Assetto corsa coming to PS4 and Xbox one

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Where did you get AI is very very bad from? That is contrary to videos I have seen, not least because most videos haven't stated what difficulty level they're playing on. As for the number of online players, yea less than 16 would a massive let down. Having said that, I've never joined a lobby on other racing games with 16 players and it was good. I'd say I've only had good races with no more than 8 players. Not including leagues mind you.



From videos I've watched they have been saying the controller is pretty good already on default. Also reg. BCC, we were worried about Drift track not being in the game but it clearly is, so maybe BCC is and also Trento. Trento damn well better be.

A year ago the AI wasn't all that great but it's come a long way and now it's pretty decent. I did a race last night and once things got settled after the first lap it was really fun and challenging. Apparently there might be an aggression slider coming soon which could make them even better/more varied.

I was just reporting what my friends playing assetto on PC since day one and up to now. All agreed Ai is bad compared to pcars.

Not asked again in the last months but i doubt it improved that much?

Btw the issues with pcars Ai come from people using difficulty settings over 85%... So if that is the case for any of you, just use a lower value and closer air restrictor in case you want a challenge.

btw if I didn't had work issues I would have bought it already, right now I can't afford to pay for a could be a coaster. So I prefer to get all the info and see if people will stick to it.

a bad start can kill a game... I mean I just saw people calling pcars project bug but I really hope assetto will be as stable as it at launch.

In any case finger crossed.

Btw will my button box work or not with it? No info on that our on external software like crewmanager and telemetry and analysts of laps/times?
 
I was just reporting what my friends playing assetto on PC since day one and up to now. All agreed Ai is bad compared to pcars.

Not asked again in the last months but i doubt it improved that much?

Btw the issues with pcars Ai come from people using difficulty settings over 85%... So if that is the case for any of you, just use a lower value and closer air restrictor in case you want a challenge.

btw if I didn't had work issues I would have bought it already, right now I can't afford to pay for a could be a coaster. So I prefer to get all the info and see if people will stick to it.

a bad start can kill a game... I mean I just saw people calling pcars project bug but I really hope assetto will be as stable as it at launch.

In any case finger crossed.

Btw will my button box work or not with it? No info on that our on external software like crewmanager and telemetry and analysts of laps/times?
the ai has changed a ton in the past few updates, its not fantastic arguably better then pcars, stupidly fast if you want them to be but like pcars if you ramp up the difficulty they are quite aggresive.
 
I was just reporting what my friends playing assetto on PC since day one and up to now. All agreed Ai is bad compared to pcars.

Not asked again in the last months but i doubt it improved that much?

Btw the issues with pcars Ai come from people using difficulty settings over 85%... So if that is the case for any of you, just use a lower value and closer air restrictor in case you want a challenge.

btw if I didn't had work issues I would have bought it already, right now I can't afford to pay for a could be a coaster. So I prefer to get all the info and see if people will stick to it.

a bad start can kill a game... I mean I just saw people calling pcars project bug but I really hope assetto will be as stable as it at launch.

In any case finger crossed.

Btw will my button box work or not with it? No info on that our on external software like crewmanager and telemetry and analysts of laps/times?
Maybe your friends are aliens or something so think the AI are crap, but they look pretty good to be and seam to be improving all the time. I can't paste anything on here, but if you type in " assetto corsa testing the AI" you'll find a video by Random call sign. He tested AI at 78% and you can judge for yourself if they look really poor.
 
Maybe your friends are aliens or something so think the AI are crap, but they look pretty good to be and seam to be improving all the time. I can't paste anything on here, but if you type in " assetto corsa testing the AI" you'll find a video by Random call sign. He tested AI at 78% and you can judge for yourself if they look really poor.
I watched a few of his videos and thought the AI looked decent enough.
 
The video looks like there's no damping on the input. I'm one of the PC players who played both AC and PCARS with a controller (as I don't hook up my G27 to my laptop, contrary to my gaming rig) and the video shown is definitely not my experience. When I tried it, AC was lot easier to get into with a controller than PCARS, and after fiddling with the settings that difference became only bigger (never got PCARS to handle nicely with a controller to be honest).

I'd say that if someone was able to do very well with high-powered cars on PCARS, AC should definitely not be an issue, as the first requires extremely smooth inputs.

Aris said that "linearity and speed sensitivity sliders" should be among the available controller options. Are those useful to get rid of that problem? Sorry if this may sound like a stupid question, but I'm not an expert.

And here's another fresh video showing these weird steering movements:

^ DualShock 4, stock pad settings, according to the description.
 
