Assetto corsa coming to PS4 and Xbox one

  • Thread starter hennessey86
  • 10,511 comments
  • 737,788 views
You're right that the AI lacks aggression on the console version, but slowing down only enhances this trait. I'm finding that the AI is more willing to be aggressive and overtake if the player is aggressive too. It's almost as if their close vicinity pace is based on what the player is doing.
It's not just the console version. We have mentally handicapped AI drivers as well. :grumpy: I agree with you... Keep driving hard and they tend to increase in aggressiveness as well. On the PC we are allowed to adjust AI "Strength" from 70% to 100%. That's what you guys need, I think... Instead of the 4 options you have, being able to really dial in a specific level of AI ability has helped me find races where the AI drivers aren't complete idiots. In fact, I have run many races where the only AI issue I experienced was the beginning of the race where the AI cars leave a lane open between them after the race begins -- and for some reason they're often slower than me, so I could shoot up several positions if I wanted to. I stopped taking advantage of that, however, and it has led to much better racing.

That's what I think consoles need...Is the ability to find tune the AI Strength from 70%-100% and also you should have two difficulty sliders. AI Strength and AI Strength (minimum). We don't technically have two sliders on the PC version, but if you use Content Manager, which everyone on PC should be doing anyway, you can set the two levels. Again, being able to do so really allows us to dial in a really good AI experience depending on the car(s) and track involved.
 
If racing was good in Assetto Corsa I would probably just uninstall Project Cars for good (until no. 2 arrives), but sadly the AI timidness (they barely want to overtake even if you slow to a crawl and give them plenty of space) and uniformity, the sometimes weird and non-customizable class mixes, and to a lesser extent the 16 cars limit, mean that Assetto Corsa is really mostly fantastic for hotlapping or "track days" as lancia delta hf suggested above. Which is fortunately what I tend to enjoy the most at least two thirds of the time but I still want a decent AI race now and then too. Only barely possible in Assetto Corsa on consoles.

Yeah its a real shame that theres great elements in all these racing games,but its not in a complete package. No custom championships yet on AC is a big blow for me,i really wanted to see if you could have a good competitive championship. I love the feeling of driving in AC dont get me wrong,im just really craving a full on championship with teams,recognisable rivals,reverse grids etc. Hopefully Pcars 2 can deliver this.
 
It's not just the console version. We have mentally handicapped AI drivers as well. :grumpy: I agree with you... Keep driving hard and they tend to increase in aggressiveness as well. On the PC we are allowed to adjust AI "Strength" from 70% to 100%. That's what you guys need, I think... Instead of the 4 options you have, being able to really dial in a specific level of AI ability has helped me find races where the AI drivers aren't complete idiots. In fact, I have run many races where the only AI issue I experienced was the beginning of the race where the AI cars leave a lane open between them after the race begins -- and for some reason they're often slower than me, so I could shoot up several positions if I wanted to. I stopped taking advantage of that, however, and it has led to much better racing.

That's what I think consoles need...Is the ability to find tune the AI Strength from 70%-100% and also you should have two difficulty sliders. AI Strength and AI Strength (minimum). We don't technically have two sliders on the PC version, but if you use Content Manager, which everyone on PC should be doing anyway, you can set the two levels. Again, being able to do so really allows us to dial in a really good AI experience depending on the car(s) and track involved.

I remember seeing improved AI in one of the recent builds for PC. More aggressive, aware and smart compared to what I've experienced on PS4. I remember reading it got worse again at some point, but I didn't know it wasn't much better. Do they also brake mid-corner on PC?
 
It's not just the console version. We have mentally handicapped AI drivers as well. :grumpy: I agree with you... Keep driving hard and they tend to increase in aggressiveness as well. On the PC we are allowed to adjust AI "Strength" from 70% to 100%. That's what you guys need, I think... Instead of the 4 options you have, being able to really dial in a specific level of AI ability has helped me find races where the AI drivers aren't complete idiots. In fact, I have run many races where the only AI issue I experienced was the beginning of the race where the AI cars leave a lane open between them after the race begins -- and for some reason they're often slower than me, so I could shoot up several positions if I wanted to. I stopped taking advantage of that, however, and it has led to much better racing.

That's what I think consoles need...Is the ability to find tune the AI Strength from 70%-100% and also you should have two difficulty sliders. AI Strength and AI Strength (minimum). We don't technically have two sliders on the PC version, but if you use Content Manager, which everyone on PC should be doing anyway, you can set the two levels. Again, being able to do so really allows us to dial in a really good AI experience depending on the car(s) and track involved.
There are 6 options actually. Very easy, Easy, Medium, Hard, Very Hard and Alien. That's enough. Percentages are not necessary at all. They are very PCy. It's much better with names and presets in my view.
 
