There are no special market for AC, it's racing game as well as GT or PCars.But they aren't trying to compete with anyone, they have their own market. At most they would be competing with SMS wether they liked it or not.
I understood the math, and did the same. It's the 1.4 million figure from VVV that I'm questioning.Well, the only reason I posed the question is...we've been throwing the 300,000+ copies sold thru Steam for quite a while now. Let's say it's gotten up to 400,000 units. If they're claiming 1.4 million units total...the math is easy.
I understood the math, and did the same. It's the 1.4 million figure from VVV that I'm questioning.
Digital Bro's website mentions 300k units sold on consoles, which makes more sense (while still being an impressive number). 👍
So in other words Bye bye Assetto Corsa. If a company have bought them because of the splash Kunos has made with AC it will probably mean that they will milk this "franchise" for all what it is worth.
AC seems still very "bare" even with all those DLC car packs so I thought they would build up on it like Iracing has done.
I mean what is stopping them release a track every month, we would buy everything they would spit out but now it feels like this is a sign that AC1 is done for.
I have had fun with AC but I guess it is kinda over now, I just cant see this in a positive light.
I'd imagine that has something to do with them being a ~30 person team. They're pumping out some good content at a good pace for a company their size I think. Theoretically, this deal could give them more resources.
What is stopping them from releasing a track a month, other than a 30 staff team? Perhaps it is more to do with not charging us a monthly subscription and over £10 a car or track? Another reason for not working on AC like iracing is possibly due to the limited engine.I knew somebody would say that. Naturally more content would mean they would be forced to hire more staff, Releasing more stuff especially like a track every one or two month would mean more profit for them as the sales would clearly outweigh the cost of a couple of employees/month.
Kunos being bought means they have lost interests or have difficulties.
This i do not agree with at all. NFS is a racing game, I'm not in their market. AC will not be in the market for many GT players. Sure some will overlap but to say they share the same market isn't true. Many have been waiting for physics like AC to hit console for years including me, and many of these people will no longer care for GT including me. So it isn't 100% the same market.There are no special market for AC, it's racing game as well as GT or PCars.
This i do not agree with at all. NFS is a racing game, I'm not in their market. AC will not be in the market for many GT players. Sure some will overlap but to say they share the same market isn't true. Many have been waiting for physics like AC to hit console for years including me, and many of these people will no longer care for GT including me. So it isn't 100% the same market.
Wow Trophies really prove everything. Nice try. It's clear you dont get this, I did not go into a store and buy the game because of a pretty car on the cover so clearly you're wrong. AC is targeted at sim community, this is their market, they are not competing with GT or the likes of it. Sure some may have bought it on a whim, many others like myself barely bother with career mode, partly because both AC and GT career modes are poor. If AC sold 5 million copies in the first few months then you could argue GT is in the same market, but I guess your trophies would prove AC is competing against Driveclub and The Crew too.300 km/h trophy in AC earned by a 50% players.
Entry level in career completed by a 8% players.
23% players completed 5 laps without damage. (it's almost the same rate as GT6 players completed the main career)
If your point is that AC buyers are simracing-oriented community, you're wrong. People just go in the store and buy game with a car on the cover.
Wow Trophies really prove everything. Nice try. It's clear you dont get this, I did not go into a store and buy the game because of a pretty car on the cover so clearly you're wrong. AC is targeted at sim community, this is their market, they are not competing with GT or the likes of it. Sure some may have bought it on a whim, many others like myself barely bother with career mode, partly because both AC and GT career modes are poor. If AC sold 5 million copies in the first few months then you could argue GT is in the same market, but I guess your trophies would prove AC is competing against Driveclub and The Crew too.
Wow Trophies really prove everything. Nice try. It's clear you dont get this, I did not go into a store and buy the game because of a pretty car on the cover so clearly you're wrong. AC is targeted at sim community, this is their market, they are not competing with GT or the likes of it. Sure some may have bought it on a whim, many others like myself barely bother with career mode, partly because both AC and GT career modes are poor. If AC sold 5 million copies in the first few months then you could argue GT is in the same market, but I guess your trophies would prove AC is competing against Driveclub and The Crew too.
I knew somebody would say that. Naturally more content would mean they would be forced to hire more staff, Releasing more stuff especially like a track every one or two month would mean more profit for them as the sales would clearly outweigh the cost of a couple of employees/month.
Kunos being bought means they have lost interests or have difficulties.
