Assetto Corsa | News and General Discussion

  • Thread starter mister dog
  • 10,320 comments
  • 864,883 views
I didn't mean to stick my nose in your business. Clearly you're a good driver - better than me, that's for sure. I've always practiced on Fast or Green because I think 100% is too much, plus if I can handle a 96 or 97% surface I should be even better when racing with people who set it at 100%.

Aristotelis did mention that with TM10, it requires a higher surface percentage than before. Here is his quote:


I hope that they make some new calculations and adjustments at some point (not now - this is very low priority) and give us new: Optimum, Fast, Green, Slow, Dusty, Old surfaces. Even if they want to limit it to only 3 choices that would be cool. I like choices. :D

No I'm glad you brought that up. I don't even check those settings most of the time so it was in fact on a warm track with Optimum grip. I enjoy hot lapping to see how much I can get out of a car, but I'd much prefer a more realistic experience if possible. So thanks for the info regarding the new tire model 👍
 
That's what I've been told. I can also see if you are playing these games just because you like games and you're waiting for the new CoD to come out...I can totally understand a bigtime casual like that refusing to drop $300+ for a wheel and pedals that will collect dust most than they'll be used. But someone who considers themselves into sim racing. I don't know...I just don't get it. Ok. Perhaps it's a financial issue. I can understand. After a while you should be able to scrape together $100 for an older DFGT if you know you're going to play every version of Gran Turismo or whatever titles come out. Oh...and if you're going after the games that are considered "more serious sims" like pCars or AC...if you're looking for that level of realism, you're throwing it all away by turning it into a toy. These are just my opinions, of course.

BTW. Don't ever drive Imola with "Real Conditions" enabled in CM around 11am EST. I've got a track that's 6°C and the sun is blinding me in all of the worst spots. It doesn't help that this mf'er Porsche 917k is spinning me like a record at Tosa (the hairpin). It should be called Piecea 'cause it's a piece of 🤬!! :mad:

With regard to the bit I've bolded. I could quite comfortably buy myself an OK wheel tomorrow - in fact I could have picked up a G29 set for £129 just before Christmas if I wanted to be tight about it. Unfortunately I'd also have to buy a new place to live to make space for it, and that I can't do just for a sim. Plus most of my gaming happens when I'm away for work, and I don't fancy carrying a wheel and pedal set around the country.

There are other reasons than money for using a gamepad.
 
This. Not only is there zero fear, but it's almost impossible for sims to accurately represent real life. We set a temperature and a track temp is then calculated. Yet, it's uniform. If you took track temp readings at 5 different spots at Silverstone, I'm sure you'll get 5 different readings. Clouds may be blocking some sunlight from hitting this 800ft section with a turn. Might be tiny differences, but it's not 100% uniform like most sims. I know about dynamic surfaces appearing in sims...even that isn't perfect. But, it's a step in the right direction.

Air pressures, winds...A sim can implement these features but they're not going to be as accurate as real life. Ever stand somewhere and you feel the wind hitting your face and you continue walking about walking in a straight line and now you feel wind hitting you on the side of the face? Does that have dynamic humidity?

The surface of our tires is 100% smooth on a slick with uniform grip - yes AC models tire flex and that stuff...but it's still not as dynamic as the real world. Heck....Real tires are not 100% exactly the same with every arrangement of the molecules that make up the tire compounds. Oh, you picked up some pebbles due to that guy who went off track half a lap ahead of you? Those teeny pebbles are between your tire rubber and the ground, admittedly for only seconds, but it does cause some co-efficient of friction (or something like that) to change. The change might be 0.0001, but there is still a difference.

Of course, we could go on and on and on...

I'm not saying to stop using those numbers as goals or benchmarks...Of course we should! For all intents and purposes sims nowadays do a remarkable job of simulating what happens in a vehicle that is moving at speed. Remarkably accurate.
:D

Of course you are correct BUT Red Bull's simulator (and other F1 Teams for that matter) is using real telemetry from two cars (3 if you include the test car) and has a huge data base so would simulate real conditions quite closely.