It's not just the console version. We have mentally handicapped AI drivers as well. :grumpy: I agree with you... Keep driving hard and they tend to increase in aggressiveness as well. On the PC we are allowed to adjust AI "Strength" from 70% to 100%. That's what you guys need, I think... Instead of the 4 options you have, being able to really dial in a specific level of AI ability has helped me find races where the AI drivers aren't complete idiots. In fact, I have run many races where the only AI issue I experienced was the beginning of the race where the AI cars leave a lane open between them after the race begins -- and for some reason they're often slower than me, so I could shoot up several positions if I wanted to. I stopped taking advantage of that, however, and it has led to much better racing.

That's what I think consoles need...Is the ability to find tune the AI Strength from 70%-100% and also you should have two difficulty sliders. AI Strength and AI Strength (minimum). We don't technically have two sliders on the PC version, but if you use Content Manager, which everyone on PC should be doing anyway, you can set the two levels. Again, being able to do so really allows us to dial in a really good AI experience depending on the car(s) and track involved.


I was intrigued to see and was interested if anyone was running Assetto Corsa on a Radeon 5870. Was quite surprised and some said it was quite good. Don't know if it'll run on my CrossFire setup... I think I'll purchase it in 10 days time or so once my project is completed. Tie me over until NVIDIA releases their new card. I'm so sick of waiting for things on the console and apparently the gearstick is broken on consoles with this update?
 
I have had some great enjoyable races against the AI but you need to find the correct level for your race pace. It is much better than it was last August when it was first released on PS4 as they were too aggressive back then. The AI will overtake if you make a mistake but they could do with being a bit more attacking (cleanly) in the braking zones.
 
I feel the 919 2016 Version has more downforce in general. I went full throttle through Eau Rouge:dopey: and overall this was my first flying lap which felt really fast. And even though it is alot of work to keep it fast the battery reloading sound alone keeps me driving:bowdown:
 
I remember seeing improved AI in one of the recent builds for PC. More aggressive, aware and smart compared to what I've experienced on PS4. I remember reading it got worse again at some point, but I didn't know it wasn't much better. Do they also brake mid-corner on PC?
It depends. I've seen it happen. I've seen AI drivers get on the brakes way too much for the type of corner that was coming up, like a big sweeping turn or something along those lines...I've seen lots of crazy stuff. I don't think mid-corner braking is a frequent thing anymore, although maybe someone who races the AI (on PC) more often than I will come along and provide a better answer.

Forgive me if I get the numbers wrong, this is going back in time quite a bit: I believe it was version 1.7 or maybe we had some hotfixes and it was 1.7.1 or 1.7.2 or something along those lines...but I'm pretty sure 1.7 was the base version. To me, that AI was the best so far. Was it 100% perfect? Nope. Did it still do stupid stuff? From time to time, yes...but way less frequently than I had become used to. They were aggressive, but not dirty. They would overtake without hesitation 99% of the time.

And then v1.8 came out and the majority of people, myself included, believed the quality of the AI took a step backwards to pre-v1.7 time. Now, according to the change log nothing was touched with the AI. However, we all know that there are always changes that don't make it into the change log. I'm not saying that Stefano purposely changed any AI code, but perhaps a change somewhere else ended up affecting the AI driving.

To be honest, I could totally live with the AI the way that they are at this moment. I've not played the console version, so I have no clue if we are similar or if we are different. The AI isn't perfect right now, but I can usually get a good combination of cars, or even single-make, and figure out good minimum & maximum AI Strength settings. I might have to set it to a level where I know I have no shot to win...but I don't give a crap about winning. I care more about having good, clean, fun racing. That's all. Of course, I do try to win races, but I'm not a great driver and I often will put myself in a position where I have a shot to win and then we either run out of laps or I make a ridiculous mistake and fall from 2nd to 22nd on the last lap. :lol:

I have had some great enjoyable races against the AI but you need to find the correct level for your race pace. It is much better than it was last August when it was first released on PS4 as they were too aggressive back then. The AI will overtake if you make a mistake but they could do with being a bit more attacking (cleanly) in the braking zones.
Amen brother.

I feel the 919 2016 Version has more downforce in general. I went full throttle through Eau Rouge:dopey: and overall this was my first flying lap which felt really fast. And even though it is alot of work to keep it fast the battery reloading sound alone keeps me driving:bowdown:

I believe you are 100% correct. I believe it was Aristotelis who told us that the 2015 Porsche 919 has a faster top-end than the 2016 and I believe he said it was due to downforce on the 2016.
 
