Assetto Corsa | News and General Discussion

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I've tuned every car I've driven in this game to some degree other than the Cayman Clubsport, as that's pretty nice already, although could still do with a tweak here and there. I find tuning almost as enjoyable as driving, and seeing the lap times and handling improve slowly with a small adjustment here and there is very satisfying.

Before pCARS came out I wasn't into tuning in other games, didn't really understand it, but slowly I came to grips with it. The best thing about the tuning in AC is that because the stock setups are already good it takes a lot less time to tweak to my preference, a matter of a practise session is usually enough these days; whereas i would literally spend weeks doing the same thing with the other game.

For those not interested in tuning I'd still recommend at least tinkering with the final drive and gear ratios where possible. You can easily gain 2-3 seconds per lap just from this alone.
 
For those not interested in tuning I'd still recommend at least tinkering with the final drive and gear ratios where possible. You can easily gain 2-3 seconds per lap just from this alone.
Ahh..I forgot to list gear ratios & final drive. Those I can handle. :D It's not that I don't want to tune the cars - I'm just terrible at it. Although, perhaps I should start experimenting again.
 
Ahh..I forgot to list gear ratios & final drive. Those I can handle. :D It's not that I don't want to tune the cars - I'm just terrible at it. Although, perhaps I should start experimenting again.
Yeah it's a fine line. For example whenever my friend comes over and attempts to tune a car, the first thing he'll do without even taking the car out of the pits is adjust the roll bars to how he thinks all roll bars should be set up regardless of car/track. It often takes me a while to convince him to not do it, or at least to a lesser extreme. For him it's having a car that handles as he wants all cars to handle, and doesn't respect the actual handling of the individual car, as designed by the actual engineers. I try to keep it close to original, but the main reason I will tune is if I'm unhappy with the rear end behaviour, as I don't like spinning round and round into the gravel lol. Once it's balanced I'll move on to aero and other stuff.

I treat tuning like allocating XP in an RPG. Like, I have this many attribute points to spend to give me a better car/character, and it's good to see the fully-enhanced version, so to speak. Or perhaps I've been playing too much Bloodborne again recently and have become undone by the blood.... :drool:
 
Yeah it's a fine line. For example whenever my friend comes over and attempts to tune a car, the first thing he'll do without even taking the car out of the pits is adjust the roll bars to how he thinks all roll bars should be set up regardless of car/track. It often takes me a while to convince him to not do it, or at least to a lesser extreme. For him it's having a car that handles as he wants all cars to handle, and doesn't respect the actual handling of the individual car, as designed by the actual engineers. I try to keep it close to original, but the main reason I will tune is if I'm unhappy with the rear end behaviour, as I don't like spinning round and round into the gravel lol. Once it's balanced I'll move on to aero and other stuff.
I'm very happy with the way AC approached this. Very limited tuning on most street cars and much more advanced tuning available for racing cars. As you point out...you have to start off with what you've got. There's no sense forcing a car to behave in a way that it doesn't want to. Speaking of friends...I have a buddy who doesn't mind playing AC for a little bit when he visits, but he prefers to play GT6 from time to time. Back when I was playing GT6 still we would often send each other tunes via email. I always hated the ones he sent me. He always hate the ones I sent him. What a crazy world. :lol:
 
I'm so surprised how easy it is to touch the brake and the Escorts lock so easy even at 40% high speed braking versus the Porsche 911 Carrera RSR 3.0 1974. It takes quite a bit of pressure before they squeal and lock.
 
I'm very happy with the way AC approached this. Very limited tuning on most street cars and much more advanced tuning available for racing cars. As you point out...you have to start off with what you've got. There's no sense forcing a car to behave in a way that it doesn't want to. Speaking of friends...I have a buddy who doesn't mind playing AC for a little bit when he visits, but he prefers to play GT6 from time to time. Back when I was playing GT6 still we would often send each other tunes via email. I always hated the ones he sent me. He always hate the ones I sent him. What a crazy world. :lol:
Yeah my mate generally doesn't like (or can't drive) my tunes as well as he'd like but I can drive both mine and his no probs. But TBF he only plays with my wheel around once a week. And can't drive IRL, which possibly doesn't help.
 
I'd still recommend at least tinkering with the final drive and gear ratios where possible. You can easily gain 2-3 seconds per lap just from this alone.
How does one go about in that? It's the one point I rarely tune apart from the final drive sometimes, but the consensus is that it makes you a lot faster so I wonder what you (or other ratio tuners), look out for when adjusting your gears.
 
No wheel spin and better drive out of the corners. Sometimes the lower gears can be that bit too low making it twitchy. Therefor you lose confidence if it is nervous. You want that sweet spot between good acceleration and grip with stability obvously.

I remember in some cars altering the gearing all the way through, some gained me two seconds.
 
No wheel spin and better drive out of the corners. Sometimes the lower gears can be that bit too low making it twitchy. Therefor you lose confidence if it is nervous. You want that sweet spot between good acceleration and grip with stability obvously.

I remember in some cars altering the gearing all the way through, some gained me two seconds.
So for example with 2nd gear corners, you extend the 2nd gear ratio a bit so you can floor it quicker and the back doesn't break out as fast?

Doesn't that compromise your acceleration on the straight afterwards?
 
Not so much floor it but trying to find that sweet spot of good acceleration, stability and grip. You don't want to be squirming at the same time wheel spinning and losing traction.
 
