- 12,018
- Indianapolis
- BrandonW77
I'm quite fond of the mixed reality VR videos.
Really looking forward to also playing Assetto Corsa on the PC within the next month or two.
The lighting seems better? Especially the grass. More natural looking.
Everything is better on the PC, the only cons are price and not as plug and play.
The sooner you start the longer you can enjoy the perks.
The cpu in consoles have 7 cores for gaming, that is way better then 4 cores of the q6600 even though the single thread performance probably is a bit higher with the q6600. Strange, to say at least from Kunos if you ask me.
It's an 8 Core AMD processor in the PS4 and a very similar 8 Core AMD processor in the Xbox One. The AMD 8 Core processors have more cores because they don't run as efficiently as the Quad Core Intel options. At the moment, a Quad Core Intel or 8 Core AMD processor is way overkill for pretty much any game.
Your average person will have a minimum of an Intel i5, 8GB of Memory, and a GTX 1060 lvl card or higher. That will literally outperform a Console at the moment.
When you can build something like this, which will perform equal to what a console can do on 1080p, for a couple hundred dollars more, I don't understand where Console gaming is still staying alive. You get a gaming system and a computer to be able to do other things with in one combo package.
It's an 8 Core AMD processor in the PS4 and a very similar 8 Core AMD processor in the Xbox One. The AMD 8 Core processors have more cores because they don't run as efficiently as the Quad Core Intel options. At the moment, a Quad Core Intel or 8 Core AMD processor is way overkill for pretty much any game.
Your average person will have a minimum of an Intel i5, 8GB of Memory, and a GTX 1060 lvl card or higher. That will literally outperform a Console at the moment.
When you can build something like this, which will perform equal to what a console can do on 1080p, for a couple hundred dollars more, I don't understand where Console gaming is still staying alive. You get a gaming system and a computer to be able to do other things with in one combo package.
Not sure if you're trolling but your PC costs 677$ >_> without mouse-keyboard-pad-speakers-monitor You can get a ps4 for less than 300 and you have a pad too included.
If i had moneys to waste i would have gone PC for gaming, but let's be honest that PC is going to be obsolete if you want to play new stuff very soon due to the zero optimization work on pc games (just buy a bigger one every few years).
And i'm talking as one that was a PC player for years, then using both and have now switched to consoles. PC is for working, video editing etc etc and gaming should come as an extra on it.
Console allow people to play with a modest hardware expense for years (i mean the ps3 lasted for how damn long?) with most new games and a few very good exclusives (i.e. mario, last of us, etc etc).
in an ideal world i would be able to play all games on my PC without the need of a console; but in an ideal world i wouldn't care dishing out a 1000 or more for a competent pc that will last 3 years as medium/high setting quality gaming machine.
Heck my friend that recently bought a gaming PC spent around 700euros for graphic card and the newest releases do not even run maxed out >_>
Oh man.. pc vs console disputes. These are always so wonderful.
1050 tad better than the consoles?
Tad? 1050 eats them for lunch.
To me there's no real debate, you use and enjoy what you can afford, and it doesn't make you better or worse than anyone else. 👍
Pretty small pc, I like it. but I have a soft spot for dan a4 sfx case https://www.dan-cases.com/dana4_img.htmlOr you could buy this for $800
https://mybroadband.co.za/news/gaming/193846-asus-unveils-powerful-vivopc-x-portable-gaming-pc.html
It's the same size as a PS4,everyone I know has a keyboard and a mouse.
Good luck with being portable with that.Pretty small pc, I like it. but I have a soft spot for dan a4 sfx case https://www.dan-cases.com/dana4_img.html
Yup - and it is not always about costs either. Lifestyle, setup, expectations, ease of use.. it goes on.
Good luck with being portable with that.
I'm one of those loons that had triple screens for GT5/6, so you certainly won't ever catch me looking down on console players.
You are 100% correct. I should have been clearer because the "racing" part of Assetto Corsa is still on the poo-poo ca-ca side of the fence compared to iRacing's slick, polished system. The sim driving aspect - physics - accessibility I guess I was getting at. Your correction is appreciated.I'd guess iRacing probably takes that honor, and probably will for quite some time.
You're switching to PC Assetto Corsa soon? Sweet! I can't wait to complain about crappy mods with you.Really looking forward to also playing Assetto Corsa on the PC within the next month or two.
And that's not one of the best examples on PC, to be honest. A bit on the jerky side.
Videos by @Harry6784, for example, look much nicer to my eyes. Like this beauty:
I don't think their intentions were to make a different game. Inexperience led to it becoming a different Assetto Corsa than the acclaimed PC version, unfortunately. Someone just posted an article/interview with Stefano recently where he talks about the inherent difficulties in make a PS4 or XBox One game compared to the PC. While I'm sure Kunos sort of knew about 'em, he flat out says he wasn't expecting what eventually became the reality of the situation. You make what you think is a good game and then PS4 says, "No....you need to have this, this or this..." for certification. XBox has the same deal. We are dealing with a company that developed with one man hammering out code...not a team. For the porting, a couple of developers were brought in for each platform and since Assetto Corsa wasn't written with the idea of being ported, there were probably a lot of changes that needed to be made. The guys at Kunos have used the word "experiment" quite a bit when this console project was just kicking off and in many ways that's what it really was for this tiny company. They've since grown, but I believe they were about 15-20 people when the announcement of the PS4/XBox One versions was made.I dont understand why they would make a different version of the game for the consoles.
