Assetto corsa coming to PS4 and Xbox one

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Can confirm that online Servers have not been updated. This Update is a letdown.
But 1.13 is probably just 3 Weeks out so who knows - maybe it will be massive. The Audi R18, TS040 and others lately revealed hint at a new car Pack for PC which perhaps will be included in the next patch too

In reality this 1.12 console update was only for the DLC files to be put into the game, and fix the collision detection glitch. The next patch will have more fixes, things added that are already in the PC version, the Scottish Track, The Audi Quattro Sport rally car, and almost certainly PRIVATE LOBBIES! :D

I heard a mumble that it might be here before the end of February (Tues 28th Feb maybe, please Kunos). ;)
 
Of course Mate :)

And you're still getting wheelspin? That's odd.

It makes them too stiff though since its cutting the power.

I raced the 911 GT3 R Friday night with TC on mid-strength and didn't really have any issues with it. In theory it shouldn't get much wheelspin anyway due to all the weight over the rear tires, the Beetle cup is a similar car but has no TC and it's damn near impossible to get wheelspin from it unless you're being a total hoonigan. I wouldn't think this would be something that would be very different from console to PC but maybe it is, I dunno.
 
How do i fix the wheelspin on 911 GT3 R 2016?
Tires are getting red so fast and im basically drifting.
Thanks
What tracks? And you mean the GT3 race car yes? If so, I'm not sure how you're getting that result because yes it is still a 911 and will be tail happy when you are overly generous with the throttle, but it has good amounts of downforce. I can't say I've sent the tyre temps into the red unless I've spun the car. Have you adjusted the tyre pressures at all?
 
Hi Guys,
Has anyone got good FFB settings for a T300 wheel?

I think when I last ran Assetto Corsa as I was tweaking the feedback for older cars in the coolest conditions on the smoothest surface to feel the brakes start to lock...

I went with:

Main Feedback 40
Kerbs 0
Road 1
Slip 12
Understeer Off

I could feel the nice subtle understeer and oversteer kicking in with the Maserati GT4 in 10c and just easing the brakes as they started to chatter. Spent a lot of time with the Maserati 250F's finding that balance of the brakes starting to lock.

Though, this was before I tightened up the belt just a tad.

Nice subtle feel of grain on Red Bull and a bit heavier on Silverstone 67.
 
A question about Race Weekend mode - how many laps do you have to do to force an AI mandatory stop? Does it depend on the fuel load you choose?

For example if i choose 20L as a fuel load meaning i would have to stop,does the AI use that 20L aswell?

Plz give it a try and post your experience here. Normally i just do 15 laps races without fuel consumption. I tried fuel consumption once, and the AI went nuts. They were extremley slow out of nowhere, like they went out of fuel... on the very first lap.
 
Drove the 991R for the 1st time last night... that car has an unbelievably good handling balance... much prefer it to the GT3RS. I can see myself driving this a lot :)

Also drove the 908 and 917. Liked the 908 - it makes a fabulous noise, and with some tuning tweaks, rotates really well (not much to be done with the rubbish brakes though!). Unfortunately, I didn't like the 917 any where near as much... it just feels a bit wooden to me.
The Porsche 911 R is possibly my favorite Porsche among the 3 packs. It is such a well balanced car - while it still maintains Porsche 911 characteristics, it's like...you don't have to try so hard. If I'm not mistaken, the 911 R is about 50kg lighter than the 911 GT3 RS. I know it doesn't sound like a lot, but the 911 R does feel like a lighter car. It could be a downforce thing though. Finally, for all you "purists" out there, the 911 R is a 6-speed manual transmission, isn't it? I only have DFGT, not stick here. :grumpy:
 
The Porsche 911 R is possibly my favorite Porsche among the 3 packs. It is such a well balanced car - while it still maintains Porsche 911 characteristics, it's like...you don't have to try so hard. If I'm not mistaken, the 911 R is about 50kg lighter than the 911 GT3 RS. I know it doesn't sound like a lot, but the 911 R does feel like a lighter car. It could be a downforce thing though. Finally, for all you "purists" out there, the 911 R is a 6-speed manual transmission, isn't it? I only have DFGT, not stick here. :grumpy:

I haven't driven the 911 R much so far, but I can see where your opinion comes from. Traction control on this car doesn't seem very intrusive though, does it? With TC enabled, it initially caught me off guard in a way most cars don't.
 
