Assetto corsa coming to PS4 and Xbox one

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Not that I found and this is the reason why I switched them back to the F1 position. In GT position I found the angle of the brake pedal (regardless of which angle I put the little black plate that sits under the actual pedal plate) made my foot rest at an uncomfortable angle and after a while holding it there my foot started aching. In the F1 mode I can drive for hours without discomfort. Was a little bit frustrating as it looks so cool in GT mode. I think the GT pedals ideally need angling more, but my wheel stand pro won't allow for this. I guess more fancy rigs would do.

One other benefit of the F1 position is that I can lift and move the pedals much more easily by using the cross bar thing at the back and as you know, these things are heavy! The downside to F1 for me is that the pedals are closer to me now and I don't have the room to stretch my legs out much, but I can cope.

Thanks for info answered all l thought. Could have same problem with room, got a DIY 2/3 rig I.e. seat and wheel on a wheeled base with the pedals housed in the middle av cupboard under tv.
 
Not that I found and this is the reason why I switched them back to the F1 position. In GT position I found the angle of the brake pedal (regardless of which angle I put the little black plate that sits under the actual pedal plate) made my foot rest at an uncomfortable angle and after a while holding it there my foot started aching. In the F1 mode I can drive for hours without discomfort. Was a little bit frustrating as it looks so cool in GT mode. I think the GT pedals ideally need angling more, but my wheel stand pro won't allow for this. I guess more fancy rigs would do.
I have the Obutto R3volution rig and have the pedal plate angled, bringing the pedals forward like @C Fandango describes. Feels awesome in this GT position, and my feet never get tired either. Oh and Fandango, with the TM300 and AC I see a happy future for you my friend. :)

By the way bleeder, by rubber mod do you mean the conical brake mod?
 
Not that I found and this is the reason why I switched them back to the F1 position. In GT position I found the angle of the brake pedal (regardless of which angle I put the little black plate that sits under the actual pedal plate) made my foot rest at an uncomfortable angle and after a while holding it there my foot started aching. In the F1 mode I can drive for hours without discomfort. Was a little bit frustrating as it looks so cool in GT mode. I think the GT pedals ideally need angling more, but my wheel stand pro won't allow for this. I guess more fancy rigs would do.

One other benefit of the F1 position is that I can lift and move the pedals much more easily by using the cross bar thing at the back and as you know, these things are heavy! The downside to F1 for me is that the pedals are closer to me now and I don't have the room to stretch my legs out much, but I can cope.

EDIT: As I mentioned, I don't have a lot of leg room where my TV is, so perhaps it would be more comfortable if your legs were at a different angle, but alas I can't do much about it. I still think the inverted mode would be better at a slight angle though, like they would be in a real car I guess. The issue is the 2 support bars on the side stop the angle being altered. If there were more holes to attach them at different angles then I guess it would be possible to adjust them...

Yep agree with that, same idea when l checked out photos, a couple more holes each side on the returns. Nice to know the option is there for that as pedal position will dictate wheel position, got scope foward and back on seat. Can't start TM transplant untill pedal set arrives. Friday at the latest anything before that would be nice.
 
I have the Obutto R3volution rig and have the pedal plate angled, bringing the pedals forward like @C Fandango describes. Feels awesome in this GT position, and my feet never get tired either. Oh and Fandango, with the TM300 and AC I see a happy future for you my friend. :)

By the way bleeder, by rubber mod do you mean the conical brake mod?
Yeah that's the one. Didn't even try the spring one. Had to recalibrate in pCARS until I was happy with how much I wanted to squeeze until it hit 100% but now is sorted. This is why I desperately want to know if AC has proper wheel calibration on console. If not, can we trust the game to know where 100% pressure would be?

EDIT: Nice rig!
 
These are the available calibration options on PC. I would be very surprised if it's not the same on console. I'm assuming it will be enough to properly configure the brakes.


 
This is on PS4


He doesn't seem very fond of the game. I wonder if its a true issue he has with the game or if he isn't one of those Rfactor guys who hates AC. There is a pretty large Rfactor base who hate AC because a lot of the modders jumped ship and switched to AC. I'm not saying its the case but he sure has a negative vibe going on.
 
Only one thing that made me concerned in that video was the finish glitch. Odd. It looks and sounds fantastic (even from a youtube vid.) and I look forward to being an Assetto Corsa racer next week.

Thanks for posting the video @super_gt. I had not seen that one yet.
 
He doesn't seem very fond of the game. I wonder if its a true issue he has with the game or if he isn't one of those Rfactor guys who hates AC. There is a pretty large Rfactor base who hate AC because a lot of the modders jumped ship and switched to AC. I'm not saying its the case but he sure has a negative vibe going on.
I got the impression he was trying hard not to say too much due to an embargo and was inferring that compared to PC there were some things missing but again didn't want to put the console version in a negative light compared to the PC one as he knows that version well. I'm sure he's a fan of the game based on his other AC videos.
 
so far, it doesnt appear there is a tyre wear/temp option. that pit incident at the end was a shame and hope it will be fixed. i also hope the f1-like sidebar will be fixed as the position never changes when he passed people.
 
