Assetto Corsa | News and General Discussion

  • Thread starter mister dog
  • 10,320 comments
  • 863,649 views
Did you try:

Donington
Paul Ricard
Riverside
Bridgehampton
Modena?

They are all Kunos grade quality (Riverside is still a WIP but you wouldn't notice). Also Thruxton and Mosport are worthy additions. Can't judge the AI on those tracks as i mostly just hotlap on them.
Add tor poznan to that as well. I believe Tor Poznan and Modena are both laser scanned which is insane for mods.
 
I hope to see Kunos starting to tease the Porsche Pack 1 content soon.

It will be interesting to see the console DLC scheduling as we have the Japanese and Red Packs to come yet PC gets Porsche Pack 1 at the end of September. I expect console to remain 2 months behind PC as a result. Also, I cannot imagine them dropping the Japanese and Red Packs simultaneously as they would presumably sell less that way with some people picking one over the other.
 
I hope to see Kunos starting to tease the Porsche Pack 1 content soon.

It will be interesting to see the console DLC scheduling as we have the Japanese and Red Packs to come yet PC gets Porsche Pack 1 at the end of September. I expect console to remain 2 months behind PC as a result. Also, I cannot imagine them dropping the Japanese and Red Packs simultaneously as they would presumably sell less that way with some people picking one over the other.
https://www.facebook.com/marco.massarutto.1?fref=ts

Follow that guy for teasers, he is the licensing god as they say. We hype is for the console stuff until tomorrow when it comes to USA console users and then full speed ahead. Porsche pack 1 will be slated for late September and around two weeks later for console I imagine. It's prime time for Marco to tease everything and as usual say too much.
 
Did you try:

Donington
Paul Ricard
Riverside
Bridgehampton
Modena?

They are all Kunos grade quality (Riverside is still a WIP but you wouldn't notice). Also Thruxton and Mosport are worthy additions. Can't judge the AI on those tracks as i mostly just hotlap on them.
Barbagallo! Always deserves a mention.
 
I hope to see Kunos starting to tease the Porsche Pack 1 content soon.

It will be interesting to see the console DLC scheduling as we have the Japanese and Red Packs to come yet PC gets Porsche Pack 1 at the end of September. I expect console to remain 2 months behind PC as a result. Also, I cannot imagine them dropping the Japanese and Red Packs simultaneously as they would presumably sell less that way with some people picking one over the other.
I think Stefano mentioned in his music video/live chat that there is a plan to align console version number with PC version. I think it will really help AC's success if DLC releases are aligned across all platforms as well. Build a strong community of AC supporters.
 
How do these steam sales work? looking to get this on PC but I think a sale just ended, will there be a new one soon?
 
How do these steam sales work? looking to get this on PC but I think a sale just ended, will there be a new one soon?
Steam do standard ones like Summer, Black Friday, Christmas which reduce hundreds of games in price. Many people only ever buy from Steam during big sales, and have huge backlogs in their Steam Library of never-played games :)

There are also specific sales, such as the AC one which was clearly aimed at capturing sales due to the console release coverage AC has been getting. I wouldn't expect another one for AC soon, probably next chance for price reduction will be Black Friday.
 
How do these steam sales work? looking to get this on PC but I think a sale just ended, will there be a new one soon?
Well, the next one should be the Helloween sale, but you usually only get discounts on horror games. The one after that would be the holiday sale ~Christmas time. Other sales will be rather randomly.
 
Steam do standard ones like Summer, Black Friday, Christmas which reduce hundreds of games in price. Many people only ever buy from Steam during big sales, and have huge backlogs in their Steam Library of never-played games :)

There are also specific sales, such as the AC one which was clearly aimed at capturing sales due to the console release coverage AC has been getting. I wouldn't expect another one for AC soon, probably next chance for price reduction will be Black Friday.

Well, the next one should be the Helloween sale, but you usually only get discounts on horror games. The one after that would be the holiday sale ~Christmas time. Other sales will be rather randomly.

