Assetto corsa coming to PS4 and Xbox one

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Some of the issues that have plagued consolers users do not exist in the PC version. Whether said issues are game-breaking or quality of life doesn't really make a massive difference to this annoying fact.

Really has nothing to do with the point I was making. Even if you had received the same exact version as what PC players have there still would have been complaints about the career being lame, lack of tracks, not great visuals, not being able to pick your livery online, not being able to change tracks/cars in a server, limited replay length, etc. Having wind and BOP options wouldn't have made up for those complaints. PC players have a long list of things that annoy them about the game too. It was not a dig at console players, but console players on the whole have different expectations of what they want from a racing game than PC players do (which is understandable, I went through the same cycle) and I don't believe the full-baked version would have met most of their expectations.



The console version never lied about its intention to be simulation software over game, but that doesn't mean the stereotypical console gamer should just accept a half-baked version of the software.

Never said that either, and that also doesn't mean there weren't a slew of complaints about it not being a very good "game". All I said is that if they had received the full-baked version there would have still been lots and lots of complaints due to differing expectations and because PC players have long lists of complaints too.
 
Really has nothing to do with the point I was making. Even if you had received the same exact version as what PC players have there still would have been complaints about the career being lame, lack of tracks, not great visuals, not being able to pick your livery online, not being able to change tracks/cars in a server, limited replay length, etc.

Does your point have anything to do with the frustrations currently being vented in this thread? All this talk of AC not being a typical console racing game was perhaps relevant back when the game was released and caught many casual console players off guard with its barebone approach to simulation. Now it's starting to become a broken record.

The few console players currently active in this forum most likely represent those who are perfectly aware of what AC is and what it never will be. It's the deficiencies compared to the PC version that linger as the primary source of frustration. Useful features that apparently won't make the transition and unresolved bugs that never existed or quickly got fixed in the PC version.

For example, the Bonus Pack 3 update finally carried over the electronics tab for the setup screen, which is a big improvement for console players who have always wanted to experiment with different TC settings on hybrid cars. On consoles it's impossible to control TC on hybrid cars on the fly because one of the MGU commands overwrites the button otherwise used for changing TC settings. Not even the custom button assignment settings allow console players to circumvent this issue. It's a nutshell example of the oversights in the console version that makes us wish that AC was more streamlined across platforms. Not game-breaking but it's this lower "quality of life" which we should be able to vent about without having the more privileged PC players chime in and tell us that we probably wouldn't be happy regardless as our choice of platform might make us think differently. Maybe so when generalizing the broader population who abandoned AC long ago, but quite off-topic when addressing console players who still care enough to post on this board.

Personally I'm grateful for the gradual steps Kunos has taken to close the platform gap over time, such as selectable surface conditions, AI aggression slider, custom grids, electronics tab, gear set 2 for the Ferrari GTO, etc. Though, we are not quite done yet and the general lack of bug fixing stil leaves a lot to be desired.

Having wind and BOP options wouldn't have made up for those complaints.

No, not for those complaints you listed. But again, I'm pretty sure people here just want to see the platform gap closed and enjoy more reliable and consistent support.

PC players have a long list of things that annoy them about the game too. It was not a dig at console players, but console players on the whole have different expectations of what they want from a racing game than PC players do (which is understandable, I went through the same cycle) and I don't believe the full-baked version would have met most of their expectations.

I know, but I honestly don't know what sets console players and PC players expectations so drastically apart in a time where so many titles are multi-platform - some of which are honest enough to imply their feature deficiencies compared to PC counterparts by naming themselves something like "PS4 Edition".

Never said that either, and that also doesn't mean there weren't a slew of complaints about it not being a very good "game". All I said is that if they had received the full-baked version there would have still been lots and lots of complaints due to differing expectations and because PC players have long lists of complaints too.

My comment was a general remark aimed at pointing out that everyone would just be better off if AC had the same features and quality control across all supported platforms. I used your quote for context.
 
which we should be able to vent about without having the more privileged PC players chime in and tell us that we probably wouldn't be happy regardless as our choice of platform might make us think differently.

And herein lies the confusion where my comments are being taken completely wrong. I never intended to imply you chose the wrong platform, my only point was that AC really isn't that much better on PC. When I say console players still wouldn't be happy with the PC version that isn't me saying console players are unable to be satisfied, it's me saying AC isn't all that great when compared to a lot of titles that came before it (especially on consoles). Nor did I say you shouldn't be able to vent, I was just trying to get across that the venting is somewhat mis-directed because things aren't really that much better or different on this side of the fence.

I'm certainly not a privileged PC player either, nor do I look down on console players. You never see me use "PC master race" because I hate that term or even the thought that a chosen platform or title somehow makes one superior to others. We're all sim racers in my eyes and the more the merrier. As I've stated many times, I was a console racer for over a decade and even had triple-screen setups on both GT5 and GT6 so I took it very seriously and spent thousands of hours doing it, I am one of you who's moved to the other side and I'm simply reporting that things aren't nearly as rosey over here as some people seem to think.

people here just want to see the platform gap closed and enjoy more reliable and consistent support.

