Assetto corsa coming to PS4 and Xbox one

  • Thread starter hennessey86
  • 10,511 comments
  • 731,859 views
Let's talk about Assetto Corsa console features, will be possible to select AI opponents in offline races?
Turn 10 had the "brlliant" idea to remove this feature from Forza 5 & 6 making the game useless for me.
You'll have to wait until Kunos releases a final feature list before anyone can conclusively say what is in the console version of the game.
 
Let's talk about Assetto Corsa console features, will be possible to select AI opponents in offline races?
Turn 10 had the "brlliant" idea to remove this feature from Forza 5 & 6 making the game useless for me.

I don't have the source on hand, but it was confirmed on the forums some time ago that the console version won't allow you to choose AI opponents. You're limited to racing against a random selection of opponents from your class.
 
I don't have the source on hand, but it was confirmed on the forums some time ago that the console version won't allow you to choose AI opponents. You're limited to racing against a random selection of opponents from your class.
Seems this feature for some strange reason is not compatible with consoles.
 
I don't have the source on hand, but it was confirmed on the forums some time ago that the console version won't allow you to choose AI opponents. You're limited to racing against a random selection of opponents from your class.
Is there an option to set all AI opponents to use the exact same car I'm using?
 
FS7
Is there an option to set all AI opponents to use the exact same car I'm using?

Yes. I found the source, straight from Stefano himself (AC forum account required to view)


Lord Kunos
No, it feature pre-defined (by us) classes... so you can either race against the same car as yours or against cars in your "class".

Lord Kunos
more testing issues.. with this system you have a precise (still crazy high) amount of situations to test.. but it's a finite number and we can hope to find a way to cover all of them. Once you open the gate to arbitrarily mismatching cars you're left with an unlimited amount of situations to test and no way to really test those.. at that point the possibility to find a youtube video stating the AI sux because 595 vs F40 was not properly handled becomes a statistical certainty.
 
I wonder if it's because their AI programming is not efficient enough, so the consoles would suffer some major slow down during such demanding times.

My i7 is significantly more powerful than the console's CPU, but I notice significant CPU spikes when very fast cars are stuck behind much slower cars, particularly if there's a messy crash. Albeit I always race with 24+ grids, I don't think it would make much difference with 16 or fewer cars.
 
I can't help thinking the console release of this will make PCars release look like a military operation.. Just get the feeling its going to get another delay or if not will be released in a hell of a state. Also considering it should of been released by now where is all the hype and excitement?
I am on quite a few racing forums and motoring forums and there's not much talk of this game. Anyway just my feeling and all IMO of course.
PC guys is it all still rosy in Assetto Corsa land?
 
Yes. I found the source, straight from Stefano himself (AC forum account required to view)

Lord Kunos
more testing issues.. with this system you have a precise (still crazy high) amount of situations to test.. but it's a finite number and we can hope to find a way to cover all of them. Once you open the gate to arbitrarily mismatching cars you're left with an unlimited amount of situations to test and no way to really test those.. at that point the possibility to find a youtube video stating the AI sux because 595 vs F40 was not properly handled becomes a statistical certainty.
Thanks for the report. So they are basically being conservative on console because they get scared by community videos. It's a shame expecially because community are doing it already for Pc. :)
That didn't stop them to give users the option to select AI opponents.

Kunos don't clip your own wings, there will always be someone trying to spoil games inducing bugs on purpose. They did this already both for Gran Turismo and Forza so who cares. Don't be afraid!
 
PC guys is it all still rosy in Assetto Corsa land?

Yep, better than ever after the recent update(s), the game made some pretty big steps forward with 1.5. It's not the most complete package but in my time with AC there have been very few major bugs or glitches and for the most part everything just works as it should. PCars had more bugs and problems in its first month than I've seen in the entire 1.5 years I've spent with AC, Kunos seems to take more of a "let's start simple and build from there" approach as opposed to SMS's "cram as much as possible into the game and fix any problems with an onslaught of post-release patches" approach.

I still think there will be some disappointment from console players over some things with AC (can't pick your livery in online pick-up races, lackluster career mode, small roster of tracks, etc.) but the serious racers will get over that stuff and enjoy what it offers. Unless there was some major problem with porting it to consoles I don't think there will be too many issues at release, you can count on there being at least a few small problems but they will probably be ironed out fairly quickly since Kunos is usually pretty quick to react.