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I haven't driven the 911 R much so far, but I can see where your opinion comes from. Traction control on this car doesn't seem very intrusive though, does it? With TC enabled, it initially caught me off guard in a way most cars don't.
Yes...I almost always drive "Factory" on TC & ABS. On cars with multi-level TC I pretty much always bump it up to the highest number allowed (to have the least amount of TC) and you can still have a lot of fun with the car if you want.

Anyone having issues with the 911 GT3 R having any stability issues at low speeds? If so, is there a workaround?
I can't say that I've experienced anything glaring. How low speed are we talking? And if possible, could you expand on the issues you're having? That way I can try to replicate the issue. Give me a track, time of day & temp just so I can be as close to your setup as possible.
 
Yes...I almost always drive "Factory" on TC & ABS. On cars with multi-level TC I pretty much always bump it up to the highest number allowed (to have the least amount of TC) and you can still have a lot of fun with the car if you want.


I can't say that I've experienced anything glaring. How low speed are we talking? And if possible, could you expand on the issues you're having? That way I can try to replicate the issue. Give me a track, time of day & temp just so I can be as close to your setup as possible.
It's on a lot of tracks but specifically Nurburgring GP GT at the chicane running at 12:00 at 23 degrees. The car seems to bump up and down frequently and lose traction, especially under braking. Could it be due to suspension travel or dampers?
 
Finally, for all you "purists" out there, the 911 R is a 6-speed manual transmission, isn't it? I only have DFGT, not stick here. :grumpy:

I found the 911R to be very easy to slide, it's actually hard to get a large angle while sideways.

It's a great car.....Did this with the TH8A, no problem!!

 
It's on a lot of tracks but specifically Nurburgring GP GT at the chicane running at 12:00 at 23 degrees. The car seems to bump up and down frequently and lose traction, especially under braking. Could it be due to suspension travel or dampers?
It certainly might have something to do with the suspension settings. I'll load up that combo in just a little bit and see how it feels to me. Have you also run the 911 GT3 Cup on the same track? Are you feeling more stability with the 911 GT3 Cup? They're similar cars. Not exactly identical, but I would imagine that chassis wise it should be fairly similar - though I'm sure suspensions are different and I don't believe the Cup Car allows much in the way of suspension adjustments compared to the GT3 R.

I'll be back with my findings. 👍

@HammyMansell I wish I could drive like that. I can...but it's usually by accident that I get into a slide and I just hold on to the wheel, white knuckled and pray I ride it out cleanly. :D :lol:
 
It certainly might have something to do with the suspension settings. I'll load up that combo in just a little bit and see how it feels to me. Have you also run the 911 GT3 Cup on the same track? Are you feeling more stability with the 911 GT3 Cup? They're similar cars. Not exactly identical, but I would imagine that chassis wise it should be fairly similar - though I'm sure suspensions are different and I don't believe the Cup Car allows much in the way of suspension adjustments compared to the GT3 R.

I'll be back with my findings. 👍

@HammyMansell I wish I could drive like that. I can...but it's usually by accident that I get into a slide and I just hold on to the wheel, white knuckled and pray I ride it out cleanly. :D :lol:

Haha just practice @ALB123 ........You'll get there eventually. :)

With the recent chat about the AI, The GT Cup car is fun with the AI on alien...



