Assetto corsa coming to PS4 and Xbox one

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I tried the game for the first time (do not have a gaming pc) two weeks ago in Maranello, at the Ferrari Museum and also at Enzo Ferrari's home. Off course with an insane playseat replicating the actual ferrari f1 and i was destroyed by Gforce simulation, seatbelts were super strong ahaha. I have photos, maybe i will share few.
However I can only say amazing, really smooth and natural. I then looked on the web for career mode details and i liked it a lot. Well balanced and forcing you in different cars. I like time trial events.
 
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I think i prefer the special events panel to the career mode, not sure why but i find it more interesting. But i agree throwing you into cars is great espeically if its a car you initially dont like or dont understand(unless its the C9 Sauber, car is hellish).

In case you are wondering completing the campaign takes around 15ish hours. 100% finishing it is around 25-30 i think, ive not done 100% on that campaign.

There are around 100 special events now and around 10 come each update. The length of these depends on how determined you are to get all of the medals, the harder difficulties require practise of course.

I'd say there is a solid 45 hours in the singleplayer right now though the average playtime of the 310,000 that own the game on PC is hovering around 50 hours right now and thats including people that have got zero hours in it.

I hear that they want to introduce a license type system to help people train a bit like what granturismo does
 
Why would you think we care here for either driveclub or project cars?

While it could be considered "weird," was it necessary to say this? No. The answer is no. You simply could have directed him to either one of the two (if not both) sub-forums and left it at that.

@ripsnorti Assetto Corsa won't be out on consoles until August so you still have plenty of time to decide between pCARS and Driveclub. Personally, I would suggest Driveclub to start with because there's plenty of content and the weather effects are ace.
 
thats a hard question, driveclub is relegated regardless of how good it is because 30fps for a racing game is not acceptable in my eyes. Pcars and AC are left. If you think otherwise then you are welcome to enjoy your 30fps, i will not accept it now or ever for any type of game

Well pcars is nice and all but some people claim its a buggy mess on console, i play on pc so i dont know the situation there. If there was no bugs id say pcars is very average at everything apart from physics which are flat out wrong. I'm fine with a game's physics regardless of its style unless they brand it as a simulator, then the requirements increase, pcars fails a lot of those requirements. That being said it can still be fun and i guess you could say there is a learning curve with its confusing physics.

Assetto corsa is great but it has its flaws, small track count and it not being released yet is the two main issues right now. Track count isnt an issue for me as i have mods, console chaps dont, this means you are down to the 27 track configs in the game currently, afaik monza junior and monza 10k are coming for free so 29 i guess. the 30th track will be dlc which is redbull ring. Also no word on if AC will sort the playstation VR. AC has physics going for it, its less challenging then pcars as its predictable but its new so its audience arent going to run away to a new game and in case you dont know sim racers keep their games alive for a very long time so there is that.

Personally i think it would be best to wait, sadly the ps4 doesnt have a large racing selection currently.
 
I see it the opposite way: Both Driveclub and Pcars are lots of fun despite their flaws and can be had for small money those days. So unless your budget is really tight or you got no more than 5 minutes per day for gaming, why not get both for the 40-50€ they cost combined and see whats what with AC when it releases in August?
 
Apparently right enough for professional race car drivers to use it for practice and preparation.

"I don't like it" does not equal "it's wrong".
i never trust that "race drivers use it". the same has been said for granturismo or forza and the f1 series. Well my thoughts on simulation are very very strict hence my shunning of project cars. While it does some things right they mess up big time in other areas. The bottom line however regardless of how we twist things is that there are flaws in the physics model of project cars sadly its hard to judge this as the raw calculations themselves arent available to the public.

Let me put it this way, if i wish to mod in AC, RF2, automobilista etc then i can directly just shove numbers from telemetry into the files and it will work more or less with a few tweaks.

Pcars isnt like that, i gave up quickly because i didnt want to face this problem again, assetto corsa used to have it because camber, suspension and tyre friction curves were odd, they didnt work as a result tyre temps wouldnt heat up enough, pars currently has this issue and then bump stops are quite edgy which is a massive problem for suspension. most cars are designed to be predictable, people dont like surprises, pcars gives you surprises. its like telling you to do 5 laps or so around brands hatch, taking a break and then doing another five laps but someone has ripped off your dive planes and maxed out the psi on your rear tyres so all of a sudden you are experiencing oversteer.

The problem then is that you have to make a solution if real numbers dont work which is down to "it feels right". Now you have no idea if what you are doing feels right or not.