Thanks for the report. So they are basically being conservative on console because they get scared by community videos. It's a shame expecially because community are doing it already for Pc. :)
That didn't stop them to give users the option to select AI opponents.

Kunos don't clip your own wings, there will always be someone trying to spoil games inducing bugs on purpose. They did this already both for Gran Turismo and Forza so who cares. Don't be afraid!

If you've seen any of Lord Kunos interactions with the community this decision would probably make more sense. He seems to be quite bothered by the faction of users who do nothing but complain and make demands and he regularly takes pre-emptive actions to try to curtail some of that behavior (with varying success). I think he's just trying to give them as little ammo as possible to start with, but who knows what could be added in the future.
 
I can't help thinking the console release of this will make PCars release look like a military operation.. Just get the feeling its going to get another delay or if not will be released in a hell of a state. Also considering it should of been released by now where is all the hype and excitement?
I am on quite a few racing forums and motoring forums and there's not much talk of this game. Anyway just my feeling and all IMO of course.
PC guys is it all still rosy in Assetto Corsa land?

It's still around 2 months away. Relax. Kunos and 505 Games are not big companies so there's a limit to how much they can advertise. No point advertising too early because the hype would've been lost by the time it releases. PCARS in contrast was viral marketed to hell and back (serves them right with launch day glitches and the backlash it caused).

AC isn't going to be perfect, but if you play it properly it should cause no issues. If you're looking for an intense racing experience it's probably not going to be better than PCARS, but for the enjoyment of pure driving nothing else comes close 👍
 
It's still around 2 months away. Relax. Kunos and 505 Games are not big companies so there's a limit to how much they can advertise. No point advertising too early because the hype would've been lost by the time it releases. PCARS in contrast was viral marketed to hell and back (serves them right with launch day glitches and the backlash it caused).

AC isn't going to be perfect, but if you play it properly it should cause no issues. If you're looking for an intense racing experience it's probably not going to be better than PCARS, but for the enjoyment of pure driving nothing else comes close 👍

Yeah was thinking maybe PCars with its army of backers cramming forums with hype was clouding my judgement. Literally you couldn't move on most car forums and (real life) racing forums without someone starting up talk of PCars before release.
I think also DiRT has kinda taken over a lot of peoples time now as well, I think Assetto Corsa coming out few months after DiRT is a good thing even though they are totally different genre of Motorsport.
 
Yeah was thinking maybe PCars with its army of backers cramming forums with hype was clouding my judgement. Literally you couldn't move on most car forums and (real life) racing forums without someone starting up talk of PCars before release.
I think also DiRT has kinda taken over a lot of peoples time now as well, I think Assetto Corsa coming out few months after DiRT is a good thing even though they are totally different genre of Motorsport.

Even if they release together I doubt either will eat into the other's sales much. As you said they are both very different forms of racing. The hardcore simulation fans will get both. The casuals will just get one depending on whether they like rally or road racing (or neither, if they like NFS more :lol:).
 
If you've seen any of Lord Kunos interactions with the community this decision would probably make more sense. He seems to be quite bothered by the faction of users who do nothing but complain and make demands and he regularly takes pre-emptive actions to try to curtail some of that behavior (with varying success). I think he's just trying to give them as little ammo as possible to start with, but who knows what could be added in the future.
Yeah and that's what I call being "conservative" or "full out defensive play" if you prefer a soccer comparison. :)
I think no matter what you do you can't really stop people exploiting games, as you can see from the link I posted above that guy managed to induce a bug parking his McLaren 650S GT3 in front of AI cars and that was a one make race so Lord Kunos argument "you're left with an unlimited amount of situations to test" is not valid when you already have someone exploting stuff in a race, where the car is the same for everybody.

Assetto Corsa can't be a Gran Turismo / Forza clone. They need to allow users doing stuff you can't do in these games. Selecting AI opponents is one of those features. Who care if a dumbass will post a video of AI strange behaviour, you could also find people posting video praising developers for the freedom allowed.
 
Yeah and that's what I call being "conservative" or "full out defensive play" if you prefer a soccer comparison. :)
I think no matter what you do you can't really stop people exploiting games, as you can see from the link I posted above that guy managed to induce a bug parking his McLaren 650S GT3 in front of AI cars and that was a one make race so Lord Kunos argument "you're left with an unlimited amount of situations to test" is not valid when you already have someone exploting stuff in a race, where the car is the same for everybody.

