Assetto corsa coming to PS4 and Xbox one

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The two gt3 are really different cars and drive very differently.

Yeah. I have only spend time with the 911 GT3 R, but it's obvious it is a 911. Its pretty heavy in the rear and there is always oversteering. Most modern GT3 cars are easy to drive, almost like every idiot could be quick with such a car. The 911 GT3 R is different, you have to be careful with its oversteering-tendencies and you also have to keep in mind that this car is very sensitive to bumps and curbs. You can take some of them on Nordschleife, but others are landminds you have to avoid at all cost or your car will go like... BOOM.

So, i have to say, from all the GT3 cars in this game, the 911 GT3 R is the one thats difficult to drive. There is a lot of potential, it's quick, it's a car that feels alive and exciting but it's not for the faint of heart. I hope i can manage this.
 
Thats what i thought - is there really any need for a 2016 AND a 2017 GT3 911?? Why dont they spend their time on totally new cars.......like a Clio V6. :P
The 911 GT3's are very different. Someone could make an argument about the 919's being so similar, but remember, Porsche approached Kunos. I'm sure Porsche had a list of cars they wanted created for their Experience Centers - including the SUVs & sedan - and I'm sure Kunos countered for licensing rights to certain models they really wanted in this game of theirs.

It's going to be extremely interesting to see how the 2017 Porsche 911 RSR drives compared to the 911 GT3 R with the engine scooting up quite a bit.
 
Yesterday I made a tremendous effort and fired-up AC. I was so tired I literally almost fell asleep at the wheel.

My first (and only) choice was the 911 R. I can't remember if I liked it, but I think I did. I only have small flashbacks from it...



:D




Oh and enough porsches now!

sNwsG7Nm.jpg
 
The GT3 Cup is a lot tamer than the GT3R, a lot easier to drive. Skilled drivers will be faster in the R, but for less skilled drivers like myself, the Cup car is a better choice. I can trust this car, it is more forgiving, while the GT3 R tries to kill me at every corner. Of course, the difference is less obvious on most circuits, but at Nordschleife, i had too much trouble with the R.
 
i think what's missing is the classic 911 driving experience. the feeling that the engine is on the wrong end of the car. some poster in the forum mentioned that the yellow bird with reduced turbo boost (i guess it was 10%) makes up for that
My feelings exactly.

And in 25 cars (and so much race cars), a classic 911 or two would have been nice...
I agree with you guys. I think it would have been pretty sweet to get the Porsche 911 Turbo (930) and maybe the classic Carrera RS of the early 70s. There is a mod of the Carrera RS and it's recently been updated - its been one of my favorite non-Kunos cars to drive. At least Kunos did give us the original 911 Carrera RSR. 👍

Unfortunately, I'm sure when Porsche approached Kunos all that Porsche was interested in was the new, modern cars so they could showcase them in their simulators. Seeing that this is technically a "racing sim" Kunos had to pick a good amount of race cars. I wouldn't be surprised if we see another Porsche or two in the future. If we do, hopefully they'll go the classic 911 route as you suggest. Fortunately, for PC players we have a ton of Porsche mods - not all are so good, though.

The GT3 Cup is a lot tamer than the GT3R, a lot easier to drive. Skilled drivers will be faster in the R, but for less skilled drivers like myself, the Cup car is a better choice. I can trust this car, it is more forgiving, while the GT3 R tries to kill me at every corner. Of course, the difference is less obvious on most circuits, but at Nordschleife, i had too much trouble with the R.
It's funny...the 911 GT3 R doesn't have a ton of additional power compared to the 911 GT3 Cup, but it does feel more wild when pushed hard. Like you, I'm no Mario Andretti, so I'll be running many more Cup races than GT3 races with the Porsche. I'll let the AI drive the 911 GT3 R while I drive something else. :D
 
do however find the actual pleasure of driving substantially higher in Assetto Corsa

I agree. I personally are not in need of a 24 Day Night Cycle. Or Weather. What i need though is more Cars and Tracks. Thats where PCars was best (considering the licenses they had).

What Assetto Corsa also does better is that using a wheel is plug and play and it adjusts itself to each car. In Pcars you have to tweak all the time
 
Thats what i thought - is there really any need for a 2016 AND a 2017 GT3 911?? Why dont they spend their time on totally new cars.......like a Clio V6. :P

You realize, of course, that the three "GT3" cars in this pack are completely different cars, right? The GT3 Cup is a single-make series, often known as the SuperCup. The GT3 R is a GT3-class car that runs in Blancpain and the GTD class of IMSA. The GT3 RSR is a GTE car that races in the WEC and in the GTLM class of IMSA (among other). If all three of these had not been included there would have been much whinging.
 
