Assetto corsa coming to PS4 and Xbox one

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When they said that?

I don't know if Kunos said it directly, but before the console release of Bonus Pack 3 one of the developers told us not to expect any fixes beyond this point. As you're probably aware, since then they have released two small patches that didn't really make a big difference other than moving the bugs around within the game. So I'm definitely expecting another small patch. Meanwhile, the "don't expect" part is like saying that the studio is moving on and a few days later they announced ACC in addition to scheduling AC:UE for April.

Sad to think this little masterpiece may have been concluded. I wish Kunos used a business strategy similar to Sector3 Studios. Release individual DLC tracks and cars on a more regular basis and let the price tags compensate for the fact that full game releases don't necessarily have to happen with budget-friendly intervals. I know that people want a new engine so we also can immerse ourselves in better racing, darkness and water, which is fair enough, but I would be fine using the same AC engine, graphics and physics for the next 5-10 years and let the quality DLC we have come to expect guide my support. Especially now that "AC2" is surrounded by uncertainty as Kunos is rebuilding nearly everything for the seemingly narrower Blancpain title.
 
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Apparently the xbox 1 update is live
http://www.assettocorsa.net/forum/index.php?threads/update-is-now-available.49217/
http://www.assettocorsa.net/forum/index.php?threads/bonus-pack-3-launches-onto-xbox-one-today.49218/

but I would be fine using the same AC engine, graphics and physics for the next 5-10 years and let the quality DLC we have come to expect guide my support. Especially now that "AC2" is surrounded by uncertainty as Kunos is rebuilding nearly everything for the seemingly narrower Blancpain title.
i'd be fine with that, too (especially themed car packs). But I think we are in the minority.

edit: The audi is fine on Xbox
http://www.assettocorsa.net/forum/index.php?threads/update-is-now-available.49217/#post-962095
 
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I don't know if Kunos said it directly, but before the console release of Bonus Pack 3 one of the developers told us not to expect any fixes beyond this point.

He didn't say exactly that. He was refering to "graphics-related problems" and for the 1.16 update.

"Please note that the window for further fixes is now closed, thank you for your reports, but non game-breaking graphics-related problems are unlikely to be fixed beyond this point, I sincerely hope we have managed to cover all major mismatches from the PC version."

They haven't stated clearly that the development of AC1 on consoles has ended. Although the signs aren't very good: Stefano has almost confirmed AC Competizione is coming to consoles and the CM has just said she is preparing a community blog. So yeah, it seems they are going to announced they are not gonna end what they promissed befor the game.
 
They haven't stated clearly that the development of AC1 on consoles has ended.

Thanks for finding one of the quotes for me. :) That's exactly what it means, and the devs have confirmed it a few times (can't be arsed to scour the forums to find the quotes). There hasn't been any movement in Steam or new beta builds for a few months now, if development for AC on PC is done it means development for AC on consoles is done other than tidying up loose ends on those versions.

I wish Kunos used a business strategy similar to Sector3 Studios. Release individual DLC tracks and cars on a more regular basis and let the price tags compensate for the fact that full game releases don't necessarily have to happen with budget-friendly intervals.

That's pretty much what they've been doing for over three years now, there's been a dozen DLC packs that on average came out every 3-4 months as well as some free stuff. All have been very budget-friendly too IMO (usually about a dollar a car).
 
Thanks for finding one of the quotes for me. :) That's exactly what it means, and the devs have confirmed it a few times (can't be arsed to scour the forums to find the quotes). There hasn't been any movement in Steam or new beta builds for a few months now, if development for AC on PC is done it means development for AC on consoles is done other than tidying up loose ends on those versions.

Dunno why you think there is such an strict relation between PC and consoles development. PC and consoles are in different galaxies:
Video options
-Motion Blur option
-Glancing speed
-Gforce effects
-Camera shake at high speed
-Downshift protection
-Lock onboard camera to horizon
-In game app overlapping
-Hide driver arms
-Hide virtual stearing wheel


Sound options
-Tyre skid volume onset
-Surfaces

-UDP

-Button mapping that does allow you to set hybrid stuff and so on
-Keyboard compatibility


Controller options
-FFB options (minimum force, ABS effect, filter)
-Configuration presets
-Pedal Settings
-Steering settings (gamma, filter, speed sensivity)
-Gear shift debouncing

-Best lap times

-Career intros

-Wind direction setting and wind info
-Slip stream effect multiplier


-Ability to set custom grids on Quick race/Race weekend mode

-AI strength slider
-AI variation slider


-BOP on championship mode
-Open point system on championship mode

-Jump start penalty

-Apps and ability to personalize HUD
-Pit strategy
-Telemetry

-Notifications when some driver retires
-Longer replays
-Notification when racing that you can not leave pits in several seconds if you go to pits just after the lights go green

Not to mention that the features/content/improvements included on PC came to consoles several months later (some of them a year and a half later).