My bias comes from me being a modder so ill always be tinkering with the numbers but i try and be as real as i can however having to guess majorly jeopardises that.

This is all just my opinion though, i respect what you think but it would be nice if they would fix their flaws.
 
The proffesional driver use it argument has to be taken with a grain of salt, for any of the existing SIM out there. It is not a blanket statement on the quality of the physic of the said SIM, neither does it says it is better at simulating how a car drives. It only says it is good enough for someone to learn something about driving around on a particular track. Hence why even GT will qualify as good enough some time by some of those "professional"
Without going full Monty with an in house simulator with a professional version of the simulation software, none of the commercial product using commercial peripheral is close enough to "really" prepare professional driver to what they will be facing on the real track. The best one, like AC or RF2 are better but not different enough to make that much of a difference.
So at the end of the day, drive what you feel is right, and if after driving RF2 or AC you like PCars better, then knock yourself out and enjoy.
 
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It may or may not surprise you guys but the largest difference between public sims and bespoke professional sims is the brakes at least this was the feedback I got from SARD when working on the TS020 im currently doing. Braking is just flat out bad from Ac to RF2 to granturismo due to the our pedals not getting information from the sim.

For the smaller teams though like VLN series or Lamborghini's super trofeo teams they cant blow their money on bespoke sims so prosumer tier software is the way to go which is why ACPRO and RF2 are so popular.

What makes these sims so great though is that they can be moved, bespoke systems are much harder to deal with compared to moving a desktop or monster laptop so while they arent perfect its better then nothing.

At least this is the information i have from the ten teams ive talked with, it could easily be different for other teams.
 
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@brownninja97 the TS020 you're working on... Is that a vehicle coming from your group VS? Or is this a different project that you're doing the physics for? Either way, I'm excited about the prospects of the TS020 in AC. I'm just curious because I can't remember seeing any threads on the official forums in the 3D Cars Modding Section.
 
@brownninja97 the TS020 you're working on... Is that a vehicle coming from your group VS? Or is this a different project that you're doing the physics for? Either way, I'm excited about the prospects of the TS020 in AC. I'm just curious because I can't remember seeing any threads on the official forums in the 3D Cars Modding Section.
Its with VS. Progress is going rather well as it currently stands. Finally got some fantastic sounds to go with it. Pretty large delays for silly reasons but i imagine it will be a great present for all the european students which are finishing their exams around now.
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There is a little teaser for you chaps, this mod got the attention of a lot of people
 
Ok noob question how many cars are in the game and tracks.I will probably get it on ps4 so how does it handle when playing with a controller.
115 if you include the japanese pack. though 5 more come with the console launch for free

28 track configurations if im counting correctly, two more are meant to be out at some point for free

Its not optimal with a controller but its possible, you may have to throw on a few assists to help you transition into the physics of the game. Well id say the handling itself is all fine but little challenge is that you dont get feedback, not sure if the controls are getting it but currently there is no vibration for my dual shock 4 on assetto corsa

There are several guides which are outstanding and ive met some annoyingly fast controller users so all you have to do differently is rely only on visual and audio clues to tell what the car is doing which are generally pretty good.

I used my dual shock 4 for around 7 months in ac so i have some experience. hopefully the settings for it arent different on console.
 
115 if you include the japanese pack. though 5 more come with the console launch for free

28 track configurations if im counting correctly, two more are meant to be out at some point for free

Its not optimal with a controller but its possible, you may have to throw on a few assists to help you transition into the physics of the game. Well id say the handling itself is all fine but little challenge is that you dont get feedback, not sure if the controls are getting it but currently there is no vibration for my dual shock 4 on assetto corsa

There are several guides which are outstanding and ive met some annoyingly fast controller users so all you have to do differently is rely only on visual and audio clues to tell what the car is doing which are generally pretty good.

I used my dual shock 4 for around 7 months in ac so i have some experience. hopefully the settings for it arent different on console.
Cool thanks for the quick response.It's great that we have so many choices on ps4.
 
I just saw a video of AC and the Corvette C7R on the GTS thread... Made me wonder what the confirmed car list is for AC for its console release.

I know I should read this whole thread for the info, but if anyone could link me, would be much appreciated.

Edit: holy crap I'm blind
 
God, I wish console players could use custom mods. There should be a user folder on the PS4/XBone for Assetto Corsa in which mod cars or tracks can be copied via USB memory stick. I wouldn't suggest that they have the freedom that PC users have for a multitude of reasons I won't go into right now - but there could be a repository that has Kunos/Sony approved add-ons for consoles. Heck, instead of using a USB Memory Stick to transfer the tracks from PC it would actually make much more sense to have it accessible from the PS4/XBone. A separate app on the console that connects to this repository and you can view and select cars or tracks to download to your system.

