Assetto Corsa | News and General Discussion

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I hope Knockhill makes it into the British pack because it is a nice short track for classic cars and the slower ones. That would be nice if it was laser scanned.
I second that, did a track day there, lovely little flowing undulating track that wouldn't (I would think) cost too much to obtain the licence,...not seen it in a game since toca,...ahh, memories :drool:
 
Just been driving the MX5 Cup round a few tracks for the first time and it made my brain hurt. There were so many places where brain was telling me to brake as normal but the car was telling me to just keep going, perhaps make a downshift, but keep going. I realized it's not a case of out-braking the AI; more a case of out-flat outing the AI. Kinda crazy. A whole different way of racing in this car, just a shame it's a bit on the slow-side. Another fun car!
 
I second that, did a track day there, lovely little flowing undulating track that wouldn't (I would think) cost too much to obtain the licence,...not seen it in a game since toca,...ahh, memories :drool:

LOL and it is sunny. Everyone even rFactor gets the hill with the antennas so wrong. It aint a mountain.



 
Some serious engineering behind active aero on Porsche 908 ported in AC:

Cy7pIseWIAEN1iI.jpg:large


Sketch from Aristotelis
 
random questions....

Custom Championship is limited to only 18 cars?

Also I think the car used to get dirty no? Ran a 25 laps race and noticed the car wasn't getting dirty over the race distance. Not sure if I turned any graphical setting lower than I used to....
 
Some serious engineering behind active aero on Porsche 908 ported in AC:

Cy7pIseWIAEN1iI.jpg:large


Sketch from Aristotelis
I'll bet he's rather happy that Porsche project is almost finally done. Just between the 908 and the 918 spyder there were so many new systems that had to be developed from scratch. If I'm not mistaken, I think one of the Kunos guys said the 918 Spyder was the most sophisticated car they've put into AC thus far. I'm paraphrasing, of course.

When I first drove the Porsche 908 I didn't even know it had aero like that. I saw flaps going up and down and did one of these :eek: and then I believe I crashed. :lol:
 
If I'm not mistaken, I think one of the Kunos guys said the 918 Spyder was the most sophisticated car they've put into AC thus far.

I wonder if it was too sophisticated. It reacts in unpredictable ways under braking whereas the LaFerrari and P1 feel remarkably fool proof.
 
I just ran a few quick races with the 911 GT3 Cup around Barcelona GP. I managed to win an 8 lap race by just over a second with the AI at 97% difficulty. I absolutely love this car!!

At the end my best time was a 1:50.609. I had to see what these cars can do in real life. Going off of Porsche's Supercup site, last year's best time was at 1:51.722 set by M.Cairoli. That was with 2016's car and I'm technically using 2017's car (I have no idea how they differ), but it feels great to have beaten a real time set with nearly the same car at the same track!

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I just ran a few quick races with the 911 GT3 Cup around Barcelona GP. I managed to win an 8 lap race by just over a second with the AI at 97% difficulty. I absolutely love this car!!

At the end my best time was a 1:50.609. I had to see what these cars can do in real life. Going off of Porsche's Supercup site, last year's best time was at 1:51.722 set by M.Cairoli. That was with 2016's car and I'm technically using 2017's car (I have no idea how they differ), but it feels great to have beaten a real time set with nearly the same car at the same track!

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Great driving! I just got my butt whooped by the GT3 CUP drivers yesterday (or was it the day before?). Not to burst your bubble, but did you set that lap time on Optimum? That's possibly a little too grippy to compare to real life...but, Aristotelis did say that the TM10 tires have brought some changes in the way they respond with the surface, from a standpoint of what Assetto Corsa calls 100%, 99%, 98% and so on for surface condition.

If you ran a lap on Fast surface setting it probably wouldn't be much of a difference but it certainly would be a teeny bit less grippy.
 
I just ran a few quick races with the 911 GT3 Cup around Barcelona GP. I managed to win an 8 lap race by just over a second with the AI at 97% difficulty. I absolutely love this car!!

At the end my best time was a 1:50.609. I had to see what these cars can do in real life. Going off of Porsche's Supercup site, last year's best time was at 1:51.722 set by M.Cairoli. That was with 2016's car and I'm technically using 2017's car (I have no idea how they differ), but it feels great to have beaten a real time set with nearly the same car at the same track!

View attachment 617936

I saw an interview with Dan Ricciardo last season. He was asked how lap times compared between real life and the Red Bull simulator. He said the simulator times on average were 2 seconds a lap faster because there was no fear of crashing or wrecking the car.

So basically we all should be pleased if we can get slightly faster than real lap times ;-)
 
Great driving! I just got my butt whooped by the GT3 CUP drivers yesterday (or was it the day before?). Not to burst your bubble, but did you set that lap time on Optimum?