Thanks guys, some money was freed up anyway thanks to GTS :lol:
 
When i drive the Abarth SS, Alfa 155 and some other cars, i keep losing the rear end and no matter how fast I counter steer, the car spins. Its like the front axle absolutely has no grip. Even if the tires are heated up, I can react how fast I want, the car will spin.

The Alfa 155 is AWD and it isnt nervous even though the rear end will get lose sometimes, it cant be that countersteering doesnt change anything with a car like this. In an AC Cobra maybe, but not in a Touring Car Prototype.

So what I am doing wrong or is there something broken with the pad options or car setup? Because its completely undriveable. And I ve driven a lot cars with bad handling without problems, so either I dont get it or these 2 cars have some issues.
 
In the Abarth SS you might be encountering lift-off oversteer which that car likes to do if you lift the throttle while you're in a turn. Also remember that in a fwd car when the rear brakes loose you want to mash the throttle instead of lifting. Not sure about the Alfa, I've always found that car to be quite stable.
 
B.K
When i drive the Abarth SS, Alfa 155 and some other cars, i keep losing the rear end and no matter how fast I counter steer, the car spins. Its like the front axle absolutely has no grip. Even if the tires are heated up, I can react how fast I want, the car will spin.

The Alfa 155 is AWD and it isnt nervous even though the rear end will get lose sometimes, it cant be that countersteering doesnt change anything with a car like this. In an AC Cobra maybe, but not in a Touring Car Prototype.

So what I am doing wrong or is there something broken with the pad options or car setup? Because its completely undriveable. And I ve driven a lot cars with bad handling without problems, so either I dont get it or these 2 cars have some issues.

The Alfa 155 Ti in real life have 34/66 torque distribution with viscous center diff, not sure if 66% rear drive would cause lose rear end.

Does the Abarth 500 in AC have front LSD with brake assist ? As far as I know the real Abarth 500 have electronically controlled Drexler ( well known Aussie LSD manufacturer ) limited slip ( Torque Transfer Control that can adjust the lock in front diff ) and also aided by stability control using brakes engagement on each front wheels to help send torque to either side, which should be good enough to stabilize the car ( LSD is an effective way to reduce lift off oversteer ). Also, the ESP in the car can't be disabled, so lift off oversteer in the real car is very hard or near impossible, torque steer should also almost non existent in straight line with the presence of LSD and stability control ( ESP )

http://www.drexler-motorsport.com.au/products.html

My best bet, check the controller options, I think there are some settings posted in the last few pages.
 
Sure it can, just requires a bit of backyard engineering! :D



That's not a safe way to do, you lose emergency brake function when disabling ESP using fuse removal method. It's okay on the track, but then there will be no ABS as well :) I wonder how the LSD will work without electronics working :P
 
That's not a safe way to do, you lose emergency brake function when disabling ESP using fuse removal method. It's okay on the track, but then there will be no ABS as well :) I wonder how the LSD will work without electronics working :P

I was being cheeky. :sly:
 
There's two Mosport mods here and here. There's a fairly new Cadwell Park out that seems to be getting regular improvements. There's a highly anticipated VIR in the works. While not laser-scanned there is a pretty good Transfagarasan mod out there, though it looks like it's been deleted from RD (I may be able to hook you up with a copy if you want).

Appreciate the links, thanks 👍 I know already that mods exist for some of the tracks I mentioned above, and the quality is very good for some of them. But the gold standard is still a Kunos official laser scanned version. Also for the console guys who don't have mods, it's all they have. So my point being there needs to be more variety coming from devs still stands.

AC really shines with driving roads IMO. I have more point to point roads downloaded than actual real circuits. Transfagarasan, Pikes Peak, Joux Plane, Akina, Akagi, Shomaru, Dragon Range just to name a few. As you can see I'm more of a "driver" than a "racer" ;) I guess that reflects on my choice of circuits too. Most of them are narrow tracks that are not conducive to good racing, but damn they are amazing to drive on.