Anyone with drift video on PS4 using DS4 like above ? With drifting, it will be clear if the pad works well or not as the driver needs to feather the throttle and precise with steering.
 
About the erratic steering animation with controller pads, maybe it looks odd because the players we've seen using them have utilized the not so smooth tapping technique? The directional sticks on the DS4 rarely seem to be used as efficiently as their design allows.
 
About the erratic steering animation on controller pads, maybe it looks odd because the players we've seen using them have utilized the not so smooth tapping technique? The directional sticks on the DS4 rarely seem to be used as efficiently as their design allows.

Tapping on the directional digital pad or the analog ? Like in GT5/6 or most racing games the input is still relatively smooth / not instant turn twitchy when tapping the button or analog stick. Reminds me a bit of Pcars with default stick setting.
 
Aris said that "linearity and speed sensitivity sliders" should be among the available controller options. Are those useful to get rid of that problem? Sorry if this may sound like a stupid question, but I'm not an expert.
It's impossible to judge what the cause of the issue is (or even what the issue is exactly) from a handful of videos, so I can't say if the sliders would be useful in this case. But normally they would be useful yes.

About the erratic steering animation with controller pads, maybe it looks odd because the players we've seen using them have utilized the not so smooth tapping technique? The directional sticks on the DS4 rarely seem to be used as efficiently as their design allows.
If the guy from the video above was good with faster race cars in PCARS, he sure wasn't tapping, that's for sure.
 
I already own Assetto Corsa on PC I was just wondering if all the cars are available from the start on console?

Japanese and Red packs will be sold as console DLC at a later date. 9 other cars are currently being kept exclusive across two different pre-order deals (may be sold as regular DLC down the road).
 
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Japanese and Red packs will be sold as console DLC at a later date. 9 + 3 other cars are currently being kept exclusive as part of two different pre-order deals (may be sold as regular DLC down the road).

No what I meant are all the cars in the base console game are available to drive immediately?
 
Japanese and Red packs will be sold as console DLC at a later date. 9 + 3 other cars are currently being kept exclusive as part of two different pre-order deals (may be sold as regular DLC down the road).

only 9 cars
Performance Pre-Order Pack
Audi R8 V10 Plus
(Free on PC)
Chevrolet Corvette C7 Stingray 2015 (Free on PC)
Ferrari 488 GTB (Tripl3 Pack on PC)

Prestige Edition Pack
Audi A1 S1 Quattro (Free on PC)
Audi R8 V10 Plus (Free on PC)
BMW M4 Coupe (DreamPack 2 on PC)
Chevrolet Corvette C7 Stingray 2015 (Free on PC)
Ferrari 488 GTB (Tripl3 Pack on PC)
Ford Mustang 2015 (Free on PC)
Lamborghini Gallardo Superleggera (DreamPack 3 on PC)
Nissan GT-R Nismo 2015 (Free on PC)
Toyota GT86 (Free on PC)
 
Sad day. Removed csw v2 with multi-hub and csp v3 from rig. I have got a tm300rs but will require work to mount how I want it, bought while I waited for the now obsolete fanatec gear to arrive. Did think about going down pc road but couldn't justify £. Decided to invest in some t3pa-pros as the twin pedal set supplied with wheel are pants. After the project bugs affair which lasted 3/4 months I gave up on it and been single ever since, I'm now ready to try again, could assetto corsa be the one? physics and ffb that works is all one needs anything else is a bonus. Could this be the beginning of a long affair, please be the one I can't be hurt again.
 
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Sad day. Removed csw v2 with multi-hub and csp v3 from rig. I have got a tm300rs but will require work to mount how I want it, bought while I waited for the now obsolete fanatec gear to arrive. Did think about going down pc road but couldn't justify £. Decided to invest in some t3pa-pros as the twin pedal set supplied with wheel are pants. After the project bugs affair which lasted 3/4 months I gave up on it and been single ever since, I'm now ready to try again, could assetto corsa be the one? physics and ffb that works is all one needs anything else is a bonus. Could this be the beginning of a long affair, please be the oneIi can't be hurt again.
I got the T3PA Pros a few weeks ago and they're really nice. I use the rubber brake mod, and after a while positioning it all just right I'm seriously impressed. Amazing how much better a feeling you get under braking compared to the stock ones. Well worth the money, although I'm not sure how they compare to your old setup.
 
Aris said that "linearity and speed sensitivity sliders" should be among the available controller options. Are those useful to get rid of that problem? Sorry if this may sound like a stupid question, but I'm not an expert.

