Assetto corsa coming to PS4 and Xbox one

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@MarcoM - That explains why I've not encountered it yet, I've never set up a custom profile for my G29. I only use AC ocassionaly to drive on the Nord Tourist.
 
Doesn't sound horrible. I loved AC immensely when I was really into it a year or so ago, so I can probably put up with a few quirks on console for the sake of simplicity. Honestly, I just looked and I can pick it up for $25 from Amazon. I think it's worth $25 to give it a shot and see what I think.



I do have a CSL Elite PS4 on it's way to me right now. Can you elaborate on this just a bit?

I let you 2 links of reports.
505Games said it would be fixed for the now 1.16 version, but still don't know if it's fixed or not..

I say that because the Logitech G29 suffer rotation problems since 1.09 and they said several times that it's fixed, but it isn't..

http://www.assettocorsa.net/forum/index.php?threads/fanatec-csl-button-mapping.47730/

http://www.assettocorsa.net/forum/index.php?threads/fanatec-csl-not-working-in-1-15.47389/

http://www.assettocorsa.net/forum/i...cing-wheel-officially-licensed-for-ps4.45784/

So if you the fanatec CSL, if i was in your place and finally decide to buy assetto corsa on console, keep an eye on the console lounge of the assetto forum to now if the issues with the CSL wheel are really fixed this time.

Any news on the cars not unlocking on Xbox? They tweeted about it this morning

Yup, they are aware and working on a fix
http://www.assettocorsa.net/forum/i...-70th-anniversary-dlc-pack.47829/#post-935711

I believe you can't map TC or ABS to hybrid cars on the CSL.

The maping of TC and ABS maping isn't working on any controler / wheel with Hybrid cars..

In the CLS there's quite more issues in the buttons, links above... Hopefuly The users of the CSL get it fixed in this update, but didn't read anything about it for the moment.
 
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I read Kunos fixed some incorrect interior color details on the Ferrari 488 GTB. Amazing they cared to fix that when the car still suffers from popping sound when upshifting at its ideal RPM, not to mention the dead fuel gauge.


I actually think it did before the sound engine was updated to version 1.08 on all platforms. Many sounds were revised in the process but some effects were lost or reduced to nothing. All versions of the game were affected in the same way. Still, I always felt cars sounded better on PC (more punch) but I have written it off as a possible hardware limitation on consoles.
 
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I will cut right to the chase here: "I have a TX servo base with fanatec v1 pedals. I use the CPX for the pedals and the Drive Hub so I can use the TX with the PS4 Pro.

I remember originally reading the Assetto Corso reviews for consoles thinking they were laughably bad and I didn't give it much further thought.

Then I started reading you guys. Time went buy. I'm not getting a PC just yet, which I know AC is great on, and I am tied up with GT Sport lately.

I saw AC for PS4 at a reasonable price and I thought "what the hell." I picked it up on Friday, and did two laps in the Ferrari...


...and I was giddy like a school girl who just tasted an ice cream sundae for the very first time.

I mean, really... Do I need to say anything more?

Other than thank you, gentlemen.
Awesome post! I remember the first day of owning Assetto Corsa - up until that point I had only played GT6 - immediately the feeling was so incredible. AC has fantastic FFB. Then I started concentrating on the physics of AC - the vehicle dynamics. Cars reacted more naturally with basic wheel, throttle & brake inputs compared to GT6. Suspension over bumps & curbs...It all reacted wonderfully. I really was in heaven. I spent the day driving Nordschleife mostly and I struggled to even complete a single lap cleanly. Now, I do not subscribe to that foolish adage that says "A real sim should be harder to drive than silly simcade/arcade racers!" I don't believe that's true at all. In fact, I believe it's much easier to drive in AC than it was GT6 and that's because the vehicle responds much more naturally due to the AC physics engine. Sims, however, are much harder to drive at the limit and over the limit...and that's for the same reason again. There isn't too much room for mistakes in AC as compared to GT6. AC isn't perfect. Not by a long shot, but it much more realistic than GT6 and it also feels a ton better driving a car around the track or street. Anyway, welcome to the club. :cheers:

Ok. Someone over on the official forum talks about the Ferrari 488 being patched, so I guess that leaves tiny hope for some undocumented stuff. Does anyone know what was wrong with the 488?