Im also saying the end of the consoles development is probably very near, but because other stuff (suspicious posts from developers, what the CM is doing...). Not because there is an strong relation between PC and consoles development.
 
That's pretty much what they've been doing for over three years now, there's been a dozen DLC packs that on average came out every 3-4 months as well as some free stuff. All have been very budget-friendly too IMO (usually about a dollar a car).

I meant budget-friendly for the developers. RaceRoom DLC is rather expensive compared to AC DLC, and the frequent DLC releases by Sector3 are probably made possible by their higher pricing and game-wide pay for access strategy, whereas Kunos has prioritized saving some of their new assets for a new game that hopefully will boost their budget in a more instantaneous fashion.

For example, Sector3 just released Sepang and Road America. Zhuhai might be out before we know it.

The most recent RaceRoom tracks are priced at €4.98 per track and individual cars seem to average around €3.00, adding up to nearly €8.00 for one new track and a car. The Red Pack for AC gave us Red Bull Ring and seven cars for way less than what RaceRoom would charge at full price. So as you say, AC is budget-friendly for the players.

Thus my point was, I don't think Sector3 would spit out so many tracks if their pricing was comparable to the more affordable (for the players) strategy used by AC. However, my wallet would not hesitate if Kunos had decided to release Le Castellet, Zolder, Misano and Hungaroring for AC with price tags that were comparable to what RaceRoom does.

RaceRoom's more frequent DLC releases may also be helped by the possibility that Sector3 doesn't use as many laser scans as Kunos does, and thereby lower development costs. Something also indicates that Sector3 is working on another title, but I'm sure it will continue the current pricing strategy.
 
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... Stefano has almost confirmed AC Competizione is coming to consoles and the CM has just said she is preparing a community blog.

I must have missed that.When did he do that?

EDIT:Just checked the official forums.Got it.Now would it be PS4 or PS5 (as I've wrote in a few posts)?
Either way it would be interesting if Kunos/SMS manage to release 2 titles in the current gen but big "time"/money studios land only one with less content ;)
 
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Dunno why you think there is such an strict relation between PC and consoles development.

The console version is a port of the PC version, therefore when development for the PC version ends development for the consoles will end shortly thereafter. Pretty simple really. There will be final updates to fix any outstanding "game-breaking" bugs/glitches (like the livery issues) and to add any remaining missing content (not sure if there is any), that's it. Most of the stuff on your list likely won't be addressed IMO, which was pretty clearly stated in the dev post you quoted "non game-breaking problems...are unlikely to be fixed beyond this point". It's possible they'll tidy up a few remaining loose ends but I wouldn't get your hopes up for too much.

I meant budget-friendly for the developers. RaceRoom DLC is rather expensive compared to AC DLC, and the frequent DLC releases by Sector3 are probably made possible by their higher pricing and game-wide pay for access strategy, whereas Kunos has prioritized saving some of their new assets for a new game that hopefully will boost their budget in a more instantaneous fashion.

For example, Sector3 just released Sepang and Road America. Zhuhai might be out before we know it.

The most recent RaceRoom tracks are priced at €4.98 per track and individual cars seem to average around €3.00, adding up to nearly €8.00 for one new track and a car. The Red Pack for AC gave us Red Bull Ring and seven cars for way less than what RaceRoom would charge at full price. So as you say, AC is budget-friendly for the players.

Thus my point was, I don't think Sector3 would spit out so many tracks if their pricing was comparable to the more affordable (for the players) strategy used by AC. However, my wallet would not hesitate if Kunos had decided to release Le Castellet, Zolder, Misano and Hungaroring for AC with price tags that were comparable to what RaceRoom does.