Sure they use a realativly underperforming cpu but the gpu is quite ok for AC.
I Used a intel q6600 + a gtx470 and 4GB or ram for a month or two with AC and it worked Ok. Sure I got stuttering when 32cars was on track and the graphical settings was at lowest but it looked Ok and I got like 45fps for the most part.
The cpu in consoles have 7 cores for gaming, that is way better then 4 cores of the q6600 even though the single thread performance probably is a bit higher with the q6600. Strange, to say at least from Kunos if you ask me.
To me there is no doubt that if they had been able to make it the same, they would have. I know that the intention was for the game to be the same. They probably thought like you that their was not that much of a gap between the platform and as they were working on it, delay after delay, they realized some sacrifice needed to be made to make it work.I dont understand why they would make a different version of the game for the consoles.
Sure they use a relatively underperforming cpu but the gpu is quite ok for AC.
I Used an intel q6600 + a gtx470 and 4GB or ram for a month or two with AC and it worked Ok. Sure I got stuttering when 32cars were on track and the graphical settings was at lowest but it looked Ok and I got like 45fps for the most part.
The cpu in consoles have 7 cores for gaming, that is way better then 4 cores of the q6600 even though the single thread performance probably is a bit higher with the q6600. Strange, to say at least from Kunos if you ask me.
100% agree with this.To me there is no doubt that if they had been able to make it the same, they would have. I know that the intention was for the game to be the same. They probably thought like you that their was not that much of a gap between the platform and as they were working on it, delay after delay, they realized some sacrifice needed to be made to make it work.
What I have no doubt about is that I am glad to have made the move a few years back, nothing wrong with enjoying a console but their is just more to enjoy on a PC.
I don't think their intentions were to make a different game. Inexperience led to it becoming a different Assetto Corsa than the acclaimed PC version, unfortunately. Someone just posted an article/interview with Stefano recently where he talks about the inherent difficulties in make a PS4 or XBox One game compared to the PC. While I'm sure Kunos sort of knew about 'em, he flat out says he wasn't expecting what eventually became the reality of the situation. You make what you think is a good game and then PS4 says, "No....you need to have this, this or this..." for certification. XBox has the same deal. We are dealing with a company that developed with one man hammering out code...not a team.
I'm sorry. I always read your posts Donnced, but I had to stop as soon as I read "PCars could do it...Codemasters could do it. So why not Kunos?" One has nothing to do with the other.
Do anyone have explanation on tires in Assetto Corsa?
As I know in GT6, for example, PD used Yokohama tires for modelling, Standard - few common road compounds, Sport - A048 and similar semi-slicks, Racing - Slicks.
When I tried most of Porsche in AC there are many tire options such as Street, Semi-Slicks, Supercar Road (Pilot Sport, I guess), Supercar Trofeo (Pilot Sport Cup 2 maybe) etc. But I don't get why some cars offer only few tire options: Boxster S has only Semi-Slicks and Street. Panamera comes on Supercar Road only. Does it mean that Kunos modelling every type of tires they put in the game?
As Donnced said, there is a basic tire model. There are currently two iterations of it in the game. Tire Model 7 and Tire Model 10. Tire Model 10 is the same thing as 7 with a couple of extra parameters to define the tire properties further.Do anyone have explanation on tires in Assetto Corsa?
As I know in GT6, for example, PD used Yokohama tires for modelling, Standard - few common road compounds, Sport - A048 and similar semi-slicks, Racing - Slicks.
When I tried most of Porsche in AC there are many tire options such as Street, Semi-Slicks, Supercar Road (Pilot Sport, I guess), Supercar Trofeo (Pilot Sport Cup 2 maybe) etc. But I don't get why some cars offer only few tire options: Boxster S has only Semi-Slicks and Street. Panamera comes on Supercar Road only. Does it mean that Kunos modelling every type of tires they put in the game?
NAME=Street
SHORT_NAME=ST
WIDTH=0.255
RADIUS=0.33055 ; tyre radius in meters
RIM_RADIUS=0.254 ; rim radius in meters (use 1 inch more than nominal)
ANGULAR_INERTIA=1.55 ; angular inertia of front rim+tyre+brake disc together
DAMP=500 ; Damping rate of front tyre in N sec/m (values usualy from 200 to 1400)
RATE=349100 ; Spring rate of front tyres in Nm
DY0=1.29
DY1=-0.050
DX0=1.2412
DX1=-0.046
WEAR_CURVE=street_front.lut ; file with lookup table to call
SPEED_SENSITIVITY=0.003575 ; speed sensitivity value
RELAXATION_LENGTH=0.07656
ROLLING_RESISTANCE_0=10 ; rolling resistance constant component
ROLLING_RESISTANCE_1=0.000512 ; rolling resistance velocity (squared) component
ROLLING_RESISTANCE_SLIP=5601 ; rolling reistance slip angle component
FLEX=0.000683 ; tire profile flex. the bigger the number the bigger the flex, the bigger the added slipangle with load.