This.
There is no black cat county track in it, no animated pitstops, no tyre options to choose from. The console version seems to be pre- 1.5 patch atm.

So, the last delay was for the day 1 patch prep ? The retail disc that being sold now looks to be the same build for the planned May 2016 release if it is indeed pre 1.5 version.
 
A few questions , how many different models of car on track can we expect ? Do we have mixed grid GT3 career events ? Do we have working flags and finally can and do the ai crash / breakdown ?

Cheers
 
So, the last delay was for the day 1 patch prep ?
I remember this interview between RedBull Games and Stefano (May 24th):
http://www.redbull.com/en/games/stories/1331796496220/assetto-corsa-on-ps4-and-xbox-one-interview

A: "[...] You have a feeling that you have a game ready to ship and then you realise you're further off than you think. At the end that's a good thing because it guarantees user experience."
Q: "Hence the delay to August?"
A: "Not this time around. It's more that we don't want to get in the way of things like the football. We want people to go on holiday and come back and say, 'OK, let's buy Assetto Corsa'."

But It seems strange that they didn't use the extra time to keep working on it.
By the way, is there an official statement about the day-one update? If the game is in a pre-1.5 state, the patch should be pretty big.
 
Hi guys, i don't know if it's been mentioned already, but is it true that on PS4 at least, we won't be able to setup private lobbies when online, only public? I know someone who has the game early and they have told me this. Any thoughts? Thanks, and only 5 days to go!!! :)
 
I remember this interview between RedBull Games and Stefano (May 24th):
http://www.redbull.com/en/games/stories/1331796496220/assetto-corsa-on-ps4-and-xbox-one-interview

A: "[...] You have a feeling that you have a game ready to ship and then you realise you're further off than you think. At the end that's a good thing because it guarantees user experience."
Q: "Hence the delay to August?"
A: "Not this time around. It's more that we don't want to get in the way of things like the football. We want people to go on holiday and come back and say, 'OK, let's buy Assetto Corsa'."

But It seems strange that they didn't use the extra time to keep working on it.
By the way, is there an official statement about the day-one update? If the game is in a pre-1.5 state, the patch should be pretty big.

So, the last delay was because of Euro 2016 ? :boggled::crazy: Delaying game as far as I know costs money to both dev and publisher, there should be a strong reason for a delay that long ( 3 months ) Kunos must be working on the console version during the delay, I think the day 1 patch is one of it.

For day 1 patch, I have no news yet about size, but should be in GBs :P
 
You probably should cancel it. I quit going to McDonald's because they were holding me ransom by trying to make me pay for my fries. I mean, I already bought the hamburger, therefore I'm entitled to have whatever else I want included in the meal for free. It's almost like they're trying to earn a profit or something, the bastards.
Awwww that's a cute analogy, come up with that yourself? My point was I want to see how much is charged, not if I was going to be charged at all. Still though, feel free to continue twisting points to come up with witty answers.
 
Q: "Hence the delay to August?"
A: "Not this time around. It's more that we don't want to get in the way of things like the football. We want people to go on holiday and come back and say, 'OK, let's buy Assetto Corsa'."

But It seems strange that they didn't use the extra time to keep working on it.

I've heard Marco say something like this too, but I'm not following such reasoning. Holiday time is the best for playing games regardless of what else is going on. More development time can't be bad though, so I'm not sure why they don't just admit that.
 
the pitting issue was on pc a while back, 1.5 i think but was fixed a while back. curious as the underlying code is the same for the ai and physics, i was told that black cat county will be coming in the day one patch so i assume all these bugs that were solved a while back will be fixed for the launch.



First xbox one gameplay. looking alright but there is aliasing jaggies there
 
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A few questions , how many different models of car on track can we expect ? Do we have mixed grid GT3 career events ? Do we have working flags and finally can and do the ai crash / breakdown ?

Cheers
The Grid is completely mixed with GT3 cars or what qualifies as such. This is a full grid on X1.



Praga R1 for example

Or the Scuderia Glickenhaus


As far as rules - there are no flags yet, only penalties. And the AI "crashes" when they are in a fight for example but it's not destruction derby like or feels programmed that way like it does in FM6.
 
Awwww that's a cute analogy, come up with that yourself? My point was I want to see how much is charged, not if I was going to be charged at all. Still though, feel free to continue twisting points to come up with witty answers.

If you had expressed it that way instead of this "Will not be held ransom!" stuff a witty comeback wouldn't have been needed. 👍
 
Hmmm, I don't see any wheel or pedal calibration there. Surely that can't be left out of the console version? Day 1 patch?
I have no idea,but there must be a way to calibrate the wheel and the pedals because he is playing with steering wheel.
 
The Grid is completely mixed with GT3 cars or what qualifies as such. This is a full grid on X1.



Praga R1 for example

Or the Scuderia Glickenhaus


As far as rules - there are no flags yet, only penalties. And the AI "crashes" when they are in a fight for example but it's not destruction derby like or feels programmed that way like it does in FM6.


Thanks , the reason I ask is because a lot of videos I've seen seem to be like a one make race but it's good to know that's not the case .
As for ai crashes with pcars the ai simply can't spin out it must be a physics thing idk but I'd like to see it .
 
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