Edit: I just read that the Ferrari 488 previously suffered from incorrect interior colors depending on chosen livery.
I know it gets frustrating to see little things like this in a change log when there are still gameplay bugs & missing features (button mapping?), but I try to remind myself that A) Graphics guys have nothing to do with code & B) Even though some cosmetic fixes seem so insignificant I'm still glad that the Art department guys care enough to fix those little issues. C) They're fast fixes to take care of.

I wonder what "base" entails. Anyway, it seems that version 1.16 on consoles wasn't the update to bring this.
I really hope you are right. This Ferrari update suggests they wanted to bring the DLC cars to consoles as soon as possible.
I'm very curious too. I decided to use the word base since we all know it won't be exactly the same code line for line due to the different system architectures. I'm sure we'll probably start hearing more about it in the coming weeks.

Are you referring to Ferrari in 1984 or implying Kunos added a feature not on the real car?
Oh, I'm implying the real 1984 Ferrari GTO -- I don't believe Ferrari would sign off on adding new features to their prized cars, but you never know.
 
The sound of the F1 2004 is just wonderfull!

The 1984 GTO, fast on the straigths, but cornering makes me look very bad.

Good value for money this Ferrari DLC.

Shame that they did not fix the G29 rotating issue.
 
When you mash the throttle in the Ferrari 250 GTO a smile appears on your face instantly. When you pass about 5000 RPM that smile goes from ear to ear. :D
Oh boy, you were right. Such an amazing sound. Same for the downshifts on the 812 and P4..it's incredible how one man and a third-party software can create these lovely soundtracks. Having a blast with the new DLC so far!
 
Oh boy, you were right. Such an amazing sound. Same for the downshifts on the 812 and P4..it's incredible how one man and a third-party software can create these lovely soundtracks. Having a blast with the new DLC so far!
Absolutely love the P4, it's amazing on the nords. The sounds are great, particularly the F2004 and 812. The 288 sound is disappointing and as @Nielsen said, the shifting sound is pathetic. The 250 sounds good but needs more bass.
 
Oh, I'm implying the real 1984 Ferrari GTO -- I don't believe Ferrari would sign off on adding new features to their prized cars, but you never know.

Ok. While I prefer not to quote Wikipedia on cold hard facts, I did find this:

Wikipedia
The racing transmission was mounted to the rear of the longitudinalengine, moving the rear differential and wheels aft. The arrangement also let the GTO use a more conventional race-car engine/transmission layout for such things as quick gear ratio changes for various tracks.

So I guess we have it there, assuming the page wasn't just updated by some AC player. :lol:
 
Ok. While I prefer not to quote Wikipedia on cold hard facts, I did find this:



So I guess we have it there, assuming the page wasn't just updated by some AC player. :lol:

AFAIK, the 288 GTO road production models only have 1 set of gear ratios available ( from the owner's manual ) and the manual did said the top speed is 305kmh ( 40.62kmh at 1000rpm on 5th gear with 2.9 final ) Recommended cold pressure front 2.4 Bar and rear 2.7 Bar, Max boost pressure at 0.9 Bar.
 
AFAIK, the 288 GTO road production models only have 1 set of gear ratios available ( from the owner's manual ) and the manual did said the top speed is 305kmh ( 40.62kmh at 1000rpm on 5th gear with 2.9 final ) Recommended cold pressure front 2.4 Bar and rear 2.7 Bar, Max boost pressure at 0.9 Bar.

What does the owner's manual say precisely? I'm thinking it could still be an adjustment to be carried out by authorized Ferrari mechanics. No idea, but I don't see why Kunos would suddenly start adding settings having no ties to the real world. That would not be consistent with their usual approach to car simulation.

As for the top speed, manufacturers tend to exaggerate specifications to the point where it's near impossible to achieve similar performance figures.
 
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Ok. While I prefer not to quote Wikipedia on cold hard facts, I did find this:

So I guess we have it there, assuming the page wasn't just updated by some AC player. :lol:
Very nice. Thanks! 👍 I should have known there would be a method to their madness. :D
 
I read Kunos fixed some incorrect interior color details on the Ferrari 488 GTB. Amazing they cared to fix that when the car still suffers from popping sound when upshifting at its ideal RPM, not to mention the dead fuel gauge.