I wouldve thought by this generation it could handle it. So when will we get it looking decent...PS6? :ill:
It's really down to optimization. I'm not a software engineer, but I know there are many different ways to skin a cat.. or in this case a car :sly:

I suspect console optimization and PC optimization aren't 100% apples to apples science. AC was born on PC and that code is pretty much directly ported to console now. So there could be big improvement opportunity from a fundamental standpoint, though it might mean divergence of console and PC code. Meanwhile, all the same could be assumed for PCars, and as mentioned it seems to be doing more with the same horsepower.

Of course I'd welcome further AC graphical improvements on console, but at this point I'd be fine with major engine changes being pushed off to AC2. They need to complete AC to where it will keep us interested in the brand until they roll out the sequel, hopefully on PS4.
 
Hi @HammyMansell

I've seen the clutch and shifter glitch you've been showing in your youtube chanel.
I've been reporting some issues in the new console bugs report section on the official support forum.

So I've used your videos to report also the glitch...hope your ok with it.

http://www.assettocorsa.net/forum/i...-tha8-shifter-glitch-after-1-12-update.43103/

Let's see if more people report this. :cheers:

Sure @Donnced thanks a lot for that....................... @SpaceBreed hopefully it'll get sorted out mate, they are aware now. :)
 
I'll let the AI drive the 911 GT3 R while I drive something else. :D

I'm affraid this isn't possible. The GT3 Cup will only compete against other Cup cars if you choose to race against the AI. Technically this isn't a GT3 car. It's called GT3 because of the street car 911 GT3. This might be confusing but the GT3 R is the only true GT3 race car in the game. Like in real life, you wont see the GT3 Cup competing against the 488 GT3 or the Mercedes AMG GT3. You have to choose the GT3 R for this. This might change once we will be able to choose AI cars one by one... but who knows if this will ever happen? Even custom championships won't be a guarantee for this option... on consoles.
 
I'm affraid this isn't possible. The GT3 Cup will only compete against other Cup cars if you choose to race against the AI. Technically this isn't a GT3 car. It's called GT3 because of the street car 911 GT3. This might be confusing but the GT3 R is the only true GT3 race car in the game. Like in real life, you wont see the GT3 Cup competing against the 488 GT3 or the Mercedes AMG GT3. You have to choose the GT3 R for this. This might change once we will be able to choose AI cars one by one... but who knows if this will ever happen? Even custom championships won't be a guarantee for this option... on consoles.

He said the GT3 R, not the Cup.
 
I just want to talk about AI behaviour in the game - ive noticed they stay in a kind of 'uniform' order all through the race,from the many i have tested on the red bull ring. Yes,there are the odd overtakes here and there but in real life so much more is happening in the order.

In my races,i may have a few 'quickest' laps in a stage of the race,where i may go from 8th to say 5th. I want to see the AI do this,maybe a car 'stay' with me charging up the order - or the pole sitter having a bad race and finish down the order,as he just didnt have the pace he had in qualy.

I crave that kind of variety in AI - do people know what i mean? Is this easy for the team to program into the AI,and if so why do they keep it so uniform?
 
Hi @HammyMansell

I've seen the clutch and shifter glitch you've been showing in your youtube chanel.
I've been reporting some issues in the new console bugs report section on the official support forum.

So I've used your videos to report also the glitch...hope your ok with it.

http://www.assettocorsa.net/forum/i...-tha8-shifter-glitch-after-1-12-update.43103/

Let's see if more people report this. :cheers:
can you explain the glitch?. used same car and it just worked as before (3tpa, t300 and tha8)
 
I just want to talk about AI behaviour in the game - ive noticed they stay in a kind of 'uniform' order all through the race,from the many i have tested on the red bull ring. Yes,there are the odd overtakes here and there but in real life so much more is happening in the order.

In my races,i may have a few 'quickest' laps in a stage of the race,where i may go from 8th to say 5th. I want to see the AI do this,maybe a car 'stay' with me charging up the order - or the pole sitter having a bad race and finish down the order,as he just didnt have the pace he had in qualy.

I crave that kind of variety in AI - do people know what i mean? Is this easy for the team to program into the AI,and if so why do they keep it so uniform?
Yes i know what you mean, they are far too single file for my liking. However just for sheer fun try this, take a car to the redbull ring (or wherever you like) select the McLaren F1 (or whatever you like), before you select car and track select race weekend, choose hard AI ( at least). Let 2 or 3 AI out onto track before you, now just drive and enjoy AI looking more human like, treat it like a track day. It's great fun.
 
Does the Cup car have ABS in real life?

As far as i know... no. The Cup Car is used at the Carrera Cup and Porsche treats this as a talent program for their future factory drivers. Take Sven Müller for example. He won the Carrera Cup in 2016. This year, he was promoted to factory driver status. Which means that Müller will drive the 911 GT3 R or even the RSR in various events this year. As far as i know, the RSR is not allowed to use ABS at WEC/IMSA, so the Cup Car doesn't have it either. The drivers are meant to get used to it.
 