Thanks! Actually I may have had it to optimum now that I think about it. I'll have to give it another go on fast.
 
I saw an interview with Dan Ricciardo last season. He was asked how lap times compared between real life and the Red Bull simulator. He said the simulator times on average were 2 seconds a lap faster because there was no fear of crashing or wrecking the car.

So basically we all should be pleased if we can get slightly faster than real lap times ;-)
This. Not only is there zero fear, but it's almost impossible for sims to accurately represent real life. We set a temperature and a track temp is then calculated. Yet, it's uniform. If you took track temp readings at 5 different spots at Silverstone, I'm sure you'll get 5 different readings. Clouds may be blocking some sunlight from hitting this 800ft section with a turn. Might be tiny differences, but it's not 100% uniform like most sims. I know about dynamic surfaces appearing in sims...even that isn't perfect. But, it's a step in the right direction.

Air pressures, winds...A sim can implement these features but they're not going to be as accurate as real life. Ever stand somewhere and you feel the wind hitting your face and you continue walking about walking in a straight line and now you feel wind hitting you on the side of the face? Does that have dynamic humidity?

The surface of our tires is 100% smooth on a slick with uniform grip - yes AC models tire flex and that stuff...but it's still not as dynamic as the real world. Heck....Real tires are not 100% exactly the same with every arrangement of the molecules that make up the tire compounds. Oh, you picked up some pebbles due to that guy who went off track half a lap ahead of you? Those teeny pebbles are between your tire rubber and the ground, admittedly for only seconds, but it does cause some co-efficient of friction (or something like that) to change. The change might be 0.0001, but there is still a difference.

Of course, we could go on and on and on...

I'm not saying to stop using those numbers as goals or benchmarks...Of course we should! For all intents and purposes sims nowadays do a remarkable job of simulating what happens in a vehicle that is moving at speed. Remarkably accurate.

Thanks! Actually I may have had it to optimum now that I think about it. I'll have to give it another go on fast.
I didn't mean to stick my nose in your business. Clearly you're a good driver - better than me, that's for sure. I've always practiced on Fast or Green because I think 100% is too much, plus if I can handle a 96 or 97% surface I should be even better when racing with people who set it at 100%.

Aristotelis did mention that with TM10, it requires a higher surface percentage than before. Here is his quote:

I also suggest that you guys start using more track grip. The latest v10 tyre is more "sensitive". I believe that now 96% is a bit too on the low side. Better something like 98% or 99%. And yes even 1% of difference is important.
In real life too. Think about it. An excellent street tyre gives around 1.0g (lateral or longitudinal, depending the car). A good semislick tyre will give around 1.1g at the same car (no other modifications). This 1% change, when you drive it, feels like "oh my god so much grip! amazing!" .... so yeah, I believe we are a bit too low now on some track grip presets.
I hope that they make some new calculations and adjustments at some point (not now - this is very low priority) and give us new: Optimum, Fast, Green, Slow, Dusty, Old surfaces. Even if they want to limit it to only 3 choices that would be cool. I like choices. :D
 
About the times in AC, good drivers maybe but people like me and some of my frinds are usually bound/restricted to how a turn is taken in real world. Ie like in Matrix, we simply chicken out because in irl maybe I would not break as late as in the game.

Like ALB123 is saying the surface/temp/wind and small difference in tires matter a lot irl, and doubt AC have all that simulated.

I mean, it is often that the tarmac/asphalt itself can be different here and there, like a fix or a short renovation of a part of the track can make and usually do a big difference how it feels going over that part grip wise. Do not forget painted lines and such, that is simply horrible going over when weather conditions are iffy.

I know of racers that buy like 10set of tires, does a lap or two and picks out the best ones to keep and sells the other ones quite cheap. It varies that much, and often it is not about the times as much as good feeling with the tires. Sometimes you can get super good times with tires that frighten you but that means you are overdriving/ridning. Perhaps it is what some must feel to perform though :P

Hope AC develops more and more and even that I like it quite a lot there is still a lot of strange things that happen in AC.
 
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The main reason why it is recommended to drive at less than 100% is because it give a better interpretation of what real driving would feel like, changing grip level in conjunction with different type of tires allows every one of us to fine tune AC to what feels more real to us.

If some want to use that to feel good about them self in believing they have the talent to drive as fast as professional driver on a given track, good for them, if that is all it takes to make them feel good, it does not hurt anyone.

The main goal of a simulator is to simulate the driving, racing games are usually much better for those into ego boosting by winning races against AI or make believe world time record champions.