Why,do they act more 'human' on hard and above?
Hmm i dont know about that, but obviously they are faster. I say harder and above simply because that is my only experience. I have seen 3 and for wide for two laps with me in the middle. It just seams more like a real life track day than the racing seams a real life race.
You're right that the AI lacks aggression on the console version, but slowing down only enhances this trait. I'm finding that the AI is more willing to be aggressive and overtake if the player is aggressive too. It's almost as if their close vicinity pace is based on what the player is doing.
Here is and odd thing, if you find a faster AI stuck behind a slower car, lets say a Porsche RSR behind an Alfa GTA, give the AI a little bump in the rear, they soon spring into action and overtake.
 
Here is and odd thing, if you find a faster AI stuck behind a slower car, lets say a Porsche RSR behind an Alfa GTA, give the AI a little bump in the rear, they soon spring into action and overtake.
:lol: I've done the same thing several times. :lol: Or, I'll get along side the slowpoke and push him out of the way. It costs me a new paint job, but I'll live. :sly: :D
 
Here is and odd thing, if you find a faster AI stuck behind a slower car, lets say a Porsche RSR behind an Alfa GTA, give the AI a little bump in the rear, they soon spring into action and overtake.

I haven't tried doing that but I've seen a few Trulli Trains from time to time. They usually dissolve but only rarely as swiftly as they should.
 
You realize, of course, that the three "GT3" cars in this pack are completely different cars, right? The GT3 Cup is a single-make series, often known as the SuperCup. The GT3 R is a GT3-class car that runs in Blancpain and the GTD class of IMSA. The GT3 RSR is a GTE car that races in the WEC and in the GTLM class of IMSA (among other). If all three of these had not been included there would have been much whinging.

Now my question is, I hope it's not so stupid, which of these will be included in the regular GT3 category of online races, if any? (i mean joining the cars of like z4 GT3, amg GT3, etc... in the online GT3 class races)
 
Here is and odd thing, if you find a faster AI stuck behind a slower car, lets say a Porsche RSR behind an Alfa GTA, give the AI a little bump in the rear, they soon spring into action and overtake.

:lol: I've done the same thing several times. :lol: Or, I'll get along side the slowpoke and push him out of the way. It costs me a new paint job, but I'll live. :sly: :D
:odd:
Heheh, this I will have to test. :lol:

Now my question is, I hope it's not so stupid, which of these will be included in the regular GT3 category of online races, if any? (i mean joining the cars of like z4 GT3, amg GT3, etc... in the online GT3 class races)
Most likely the GT3 R: http://www.blancpain-gt-series.com/car/54/porsche-911-gt3-r. The Blanchpain seems to have one of the more "regular" GT3 classes with a lot of cars that are in AC: http://www.blancpain-gt-series.com/cars.
I'm not sure if one can call it "regular" (since I'm guessing all competitions have their own rules and limits and so on), and I don't really fully know what I'm talking about (:dopey:). This is just my impression from watching a lot of different GT3 racing on the Motors TV channel.
 
Last edited:
A question about Race Weekend mode - how many laps do you have to do to force an AI mandatory stop? Does it depend on the fuel load you choose?

For example if i choose 20L as a fuel load meaning i would have to stop,does the AI use that 20L aswell?
 
Now my question is, I hope it's not so stupid, which of these will be included in the regular GT3 category of online races, if any? (i mean joining the cars of like z4 GT3, amg GT3, etc... in the online GT3 class races)
The Porsche 911 GT3 R 2016 is the car that should be used against the other GT3 class cars in Assetto Corsa. The way that I understand it, while the GT3 R & GT3 RSR race cars are fairly similar in specs, they're designed and setup according to different race classes (different rules to adhere to).
 
If racing was good in Assetto Corsa I would probably just uninstall Project Cars for good (until no. 2 arrives), but sadly the AI timidness (they barely want to overtake even if you slow to a crawl and give them plenty of space) and uniformity, the sometimes weird and non-customizable class mixes, and to a lesser extent the 16 cars limit, mean that Assetto Corsa is really mostly fantastic for hotlapping or "track days" as lancia delta hf suggested above. Which is fortunately what I tend to enjoy the most at least two thirds of the time but I still want a decent AI race now and then too. Only barely possible in Assetto Corsa on consoles.

Oh well. I always enjoyed racing more in AC to be honest. I think pCars is the better game overall, it has more tracks and features and its career mode was a revelation. However, in all honesty i think that the pure racing experience is better in AC. I always thought that the AI acts more natural and believable in AC, and yes, they can overtake, they did overtake, i became their prey many times. There are some troubles with significantly slower cars in front, so multi-class races are indeed inpossible. But the regular racing works fine for me. Sometimes the AI i too agressive, but thats something that will happen in other games too, like Dirt Rallycross. At least the AC bots can pick up a fight, the Forza AI is just interested in crashing into other cars and the GT AI never feels natural at all.
 
