Assetto Corsa | News and General Discussion

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The Alfa 155 Ti in real life have 34/66 torque distribution with viscous center diff, not sure if 66% rear drive would cause lose rear end.

Does the Abarth 500 in AC have front LSD with brake assist ? As far as I know the real Abarth 500 have electronically controlled Drexler ( well known Aussie LSD manufacturer ) limited slip ( Torque Transfer Control that can adjust the lock in front diff ) and also aided by stability control using brakes engagement on each front wheels to help send torque to either side, which should be good enough to stabilize the car ( LSD is an effective way to reduce lift off oversteer ). Also, the ESP in the car can't be disabled, so lift off oversteer in the real car is very hard or near impossible, torque steer should also almost non existent in straight line with the presence of LSD and stability control ( ESP )

http://www.drexler-motorsport.com.au/products.html

My best bet, check the controller options, I think there are some settings posted in the last few pages.

Yes thats what I thought too, because these two cars are not famous for bad handling, thats why I was wondering. There must be something wrong with the pad settings, I will check it. Thx.
 
Anyone know is auto clutch faster on or off? also auto blip on or off?

And also im working on a GT3 @ Brands GP anyone know what a fast time?

Thank you please :gtpflag:
Don't know about auto clutch but for GT3 times I'd go to RSR Live Timing. The boards were recently cleared so there aren't a lot of times there now but it's your best reference point most of the time. I see a 1:22 there for the Ferrari 488 GT3 and I recall from a couple of months ago most of the best times were in the 1:23's. The Mercedes SLS AMG GT3 was a little slower than the others if memory serves.

B.K
Yes thats what I thought too, because these two cars are not famous for bad handling, thats why I was wondering. There must be something wrong with the pad settings, I will check it. Thx.
Brandon mentioned earlier about the lift off oversteer in the Abarth and it's a real thing. It requires a completely different driving technique than the MR and FR cars in the game and even with a wheel, it's not an easy task to control the car on the limit at corner entry. It caught me out many times when I first drove the car at Magione and took some time to adjust.
 
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Don't know about auto clutch but for GT3 times I'd go to RSR Live Timing. The boards were recently cleared so there aren't a lot of times there now but it's your best reference point most of the time. I see a 1:22 there for the Ferrari 488 GT3 and I recall from a couple of months ago most of the best times were in the 1:23's. The Mercedes SLS AMG GT3 was a little slower than the others if memory serves.

Brandon mentioned earlier about the lift off oversteer in the Abarth and it's a real thing. It requires a completely different driving technique than the MR and FR cars in the game and even with a wheel, it's not an easy task to control the car on the limit at corner entry. It caught me out many times when I first drove the car at Magione and took some time to adjust.

Cheers Johnny, yeah we haven't got that Ferrari GT3. I have got the Mclaren 650s GT3 doing 1:23.4 so im getting there i think, will try a few more things before posting the tune tho 👍
 
If you're planning to take one of the Ferrari F1 cars around Monza this weekend, mind the sleeping policeman at the exit of Ascari. :eek:

F138 Ascari Jump.jpg
 
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I finally had some quality time with patch 1.8 and a bunch of cars from red and tripl3 packs which I hadn't had time for yet. A few thoughts in no kind of order:

- I always used to hate FXAA for making everything blurry in AC, but the new graphics optimizations seem to have changed things. I wasn't liking the post processing effects with everything on max and FXAA disabled, it just looked a bit odd. The very slightly softer effect of FXAA now works nicely to give a decent end result.
----- Except for heat haze, which looks poor even when everything is set to maximum settings.
- I had been going through and gradually reducing in-car FFB since tyre model 7, but today I finally realized that was silly. I found and wiped the car specific FFB .ini file to set them all back to 100% and instead lowered T300 gain from 65 to 60%. So far not felt the need to change FFB on any car, which means that I suspect this patch also normalized FFB across most cars. Presumably work they did for console since there is no per car slider?
- I don't get how anyone can accuse the Praga of being dull. It has lots of grip, but is still a handful towards the limit. I'm thinking that maybe people who think it's dull are racing it with optimal (100%) grip levels.... Running a "slow" track setting on the Nordschleife was plenty fun with the Praga.
- The Maserati GT4 is a whole lot of fun, and I like how unique the steering feels. As if there's a very smooth assisted rack especially made for gentlemen drivers to be able to race without becoming too tired :)
- had a quick go in the 250F 6-cylinder. :bowdown: To the crazies who used to race these things
- AI is reasonable at the moment, however they clearly have some weak spots when it comes to avoidance. As we've been discussing in other threads, the pCARS AI weaving is silly, but at least the likelihood of getting barged off the road is lower. I still think RaceRoom offers better AI than AC or pCARS, though.
 