Which is totally understandable. All I've ever been trying to say is that if the platform gap was closed it wouldn't suddenly turn AC into an awesome game on consoles. That has nothing to do with the players and everything to do with the product.



I know, but I honestly don't know what sets console players and PC players expectations so drastically

It's impossible to explain if you've only been on one side of the fence. My first year on PC was mostly extreme disappointment because it's such a different world from consoles. Why can't I customize my car or paint it or add my preferred door number with in-game tools? Why is the career mode lame or non-existent? Why can't I pick my livery online? Why is there no voice chat? Why can't I easily open my own lobby online to race with friends? Why can't I change tracks/cars during the online session without having to restart the server? All of these are things I came to expect to be included in games when I was a console player and having them be pretty much completely absent in PC racing games was bizarre and a bit infuriating. It took me a long time to get over that, if I'm honest I'm not really over it and still want most of those things to be included in racing games. So adding the missing things from the PC version of AC wouldn't have addressed any of that which means there would have been a lot of shock/disappointment from console players who are used to these types of things being standard. Make sense?


pointing out that everyone would just be better off if AC had the same features and quality control across all supported platforms.

Sure, and I'm quite sure that would have made the devs lives a helluva lot easier too. But I stand by my statement, had the console versions of AC had all the same features as the PC version it would not have made that much of a difference in the level of satisfaction amongst the majority of console players. The lack of support they've provided you is shameful but I do believe they will eventually fix the new issue with the liveries displaying wrong because they pretty much have to.
 
And herein lies the confusion where my comments are being taken completely wrong. I never intended to imply you chose the wrong platform, my only point was that AC really isn't that much better on PC. When I say console players still wouldn't be happy with the PC version that isn't me saying console players are unable to be satisfied, it's me saying AC isn't all that great when compared to a lot of titles that came before it (especially on consoles). Nor did I say you shouldn't be able to vent, I was just trying to get across that the venting is somewhat mis-directed because things aren't really that much better or different on this side of the fence.

You assume that your points are being misunderstood. I understand that you are trying to remind us all that the PC version of AC is far from perfect, but I kind of fail to see what this observation achieves while console players share grievances without which our experience would have been equal to the PC experience (feature-wise and quality-wise). When also spiced up with remote stereotypes about console players it just begins to blur the message of those trying hard to underscore the validity of their grievances. No offence.

I'm certainly not a privileged PC player either, nor do I look down on console players. You never see me use "PC master race" because I hate that term or even the thought that a chosen platform or title somehow makes one superior to others. We're all sim racers in my eyes and the more the merrier. As I've stated many times, I was a console racer for over a decade and even had triple-screen setups on both GT5 and GT6 so I took it very seriously and spent thousands of hours doing it, I am one of you who's moved to the other side and I'm simply reporting that things aren't nearly as rosey over here as some people seem to think.

My previous post did not intend to suggest that you're looking down on console players. I've read your posts long enough to have a fairly good idea of where you stand.

Which is totally understandable. All I've ever been trying to say is that if the platform gap was closed it wouldn't suddenly turn AC into an awesome game on consoles. That has nothing to do with the players and everything to do with the product.

Again, I get that.

In my opinion, AC is the best driving experience to have ever existed on consoles. That's really all that ever mattered to me when it comes to AC, so I don't really care if better support wouldn't transform it into a better "game". Similar to some other players, I just want Kunos to treat their customers evenly regardless of platform.

It's impossible to explain if you've only been on one side of the fence. My first year on PC was mostly extreme disappointment because it's such a different world from consoles. Why can't I customize my car or paint it or add my preferred door number with in-game tools? Why is the career mode lame or non-existent? Why can't I pick my livery online? Why is there no voice chat? Why can't I easily open my own lobby online to race with friends? Why can't I change tracks/cars during the online session without having to restart the server? All of these are things I came to expect to be included in games when I was a console player and having them be pretty much completely absent in PC racing games was bizarre and a bit infuriating. It took me a long time to get over that, if I'm honest I'm not really over it and still want most of those things to be included in racing games. So adding the missing things from the PC version of AC wouldn't have addressed any of that which means there would have been a lot of shock/disappointment from console players who are used to these types of things being standard. Make sense?

Strangely enough, the thing I really like about AC is the less is more approach. It's almost all about driving and the accuracy it entails. I even dislike having the step and stage variations for some cars because I feel these would belong better in more casual racing titles. Essentially, I simply love seeing how my stone cold tires get warmer as I'm immersed navigating the first few laps in some thoroughly simulated car on a highly accurate surface. That's fun to me, not some artificial career or hundreds of game modes presenting things in slightly different ways. For the most part I have played Gran Turismo and Forza in very much the same way (playing to just drive and race), but I always felt something was missing as these games seem busier imposing their vision on me than letting me play exactly how I wanted, not to forget their oversimplified physics. AC and PC2 are very refreshing in that regard because they allow me to shape my experience in a way that console exclusive racing games never have. Then you might wonder why I bother with consoles at all, but that comes down to the sofa convenience of plug and play. Ultimately, I prefer AC over PC2 because Kunos in my opinion delivers the more precise experience of the two. If only Kunos would develop and support AC like they've have done with the PC version... Then it would be the only racing game I'd really need, so I'm not exactly thrilled that "AC2" isn't going to be more of the same (for now).