Transfagarasan was deleted from RD?! I wonder why... Did any other SIM TRAXX mods get pulled? Two nights ago I ran my Aventador SV around Transfagarasan for 2 hours. I was dripping with sweat by the time I stopped. I couldn't take anymore. :nervous:

There's a lot of other websites for AC content, don't worry. I won't link to them here because some of them have ripped mods (which is always a sore point of contention), but if you do a google search they should come up easily. RD mostly sticks to "safe" mods to avoid risk getting sued, and I'm OK with that because it would be a shame to lose such a useful website. It's almost like a second GTP for me.

Most mod tracks aren't worth downloading. They looked ok in rfactor days, but now I can't stand the graphics, plus the a.i. are always screwed some how, i.e. pitting first lap, way too slow, etc etc. Anybody know what mod tracks actually work? I am sick of downloading tracks, practicing tons of laps, hit race and the a.i. pit first lap!

I can take bad graphics. In fact I still play rFactor on my Vista machine from 2008 :lol: All graphics settings set to Low but at least it still runs at 60 FPS. Good physics trumps all for me 👍

Hastily ported mod tracks can sometimes have bad meshes. This is what causes cars to suddenly fly in the air, PCARS style. Most that I've tried are usable though. The surface doesn't feel as good as Kunos' official ones obviously, but they're better than nothing.

Believe it or not I have never raced against AI in AC, so I don't really care about whether AI works or not. Just driving is enough for me :P
 
Appreciate the links, thanks 👍 I know already that mods exist for some of the tracks I mentioned above, and the quality is very good for some of them. But the gold standard is still a Kunos official laser scanned version. Also for the console guys who don't have mods, it's all they have. So my point being there needs to be more variety coming from devs still stands.

Personally I think their variety is pretty good. They have the old standbys like Spa, Nurburgring, Silverstone, and Brands Hatch, but then they also have tracks that I've rarely/never encountered before like Zandvoort, Vallelunga, Magione, Mugello, and now banked Oval Monza and Monza Jr. IMO that's a pretty good split of classics and rare birds, but that's just my opinion. But like they've said, when it comes to DLC tracks they're only going to do tracks that lots of people are willing to pay money for, otherwise it wouldn't make financial sense (this is probably even more true on consoles). As much as I'd like to see some of the lesser-known tracks included I can understand their line of thinking on this.
 
Personally I think their variety is pretty good. They have the old standbys like Spa, Nurburgring, Silverstone, and Brands Hatch, but then they also have tracks that I've rarely/never encountered before like Zandvoort, Vallelunga, Magione, Mugello, and now banked Oval Monza and Monza Jr. IMO that's a pretty good split of classics and rare birds, but that's just my opinion. But like they've said, when it comes to DLC tracks they're only going to do tracks that lots of people are willing to pay money for, otherwise it wouldn't make financial sense (this is probably even more true on consoles). As much as I'd like to see some of the lesser-known tracks included I can understand their line of thinking on this.

Yeah, we've been through this before. I know it doesn't make financial sense for Kunos to include lesser known tracks. I just wish the sim racing community is more open also. Maybe they can bundle a popular track with a non-popular track for each DLC pack? Win-win scenario :D Or include heaps of popular cars with an unknown track. That way you increase the variety, and let the popular content subsidise the costs of the unpopular one.

Anyway, it is what it is. I'm just glad that I'm on PC and have mods to play with.
 
Yeah, we've been through this before. I know it doesn't make financial sense for Kunos to include lesser known tracks. I just wish the sim racing community is more open also. Maybe they can bundle a popular track with a non-popular track for each DLC pack? Win-win scenario :D Or include heaps of popular cars with an unknown track. That way you increase the variety, and let the popular content subsidise the costs of the unpopular one.

Anyway, it is what it is. I'm just glad that I'm on PC and have mods to play with.