It was strange. Two or three days ago I used a Track Day setup than @Schnipp from the Official AC Forums shared in a thread post. I was driving a Pagani Huayra around the old Monza Full Course layout, which is freakin' awesome, with 32 AI drivers on the track. I was all bummed out when I was seeing A Gallardo SV stuck behind a Mustang when he could clearly pass him 100% cleanly. I saw an Aventador SV slow down and get behind an M4 and not pass it for 30-40 seconds...stuff like that. At least 4 or 5 examples. I even used myself as a guinea pig in my Pagani. I slowed down and a fast car on my tail wouldn't pass for quite a while...

I posted my frustrations on the official forums and then went back out and re-ran the same exact Track Day file I got from @Schnipp. This time, there was none of that crap. A couple of times I saw a faster car be a little overly cautious as he caught up to the slower AI driver in front of him...kind of brake and really slow down and then roll past the slower driver only going 10-15 mph faster than the slower driver. It looked like something amateur drivers would encounter on a track. The fast approaching car slows way down because he doesn't know if the doofus amateur in front of him might decide to move from one side of the track to the other even though a car is bearing down on him and all he is going to do is cut the faster driver off.

I only saw that a couple of times. The rest of the time the AI drove incredibly well. The AI did a total 180 on me compared to the first Track Day. Honestly, I don't think I could have asked the AI to drive any better than they did that session. They were aggressive when they should be, they passed cars right away. The AI even pulled off a maneuver that blew my mind. We were approaching one of those banked turns (I don't remember which one). There was a car up ahead driving in the middle of the track and there were 2 more AI drivers, one behind the other, a good 6-8 car lengths ahead of me. They were in fast cars, so I wasn't gaining on them that much. The two AI cars in front of me are hauling butt and right when they were about to catch up to the slower AI driver that was on the banked turn, one broke off high and the other broke off low and they both passed him simultaneously. My jaw dropped. I have never seen such great driving from the AI in a situation like that - especially on that crazy banked turn. I must have rewatched that passing moment 6 or 7 times, from different angles and from inside AI cars. This was exactly how you dream about AI driving...all the time. And because I'm a freakin' idiot...I forgot to save the replay.

Maybe you guys are thinking "Ummm...so?" Well, I'm not used to seeing the AI drive like that. I could see if they both went high or both went low, but to split like that, like each driver thought they were going to do something the other wouldn't do...if the AI always drives this intelligently I'll never stop SP racing the AI! :lol: :D

The AI is getting better and better. It's still got a ways to go. No doubt about that. Especially in the consistency department, I think. Still, it has improved so much since I started playing last October. So much...
 
Well the AI on PS4 has passed me cleanly a few times. Punted me off like Plato a few times as well though. They do fight but they give room as well - that makes them a little bit too easy to pass though.
 
Well the AI on PS4 has passed me cleanly a few times. Punted me off like Plato a few times as well though. They do fight but they give room as well - that makes them a little bit too easy to pass though.
If I'm correct, the console players are still using an outdated AI system. Well, outdated versus the PC platform. On PC we are playing build version 1.8.1 right now. The .1 being a post v1.8 patch, of course. Anyway, I believe it wasn't until we reached v1.7.x that there AI substantially improved. So, keep your fingers crossed!

I'm sure someone will come along and correct me if I'm wrong, but the general idea from Kunos is to eventually get the console caught up to the PC version, sort of... The PC version will always come out first, but for console players that should be a very good thing, because we will be the enormous beta testers for you guys. Once any necessary patches are released, if the version needs any, console players will catch up and not have to deal with most of the little things we saw on the "new version".

I think that was the goal Kunos stated quite a while back...It makes a lot more sense for them, internally. Especially with so few coders. I could imagine things could get a bit confusing when discussing things at meetings if there is a decent sized gap, as I think there may be now. None of us truly knows where the console version was at, development wise, when the code was frozen for console release. We have good ideas, but I don't think anyone outside of Kunos truly knows - especially since the console wasn't a 100% port of the PC title.

