effect of this mod is that the instances of "missed downshift bug" or downshift protection kicking in a little too obtrusively have diminished, which make sense since these events seemed to be linked to aggressive ABS intervention.
 
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For sure, the FFB on F1 2016 is so light (almost non existant) after playing AC. And now we have the Ferrari F1 cars, i think i'll be trading in my copy of the F1 game as it's not worth much now, just collecting dust.
The point was that it gives a second data point on the G29. If Stotty gets decent performance and a small FFB deadzone in F1 2016 demo with his G29 then the issue is with AC in some way, not his wheel.
 
It's crazy that there is only one racing game demo on PSN store and it's not even in the demo section.
I think there's also a SLR demo - at least there used to.

But yeah, too little demos these days. And I don't understand why they won't show in the proper section of the PS Store. I didn't even know a F1 2016 demo existed.
 
I think there's also a SLR demo - at least there used to.

But yeah, too little demos these days. And I don't understand why they won't show in the proper section of the PS Store. I didn't even know a F1 2016 demo existed.
There were 2 SLR demos, i have them both in my library. I'm pretty sure they're no longer on store.
 
The point was that it gives a second data point on the G29. If Stotty gets decent performance and a small FFB deadzone in F1 2016 demo with his G29 then the issue is with AC in some way, not his wheel.

Someone just told me I can pick up PCars for £15 on sale... so I'll get that and see how the wheel feels.

On a separate note... the special events are really good on AC... very difficult, like GT license tests used to be in the early versions of the game. I'm having to work pretty hard just to get to 'tier 1', and have only a few at tier 3 so far. Some I don't think I could get tier 3 until I really understand thee tuning model.
 
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