That could be possible if they didn't insist on laser-scanning every track, but I presume the costs associated with scanning and the time/logistics involved make it difficult for them to churn out tracks quickly. But laser scanning is kind of their ace card and based on recent statements I don't think we'll be seeing anymore non-scanned real-world tracks any time soon. Eh, like you said, it is what it is.
 
Anyone know is auto clutch faster on or off? also auto blip on or off?

And also im working on a GT3 @ Brands GP anyone know what a fast time?

Thank you please :gtpflag:
 
Personally I think their variety is pretty good. They have the old standbys like Spa, Nurburgring, Silverstone, and Brands Hatch, but then they also have tracks that I've rarely/never encountered before like Zandvoort, Vallelunga, Magione, Mugello, and now banked Oval Monza and Monza Jr. IMO that's a pretty good split of classics and rare birds, but that's just my opinion. But like they've said, when it comes to DLC tracks they're only going to do tracks that lots of people are willing to pay money for, otherwise it wouldn't make financial sense (this is probably even more true on consoles). As much as I'd like to see some of the lesser-known tracks included I can understand their line of thinking on this.

We have almost reached the point where most European tracks they add in the future would belong in the secondary category in terms of fame. Ok, Hockenheim (modern and classic) would be obvious, but from there it becomes more unpredictable as most European classics would have been covered. Le Mans has already been ruled out for now. Project CARS has some of the less obvious tracks, and I think this worked in favor of its initial popularity. I don't see why AC shouldn't include some of these tracks and ensure the authenticity Kunos is known for.

Maybe they eventually start including tracks from other continents, but then they also have to consider additional expenses against estimated sales. This might not be a significant factor, but I believe this is one reason why we still haven't seen any non-European tracks.

I really don't think Kunos should underestimate some tracks just because they don't currently feature in mainstream motorsports. For example, F1 resonates with people because it is widely regarded as the ultimate class, but it doesn't do a very good job reflecting what the fans really want nowadays. I bet many Frenchmen would like to see F1 return to either Magny Cours or Paul Ricard, yet they don't because the politics of F1 are so incredibly twisted. My point is that some tracks could have potential for AC even though they don't circulate much in the general media. After all, AC already caters a niche crowd who knows their hobby enough to appreciate a place like Cadwell Park.
 
Last edited:
We have almost reached the point where most European tracks they add in the future would belong in the secondary category in terms of fame. Ok, Hockenheim (modern and classic) would be obvious, but from there it becomes more unpredictable as most European classics would have been covered. Le Mans has already been ruled out for now. Project CARS has some of the less obvious tracks, and I think this worked in favor of its initial popularity. I don't see why AC shouldn't include some of these tracks and ensure the authenticity Kunos is known for.

The good thing about that is now all the Palmer-owned British tracks are ripe for the picking. Would be awesome if Kunos worked a deal with Mr. Palmer and brought all the MSV tracks into the game, like Snetterton, Cadwell Park, Oulton Park. I'd think those would be popular enough to justify the expenses.

Maybe they eventually start including tracks from other continents, but then they also have to consider additional expenses against estimated sales. This might not be a significant factor, but I believe this is one reason why we still haven't seen any non-European tracks.

I believe they said one of the next tracks would be an American track (probably Laguna Seca).
 
Appreciate the links, thanks 👍 I know already that mods exist for some of the tracks I mentioned above, and the quality is very good for some of them. But the gold standard is still a Kunos official laser scanned version. Also for the console guys who don't have mods, it's all they have. So my point being there needs to be more variety coming from devs still stands.

AC really shines with driving roads IMO. I have more point to point roads downloaded than actual real circuits. Transfagarasan, Pikes Peak, Joux Plane, Akina, Akagi, Shomaru, Dragon Range just to name a few. As you can see I'm more of a "driver" than a "racer" ;) I guess that reflects on my choice of circuits too. Most of them are narrow tracks that are not conducive to good racing, but damn they are amazing to drive on.