I actually think it did before the sound engine was updated to version 1.08 on all platforms. Many sounds were revised in the process but some effects were lost or reduced to nothing. All versions of the game were affected in the same way. Still, I always felt cars sounded better on PC (more punch) but I have written it off as a possible hardware limitation on consoles.

Yeah, I remember driving cars like the 458 gte, the Mc F1 etc and hearing WW3 going on in the exhaust pipes. Lots of pops, bangs and crackles and it was glorious. All gone now :(
 
Yeah, I remember driving cars like the 458 gte, the Mc F1 etc and hearing WW3 going on in the exhaust pipes. Lots of pops, bangs and crackles and it was glorious. All gone now :(
Not just that, but I'm pretty sure many cars lost their downshift sounds. The Maserati 250F is completely silent. Maybe PC guys could check if its the same on PC.

As for the GTO, to get the the bottom of it, its best to ask Arid ( which is where my info came from regarding the meant to be driven with 4 gears).
 
What does the owner's manual say precisely? I'm thinking it could still be an adjustment to be carried out by authorized Ferrari mechanics. No idea, but I don't see why Kunos would suddenly start adding settings having no ties to the real world. That would not be consistent with their usual approach to car simulation.

As for the top speed, manufacturers tend to exaggerate specifications to the point where it's near impossible to achieve similar performance figures.

From the 288 GTO manual :

288GTOManual1.jpg

288GTOManual2.jpg

288GTOManual3.jpg

288GTOManual4.jpg


The optional gear ratios may be the ratios offered for motorsport purposes ( maybe taken from Evoluzione parts )
 
This Ferrari 70th Anniversary Pack is amazingly good. That can be said for any Assetto Corsa cars I suppose. I simply cannot get enough of the mesmerisingly good F2004. I suddenly got a longing for other circuits it raced at such as Magny-Cours and Sao Paolo.

Tonight I went from the 250 GTO to the F2004, and was initially braking like I had been in the 250, and almost came to a halt way before the corner.
:embarrassed:
 
@Ridox2JZGTE - Thanks, but the manual also says "see page 73". Any more details there?

Ultimately, it's disappointing if Kunos didn't bother simulating the original 288 GTO for AC. One of my favorite cars finally in my favorite simulator, and then nothing makes sense. :boggled:
 
@Nielsen...No need to jump off the roof just yet. :D I can assure you that your favorite car is good to go. I wish Kunos would have switched the order of gearbox choices so the default wasn't the tall 5th. I suppose I could save a car setup for every track... :rolleyes: Actually, I'd just go in and swap the order in the text file because I can do such things, but it sucks for the console users. :grumpy:

I'm enjoying the GTO more and more - I'll have to make a few Highlands runs after my 2 doctor appointments today. I did a couple of runs yesterday with the taller gear box and if I'm remembering correctly, I squeezed 186mph out of her which troubles me a little bit. As we've discussed before, that run is sloped in favor for the car's speed by a decent amount. Now, I didn't pay attention to how my wind was since I always just leave it set to random. I can't even tell you the last time I noticed a wind speed on one of my sessions. :boggled:

EDIT: I forgot to add - I looked in the owner's manual and page 73 says to refer to the chart on Page 13. LOL
 
I wish Kunos would have switched the order of gearbox choices so the default wasn't the tall 5th.

I wish Kunos would provide what the real world does, like they usually do. If the default gear ratios resemble the real car in stock form, then that's how it should be in AC. If the real car doesn't have three different ratio settings, then don't add them to the game. The default gear ratios on the 288 GTO aren't my cup of tea though. And if the two alternative settings are imagined by some creative mind at Kunos, then the car doesn't fully represent what the team does better than most of the competition.

I did a couple of runs yesterday with the taller gear box and if I'm remembering correctly, I squeezed 186mph out of her which troubles me a little bit. As we've discussed before, that run is sloped in favor for the car's speed by a decent amount. Now, I didn't pay attention to how my wind was since I always just leave it set to random. I can't even tell you the last time I noticed a wind speed on one of my sessions. :boggled:

I also tested the top speed of the 288 GTO on Highlands Long. On the default ratio setting I managed 295 km/h (183 mph) on the long downhill section. I also expected more since it's downhill, but I don't think there's any wind impact on PS4. At least it's not a controllable factor as far as I'm aware.