Also, the Macan is fun, once you get used to it's "wallowiness"....Good stuff! 👍

 
The Porsche 911 R is possibly my favorite Porsche among the 3 packs. It is such a well balanced car - while it still maintains Porsche 911 characteristics, it's like...you don't have to try so hard. If I'm not mistaken, the 911 R is about 50kg lighter than the 911 GT3 RS. I know it doesn't sound like a lot, but the 911 R does feel like a lighter car. It could be a downforce thing though. Finally, for all you "purists" out there, the 911 R is a 6-speed manual transmission, isn't it? I only have DFGT, not stick here.
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Yes, R is 6 speed manual.

I’m quicker in the RS at the ‘Ring by about 5 or 6 seconds… but the R is still a more enjoyable drive.

The 718 Spyder is probably my favourite car in the game – it’s easy enough to drive at 9 10ths, but really tricky once you get it on/over the limit of the tyres. Needs really delicate steering, brake and throttle control to keep it heading in the right direction… and it makes a fabulous noise :D

It's on a lot of tracks but specifically Nurburgring GP GT at the chicane running at 12:00 at 23 degrees. The car seems to bump up and down frequently and lose traction, especially under braking. Could it be due to suspension travel or dampers?

I’ve only driven the GT3R in the Special Event at Barcelona, but I had some issues with it there… running soft tyres, the left rear would overheat almost immediately with lateral loading – turn in to the 1st turn, slight feeling of loss of grip, the right tyre heats up immediately, baby it through, but impossible to get through the subsequent long right with any sort of speed as the left rear is red half way round.

I exited, and switched to mediums, which were better, but still overheated around half lap… hards just about lasted a lap.

I also found the car VERY sensitive to kerbs – in so far as any contact with the rear tyre resulted in immediate loss of grip… odd, as GT 911’s tend to use a LOT of kerb when racing IRL.

This might be tyre pressure related, but I was running a setting downloaded from the set-up market that’s had plenty of downloads.

I’ve had this same experience with other cars – the McLaren GT3 at Vallelunga hotlap event and the McLaren GT3 at Barcelona hotlap event for example – in both of these the left rear seems to heat up with the slightest sign of a slide… sometimes I’ve felt no slide, yet the tyre is red.

I can push the GT3 way over the limit without the same effect.

Odd.
 
@Bobert power - I do see what you mean about the bounciness. I made some adjustments to the suspension. I lowered the wheel rate to 100 N/mm all around and I softened the Bump settings on both the front & rear dampers, just a couple of clicks, and I also softened the rebound of the front & back by a click, maybe two. That lowered the car from 57 mm to the 55 mm minimum allowed (you'll see it turn yellow), so I went back into the Suspension tab and increased the four "Height" settings by 2 clicks and the car was back up to 57 mm front & back.

I didn't spent a ton of time with this setup. I was in Practice Mode with Penalties turned off so I could run down the hill wide open, blast through the chicane and then turn around and drive back up the hill and then repeat the process without having to run a full lap each time.

I'm also not saying that this would be a good racing setup, more of an experiment just to see how the car would react. The car might actually benefit from slightly increased Travel Range in the Advanced Suspension tab. Some cars are more friendly than others when you touch curbs, which is what we're doing to get through that chicane as fast as possible.

I did switch to the 911 GT3 Cup car and as I suspected, it felt smoother running through the same driving line going through the Nurburgring chicane (The GT chicane). I didn't have the time to do it now, but I'm going to pop open the data files when I have time to look at the actual suspension numbers.

@Stotty -- I would play around with the starting air pressures if they're overheating that quickly.

EDIT: I forgot to say...I love that Porsche 718 RS 60 Spyder too. In fact, it seems like I enjoy almost every single old car in this game (made by Kunos).
 
Hi...I'm trying to get a bunch of replays together so I can compile a YouTube video but I keep getting hit with an exhaust glitch/bug thing. What happens is that there's a constant flame spitting out the back, instead of just when it's, yer know, supposed to.

Anybody else see this minor bug before? I'm on PS4 and yeah, it's a bit annoying.
 
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