Assetto Corsa can't be a Gran Turismo / Forza clone. They need to allow users doing stuff you can't do in these games. Selecting AI opponents is one of those features. Who care if a dumbass will post a video of AI strange behaviour, you could also find people posting video praising developers for the freedom allowed.


This is all logical and I think Lord Kunos statement is a bit of a knee-jerk reaction, but I can't blame them for being a bit on the conservative side on their first foray into console-land. He takes the community's comments and behavior a bit too personally and based on recent comments it's clear he's at his wits end, but it's his baby so he can do as he sees fit. Sure, he'll never be able to prevent all exploits that can be posted on the YouTubes or tabloid blog sites, but it makes sense to nip major/known issues in the bud if possible.

I wouldn't be surprised if mixed classes eventually made it onto the console version after the dust from the release has settled and they've had more time to test these "unlimited situations".
 
Can anybody that owns this game already for PC tell me a little bit about the online? Idk if the online is gonna be completely different for consoles but i wanna know what options do we have? Like can we name are rooms for online, forced default setups, etc.... I seen people raced online on Assetto Corsa which looks excellent, but i never seen the layout and options for it.
 
Can anybody that owns this game already for PC tell me a little bit about the online? Idk if the online is gonna be completely different for consoles but i wanna know what options do we have? Like can we name are rooms for online, forced default setups, etc.... I seen people raced online on Assetto Corsa which looks excellent, but i never seen the layout and options for it.
Devs havent said anything about console online apart from that the max player count is currently 12 online.

It will 100% be different to pc because i highly doubt little Jimmy that is 10 years old can manually configure a server.

Their outstanding netcode will get copied across of course.
 
Devs havent said anything about console online apart from that the max player count is currently 12 online.

It will 100% be different to pc because i highly doubt little Jimmy that is 10 years old can manually configure a server.

Their outstanding netcode will get copied across of course.

Yea i know that they haven't said anything about the online part for consoles im just wondering though what options do y'all have for online? Features basically.
 
Can anybody that owns this game already for PC tell me a little bit about the online? Idk if the online is gonna be completely different for consoles but i wanna know what options do we have? Like can we name are rooms for online, forced default setups, etc.... I seen people raced online on Assetto Corsa which looks excellent, but i never seen the layout and options for it.


As was stated above, I don't think we know for sure, but I can tell you a bit of how it works on the PC. Yes, you can name your room/server as you please. Yes, you can force default setups (or a particular setup, I believe). Once you're in the room/server you can't change anything, so you're stuck with the car/track/settings you started with unless you shut the server down and restart it with new settings. You can choose how many sessions you want (practice, qualifying, race) and how long each session lasts but once it starts it all goes automatically so you can't restart a session or skip a session (there's an app to skip/restart on PC but it's third-party so likely won't be included). You can select the time of day for your session as well as the weather (sunny, cloudy, foggy, rain/wet is not an option) but it stays at that time/weather for each session (meaning you can't have practice in the morning, qualifying at noon, race in the evening).

Things you (unfortunately) can't do:
Reverse grids
Rolling starts
False starts
Choose your livery
Change car/track settings once the session has started
Voice chat (on PC anyway, could be added for console)


It's pretty bare-bones really, but all the basics are there to get a race going.
 
there have been a lot of suggestions that false starts will come in 1.6. Of course its interpreted guessing but ive guessed correctly so far so it might be a thing.

VOIP is in the game at least it was was, got removed for netcode optimization, not sure if it returned. If its not there then the code for it is likely still in

They fixed the problems so i assume the focus has shifted to features, features, features.
 
there have been a lot of suggestions that false starts will come in 1.6.

I have mixed opinions on this. I really liked false starts in GT because of how they were handled but it sounds like in AC you'll either have to do a drive-through penalty or you'll just get teleported to the pit lane and have to start from there. Both are fine for serious, long races with large grids where that penalty can possibly be overcome but in shorter casual races that's pretty much the end of the race for whoever gets the penalty and that seems a bit harsh. Hopefully it's an option that can be enabled/disabled by the server admin.
 
As was stated above, I don't think we know for sure, but I can tell you a bit of how it works on the PC. Yes, you can name your room/server as you please. Yes, you can force default setups (or a particular setup, I believe). Once you're in the room/server you can't change anything, so you're stuck with the car/track/settings you started with unless you shut the server down and restart it with new settings. You can choose how many sessions you want (practice, qualifying, race) and how long each session lasts but once it starts it all goes automatically so you can't restart a session or skip a session (there's an app to skip/restart on PC but it's third-party so likely won't be included). You can select the time of day for your session as well as the weather (sunny, cloudy, foggy, rain/wet is not an option) but it stays at that time/weather for each session (meaning you can't have practice in the morning, qualifying at noon, race in the evening).