So, after my long winded explanation, let me sum up everything for you:

The Ay-Eye drivers should get gooder wicked soon me thinks. :D
 
If I'm correct, the console players are still using an outdated AI system. Well, outdated versus the PC platform. On PC we are playing build version 1.8.1 right now. The .1 being a post v1.8 patch, of course. Anyway, I believe it wasn't until we reached v1.7.x that there AI substantially improved. So, keep your fingers crossed!

I'm sure someone will come along and correct me if I'm wrong, but the general idea from Kunos is to eventually get the console caught up to the PC version, sort of... The PC version will always come out first, but for console players that should be a very good thing, because we will be the enormous beta testers for you guys. Once any necessary patches are released, if the version needs any, console players will catch up and not have to deal with most of the little things we saw on the "new version".

I think that was the goal Kunos stated quite a while back...It makes a lot more sense for them, internally. Especially with so few coders. I could imagine things could get a bit confusing when discussing things at meetings if there is a decent sized gap, as I think there may be now. None of us truly knows where the console version was at, development wise, when the code was frozen for console release. We have good ideas, but I don't think anyone outside of Kunos truly knows - especially since the console wasn't a 100% port of the PC title.

So, after my long winded explanation, let me sum up everything for you:

The Ay-Eye drivers should get gooder wicked soon me thinks. :D
Yes they are still using the 1.6 ai and as you said it has changed quite a lot since then.
 
Weird feeling to see this sub-forum suddenly so full of activity yet most of it is of no relevance to us PC players.

Ha! I thought I'm the only one who feels the AC forum has been invaded by console peasants :P

It's not surprise though. Console users tend to be less...erm...knowledgeable when it comes to racing sims. No wonder they ask so many questions at first. Also they just tend to make lots of threads really quickly :lol:

Just give it a month or so and the activity should die back down as people settle in to the game or leave for other games.
 
To be honest, I'm probably just as guilty as anyone -- I often forget if I'm in the News & General Discussion or the PS4/XBox related thread. :boggled:
 
Ha! I thought I'm the only one who feels the AC forum has been invaded by console peasants :P

It's not surprise though. Console users tend to be less...erm...knowledgeable when it comes to racing sims. No wonder they ask so many questions at first. Also they just tend to make lots of threads really quickly :lol:

Just give it a month or so and the activity should die back down as people settle in to the game or leave for other games.

Wow, this comment man.
You PC owning, AC-loving guys are so likeable! 👍
 
Ha! I thought I'm the only one who feels the AC forum has been invaded by console peasants :P

It's not surprise though. Console users tend to be less...erm...knowledgeable when it comes to racing sims. No wonder they ask so many questions at first. Also they just tend to make lots of threads really quickly :lol:

Just give it a month or so and the activity should die back down as people settle in to the game or leave for other games.
Perhaps Kunos didn't give console players the same game you have? Your humour is on a roll though.:dopey:
 
Ha! I thought I'm the only one who feels the AC forum has been invaded by console peasants :P

It's not surprise though. Console users tend to be less...erm...knowledgeable when it comes to racing sims. No wonder they ask so many questions at first. Also they just tend to make lots of threads really quickly :lol:

Just give it a month or so and the activity should die back down as people settle in to the game or leave for other games.

This peasant was PC Noble once :mischievous: , actually still is, but my castle is now 10 years old and I'm broke as a peasant with gambling debts :lol:

Ah, peasant humour is mainly grim, it's the life we lead.
Throw us a penny sir.
:bowdown:

:lol: You are really having fun aren't you ?
 
I've never really understood the whole PC vs Console rivalry. Maybe because I'm not a real "gamer". :confused:

Since I'm in this predicament with my stupid DFGT still on life support and my buddy taking his back :mad: maybe it's time that I start trying to build a track. I have a lot of neat ideas floating around in my tiny brain. It is a big undertaking - especially that first track when you don't know crap. :lol:
 
There isnt a "better" system, well on paper pc is just flat out better but we are human so that brings more variables which consoles cater for so sooo much better then pc can and ever will. It just depends on the type of person you are. I cant stand consoles simply because I like tinkering and understanding how a game works and modding it if possible and the biggest thing is that im a programmer and this isn't really possible to directly do on console and I dont expect it to be. Other people want to play it and be done with it.