And here's another fresh video showing these weird steering movements:

^ DualShock 4, stock pad settings, according to the description.

yes that is on a dual shock controller and that is my video. the steering wheel turning that many rotations is something im looking to change and is a distraction to driving, i uploaded a video from brands hatch gp where i tried to stick to the hood view, and to go from what someone else said yes this is more difficult to drive than pcars with a controller but i am getting more and more used to it, the street cars are very difficult with a controller where the race cars have more grip are a little more tolerable.

Anyone with drift video on PS4 using DS4 like above ? With drifting, it will be clear if the pad works well or not as the driver needs to feather the throttle and precise with steering.
I can get you this, give me an hour
 
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I typed Assetto Corsa into playstation live and sure enough someone is streaming on there. Also a little birdy told me thatbin the update patch on release day rain is coming. Nah not really lol. Sorry haha
 
Sad day. Removed csw v2 with multi-hub and csp v3 from rig. I have got a tm300rs but will require work to mount how I want it, bought while I waited for the now obsolete fanatec gear to arrive. Did think about going down pc road but couldn't justify £. Decided to invest in some t3pa-pros as the twin pedal set supplied with wheel are pants. After the project bugs affair which lasted 3/4 months I gave up on it and been single ever since, I'm now ready to try again, could assetto corsa be the one? physics and ffb that works is all one needs anything else is a bonus. Could this be the beginning of a long affair, please be the oneIi can't be hurt again.
You will love it! Don't let the neggies get to you. Just enjoy the driving. I have since the very start, and it just gets better by the day.
 
Thank you mate :) Read you post above as well, have you tried to adjust it in controller options ?
I am going to try a few different things with the steering filter and speed.

Please, let us know if you can improve/fix it. Thanks. 👍
from what i see they are percentage changes for the pad, not actual settings that you can put in like for a wheel.
 
I am going to try a few different things with the steering filter and speed.

from what i see they are percentage changes for the pad, not actual settings that you can put in like for a wheel.
I'm going to assume once the steering animations are sorted it will be easier to controll too.
 
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I'm going to assume once the steering animations are sorted it will be easier to controll tool.
exact opposite is what im feeling, the car pushes more than ever, but the animated guy does the same thing as on project cars as if you turn the wheel as far left or right he has his hand like over the wheel but he inst twisting it a hundred times like the video above which is a good thing.
 
I am going to try a few different things with the steering filter and speed.

from what i see they are percentage changes for the pad, not actual settings that you can put in like for a wheel.

Just saw this video of yours :



Could you assign clutch on the DS4 and use it ( manual with clutch ) ? I saw the steering speed in the Abarth video is still very quick, the car shakes with steering input.

Did you drive the Abarth on stock setup ?
 
Just saw this video of yours :



Could you assign clutch on the DS4 and use it ( manual with clutch ) ? I saw the steering speed in the Abarth video is still very quick, the car shakes with steering input.

Did you drive the Abarth on stock setup ?

A fine example of screen tearing in that thumbnail down there on that Abarth, in case someone doesn't know what it means :D
 
I got the T3PA Pros a few weeks ago and they're really nice. I use the rubber brake mod, and after a while positioning it all just right I'm seriously impressed. Amazing how much better a feeling you get under braking compared to the stock ones. Well worth the money, although I'm not sure how they compare to your old setup.

TM will work enough said, bleeder if the pedals are inverted can the back plate with attached pedals be bought forward as in less than 90 degrees? giving a more forward opposed to downward pivot action.
 
TM will work enough said, bleeder if the pedals are inverted can the back plate with attached pedals be bought forward as in less than 90 degrees? giving a more forward opposed to downward pivot action.
Not that I found and this is the reason why I switched them back to the F1 position. In GT position I found the angle of the brake pedal (regardless of which angle I put the little black plate that sits under the actual pedal plate) made my foot rest at an uncomfortable angle and after a while holding it there my foot started aching. In the F1 mode I can drive for hours without discomfort. Was a little bit frustrating as it looks so cool in GT mode. I think the GT pedals ideally need angling more, but my wheel stand pro won't allow for this. I guess more fancy rigs would do.

One other benefit of the F1 position is that I can lift and move the pedals much more easily by using the cross bar thing at the back and as you know, these things are heavy! The downside to F1 for me is that the pedals are closer to me now and I don't have the room to stretch my legs out much, but I can cope.

EDIT: As I mentioned, I don't have a lot of leg room where my TV is, so perhaps it would be more comfortable if your legs were at a different angle, but alas I can't do much about it. I still think the inverted mode would be better at a slight angle though, like they would be in a real car I guess. The issue is the 2 support bars on the side stop the angle being altered. If there were more holes to attach them at different angles then I guess it would be possible to adjust them...
 
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