RaceRoom's more frequent DLC releases may also be helped by the possibility that Sector3 doesn't use as many laser scans as Kunos does, and thereby lower development costs. Something also indicates that Sector3 is working on another title, but I'm sure it will continue the current pricing strategy.

It's really apples and oranges. For one, in R3E you don't need to own every piece of content to join a server, so to join a GT3 race you only need the track and the car you want to drive and not all the GT3 cars. This means that people are often buying as piecemeal instead of bulk so they need to charge a little extra to make up for that. Also, a tiny fraction of people play R3E compared to AC (~300 average players over the last month for R3E, ~1,800 for AC over the same time span) which means far, far fewer people are buying this content which also leads to higher DLC costs. R3E is a bit of an odd case, they're cranking out more content than anyone else lately and delivering it to a mostly empty audience so I'm not real sure where their motivation/funding is coming from. It's a great little game though and S3S are probably my favorite devs, really great guys.
 
The console version is a port of the PC version, therefore when development for the PC version ends development for the consoles will end shortly thereafter. Pretty simple really. There will be final updates to fix any outstanding "game-breaking" bugs/glitches (like the livery issues) and to add any remaining missing content (not sure if there is any), that's it. Most of the stuff on your list likely won't be addressed IMO, which was pretty clearly stated in the dev post you quoted "non game-breaking problems...are unlikely to be fixed beyond this point". It's possible they'll tidy up a few remaining loose ends but I wouldn't get your hopes up for too much.

But the port hasn't ended like the list I posted clearly shows. That's the bit I disagree, that the console development has ended because the PC development has ended. Neither agree on the pankykapus post: could be saying that yes, but could be saying that no more graphic bugs will be sorted out.

Trento Bondone hasn't been ported either. I think it's the last piece of content remaining.

I agree there isn't much hope (if any) that all those (or some) features will be ported.

I must have missed that.When did he do that?

http://www.assettocorsa.net/forum/i...s-on-modding-support.49208/page-4#post-961996

"we're trying to move away from the mouse centric UI style we had in AC in order to better map to both console"
 
Dunno why you think there is such an strict relation between PC and consoles development. PC and consoles are in different galaxies:
Video options
-Motion Blur option
-Glancing speed
-Gforce effects
-Camera shake at high speed
-Downshift protection
-Lock onboard camera to horizon
-In game app overlapping
-Hide driver arms
-Hide virtual stearing wheel


Sound options
-Tyre skid volume onset
-Surfaces

-UDP

-Button mapping that does allow you to set hybrid stuff and so on
-Keyboard compatibility


Controller options
-FFB options (minimum force, ABS effect, filter)
-Configuration presets
-Pedal Settings
-Steering settings (gamma, filter, speed sensivity)
-Gear shift debouncing

-Best lap times

-Career intros

-Wind direction setting and wind info
-Slip stream effect multiplier


-Ability to set custom grids on Quick race/Race weekend mode

-AI strength slider
-AI variation slider


-BOP on championship mode
-Open point system on championship mode

-Jump start penalty

-Apps and ability to personalize HUD
-Pit strategy
-Telemetry

-Notifications when some driver retires
-Longer replays
-Notification when racing that you can not leave pits in several seconds if you go to pits just after the lights go green

Not to mention that the features/content/improvements included on PC came to consoles several months later (some of them a year and a half later).

Im also saying the end of the consoles development is probably very near, but because other stuff (suspicious posts from developers, what the CM is doing...). Not because there is an strong relation between PC and consoles development.
Also Showroom:

9947B80C9CD3C74263CC2BF7DE15EDA4E4ABACA4
 
But the port hasn't ended like the list I posted clearly shows. That's the bit I disagree, that the console development has ended because the PC development has ended. Neither agree on the pankykapus post: could be saying that yes, but could be saying that no more graphic bugs will be sorted out.

Trento Bondone hasn't been ported either. I think it's the last piece of content remaining.

I agree there isn't much hope (if any) that all those (or some) features will be ported.

I think his post is pretty clear, they're only going to fix game-breaking things on the console versions from now on, and he even ends it with "I sincerely hope we have managed to cover all major mismatches from the PC version." which pretty much removes any doubt that this is as close as it's going to get to the PC version. Most of the stuff on your list is not considered game-breaking so don't expect it to be addressed. They've also stated that Trento will not be ported because it needs a complete overhaul in graphics and they've decided it's not worth the effort required to get it up to snuff. I get it, you hope more things will come and more things will be fixed, but I wouldn't hold my breath.
 