This is an old video but even then they were using their sim to fine tune setups so it must be pretty close ;-)

Regardles, I wish I had one those rigs ;-)
 
There are other reasons than money for using a gamepad.
I apologize. Of course there are other reasons than financial. Perhaps someone has no legs! Of course, if it's a space issue and you're a family man you could always place the kids in an orphanage if you're truly dedicated to the activity.
 
I apologize. Of course there are other reasons than financial. Perhaps someone has no legs! Of course, if it's a space issue and you're a family man you could always place the kids in an orphanage if you're truly dedicated to the activity.

:lol: or they are simply do not bother due to lack of interest or maybe young age, casual console peasants :P :lol: /jk
 
I apologize. Of course there are other reasons than financial. Perhaps someone has no legs! Of course, if it's a space issue and you're a family man you could always place the kids in an orphanage if you're truly dedicated to the activity.
No legs, No problem:tup:. Remember Alex Zanardi. He's an inspiration to me, I lost my right leg in an accident and am still very competitive pace wise (not alien pace, but quick enough) with my slightly modified left foot accelerator rig.:)
http://jalopnik.com/short-film-this-f1-driver-he-lost-his-legs-but-not-hi-1639321389
 
Can someone help me out? Did Kunos change the name of the BMW M3 DTM to BMW M3 E30 Gr.A 92? Or am I losing my mind? Was it never called BMW M3 DTM?
 
Can someone help me out? Did Kunos change the name of the BMW M3 DTM to BMW M3 E30 Gr.A 92? Or am I losing my mind? Was it never called BMW M3 DTM?

Pretty sure it's been the Gr.A for as long as I've had the game on consoles...
 
Can someone help me out? Did Kunos change the name of the BMW M3 DTM to BMW M3 E30 Gr.A 92? Or am I losing my mind? Was it never called BMW M3 DTM?

Pretty sure it's been the Gr.A for as long as I've had the game on consoles...

Those are 2 different cars, there are 2 E30 M3 race car, DTM and Gr A, both has same weight spec, but different power, DTM is more powerful at 350HP, while Gr A is listed at 290HP.
 
Pretty sure it's been the Gr.A for as long as I've had the game on consoles...
Ahh..I knew I wasn't crazy!

http://www.assettocorsa.net/cars/

Look at the 3rd BMW in the first row, with the FINA livery. What is that car called in the console version? BMW M3 E30 Gr.A 92? Do you see what they call it there, BMW E30 DTM? On the PC launcher that particular car was linked to the BMW E30 Group A...like they do with Step 1 or Step 2 cars.

EDIT: I shouldn't say "was linked". It still is linked in a parent > child way. They did that with the E92 M3 and the 3 versions as well.

The BMW M3 E30 Group A is the parent car to the BMW M3 E30 Gr.A 92 now.
 
Last edited:
15875395_10207972915754700_91698162701349583_o.jpg


from Marco Massarutto FB
 
Yep that is how it is called in at least the PS4 version.
Seems strange to me that they changed the name as well. Even the file folder it is in still says "DTM". Oh well. No biggie. I just wanted to make sure I wasn't losing my mind.
 
Yes I used to, first with PS3 and then lap top, carried the dfgt wheel in a bag. Setting up would take about 10 minutes well worth it when nothing else to do at the hotel.
Did you carry a wheel stand too? If not how did you set it up?
 
I wonder if it was too sophisticated. It reacts in unpredictable ways under braking whereas the LaFerrari and P1 feel remarkably fool proof.

Most likely. AC physics engine may be versatile, but 4WD has never been it's strong suit. Most 4WDs never feel quite right for me, especially those with trick electronic systems (GT-R's ATTESA for example). So I can imaging they had to do a lot of band-aid solutions to fit the 918's systems in the physics engine.


Is that track coming to AC too? Reminds me of Tail of the Dragon.
 
I thought the implementation of the 919 Hybrid feels amazing. Very interesting in the way it behaves with or without the front motors working at the higher level and how it changes the balance of the car.
 
Back