There's a lot of other websites for AC content, don't worry. I won't link to them here because some of them have ripped mods (which is always a sore point of contention), but if you do a google search they should come up easily. RD mostly sticks to "safe" mods to avoid risk getting sued, and I'm OK with that because it would be a shame to lose such a useful website. It's almost like a second GTP for me.



I can take bad graphics. In fact I still play rFactor on my Vista machine from 2008 :lol: All graphics settings set to Low but at least it still runs at 60 FPS. Good physics trumps all for me 👍

Hastily ported mod tracks can sometimes have bad meshes. This is what causes cars to suddenly fly in the air, PCARS style. Most that I've tried are usable though. The surface doesn't feel as good as Kunos' official ones obviously, but they're better than nothing.

Believe it or not I have never raced against AI in AC, so I don't really care about whether AI works or not. Just driving is enough for me :P
It seems like you and I are almost clones of each other. :) I'm also way more into driving the street cars & the roads rather than the tracks. I do like racing now and then though. Physics/FFB are most important to me too. While not every car is a home run in the sound department, it's still a huge leap over the vacuum cleaner sounds of GT6 that I was used to for so long. I've tried Fonsecker's sound packs -- thought many of them were fantastic. I just realized I forgot to put some of them back into my cars folder since my last reformat/reinstall.

Like you, I can totally let graphics slide if I think the surface of the road/curbs are detailed. That's where I'm looking while I drive. The detailed barn off in the distance adds a beautiful touch and I love seeing all that stuff when I watch replays, but it's not mandatory for me to enjoy a track/road. There were a couple of people who were hastily posting ripped tracks 1-2 years back. They have a ton of tracks listed with their names, but they didn't do anything but a simple, poorly done conversion from rFactor or some other game. No physical road mesh...Just driving on the visibile road mesh. The surface feels dead...I can't keep mods like that on my computer.

Yeah, I'm aware of many of those other sites that host 100's of ripped Forza cars... There sure are a lot of them. :lol: I have quite a few on my system. In fact, I just downloaded a BMW M5 (F10) and a Dodge Charger Police Interceptor, but I can't drive them yet... I'm the same with some tracks..but like I said, if the quality totally isn't there with a track I'll toss it right away.

One of these days we should get together for a nice cruise online, on a road like Transfagarasan. I've done many GT6 sessions with a handful of guys where we aren't racing - just a nice brisk drive, taking turns leap-frogging each other...Right now my wheel is on the disabled list tho. :grumpy:
 
Personally I think their variety is pretty good. They have the old standbys like Spa, Nurburgring, Silverstone, and Brands Hatch, but then they also have tracks that I've rarely/never encountered before like Zandvoort, Vallelunga, Magione, Mugello, and now banked Oval Monza and Monza Jr. IMO that's a pretty good split of classics and rare birds, but that's just my opinion. But like they've said, when it comes to DLC tracks they're only going to do tracks that lots of people are willing to pay money for, otherwise it wouldn't make financial sense (this is probably even more true on consoles). As much as I'd like to see some of the lesser-known tracks included I can understand their line of thinking on this.
what they could do and what I think they should do is bundle 2 tracks together, 1 more well known name and a more interesting track that they think wouldn't sell well on its own. I'll buy any track personally. Not a fan of Laguna though so hope thats not the US track.
 
what they could do and what I think they should do is bundle 2 tracks together, 1 more well known name and a more interesting track that they think wouldn't sell well on its own. I'll buy any track personally. Not a fan of Laguna though so hope thats not the US track.

Agreed, but that's twice the work so it would take twice as long to do and people probably wouldn't be happy about such a delay. Tracks is definitely their achilles heal, we really need more of them but if they all have to be laser-scanned they aren't going to come as fast as some of us want.
 
Agreed, but that's twice the work so it would take twice as long to do and people probably wouldn't be happy about such a delay. Tracks is definitely their achilles heal, we really need more of them but if they all have to be laser-scanned they aren't going to come as fast as some of us want.
I did consider the time.
 

Latest Posts

Back