CAMBER_GAIN=0.160 ; Camber gain value as slipangle multiplayer. default 1
DCAMBER_0=1.1
DCAMBER_1=-13 ; D dependency on camber. D=D*(1.0 - (camberRAD*DCAMBER_0 + camberRAD^2 * DCAMBER_1)) , camberRAD=absolute value of camber in radians
FRICTION_LIMIT_ANGLE=8.22 ; Friction limit angle.
XMU=0.28
PRESSURE_STATIC=32 ; STATIC (COLD) PRESSURE
PRESSURE_SPRING_GAIN=3500 ; INCREASE IN N/m per psi (from 26psi reference)
PRESSURE_FLEX_GAIN=0.45 ; INCREASE IN FLEX per psi
PRESSURE_RR_GAIN=0.55 ; INCREASE IN RR RESISTENCE per psi
PRESSURE_D_GAIN=0.004 ;loss of tyre footprint with pressure rise.
PRESSURE_IDEAL=38 ;Ideal pressure for grip
FZ0=3142
LS_EXPY=0.8400
LS_EXPX=0.9040
DX_REF=1.26
DY_REF=1.23
FLEX_GAIN=0.102
FALLOFF_LEVEL=0.87
FALLOFF_SPEED=4
CX_MULT=1.07
RADIUS_ANGULAR_K=0.01 ; Radius grows of MILLIMITERS!! Formula -> RADIUS_ANGULAR_K * angularVelocity in rad/s
BRAKE_DX_MOD=0.05
NAME=Street
SHORT_NAME=ST
WIDTH=0.245
RADIUS=0.32705 ; tyre radius in meters
RIM_RADIUS=0.254 ; rim radius in meters (use 1 inch more than nominal)
ANGULAR_INERTIA=1.59 ; angular inertia of front rim+tyre+brake disc together
DAMP=500 ; Damping rate of front tyre in N sec/m (values usualy from 200 to 1400)
RATE=326000 ; Spring rate of front tyres in Nm
DY0=1.2769
DY1=-0.050
DX0=1.2263
DX1=-0.046
WEAR_CURVE=street_front.lut ; file with lookup table to call
SPEED_SENSITIVITY=0.003567 ; speed sensitivity value
RELAXATION_LENGTH=0.07587
ROLLING_RESISTANCE_0=10 ; rolling resistance constant component
ROLLING_RESISTANCE_1=0.000505 ; rolling resistance velocity (squared) component
ROLLING_RESISTANCE_SLIP=5584 ; rolling reistance slip angle component
FLEX=0.000682 ; tire profile flex. the bigger the number the bigger the flex, the bigger the added slipangle with load.
CAMBER_GAIN=0.155 ; Camber gain value as slipangle multiplayer. default 1
DCAMBER_0=1.1
DCAMBER_1=-13 ; D dependency on camber. D=D*(1.0 - (camberRAD*DCAMBER_0 + camberRAD^2 * DCAMBER_1)) , camberRAD=absolute value of camber in radians
FRICTION_LIMIT_ANGLE=8.39 ; Friction limit angle.
XMU=0.28
PRESSURE_STATIC=30 ; STATIC (COLD) PRESSURE
PRESSURE_SPRING_GAIN=3150 ; INCREASE IN N/m per psi (from 26psi reference)
PRESSURE_FLEX_GAIN=0.45 ; INCREASE IN FLEX per psi
PRESSURE_RR_GAIN=0.55 ; INCREASE IN RR RESISTENCE per psi
PRESSURE_D_GAIN=0.004 ;loss of tyre footprint with pressure rise.
PRESSURE_IDEAL=36 ;Ideal pressure for grip
FZ0=3117
LS_EXPY=0.8352
LS_EXPX=0.9002
DX_REF=1.26
DY_REF=1.23
FLEX_GAIN=0.101
FALLOFF_LEVEL=0.87
FALLOFF_SPEED=4
CX_MULT=1.07
RADIUS_ANGULAR_K=0.01 ; Radius grows of MILLIMITERS!! Formula -> RADIUS_ANGULAR_K * angularVelocity in rad/s
BRAKE_DX_MOD=0.05
But the rest is become an deception.. 3 months for a simple tyre heating and degradation hud app and after 6 months we still have private Online lobbies for racing leagues or can't map buttons, and don't want to start again over about the rest that is missing...we don’t even get a reply in the forums why the special events of the Porsche Pack 2 and red pack aren't in the game...
@ALB123 very cool, thanks!
I think private lobbies is a complicated thing, considering that 505 Games (I hope) want to prevent that ping-pong parties like some games have. They told many times that many functions they can't just port from PC and have to make them from the ground. Regarding DLC packs, it take much time to approve any content from Sony and Microsoft to add it in their stores.