I get it, you hope more things will come and more things will be fixed, but I wouldn't hold my breath.

No. I'm not guiding my arguments by my wish that they keep working on the game. It's just that I dont see how those pankykapus quotes mean only what you say. As a matter of fact, my first impression of those quotes was the same as yours. But later I read those quotes again and I wasn't so sure then: he could be very well speaking about graphic bugs only.

Doesn't matter really, as we'll see very soon what is the real future of the console version. If it is what you say I wont have any impediment on saying "Brandon, you were right".

Didn't know that about Trento. Pitty. Guess they will be much more cautious with what they promisse for the next game on consoles. If they wouldn't had said "regarding features, both version will be the same" probably most of the consoleros would have understood the honest reasons to not get those features/content (drag races are barely used and in the words of Stefano it's "a pain in the ass" to update).

I have to disagree severely on that those features arent game breaking. Proper button mapping? Keyboard compatibility? Best lap times? BOP? Longer replays? AI sliders? Wind options? Proper UDP?.... If those features aren't game breaking or at least very important, I dont know what it is.
 
I guess that's Kunos' solution to the Audi's setup issue: buy the XB1 version.
jokes aside, yeah..if we want to avoid that crash we gotta jump onto another version because, since they've been ignoring the threads reporting all the broken things, a patch isn't magically going to appear out of nowhere. I'm happy for the xbox guys but the PS4 version should be fully working as well.
 
I think his post is pretty clear, they're only going to fix game-breaking things on the console versions from now on, and he even ends it with "I sincerely hope we have managed to cover all major mismatches from the PC version." which pretty much removes any doubt that this is as close as it's going to get to the PC version. Most of the stuff on your list is not considered game-breaking so don't expect it to be addressed. They've also stated that Trento will not be ported because it needs a complete overhaul in graphics and they've decided it's not worth the effort required to get it up to snuff. I get it, you hope more things will come and more things will be fixed, but I wouldn't hold my breath.
My biggest displeasure with this is not missing features or bugs, but that we are now unlikey to get the kick and limbo issues sorted. They both should be a priority.
 
jokes aside, yeah..if we want to avoid that crash we gotta jump onto another version because, since they've been ignoring the threads reporting all the broken things, a patch isn't magically going to appear out of nowhere. I'm happy for the xbox guys but the PS4 version should be fully working as well.
I know that both versions should be fully working. The problem is convincing the console developers to roll up their sleeves and get back to work, but I don't see that happening.

My biggest displeasure with this is not missing features or bugs, but that we are now unlikey to get the kick and limbo issues sorted. They both should be a priority.
The DOR issue I keep hearing about should have been a priority as well. Being forced to close and reload the game is borderline "game breaking" from my point of view.
 
No. I'm not guiding my arguments by my wish that they keep working on the game. It's just that I dont see how those pankykapus quotes mean only what you say. As a matter of fact, my first impression of those quotes was the same as yours. But later I read those quotes again and I wasn't so sure then: he could be very well speaking about graphic bugs only.

Remember that English probably isn't his first language so it's best not to read too much into it. Just like the dust-up from the ACC release about racing in "moments of the 24hr of Spa" and everyone jumped to the conclusion that there would not be dynamic time. Stefano chimed in and said it was simply an unfortunate wording and there would indeed be dynamic time.

Doesn't matter really, as we'll see very soon what is the real future of the console version. If it is what you say I wont have any impediment on saying "Brandon, you were right".

This is one case that I'd be happy to be wrong. :)

Didn't know that about Trento. Pitty. Guess they will be much more cautious with what they promisse for the next game on consoles. If they wouldn't had said "regarding features, both version will be the same" probably most of the consoleros would have understood the honest reasons to not get those features/content (drag races are barely used and in the words of Stefano it's "a pain in the ass" to update).

Eh, Trento really isn't all that great so it's not like you're missing much. It's just a bunch of super tight hairpins for the most part. And I honestly have never ever heard/seen a PC player mention anything about using drag mode, I forget it exists until I see a console player ask why it isn't in their version.