No, that's rubbish advice, ignore it. You want as much wheelspin exiting the turn as possible, it's much more spectacular. Toss in a handbrake turn if you want to impress the ladies (it's a scientific fact, look it up). :dopey:
I want to see you putting that in practice tonight 👍
 
How does one go about in that? It's the one point I rarely tune apart from the final drive sometimes, but the consensus is that it makes you a lot faster so I wonder what you (or other ratio tuners), look out for when adjusting your gears.
Let's say there's a section of a track where you have to keep changing up and down to carry momentum with a good rev range (slalom section at Nords after 1st carousel comes to mind), well I'd think it best to alter the ratios so you can stay in one gear instead of constantly changing. Will help balance the car, protect the gearbox (I assume) and it's one less thing for you to concentrate on, giving more focus to the road. At least that's my theory lol.

As I mentioned a few post ago, it also helps control rear ends. Sometimes you'll find yourself either in 3rd for a corner but with too low revs to carry speed, or you could change to 2nd and over-rev it; so here a balance can be found to either extend 2nd or shorten 3rd so you get into 3rd from 2nd more quickly and while the revs are still high. This can create issues with the remaining gears, but this is where trial and error comes in. I find it especially helpful in cars with 5 speed gearboxes.

I never did this in the past but I saw a ISR video where Billy said he did this exact same thing for one or two corners to help him out there so I tried it also. It can help a lot, but obviously doesn't always need to be applied.
 
Try taking 2nd in the RUF not carefully downshifting. What is the hardest car in the game going from 3rd to 2nd or even 1st?
Probably something old lol. But can't really say as the rear can be controlled by tuning roll bars and loads of other stuff without necessarily doing the gears. Some of the Porsches can get crazy due to the extra weight at the back for sure.
 
Try taking 2nd in the RUF not carefully downshifting. What is the hardest car in the game going from 3rd to 2nd or even 1st?
Hmmm...I'm not sure. I know the Porsche 962c can be a little cranky in those situations. :D

As far as changing gear ratios. I don't do it often, but sometimes I find myself between gears in some situations on shorter, twistier tracks. Usually it's the FG that I adjust.
 
I was feeling brave yesterday afternoon so I decided to venture into an online 'Ferrari F1 at Red Bull GP' lobby.
I qualified a poor 5th, but on the plus side I would be clear of most of the field by T1. Unfortunately I had a crap start and dropped to 9th by T2... then it kicked off. Destruction Derby style driving ensued and I was battered. After spinning twice myself I fought back to 5th from a lowest position of 13th.

I will try again but I will try qualify last, watch the carnage unfold and zoom by. The SF15-T is an unbelievable car though.
 
I was feeling brave yesterday afternoon so I decided to venture into an online 'Ferrari F1 at Red Bull GP' lobby.
I qualified a poor 5th, but on the plus side I would be clear of most of the field by T1. Unfortunately I had a crap start and dropped to 9th by T2... then it kicked off. Destruction Derby style driving ensued and I was battered. After spinning twice myself I fought back to 5th from a lowest position of 13th.

I will try again but I will try qualify last, watch the carnage unfold and zoom by. The SF15-T is an unbelievable car though.
I don't know if I've ever read a conclusive answer regarding the SF15-T on the consoles. Does it have ALL of the functionality PC players enjoy? I don't drive the thing. Open-Wheel + ALB123 = :grumpy: :banghead: :mad: However, I do know there is a lot of stuff going on when you drive that car. Those ERS's or whatever. I never even fully delved into what everything is with that car because it's just too much for me to enjoy. It is a sight to behold. I'm assuming you like it better than the Ferrari F138 that came with it in the Red Pack...?
 
I don't know if I've ever read a conclusive answer regarding the SF15-T on the consoles. Does it have ALL of the functionality PC players enjoy? I don't drive the thing. Open-Wheel + ALB123 = :grumpy: :banghead: :mad: However, I do know there is a lot of stuff going on when you drive that car. Those ERS's or whatever. I never even fully delved into what everything is with that car because it's just too much for me to enjoy. It is a sight to behold. I'm assuming you like it better than the Ferrari F138 that came with it in the Red Pack...?

Hi! In setup options on consoles you can't setup the rear wing...(on the F138 same thing) Hopefully get fixed in the 1.12 update.

About MGU-K, MGU-H, MGU-U, ERS and DRS.
Yes, all options are in the game.
To get them all available,the only "wheel preset button mapping" on PS4 is the number "2"....

It's really crazy al what you can adjust on the fly... Making a tam lazy car o a real beast!

I really prefer the simplicity (and sound) of the F138 and his V8 engine.
 
About MGU-K, MGU-H, MGU-U, ERS and DRS.
Yes, all options are in the game.
To get them all available,the only "wheel preset button mapping" on PS4 is the number "2"....

Just to be sure I'm not missing something, what's MGU-U? I don't see it mentioned in the SF15-T manual.
 
Just to be sure I'm not missing something, what's MGU-U? I don't see it mentioned in the SF15-T manual.

MGU-Unit...change between engine and electricity engine.
MGU-K is recovery level from 10% up to 100%
MGU-H are the different mappings (overtake, maximum speed, equilibrated high,equilibrated low,hotlap)
 
Just to be sure I'm not missing something, what's MGU-U? I don't see it mentioned in the SF15-T manual.
  • MGU-H: The MGU-H is another electrical component within the PU, which adds to the overall efficiency of the unit. The MGU-H converts heat energy from exhaust gases expelled by the ICU into electrical energy to recharge the ERS battery. ERS-H is yet to be used in road going hybrid cars and consequently is a major area of research that may eventually benefit the greater motoring world.

you can find the whole story here
 
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