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- Wardez
- Wardez
They're not relying on mods, they're relying on their physics. That's the back that successful sims are carried on.
But of course, when it comes to modding, that's always going to be a thing. A lot of sifting through the crud. But I'm sure someone will make a good site like rFactor Central to take a lot of the work out. But it's well worth the trade off.
And if as many high-profile modders do come along then we can expect to see an absolutely amazing standard of mods to choose from.
I won't mind conversions at all either, as long as they're driveable (both tracks and cars) then it's all good for me.
Some people in here are expecting too much though, there won't be that many mods just spurting out, it'll take time. Pure (check link) is going to be releasing our first mod hopefully near AC's launch, all it's going to be is a Spec Miata we want to teach ourselves to mod with. Figured it'd be the easiest, funnest way to get into it.
But of course, when it comes to modding, that's always going to be a thing. A lot of sifting through the crud. But I'm sure someone will make a good site like rFactor Central to take a lot of the work out. But it's well worth the trade off.
And if as many high-profile modders do come along then we can expect to see an absolutely amazing standard of mods to choose from.
I won't mind conversions at all either, as long as they're driveable (both tracks and cars) then it's all good for me.
Some people in here are expecting too much though, there won't be that many mods just spurting out, it'll take time. Pure (check link) is going to be releasing our first mod hopefully near AC's launch, all it's going to be is a Spec Miata we want to teach ourselves to mod with. Figured it'd be the easiest, funnest way to get into it.