I have to disagree severely on that those features arent game breaking. Proper button mapping? Keyboard compatibility? Best lap times? BOP? Longer replays? AI sliders? Wind options? Proper UDP?.... If those features aren't game breaking or at least very important, I dont know what it is.

Big difference between important and game-breaking, also a big difference between what end users consider game-breaking and the game dev considers game-breaking. None of those features prevent you from getting on track and having races, therefore they really aren't game-breaking, these are more "quality of life" things. For comparison, on PC we have pretty limited button mapping options compared to other games, same with keyboard mapping. I believe it stores our best lap times but I don't even know where to find them and it doesn't compare your times to players online so it's not of much use (well, not to me anyway but others probably use it). We technically have BOP options but they're fairly recent, fiddly, I think they only work online, and from what I can tell not many people use them. We also have limited replay lengths, they're longer than yours but still limited. For the first couple years we only had the one AI slider and had no wind (and honestly I've never noticed wind since it's been added). So as you can see your version isn't all that different from what the PC version was for most of its life, some of the stuff we have that you don't have is pretty inconsequential, and none of this prevented me from getting a car on track and having a race so the game was not broken. The incorrect liveries bug technically isn't game-breaking either but it's a giant black eye on the devs and probably pisses off some of the license holders so I would expect that to be addressed.
 
R3E is a bit of an odd case, they're cranking out more content than anyone else lately and delivering it to a mostly empty audience so I'm not real sure where their motivation/funding is coming from.

Like I said, RaceRoom's funding comes comes from its higher than average pricing. One new track of theirs costs nearly as much as an entire content pack for AC, so yeah probably apples and oranges between the two when taking the differences in sales numbers into account. Sector3 most likely couldn't generate income if they had released AC's Red Pack (one track and seven cars) and charged what Kunos did. Now imagine if Kunos with their larger audience charged and released nearly as frequently as Sector3 does. Then Kunos could probably survive by doing this without having to develop a new title that will boost income again, which is what they are hoping ACC will do.
 
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Well, it's a matter of linguistics then. If not game-breaking, many of them are game-changing. The combination of all of them for sure is game changing.

For example: BOP works. Just tested it and a AI LaFerrari with max handicap laps 8 secs slower on Imola. It's clearly game-changing: in a custom championship of 16 cars with 5 supercars (the closest ones on speed), instead of having only 5-6 cars fighting for the championship you could have16 of them fighting for the win.

The thing is, they promissed both version would be equal. This hasn't been the case neither at launch or now. And I dont think I will ever agree with "they are pretty much the same". No, they clearly arent.

IMO

PD: Im still a console user: I barely play the PC version because I have to buy all the content again and because PS4 it's much confortable for me. I just have it for specific stuff like mods.
 
Well, it's a matter of linguistics then. If not game-breaking, many of them are game-changing. For example: BOP works. Just tested it and a AI LaFerrari with max handicap laps 8 secs slower on Imola. It's clearly game-changing: in a custom championship of 16 cars with 5 supercars (the closest ones on speed), instead of having only 5-6 cars fighting for the championship you could have16 of them fighting for the win.

Not really, "game-breaking" means it's an issue that prevents you from using the game for its intended purpose which in this case means racing or driving cars around tracks. That's it. So as long as you can race/drive cars around tracks and do the basics of what's promised on the back of the tin the game is not broken in the eyes of the devs or the eyes of the law. Players tend to use the term for anything that hinders them from playing the game in the specific way they want, but obviously devs can't make a game that suits everyone's tastes so that's an unattainable goal.

Issues may be game-changing for some, may not be for others. For example, I've never once used BOP in AC nor have I encountered a situation where I would need to use it so for this individual the inclusion or exclusion of BOP is neither game-breaking nor is it game-changing because it literally doesn't affect me one way or the other. Same with wind, best lap times, or AI sliders, whether or not those things are in the game would have zero impact on how I play the game or on my enjoyment of the game. So which one of us is right and which one do the devs try to please? An unanswerable question and an unenviable position for the devs to be in, for sure.

The thing is, they promissed both version would be equal. This hasn't been the case neither at launch or now. And I dont think I will ever agree with "they are pretty much the same". No, they clearly arent.