Even weirder, this is more or less the same performance I have gotten from the 330 P4 on Highlands Long, which I'm pretty sure is faster than the 288 GTO in the real world. Fiddling with the gear ratios hasn't helped much so far, but maybe I'm lacking the tuning skills.

I would say that missing top speed has been an ongoing concern of mine with some cars in AC. It's just hard to prove or disprove when there's no proper drag strip in the console version.

EDIT: I forgot to add - I looked in the owner's manual and page 73 says to refer to the chart on Page 13. LOL

Am I the only one here who doesn't own a real 288 GTO, or I take it you are finding these manuals online? Anyway, what a crappy manual if page 73 only refers back to page 13. :lol:

But again, can we be sure that the owner's manual would contain info on alternative gearing setups? Mechanics probably have service manuals describing technical aspects owner's shouldn't dare to go anywhere near, and I imagine alternative gear ratios could be one such thing. Maybe Kunos has researched something like that and uncovered a few secrets? There was that sentence on Wikipedia suggesting that the car does allow more than one final ratio setting, but it's worth remembering how anyone can edit those entries with their assumed nonsense.
 
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I wish Kunos would provide what the real world does, like they usually do. If the default gear ratios resemble the real car in stock form, then that's how it should be in AC. If the real car doesn't have three different ratio settings, then don't add them to the game. The default gear ratios on the 288 GTO aren't my cup of tea though. And if the two alternative settings are imagined by some creative mind at Kunos, then the car doesn't fully represent what the team does better than most of the competition.



I also tested the top speed of the 288 GTO on Highlands Long. On the default ratio setting I managed 295 km/h (183 mph) on the long downhill section. I also expected more since it's downhill, but I don't think there's any wind impact on PS4. At least it's not a controllable factor as far as I'm aware.

Even weirder, this is more or less the same performance I have gotten from the 330 P4 on Highlands Long, which I'm pretty sure is faster than the 288 GTO in the real world. Fiddling with the gear ratios hasn't helped much so far, but maybe I'm lacking the tuning skills.

I would say that missing top speed has been an ongoing concern of mine with some cars in AC. It's just hard to prove or disprove when there's no proper drag strip in the console version.



Am I the only one here who doesn't own a real 288 GTO, or I take it you are finding these manuals online? Anyway, what a crappy manual if page 73 only refers back to page 13. :lol:

But again, can we be sure that the owner's manual would contain info on alternative gearing setups? Mechanics probably have service manuals describing technical aspects owner's shouldn't dare to go anywhere near, and I imagine alternative gear ratios could be one such thing. Maybe Kunos has researched something like that and uncovered a few secrets? There was that sentence on Wikipedia suggesting that the car does allow more than one final ratio setting, but it's worth remembering how anyone can edit those entries with their assumed nonsense.

These are from the parts listing :

288GTOParts1.jpg


288GTOParts2.jpg
 
@Ridox2JZGTE - Are these parts different to the stock gears?

They are the spare parts listing from Ferrari, these are the part number that you used to order replacement of OEM parts. The part number for gear set are from 122175 through 122180 ( reverse, and 1-5 ), There's no other gear set on the catalogue, so I guess they are stock parts that came with the car and what Ferrari offers as replacement/spare.
 
So I've got what I think is probably a stupid question. CSL Elite PS4 came in today and I did pick up a cheap copy of Assetto Corsa from Amazon. The CSLE has the latest firmware and is in PS4 mode, but I'm not seeing a preset for it under the Controls-->Wheel section. Do I just create one? What FFB settings should I be using?
 
They are the spare parts listing from Ferrari, these are the part number that you used to order replacement of OEM parts. The part number for gear set are from 122175 through 122180 ( reverse, and 1-5 ), There's no other gear set on the catalogue, so I guess they are stock parts that came with the car and what Ferrari offers as replacement/spare.

Ok. It's getting increasingly hard to understand why the car has three final ratio settings in AC.
 
Ok. It's getting increasingly hard to understand why the car has three final ratio settings in AC.

The only crown wheel and pinion offered on the catalogue is 10/29 ratio ( part no 122099 ). I think Kunos offered alternative ratios from Evoluzione car.
 
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