I'm affraid this isn't possible. The GT3 Cup will only compete against other Cup cars if you choose to race against the AI. Technically this isn't a GT3 car. It's called GT3 because of the street car 911 GT3. This might be confusing but the GT3 R is the only true GT3 race car in the game. Like in real life, you wont see the GT3 Cup competing against the 488 GT3 or the Mercedes AMG GT3. You have to choose the GT3 R for this. This might change once we will be able to choose AI cars one by one... but who knows if this will ever happen? Even custom championships won't be a guarantee for this option... on consoles.
I'm sorry, @RaceFuchs -- Maybe I didn't word my post clearly. I was saying that because I agreed that the Cup car was easier to drive consistently that I would find myself running many more Cup races against a field of Porsche 911 GT3 Cup cars being driven by the AI. I'll be doing that more than I'll be running traditional GT3 class races, where the 911 GT3 R races...and when I do decide to run tradition GT3 class races I'll probably choose something to drive that isn't the Porsche 911 GT3 R. I'll let the AI drive that car among a field of several different GT3 cars. 👍 :cheers:
 
In real life, The 911 GT3 Cup car DOES come with a BOSCH ABS kit. It is up to the individual race series whether they choose to use ABS or not. I believe it is the Supercup Race Series, probably the more popular 911 Cup series, that does NOT allow ABS. In fact, iRacing modeled their car without ABS to mimic the cars in Supercup.

Kunos decided to give you the option of running with it on or with it off.

EDIT: http://blog.caranddriver.com/porsche-911-gt3-cup-the-biggest-leap-so-far/

The article above mentions how the 911 GT3 Cup car comes ABS-Ready with all of the sensors and do-dads in place. Again, it's just up to the rules of the particular race series on whether teams will install the actual ABS brains or whatever.
 
Yes i know what you mean, they are far too single file for my liking. However just for sheer fun try this, take a car to the redbull ring (or wherever you like) select the McLaren F1 (or whatever you like), before you select car and track select race weekend, choose hard AI ( at least). Let 2 or 3 AI out onto track before you, now just drive and enjoy AI looking more human like, treat it like a track day. It's great fun.

Why,do they act more 'human' on hard and above?
 
I'm sorry, @RaceFuchs -- Maybe I didn't word my post clearly. I was saying that because I agreed that the Cup car was easier to drive consistently that I would find myself running many more Cup races against a field of Porsche 911 GT3 Cup cars being driven by the AI.

Well, maybe i misunderstood you because i was already planing to use the Cup Car in the regular GT3 field myself. I expected Kunos to throw this car in the regular GT3 field, just like it happened with the Huracan Super Trofeo. I was surprised finding out that we can't use the Cup Car against the rest of the GT3/GT2/GTE field. That was news to me. And i am a bit sad to be honest. The GT3 Cup feels wonderful... and it doesn't want to kill me.
 
I just want to talk about AI behaviour in the game - ive noticed they stay in a kind of 'uniform' order all through the race,from the many i have tested on the red bull ring. Yes,there are the odd overtakes here and there but in real life so much more is happening in the order.

In my races,i may have a few 'quickest' laps in a stage of the race,where i may go from 8th to say 5th. I want to see the AI do this,maybe a car 'stay' with me charging up the order - or the pole sitter having a bad race and finish down the order,as he just didnt have the pace he had in qualy.

I crave that kind of variety in AI - do people know what i mean? Is this easy for the team to program into the AI,and if so why do they keep it so uniform?

If racing was good in Assetto Corsa I would probably just uninstall Project Cars for good (until no. 2 arrives), but sadly the AI timidness (they barely want to overtake even if you slow to a crawl and give them plenty of space) and uniformity, the sometimes weird and non-customizable class mixes, and to a lesser extent the 16 cars limit, mean that Assetto Corsa is really mostly fantastic for hotlapping or "track days" as lancia delta hf suggested above. Which is fortunately what I tend to enjoy the most at least two thirds of the time but I still want a decent AI race now and then too. Only barely possible in Assetto Corsa on consoles.
 
If racing was good in Assetto Corsa I would probably just uninstall Project Cars for good (until no. 2 arrives), but sadly the AI timidness (they barely want to overtake even if you slow to a crawl and give them plenty of space) and uniformity, the sometimes weird and non-customizable class mixes, and to a lesser extent the 16 cars limit, mean that Assetto Corsa is really mostly fantastic for hotlapping or "track days" as lancia delta hf suggested above. Which is fortunately what I tend to enjoy the most at least two thirds of the time but I still want a decent AI race now and then too. Only barely possible in Assetto Corsa on consoles.

You're right that the AI lacks aggression on the console version, but slowing down only enhances this trait. I'm finding that the AI is more willing to be aggressive and overtake if the player is aggressive too. It's almost as if their close vicinity pace is based on what the player is doing.
 
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