Currently half price on Steam, if anyone who doesn't have it.
I was a little worried when I first bought Project Cars but with some FFB tuning it's actually quite good. A bit buggy (pit stops especially) but the career is fun and more engaging than the likes of AC. AC is far more detailed though and the content it does have is more polished. The proper triple screen support, track details, physics and FFB are all brilliant. Still, I'm having quite a bit of fun with Project Cars and I do recommend it (on PC at least)Sometimes I feel like the only person who has had a positive pCARS experience. As someone who really loves AC, pCARS is worth a shot. Maybe wait till a Steam sale if you're still not sold...
Best reference is just to try it yourself and see what your hands tell you.I'm dying to try pCars, i bought it off steam for PC but it had some kind of error loading, and now I'm waiting for my cousin tech expert to fix it! Its been very hard to get some solid referance on how the physics stack up against AC tho .................
Has anyone had any issues lately, with the Yellowbird or Ferrari F40, where the steering in-game no longer matches that of their real-world wheel ?
I went to take the Yellowbird out at Magione, and a few corners in on my outlap, I noticed something was 'off' when steering into turns. So I stopped and did a quick lock-to-lock test to see how things where - and sure enough, the steering is off, in-fact I'd said the in-game is greater than 900', as when I do 180' with my wheel, the in-game wheel is almost 200' into a rotation, and it doesn't stop one I reach 900', it just keeps rotating.
I found the same issue occurs with the Ferrari F40, but that's it from what I've tried since, Super cars (P1, LaFerrari) are fine, mod cars (180sx, Ascona C GT, various F1 cars) are fine as well, it's just these 2 it seems.
I've done all the Profiler/Game setting checks, re-did my own and everything and it's all in order, there should be no issue, but something is incorrect somewhere, so I thought I'd ask here and see if I'm the only one, Google just brings back 'Settings' results, which as I've said are as should be.![]()
Hi, that could be "as designed", the RUF and F40 have more than 2.5 turns lock to lock in real life, so if you have a 900 degree wheel the wheel in game will have to turn a little extra to make the full 1080 or so degrees of the real cars.
Isnt there a 'max rotation for virtual wheel' setting in the options? Could work.
You can just hide the wheel but keep the same FOV. That's what I do.Ah, that I did not know about those two, and here I was thinking it was a game-issue. I guess my solution will be to adjust my FOV & hide the virtual wheel then, which I already did once with the Yellowbird, not the end of the world 👍
You can just hide the wheel but keep the same FOV. That's what I do.