Anyone driving faster than real life world renowned Champion on a given track/car combo is obliviously doing it wrong!
 
I wonder if it was too sophisticated. It reacts in unpredictable ways under braking whereas the LaFerrari and P1 feel remarkably fool proof.
I can't put my finger on it, but unpredictable is a fair way to describe it. It can be figured out, though. You need to set up for each turn a lot earlier than you would expect is how I'd put it. Weight transfer seems to dominate its behavior.

It's nice to be able to get along with this car since there's usually always one available in Nords Tourist server :lol:
 
The main reason why it is recommended to drive at less than 100% is because it give a better interpretation of what real driving would feel like, changing grip level in conjunction with different type of tires allows every one of us to fine tune AC to what feels more real to us.

If some want to use that to feel good about them self in believing they have the talent to drive as fast as professional driver on a given track, good for them, if that is all it takes to make them feel good, it does not hurt anyone.

The main goal of a simulator is to simulate the driving, racing games are usually much better for those into ego boosting by winning races against AI or make believe world time record champions.

Anyone driving faster than real life world renowned Champion on a given track/car combo is obliviously doing it wrong!

What I find irritating about these games, still... Is people with Dual Shock 4's can obliterate those with several hundreds worth on wheels. Seen them brake later, hold grip better while oversteering and keep corner exit high. Cars such as the Abarth 500 that requires smooth driving.
 
I can't put my finger on it, but unpredictable is a fair way to describe it. It can be figured out, though. You need to set up for each turn a lot earlier than you would expect is how I'd put it. Weight transfer seems to dominate its behavior.

It's nice to be able to get along with this car since there's usually always one available in Nords Tourist server :lol:

Yes, something along those lines. Slamming the brakes also helps taming it, as opposed to normal input, but I don't see how it's supposed to be like this.
 
AC should actually say what controllers players on the server are using. Just an icon in the player list would be nice.

How many times have I seen a car making suddenly steering corrections when racing and you just know that ya need to keep your distance away form them. An icon would be so much better so that you know before hand the race starts.
 
I've never used a controller to play one of these types of games - I just wouldn't even bother. I would have no interest. But, I have a few friends who do both or have done both. They've told me that there are absolutely some aspects of using the controller that make things "easier", but they also agreed the controller can be a disadvantage for certain things too. They both agree that playing with a controller is completely lifeless...I know from my personal point of view, I want a wheel in my hands that I have to turn, sometimes cranking really fast back and forth trying to save my car from a big mistake I made while managing the brake and gas pedal. That's "driving". My thumb on a little rubber joystck? No thanks...But, if that's what someone likes, who am I to stop them?
 
I've never used a controller to play one of these types of games - I just wouldn't even bother. I would have no interest. But, I have a few friends who do both or have done both. They've told me that there are absolutely some aspects of using the controller that make things "easier", but they also agreed the controller can be a disadvantage for certain things too. They both agree that playing with a controller is completely lifeless...I know from my personal point of view, I want a wheel in my hands that I have to turn, sometimes cranking really fast back and forth trying to save my car from a big mistake I made while managing the brake and gas pedal. That's "driving". My thumb on a little rubber joystck? No thanks...But, if that's what someone likes, who am I to stop them?

Mm, getting a car out of trouble with a controller is easy peasy, not so with a slow g27! :P

I wish I had a Thrustmaster :D
 
Mm, getting a car out of trouble with a controller is easy peasy, not so with a slow g27! :P

I wish I had a Thrustmaster :D
That's what I've been told. I can also see if you are playing these games just because you like games and you're waiting for the new CoD to come out...I can totally understand a bigtime casual like that refusing to drop $300+ for a wheel and pedals that will collect dust most than they'll be used. But someone who considers themselves into sim racing. I don't know...I just don't get it. Ok. Perhaps it's a financial issue. I can understand. After a while you should be able to scrape together $100 for an older DFGT if you know you're going to play every version of Gran Turismo or whatever titles come out. Oh...and if you're going after the games that are considered "more serious sims" like pCars or AC...if you're looking for that level of realism, you're throwing it all away by turning it into a toy. These are just my opinions, of course.

BTW. Don't ever drive Imola with "Real Conditions" enabled in CM around 11am EST. I've got a track that's 6°C and the sun is blinding me in all of the worst spots. It doesn't help that this mf'er Porsche 917k is spinning me like a record at Tosa (the hairpin). It should be called Piecea 'cause it's a piece of 🤬!! :mad:
 
AC should actually say what controllers players on the server are using. Just an icon in the player list would be nice.

How many times have I seen a car making suddenly steering corrections when racing and you just know that ya need to keep your distance away form them. An icon would be so much better so that you know before hand the race starts.