Take this as a lesson for the future, never believe what a game dev or a salesman or any kind of product advertisement tells you because they often are either half truths or are pipe dreams they won't/can't live up to. I learned this lesson during the GT5/6 days and it's served me well. :)
 
"No Support. Nothing in this AGREEMENT shall obligate KUNOS to provide any support for the SOFTWARE including without limitation any obligation to correct any defects or provide any updates to the SOFTWARE to LICENSEE." (EULA)

/discussion.
 
jokes aside, yeah..if we want to avoid that crash we gotta jump onto another version because, since they've been ignoring the threads reporting all the broken things, a patch isn't magically going to appear out of nowhere. I'm happy for the xbox guys but the PS4 version should be fully working as well.

We don't know whether they have been ignoring our latest feedback. The lack of comments from the developers doesn't mean they aren't aware. They're probably lost for words over how it could go so wrong.

Time will tell, but ACC will most definitely get my middle finger if they end up ignoring the serious problems in PS4 version 1.19.
 
We don't know whether they have been ignoring our latest feedback. The lack of comments from the developers doesn't mean they aren't aware. They're probably lost for words over how it could go so wrong.
I know you still have hope but that's just how I feel. I tagged everyone i could think of in my posts (except for Lord Kunos, I think) and nobody said anything at all. If they were working on fixing those issues, they could have easily said 'hey guys, we're working on 1.20..have patience', but they didn't because I think they just want to move onto ACC now. Again, I'll be happy to be proven wrong.


Time will tell, but ACC will most definitely get my middle finger if they end up ignoring the serious problems in PS4 version 1.19.
Couldn't agree more. Definitely not going to buy another Kunos game if they are not willing to fix what they have broken in the last weeks.
In the company I work for we (me and my team) treat all of our clients with the maximum respect because our success depends on them and their support is extremely precious. Same for other companies (and their clients) we collaborate with. I expect the same from anyone else.

 
is there a wheel that works perfectly on ps4? t300, t500 maybe?

No idea. G29 doesn't for sure because of the DoR problem.

Issues may be game-changing for some, may not be for others. For example, I've never once used BOP in AC nor have I encountered a situation where I would need to use it so for this individual the inclusion or exclusion of BOP is neither game-breaking nor is it game-changing because it literally doesn't affect me one way or the other. Same with wind, best lap times, or AI sliders, whether or not those things are in the game would have zero impact on how I play the game or on my enjoyment of the game. So which one of us is right and which one do the devs try to please? An unanswerable question and an unenviable position for the devs to be in, for sure.

Features are still game-changing no matter if you use them or not. What changes is that they affect you personally (or not).

Fact is, the amount of features lacking from the PC is so huge that any kind of player on Assetto will have a substantialy different experience compared to PC.
 
I know you still have hope but that's just how I feel. I tagged everyone i could think of in my posts (except for Lord Kunos, I think) and nobody said anything at all. If they were working on fixing those issues, they could have easily said 'hey guys, we're working on 1.20..have patience', but they didn't because I think they just want to move onto ACC now. Again, I'll be happy to be proven wrong.

Maybe you should consider tagging Lord Kunos (Stefano?). He probably cares even though he is not directly involved in consoles himself.
 
Features are still game-changing no matter if you use them or not. What changes is that they affect you personally (or not).

Literally anything can be considered game-changing, doesn't make much difference though. I played GT5 nearly everyday for four years straight, it had no BOP, no wind, no AI sliders, yet somehow I still managed to have mountains of fun with that game. Would having BOP and wind have changed the game? Technically, yes, but the product survived just fine without them so they are not a critical part of the game.

Fact is, the amount of features lacking from the PC is so huge that any kind of player on Assetto will have a substantialy different experience compared to PC.

Yet I'm quite sure that even if console players had the same exact version as what PC players have they would have been nearly as disappointed with it as they were with the version they got. It's not a very good "game" and it seems that console players aren't content to just hot lap the Nords like PC players are so there isn't much on offer for them.
 
Yet I'm quite sure that even if console players had the same exact version as what PC players have they would have been nearly as disappointed with it as they were with the version they got.

Some of the issues that have plagued consolers users do not exist in the PC version. Whether said issues are game-breaking or quality of life doesn't really make a massive difference to this annoying fact.

It's not a very good "game" and it seems that console players aren't content to just hot lap the Nords like PC players are so there isn't much on offer for them.

The console version never lied about its intention to be simulation software over game, but that doesn't mean the stereotypical console gamer should just accept a half-baked version of the software.
 
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