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Cool or not, those are not original ones.
Kaz should consider quitting PD and employ Kunos Simulazioni.Kaz should consider to start playing other racing games. He will deffinitely learn something from others.
You have to bear in mind that pCARS is so badly unoptimised, that in its current state, you cannot compare it to a finished product. For example, on my PC, pCARS runs at 1440x900 with low everything (car detail on high) at 20-30fps. F1 2012 on the other hand runs at 1680x1050 at high detail with 4xAA at 50-60fps. I think your laptop will run pCARS, but possibly only on release.
I'am guessing this game will only be on PC. If so i might have to start save some money for a gaming PC!
I think the thing that impresses me the most is the suspension physics. Love the way the cars bounce around on the imperfections in the road. 👍
With that said, that car seemed glued to the ground. Wonder if there were any assists on and/or different tires.
The Pagani? Well that car is pretty glued to the road in reality.
The Pagani video, why is the point of view in cockpit feels like zoomed out ? I don't know a better word for this it's just feel weird and unnatural, I understand they made it this way to have greater sense of speed, but I think it should be adjustable in the final release. Another surprise is the braking distance of that car which is very short, unbelievable, the 1st chicane braking and the parabolica ( last turn braking ), I am surprised at how late the car can brake and turn in.
It is a heavy road car with a softly sprung suspension afterall, cars do exactly that at extreme dynamic loads like what you're seeing there.I think the way the suspension moves looks wrong in the video with the BMW drifting. It looks like there is no dampers, it just looks too exaggerated in general, the car seems to bounce and sway a bit too much. Other than that this looks like it could be a great game.
Edit: Maybe it has to do with the controls or the person controlling it, but the worst part is when the car is in the middle of transitioning from right to left, the car seems to do a weird wobble.
The Pagani video, why is the point of view in cockpit feels like zoomed out ? I don't know a better word for this it's just feel weird and unnatural, I understand they made it this way to have greater sense of speed, but I think it should be adjustable in the final release. Another surprise is the braking distance of that car which is very short, unbelievable, the 1st chicane braking and the parabolica ( last turn braking ), I am surprised at how late the car can brake and turn in.
I don't agree that cars do exactly that, it is a bit exaggerated in my opinion, mostly that wobble when straightening or transitioning. I've seen and driven heavy cars with soft suspension while drifting and I find the cars behaviour in that video is not 100%realistic looking to me.It is a heavy road car with a softly sprung suspension afterall, cars do exactly that at extreme dynamic loads like what you're seeing there.
GT5 version still handles very well. Got a video of me driving one in GT5, there are multiple views too: http://www.youtube.com/watch?v=tAf6FtsM1gUGuess I'm just used to GT5's horrible handling version.
Didn't know it was on slicks though, but I'm not a huge supercar fan so I don't know much about them...
Braking distance seems fine to me. It is a high downforce car.The Pagani video, why is the point of view in cockpit feels like zoomed out ? I don't know a better word for this it's just feel weird and unnatural, I understand they made it this way to have greater sense of speed, but I think it should be adjustable in the final release. Another surprise is the braking distance of that car which is very short, unbelievable, the 1st chicane braking and the parabolica ( last turn braking ), I am surprised at how late the car can brake and turn in.
GT5 is not a simulation.
And it never will be. Limitations of hardware and pressure from Sony to make it a game for "the masses" would be the prime factors.
Another surprise is the braking distance of that car which is very short, unbelievable, the 1st chicane braking and the parabolica ( last turn braking ), I am surprised at how late the car can brake and turn in.
Apparently they are about 80% finished.
http://ravsim.com/2012/11/27/assetto-corsa-autumn-development-update/
So we're not getting a beta version, they're just going to release it?