Sure, and I'm quite sure that would have made the devs lives a helluva lot easier too. But I stand by my statement, had the console versions of AC had all the same features as the PC version it would not have made that much of a difference in the level of satisfaction amongst the majority of console players. The lack of support they've provided you is shameful but I do believe they will eventually fix the new issue with the liveries displaying wrong because they pretty much have to.

Fair enough and I don't necessarily disagree when we generalize among casual console players for whom a racing game needs to be more than barebones simulation software, but I really consider the preferences of this demographic to have become increasingly irrelevant when discussing the console version of AC.
 
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1.20 update just popped up in my download list (93 megabytes)

Patch notes say the audi is fixed.

edit : can confirm that the Audi now works fine. All the other issues were overlooked though.

Excuse me but which Audi is that? And what was the exact issue?
 
Hey guys,
so KUNOS fixed the crash issue with the Audi S1 E2, but i´m really frustrated because for example @DatNoiseV12 wrote a perfect list of all livery issues (+ some pics of it) and then they write "Please can you elaborate for us?" ?! Are they serious?! We wrote it about 100 times what liveries aren´t correct..... + the FAQ to ACC says in my opinion that the console version will come in 1-2 years after the game is released on PC because at the moment they are fully focused on PC-Version...
 
I believe the Audi crash was another priority fix and the liveries may be a tougher nut to crack. Most likely not ignored or overlooked by the developers. If all else fails, then please create a separate thread over there dedicated to the livery glitches and include the image proof again. Don't hold back tagging all the developers once more.

@DatNoiseV12 wrote a perfect list of all livery issues (+ some pics of it) and then they write "Please can you elaborate for us?" ?!

Who said that?
 
From what I'm understanding, the XBOX version does not have the livery/dashboard glitches, yet on the PS4 - even after 3 hotfixes - it still isn't right?

Is that it?

Yes, you are right ..

The thing is that Xbox uses some same processes as a PC..
On Ps4 they have to convert to another type of file things of the cars like the texture..

That is why some liverys get glitches, that was explained in the oficial forum by an developer member ...

Let's see all of them get fixed in April with the launch of the complete edition
 
The thing is that Xbox uses some same processes as a PC..
This is what I didn't know, since what was said before was that the problem was related with the consoles:
Sorry guys, but this is making me pull my hair out as well...
Essentially, the engine on the consoles does not read legacy .dds textures (i.e. non-alpha formats), if they are detected, they are automatically converted, however the conversion can break the actual diffuse output, as seen in cases where the dark grey appears red-ish or when the red colours appear fainter or even pink. Essentially in such cases the RGB texture information is crammed into just one channel. To circumvent this, we have started manually altering assets and do the conversion beforehand, but this time we face the original problem why we started using legacy formats to begin with (image tiling, green compression on black textures).
All in all, it is a choice between lesser evils at this stage.

I know this explanation does not improve your experience by one bit, but this is the reason why these issues continue to pop up, and I'm sorry you have to put up with it.

In any case, the Mclaren GTR skin has been fixed for a later update, as well as some of the paint issues with the Giulia and the Maserati.
Unfortunately we have 0 clue what's causing the Giulia gear indicator not going all the way, so this remains a known issue for now. In other instances this piece of script works without problems on the consoles, the asset also works correctly on the PC, my hands are tied beyond this point.

In that case, it makes sense. 👍
 
Yes, you are right ..

The thing is that Xbox uses some same processes as a PC..
On Ps4 they have to convert to another type of file things of the cars like the texture..

That is why some liverys get glitches, that was explained in the oficial forum by an developer member ...

Let's see all of them get fixed in April with the launch of the complete edition

I think you're right. PS4 should be optimized for .GNF textures, while PC and Xbox use .DDS (but with different GPU formats, I believe).
 
The part that doesn't make sense is how these latest updates have broken liveries that weren't glitched on PS4 in the past.
from what i've read/remember, when devs found a glitched texture, they pushed a button to convert the entire assets library, instead of picking the broken asset and convert/fix it manually. That's probably the reason why cars that were good are now broken: the conversion process handled files that were not supposed to be touched and something went wrong there too.
 
from what i've read/remember, when devs found a glitched texture, they pushed a button to convert the entire assets library, instead of picking the broken asset and convert/fix it manually. That's probably the reason why cars that were good are now broken: the conversion process handled files that were not supposed to be touched and something went wrong there too.

In that case, I'd say they went all in on a gamble they shouldn't take.
 
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