The Porsche 911 GT3 R 2016 is the car that should be used against the other GT3 class cars in Assetto Corsa. The way that I understand it, while the GT3 R & GT3 RSR race cars are fairly similar in specs, they're designed and setup according to different race classes (different rules to adhere to).

What you said is true, but the RSR is significantly faster in real life. Its not a GT3 car. A couple of years ago, you would have called it GT2, but that class doesent exist anymore. GTE/GTLM class cars are faster and way more expensive. Most GT3s cost teams around 500.000, GTE cars like the RSR are more like 900.000. Thats one of the reasons why GT3/GTD is meant to be a customer sport for private teams, while GTE/GTLM is the real deal for factory teams.
 
By now AC has a very decent lineup of GT3 cars. Looking at those Blanchpain cars, 11 of them are (green) or will be (orange) in AC.

AC_gt3.jpg


Btw @RaceFuchs, not sure if you know this but you can quote several people by using the +Quote button, instead of making double posts.
 
I have been hearing that the Lamborghini Gallardo GT3 from Reiter Engineering is coming to Assetto Corsa since I bought the game in 2015. Personally, I don't think it's going to happen and in a way I think that's a good thing. Lamborghini is my favorite car brand to lust after, so it has nothing to do with a dislike of the Gallardo GT3. Rather, I believe it would make more sense to bring current cars to the GT3 class rather than a car that will probably be disappearing from Blancpain series.
 
I spend some more time with the GT3R at the Ring and managed to do so without crashing. Being careful with the throttle works wonders. I also took the 911 R and the 911 turbo for a ride. The 911 R is incredible and super-fast. I have to say i looooove this car pack. Best car pack ever. But that's just me ;-)
 
Third time how 505Games change the way to report bugs of Assetto Corsa console versions...

first....ticket system on 505Games website.

After complaints...Two...Bug Reports tread on Kunos oficial support forum as like the PC users do..

Now...third change in 6 months.. Other way that like the tickets system don't show to the other users what is being reported or working on.....

AC_CM505 Staff Member New We are committed to making Assetto Corsa the very best game that it can be, and we are very excited and thankful to have you take part in its ongoing development and improvement. This form is for bug submissions only, which will go directly to Kunos, the game's developer. If you require immediate technical assistance, such as getting the game to run or problems accessing DLC, please visit 505 Games' support portal at support.505games.com. BUG SUBMISSION FORM - https://fs30.formsite.com/505games/form18/index.html
 
Drove the 991R for the 1st time last night... that car has an unbelievably good handling balance... much prefer it to the GT3RS. I can see myself driving this a lot :)

Also drove the 908 and 917. Liked the 908 - it makes a fabulous noise, and with some tuning tweaks, rotates really well (not much to be done with the rubbish brakes though!). Unfortunately, I didn't like the 917 any where near as much... it just feels a bit wooden to me.
 
Drove the 991R for the 1st time last night... that car has an unbelievably good handling balance... much prefer it to the GT3RS. I can see myself driving this a lot :)

I'm always hot lapping on Nürburging Short (with chicane) and the 911 R was faster than any other supercar including 488 GTB, 911 GT3 RS and the Turbo S. Just if anybody is interested, these are my personal records so far... ;-)

1. 918 Spyder 1:34,612
2. Mclaren P1 1:35,327
3. La Ferrari 1:35,458
4. Huayra 1:35,984
5. Aventador SV 1:40,139
6. 911 R 1:40,799
7. 488 GTB 1:40,805
8. Turbo S 1:40,952
9. GT3 RS 1:41,377
10. RT12 R 1:42,104
 
I'm always hot lapping on Nürburging Short (with chicane) and the 911 R was faster than any other supercar including 488 GTB, 911 GT3 RS and the Turbo S. Just if anybody is interested, these are my personal records so far... ;-)

1. 918 Spyder 1:34,612
2. Mclaren P1 1:35,327
3. La Ferrari 1:35,458
4. Huayra 1:35,984
5. Aventador SV 1:40,139
6. 911 R 1:40,799
7. 488 GTB 1:40,805
8. Turbo S 1:40,952
9. GT3 RS 1:41,377
10. RT12 R 1:42,104

Good data... are you running them all on the same tyres?

IRL, the Turbo S on regular tyres is pretty much as fast as the RS on cups... I haven't seen any lap time data for the R yet. The Aventador is suspiciously fast - it laps slower than the RS and 488 IRL.
 
Have they updated the inline servers yet to accommodate the new cars?
Don't think so from what I saw of TheKie25's Youtube.

Can confirm that online Servers have not been updated. This Update is a letdown.
But 1.13 is probably just 3 Weeks out so who knows - maybe it will be massive. The Audi R18, TS040 and others lately revealed hint at a new car Pack for PC which perhaps will be included in the next patch too
 
Back