I saw an interview with Dan Ricciardo last season. He was asked how lap times compared between real life and the Red Bull simulator. He said the simulator times on average were 2 seconds a lap faster because there was no fear of crashing or wrecking the car.
So basically we all should be pleased if we can get slightly faster than real lap times ;-)
This. Not only is there zero fear, but it's almost impossible for sims to accurately represent real life. We set a temperature and a track temp is then calculated. Yet, it's uniform. If you took track temp readings at 5 different spots at Silverstone, I'm sure you'll get 5 different readings. Clouds may be blocking some sunlight from hitting this 800ft section with a turn. Might be tiny differences, but it's not 100% uniform like most sims. I know about dynamic surfaces appearing in sims...even that isn't perfect. But, it's a step in the right direction.
Air pressures, winds...A sim can implement these features but they're not going to be as accurate as real life. Ever stand somewhere and you feel the wind hitting your face and you continue walking about walking in a straight line and now you feel wind hitting you on the side of the face? Does that have dynamic humidity?
The surface of our tires is 100% smooth on a slick with uniform grip - yes AC models tire flex and that stuff...but it's still not as dynamic as the real world. Heck....Real tires are not 100% exactly the same with every arrangement of the molecules that make up the tire compounds. Oh, you picked up some pebbles due to that guy who went off track half a lap ahead of you? Those teeny pebbles are between your tire rubber and the ground, admittedly for only seconds, but it does cause some co-efficient of friction (or something like that) to change. The change might be 0.0001, but there is still a difference.
Of course, we could go on and on and on...
I'm not saying to stop using those numbers as goals or benchmarks...Of course we should! For all intents and purposes sims nowadays do a remarkable job of simulating what happens in a vehicle that is moving at speed. Remarkably accurate.
Thanks! Actually I may have had it to optimum now that I think about it. I'll have to give it another go on fast.
I didn't mean to stick my nose in your business. Clearly you're a good driver - better than me, that's for sure. I've always practiced on Fast or Green because I think 100% is too much, plus if I can handle a 96 or 97% surface I should be even better when racing with people who set it at 100%.
Aristotelis did mention that with TM10, it requires a higher surface percentage than before.
Here is his quote:
I also suggest that you guys start using more track grip. The latest v10 tyre is more "sensitive". I believe that now 96% is a bit too on the low side. Better something like 98% or 99%. And yes even 1% of difference is important.
In real life too. Think about it. An excellent street tyre gives around 1.0g (lateral or longitudinal, depending the car). A good semislick tyre will give around 1.1g at the same car (no other modifications). This 1% change, when you drive it, feels like "oh my god so much grip! amazing!" .... so yeah, I believe we are a bit too low now on some track grip presets.
I hope that they make some new calculations and adjustments at some point (not now - this is very low priority) and give us new: Optimum, Fast, Green, Slow, Dusty, Old surfaces. Even if they want to limit it to only 3 choices that would be cool. I like choices.