That doesn't bother me so much as a person on a controller pips pole from 2 laps by half a second or up to a second.

Though the race can be a game changer as I've seen some on controllers with super soft tyres lose their grip in 3 - 5 laps. Ending up snaking all over the place as well as into and out of the corners since the tyres are shot or overheating.

Still, I've been questioning how much of a sim this is if a controller can still do so well against a good wheel. That isn't right.
 
Still, I've been questioning how much of a sim this is if a controller can still do so well against a good wheel. That isn't right.

I've raced with guys that were damn fast with a controller, and smooth enough that they could manage their tires. It was impressive and great fun to be able to race with them, IMO they shouldn't be neutered just because of what kind of controller they're using. On the flip side of your argument, if controller players couldn't keep up with wheel players then Kunos would be alienating some portion of their userbase which is never a good thing. If AC got the reputation of "you can only be competitive with a wheel" then controller users wouldn't bother, which would mean fewer players on the grid and fewer copies of AC sold, and none of that helps any of us. I'll gladly watch the front wheel shimmy of controller users if it means I have 10 other drivers on the grid with me instead of five.
 
How can it be a sim racer though if people are competitive or better with £40 controllers? That is like the arcade department.
 
How can it be a sim racer though if people are competitive or better with £40 controllers? That is like the arcade department.

I don't think the underlying physics change based on what controller you use, so if it's a sim with a wheel it's a sim with a controller. I'm pretty sure you can use a controller on all the PC sims, and be competitive, so if using a controller makes it not a sim then I guess there are no sims. Hell, some people race with their mouse and keyboard and can be quite fast. Personally, I don't care how people play or how fast as they are, more butts on the grid is always a good thing IMO so bring on the controller and keyboard users!
 
How can it be a sim racer though if people are competitive or better with £40 controllers? That is like the arcade department.
If someone is faster than player X with a controller then chances ares that that player will be even faster with a wheel. I use a DS4 and i can see where i will be faster with a wheel and probably by about 4 seconds per lap in a 2 minute lap. Where a controller is faster period is when you crash and need to find your way back on tack. Far quicker with a controller.
 
When I changed from a controller to a wheel, I was initially slower, despite having been a real world driver for 20 years.
A sim wheel and pedals are nothing like a real wheel and pedals, and it takes a while to get used to them.

Also, controller users can go from lock to full opposite lock much faster than wheel users.
 
Still, I've been questioning how much of a sim this is if a controller can still do so well against a good wheel. That isn't right.

The input method has no basis on the game's simulation credentials. Good controller optimization is just that: allowing a larger variety of accessories to obtain a largely equal experience.

What matters is the physics engine itself.

How can it be a sim racer though if people are competitive or better with £40 controllers? That is like the arcade department.

I certainly wouldn't call race cars modified with hand throttles less authentic than their traditionally-pedalled brethren. If it's good enough for Alex Zanardi, I think it's good enough for anyone.

The implication that folks should only be competitive if they're willing to spend a lot of money is unfortunate.

When I changed from a controller to a wheel, I was initially slower, despite having been a real world driver for 20 years.
A sim wheel and pedals are nothing like a real wheel and pedals, and it takes a while to get used to them.

Also, controller users can go from lock to full opposite lock much faster than wheel users.

That was exactly my first experience with a MOMO Racing wheel way back in high school. It was a vastly different experience to my (then relatively new) real-world driving.

With GT4, I bought a DFP in preparation for a contest to win my tuition. I was originally far slower than I had been on the controller, but eventually became faster thanks to the subtlety a wheel provides.
 
How can it be a sim racer though if people are competitive or better with £40 controllers? That is like the arcade department.

Ever played arcade racers like Sega Rally, Daytona USA, Battle Gear ? They all have steering wheel and shifter, F355 Challenge even had H gate shifter with clutch that got pretty close to what real typical clutch and H gate shifter would work and feel. These arcade title console port can be played with controller ( PS2 and PS3 ), but it won't be as easy to be as fast with the steering wheel+pedal.

For me, I can be quicker with wheel and it's much easier than controller ( I used to play a lot racing games with T2 from the 90's and arcade racers like F355, Battle Gear,etc ) Drifting/countersteering also easier for me with a wheel, it's not just about how fast turning the wheel :) I can play with both, and not fixated on either one.

Some times controller can be very twitchy or sluggish, depending on the game's controller optimization and settings, and like all input device, there's advantage and disadvantage when using controller. F355 Challenge port on PS2 for example is notoriously tricky to drive with controller, the analog stick is very responsive and twitchy, the player needs to move the stick with extreme precision/smoothness just to negotiate the chicane at Monza :eek:
 
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