Things you (unfortunately) can't do:
Reverse grids
Rolling starts
False starts
Choose your livery
Change car/track settings once the session has started
Voice chat (on PC anyway, could be added for console)


It's pretty bare-bones really, but all the basics are there to get a race going.

Thanks man. The one thing that really stands out to me is the naming your online lobby. I really hope that makes it to consoles. That's the thing that really makes things more organize when it comes to online. Instead of taking a wild guess to see if the room is clean or not and etc.... You can just read what room title is and then proceed. This is the thing i loved about gran turismo online. Sadly project cars doesn't have that feature. Which makes looking for a lobby really bad. It's taking a wild guess like i said before.
 
I assume they will do a black&white flag, teleporting people to pits has collision issues especially when you are moving(phantom collision boxes for 0.5ish seconds). This is why you have to come to a stop to return to pits.

Personally i just prefer rolling starts, slightly less chaos and its so much more popular in real racing these days. WEC, F1, ELMS/ALMS, Blancpain, Ling Ling's Kart club(i go every month), GP2, Indycar.

The list goes on and on, the top end of the racing world uses it so its important.
 
I assume they will do a black&white flag, teleporting people to pits has collision issues especially when you are moving(phantom collision boxes for 0.5ish seconds). This is why you have to come to a stop to return to pits.

Personally i just prefer rolling starts, slightly less chaos and its so much more popular in real racing these days. WEC, F1, ELMS/ALMS, Blancpain, Ling Ling's Kart club(i go every month), GP2, Indycar.

The list goes on and on, the top end of the racing world uses it so its important.

Actually, F1 still uses Standing starts.
 
Thanks man. The one thing that really stands out to me is the naming your online lobby. I really hope that makes it to consoles. That's the thing that really makes things more organize when it comes to online. Instead of taking a wild guess to see if the room is clean or not and etc.... You can just read what room title is and then proceed. This is the thing i loved about gran turismo online. Sadly project cars doesn't have that feature. Which makes looking for a lobby really bad. It's taking a wild guess like i said before.

Hopefully you'll still be able to name it what you like, but I can't say for sure. On PC though you're using your own (or rented) hardware/bandwidth so you can pretty much do as you please but I'm presuming that will be different on consoles where you'll be running the room off of their servers which could lead to some limitations.

One cool thing on the PC is you can have it display a custom message when the room loads up, so you can layout the rules and expectations to everyone before they even get on track. I kind of doubt that feature will make it to consoles though.

I assume they will do a black&white flag, teleporting people to pits has collision issues especially when you are moving(phantom collision boxes for 0.5ish seconds). This is why you have to come to a stop to return to pits.

Eh, that would be my least preferred option (for my needs) but at least it might be there for people who want to use it.

Personally i just prefer rolling starts, slightly less chaos and its so much more popular in real racing these days. WEC, F1, ELMS/ALMS, Blancpain, Ling Ling's Kart club(i go every month), GP2, Indycar.

The list goes on and on, the top end of the racing world uses it so its important.

Yeah, I'd really like to have rolling starts. But I believe the Good Lord recently said this probably wouldn't happen, which is a shame. I'd really love the option for rolling starts with a speed-limited pace lap option, especially if a safety car could lead the field.

Not to be pedantic but F1 only uses rolling starts on restarts, and ALMS doesn't exist anymore but their new guise (USCC) does use rolling starts. I think even Aussie SuperCars are considering going to rolling starts because it seems like they always have a schmozel with standing starts.
 
I have mixed opinions on this. I really liked false starts in GT because of how they were handled but it sounds like in AC you'll either have to do a drive-through penalty or you'll just get teleported to the pit lane and have to start from there. Both are fine for serious, long races with large grids where that penalty can possibly be overcome but in shorter casual races that's pretty much the end of the race for whoever gets the penalty and that seems a bit harsh. Hopefully it's an option that can be enabled/disabled by the server admin.

Frankly speaking: If you make a dumb mistake, you deserve punishment. You cant hold your horses, you oughta have no shot at winning, just like in real life. Plus in a short race, it is even more important to have strict punishment for false starts or you re looking at a possible exploit from making a false deliberately and just running with it.
 
Back