PC is like buying an italian supercar, sure you can pick your poison, theres ferrari, lambo, maserati, pagani and umm fiat(need them puntos lol)

Its great to own but it requires attention now and then and every so often some silly mechanics called Microsoft will come and "fix" your car by putting tracking beacons on it and breaking something in the process.

Consoles are like buying an Audi or Mercedes, they are reliable, they get the job done and they are fast at some things but then you hit a processing corner and they understeer into oblivion and you have to pay online warranty to move the car.

You guys get my horrible example, people have their differences, sometimes its as simple as they havent tried one or the other platforms but in the end it doesn't matter as long as we have fun. NOW HAVE FUN WHETHER YOU LIKE IT OR NOT.
 
Frankly, if you have zero interest in tinkering with things - you just wanna press play and have a good time - consoles are the way to go, in my opinion. How many times do we see over in the official forums, @BrandonW77, that someone is having difficulty with a new video card, or their hard drive, or drivers are screwed up or they were installing a mod and overwrote important Assetto Corsa system files?? All the time! You won't see any wee-wee waggin' then, will ya?
50046886.jpg
 
Frankly, if you have zero interest in tinkering with things - you just wanna press play and have a good time - consoles are the way to go, in my opinion. How many times do we see over in the official forums, @BrandonW77, that someone is having difficulty with a new video card, or their hard drive, or drivers are screwed up or they were installing a mod and overwrote important Assetto Corsa system files?? All the time! You won't see any wee-wee waggin' then, will ya?
50046886.jpg
Well of course you will not have problems trying to install mods on consoles because well mods will not be on consoles but yes I get your point, I just wish kunos ditch or rewrite the pc launcher, it is a horrible buggy mess and whenever there are problems with AC its down to that silly launcher being temperamental.
 
Well of course you will not have problems trying to install mods on consoles because well mods will not be on consoles but yes I get your point, I just wish kunos ditch or rewrite the pc launcher, it is a horrible buggy mess and whenever there are problems with AC its down to that silly launcher being temperamental.

Not just mods, I've had so many general PC problems in the last two years that I've considered just giving up the hobby. Things are stable for the moment but only because I recently nuked my OS back to a fresh install. Every time I turn on the PC I expect to spend 30 minutes trouble-shooting some random problem before I can even start racing, it's maddening and makes me miss my console days.
 
Well of course you will not have problems trying to install mods on consoles because well mods will not be on consoles but yes I get your point, I just wish kunos ditch or rewrite the pc launcher, it is a horrible buggy mess and whenever there are problems with AC its down to that silly launcher being temperamental.
Yeah, I wasn't even talking about mods - cuz obviously they aren't even supported on consoles... I just meant in general, occasionally Microsoft Windows can get temperamental, or like you mentioned the AC Launcher will lose its mind. For the most part, consoles are 99% hassle free, right? Now, personally, I don't consider tinkering with a PC to be a "hassle" 99% of the time. I love computers, in general AND I get the added benefit of truly getting the Assetto Corsa experience because I'm on PC. :D

Do any of you guys drive the rally/off-road/snowy courses for Assetto Corsa? Man, I just loaded up Monte Carlo Stage 3 for the first time. Now, this isn't bad at all:

WGZiITg.jpg


But when the roads start looking like this:

KebdKnT.jpg


or

xwwPXPs.jpg


They don't even look that bad in screenshots, but I swear when you're moving at a decent clip it all just looks like a blanket of white snow in front of you!
 
The amount of times I've thought anyone was serious about pc being vastly superior to console on GTP I could count on one hand..maybe one finger. In my experience most of us are mature enough to understand the benefits and shortcomings of each platform. On GTP at least it's pretty much a non-issue IMO, unless someone takes some lighthearted joking seriously or misinterprets someone else's comments about particular advantages and disadvantages as being representative of the whole platform and takes them personally.
 
Any chance that with Porsches console will get a patch? (hoping and waiting for private lobbies) No words about that from Kunos?
 
Any chance that with Porsches console will get a patch? (hoping and waiting for private lobbies) No words about that from Kunos?
Of course it will get a patch, as to what comes with that patch I cant say. I do know that the first patches will focus on fixes problems and bringing it to the same level as the pc version though. The new features will likely come afterthat. Hopefully they can work out some sort of system even if its peer to peer instead of dedicated.
 

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