Appreciate the links, thanks 👍 I know already that mods exist for some of the tracks I mentioned above, and the quality is very good for some of them. But the gold standard is still a Kunos official laser scanned version. Also for the console guys who don't have mods, it's all they have. So my point being there needs to be more variety coming from devs still stands.
AC really shines with driving roads IMO. I have more point to point roads downloaded than actual real circuits. Transfagarasan, Pikes Peak, Joux Plane, Akina, Akagi, Shomaru, Dragon Range just to name a few. As you can see I'm more of a "driver" than a "racer"
I guess that reflects on my choice of circuits too. Most of them are narrow tracks that are not conducive to good racing, but damn they are amazing to drive on.
There's a lot of other websites for AC content, don't worry. I won't link to them here because some of them have ripped mods (which is always a sore point of contention), but if you do a google search they should come up easily. RD mostly sticks to "safe" mods to avoid risk getting sued, and I'm OK with that because it would be a shame to lose such a useful website. It's almost like a second GTP for me.
I can take bad graphics. In fact I still play rFactor on my Vista machine from 2008
All graphics settings set to Low but at least it still runs at 60 FPS. Good physics trumps all for me 👍
Hastily ported mod tracks can sometimes have bad meshes. This is what causes cars to suddenly fly in the air, PCARS style. Most that I've tried are usable though. The surface doesn't feel as good as Kunos' official ones obviously, but they're better than nothing.
Believe it or not I have never raced against AI in AC, so I don't really care about whether AI works or not. Just driving is enough for me