I agree. I don't think anyone who could enjoy GT would have any trouble with AC's physics. It just needs a proper game around it, and to work right out of the box with a controller.AC very much has to compete with the likes of PCARS and GT in sales. The 'hardcore sim market' does rightly exist, however it is an incredibly niche market, not strong enough for a console that's for sure. While GT and PCARS might not offer the same level of replication in their respective physics, they still largely appeal to the same sort of consumer; the one that aims for realism as opposed to high speed arcade games.
I dont think there is a limitation in the engine when it comes to adding tracks or cars. The game seems to be specifically made for adding more content.What is stopping them from releasing a track a month, other than a 30 staff team? Perhaps it is more to do with not charging us a monthly subscription and over £10 a car or track? Another reason for not working on AC like iracing is possibly due to the limited engine.
I wouldn't class it as a demo. Ferrari Virtual Academy was a demo. It only had two F1 cars and a 458 with about 3 or 4 tracks.
Fo reel. I feel like there's more content in 5 cars and 2 tacks of AC than half of GT6. It's not going to be any different comparing AC to GT Sport. GT might as well come with 15 cars honestly. The variety of different tracks is more promising to me there.If it's a demo it's the best one I've ever played. 150+ hours and reignited my sim racing passion.
I use the Live App. Not so precise but tells you a lot if you get used to itIs there any option to display actual gap times between cars, especially in multiplayer mode on PS4? The grid list at the left corner shows weird numbers, like I drive behind for a half second when the real gap is more than 2-3 secs.
Is is iOS app and works with PS4?I use the Live App. Not so precise but tells you a lot if you get used to it
The console UI for gaps to opponents is crap. It updates at the end of each lap which is ridiculous.Is there any option to display actual gap times between cars, especially in multiplayer mode on PS4? The grid list at the left corner shows weird numbers, like I drive behind for a half second when the real gap is more than 2-3 secs.
Is that different to the PC? On PC I am only seeing the positions listed on the bottom of the screen and the gap displayed there also seems to update only at the start-finish. I guess there is probably an app for live gap though.The console UI for gaps to opponents is crap. It updates at the end of each lap which is ridiculous.
Is that different to the PC? On PC I am only seeing the positions listed on the bottom of the screen and the gap displayed there also seems to update only at the start-finish. I guess there is probably an app for live gap though.
Just a tip in case you didn't do this, always try the cars with no TC too. Often a completely different experience (I.E much more fun ), especially in road cars such as the MX5.I picked up AC and the season pass over a month ago when they were on sale and finally got around to trying the game two nights ago (if that gives you an idea of how much free time I have). I only had about an hour with the game and didn't bother setting up my G29 so I tried out the DS4. The game felt great out of the box with the controller, I didn't touch any settings at all.
I first tried the Alfa 155 DTM car at Brands Hatch for about 10 laps. Then I wanted to try a road car so I went with the MX-5 ND at Nurb GP. Finally, I wanted to see what all the fuss was about with Porsche and gave the Cayman GT4 a whirl at Spa.
My initial reaction, especially in the Alfa, was the sounds. Coming from GT, the sounds are so much better and it really is mind boggling how PD can't match what Kunos have achieved in AC. The Alfa was great to drive with manageable throttle oversteer. The MX-5 was sublime and in a few laps I could even make it drift a little when I wanted. The Cayman, however, just felt like loads of understeer. Almost every corner was a challenge but I loved the interior of that car and that may have been the first video game rendition of a Porsche I have driven since... High Stakes? The PS2 game from like '99.
I rarely ever race with a controller so I can't even comment on physics but I enjoyed my first hour with the game. Hopefully I can find more time soon and try it with the wheel.
Thanks, I turned off TC and left ABS on "factory."Just a tip in case you didn't do this, always try the cars with no TC too. Often a completely different experience (I.E much more fun ), especially in road cars such as the MX5.
Yeah that Alfa is terrible for braking but pretty good to drive, although I prefer the Merc 190. Also do you mean the Cayman Clubsport is oversteery? I don't find that, in fact I softened the front roll bar and stiffened the rear as much as it allows to get it to turn in a bit more. I guess it can want to keep steering a bit as you straighten up after a corner, but I wouldn't say it oversteers generally as the grip is so good, which can't be said for some of those other Porsches.The Cayman GT4 is quite an oversteering car on the wheel. The Alfa DTM has quite poor feedback in brakes I felt. So spongy then they lock. Its quite a nice car once you get to know it but it has such poor feedback on the brakes.