Struggling to see how you can sum up user feedback to being we like it more simply for more curb feel.. Have you actually tried AC with a proper wheel?So you think AC is much better because your wheel rumbles more when driving over curbs/holes on the road?
Nah man AC is lacking also but free pack is very welcomed.![]()
I do see a lot of people upholding Assetto as having the best and most realistic ffb, but citing the canned effects as the reason why it's so.Struggling to see how you can sum up user feedback to being we like it more simply for more curb feel.. Have you actually tried AC with a proper wheel?
Say whatever you want, but this is far better FFB than most other sims.
With the settings I run Assetto and PCARS on, PCARS looks a bit like a pig with lipstick in comparison to be honest. I also really can't bring myself to play it at all at the moment though, without proper triple screen support like Assetto has.I also prefer the graphics in AC more than other sims.
I lowered the road/slip/curb effects to 0% and use the FFB clipping app to avoid clipping.
I feel kind of the opposite for Project CARS - they have the content, but released a game without really finishing the stuff that drives it.
Don´t take me wrong because I criticize AC. I kinda like it, but sometimes it frustrates me because of the lack of "weight feel". I have actually managed to get a better ffb feel but it can only be done in the race cars.. In suspension menu i just raise the wheel rate value to stiffen the suspension up. Other wise it feels like the car is floating. The change lets me feel the more, it feels more solid, the wheel gets heavier when it needs to.
Gone are the days of googling GT academy drivers and see what they had for breakfast, so at least there was something to reportTHERE'S TOO MUCH GOING ON, WE'RE GOING MAD KEEPING UP WITH ALL OF THIS.![]()
Downloading now also. The $27.49 USD for the full package is too good to pass up again.Welcoming myself to the club. Currently downloading the game and bought the dream pack as well.
Sucks that I won't be able to actually play it until tomorrow evening...
Just finished downloading it, was able to start it and hear the McLaren F1 rev a little bit. Off to work 2-10 and then tomorrow 8-4 so that's why I can't play yet.Downloading now also. The $27.49 USD for the full package is too good to pass up again.
Thankfully I should have it up and running in minutes.
I did this on Paul Ricard after the long back straight felt really satisfying till i overshot the second part of the turnSince a bunch of other releases have come out recently, it's been a while since I went back to Assetto Corsa. I can honestly say it's great to be back
View attachment 398639
~100 mph exit speed out of turn 10 at Monza and I managed to hold this slide that took me right onto the rumble strips. The cars just respond so well!!
Ironically the sim that it's compared to against the most, Assetto Corsa, has many more flaws than most people dare to admit and is objectively a big step backwards from the 10 year old rFactor.
Assetto Corsa is also missing so many essential features that pre-rF1/rF1/rF2 had for many years, if not more than a decade.
- Flawed AI that's not worth racing against, see problems Here and Here and Here and Here and video Here. Multi-class AI will most probably never happen in AC, so forget about proper endurance racing.
- Physics instabilities with stiff, high ride frequency cars, something that rFactor does properly for more than a decade.
- Flawed underbody collisions.
- Flawed aerodynamics that doesn't take sideslip/alpha properly into account (no blowovers), even Crammond's GP games from more than a decade ago did better here.
- Bogus SAT values from the tires.
- Flawed Force Feedback, see also above.
- Flawed tire pressure gain with temperature
- Simplistic discrete grip level gain
- Simplistic inaccurate linear tire load sensitivity, especially problematic in high downforce cars.
- Lack of grip at the shoulder of the tires.
- Fudged physics and setup parameters needed to get something satisfactory. Again not much real simulation value.
- Fudging of tire physics has been confirmed by Kunos multiple times, See also Here. Opposite of what rF2 does.
- Flawed damage and collisions
- Flawed engine damage by design.
- Poor netcode, and lack of proper league features.
- Lack of a package system with auto-syncing/downloading of mods during multiplayer, so it's mismatch hell all over again and servers are discouraged from running mods as opposed to rF2.
- Mods that break after almost every update, because of the lack of backwards compatibility
- Lack of brake temperature.
- Lack of oil/water/engine temperature.
And this is only the tip of the iceberg. So it's not for nothing that rFactors are the top choice by real-life racing teams for not only driver training, but also real race car development, because of physics accuracy
- AI during multiplayer
- Adjustable brake pressure
- Adjustable steering lock per car
- Brake wear
- Brake temperature
- Oil temperature
- Water temperature
- Dynamic day/night cycles
- Drivers swaps during multiplayer and singleplayer
- Dynamic weather with rain
- Proper race/flag rules
- False starts
- Rolling starts
- Safety car
- Proper damage
- Pitstops in singleplayer
- Chassis flex
- Dynamic realroad rubber built-up based on driving lines
- Resume from replay savegame system for long races.
- Steering assist and adjustable speed sensitivity for keyboard users.
- Steering assist for gamepad users
What does everyone think about this post:
Source: https://np.reddit.com/r/pcars/comme...or_those_quick_to_trash_pcars_physics/cr8xlgo
I haven't played AC myself, but I heard how good the physics and FFB is from everyone and it genuinely surprises me the amount of things missing in AC that was already present in rFactor. I know rF2 have its fair share of problems as well, so this is not a hate post towards AC. I'm just wondering how much of the stuff above detracts from the driving experience? I hope Kunos takes a good look at the list above and continues to improve AC because it's the sim that has the most potential going forward and I'd like to see it be as perfect as it possibly can 👍
Bang on!We are trying for the illusion of realism and whatever it takes to achieve that is fine by me, real or fake.