I'm not a console gamer, so I must ask... Are there any console games that allow you to download and/or install 3rd party addons?
 

Hosting is down to bethesda and as you can imagine a crap load of mods are coming out each day. Considering most of the stuff for assetto corsa would be skins or actual cars or tracks it would be very hard for someone as little as kunos to host that. They would also have to get people to make sure that everything is fine without the mods. The last thing you want is to be showing a tech demo to potential investors and the mod pages are littered with man sausages.

If anyone has the ability to do it then it would be SMS as they have a LOT OF MONEY however i imagine they are scared of mods because they want to pump a game out every two years now.
 
Ok I've always been a Grand Turismo fan but I have always wanted to play this game and now it's coming out for a system I be leave in August now but in November gran Turismo sport is coming out I'm really stuck on the two what is y'all input on this
 
Ok I've always been a Grand Turismo fan but I have always wanted to play this game and now it's coming out for a system I be leave in August now but in November gran Turismo sport is coming out I'm really stuck on the two what is y'all input on this

Both? I haven't followed the GTS news but I'd wager the two games will offer fairly different experiences so there's no need to just have one or the other. Enjoy both for what they are. 👍
 
Hosting is down to bethesda and as you can imagine a crap load of mods are coming out each day. Considering most of the stuff for assetto corsa would be skins or actual cars or tracks it would be very hard for someone as little as kunos to host that. They would also have to get people to make sure that everything is fine without the mods. The last thing you want is to be showing a tech demo to potential investors and the mod pages are littered with man sausages.

If anyone has the ability to do it then it would be SMS as they have a LOT OF MONEY however i imagine they are scared of mods because they want to pump a game out every two years now.
I would imagine they down want even less people to buy DLC?
 
I would imagine they down want even less people to buy DLC?
case in point is assetto corsa. You have the top tier of mods coming out for assetto corsa, it attracted modders from three different games(sadly killed rfactor and most of the gtr2 crowd). Even with all of that people get aroused by dlc.

I've not understood why some devs are scared of mods, there are very few examples of mods being bad for a game, bethesda, gaijin, kunos, tripwire, zenimax, id software, bohemia, valve. All of them as well as many others have hired talent from mods. As someone said above its a win,win,win etc for everything, modders get recognition, probably a dream job, devs get talents, audience gets new content.

Oh well, their loss.


btw google alerted to this article. You guys might find it interesting

http://www.redbull.com/en/games/stories/1331796496220/assetto-corsa-on-ps4-and-xbox-one-interview
 
115 if you include the japanese pack. though 5 more come with the console launch for free

28 track configurations if im counting correctly, two more are meant to be out at some point for free

Its not optimal with a controller but its possible, you may have to throw on a few assists to help you transition into the physics of the game. Well id say the handling itself is all fine but little challenge is that you dont get feedback, not sure if the controls are getting it but currently there is no vibration for my dual shock 4 on assetto corsa

There are several guides which are outstanding and ive met some annoyingly fast controller users so all you have to do differently is rely only on visual and audio clues to tell what the car is doing which are generally pretty good.

I used my dual shock 4 for around 7 months in ac so i have some experience. hopefully the settings for it arent different on console.
I just read the Italian article and it said the controller has been improved further.
 
case in point is assetto corsa. You have the top tier of mods coming out for assetto corsa, it attracted modders from three different games(sadly killed rfactor and most of the gtr2 crowd). Even with all of that people get aroused by dlc.

This makes me a bit sad to be honest. I got into rFactor quite late (2014) and I have been downloading tracks like crazy and trying to make my rFactor install into a database of every racetrack in the world (got about 400 tracks so far :eek:). But lately I'm finding it hard to find new or upcoming tracks (e.g. Baku Circuit in F1, Atlanta Motorsports Park). Maybe they are still in development, but more likely people are finally moving on.

I'd love for the whole rFactor library to be ported to AC one day (with the quality polished up of course), but that will take a long long time. A new and better sim might come out before then and we'll have to start from zero again. In my ideal world, people will still come out with mods for rF and only save the best and most popular ones for AC.
 
I got into rFactor quite late (2014) and I have been downloading tracks like crazy...
I got into rFactor even later than you (late 2015). I'm not much into PC gaming, I prefer console because it's easier/more convenient but even with some technical issues running it on my crappy laptop it has been worth it. I've been downloading mostly tracks too (around 110 locations or so) and having a lot of fun with them.
 
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