Assetto Corsa | News and General Discussion

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Well, the only reason I posed the question is...we've been throwing the 300,000+ copies sold thru Steam for quite a while now. Let's say it's gotten up to 400,000 units. If they're claiming 1.4 million units total...the math is easy.
I understood the math, and did the same. It's the 1.4 million figure from VVV that I'm questioning.

Digital Bro's website mentions 300k units sold on consoles, which makes more sense (while still being an impressive number). 👍
 
I understood the math, and did the same. It's the 1.4 million figure from VVV that I'm questioning.

Digital Bro's website mentions 300k units sold on consoles, which makes more sense (while still being an impressive number). 👍


Yup, 300k makes more sense of real sale numbers, more coming direct from digital bros website, ho did the the distribution of the console versions since the beginning.

What aren't bad sales for a genuine simulator with still lack of some basic features like the private Online lobbies that lot of people is asking to "jump" on it.
 
So in other words Bye bye Assetto Corsa. If a company have bought them because of the splash Kunos has made with AC it will probably mean that they will milk this "franchise" for all what it is worth.
AC seems still very "bare" even with all those DLC car packs so I thought they would build up on it like Iracing has done.
I mean what is stopping them release a track every month, we would buy everything they would spit out but now it feels like this is a sign that AC1 is done for.

I have had fun with AC but I guess it is kinda over now, I just cant see this in a positive light.

I'd imagine that has something to do with them being a ~30 person team. They're pumping out some good content at a good pace for a company their size I think. Theoretically, this deal could give them more resources.

I knew somebody would say that. Naturally more content would mean they would be forced to hire more staff, Releasing more stuff especially like a track every one or two month would mean more profit for them as the sales would clearly outweigh the cost of a couple of employees/month.

Kunos being bought means they have lost interests or have difficulties.
What is stopping them from releasing a track a month, other than a 30 staff team? Perhaps it is more to do with not charging us a monthly subscription and over £10 a car or track? Another reason for not working on AC like iracing is possibly due to the limited engine.
There are no special market for AC, it's racing game as well as GT or PCars.
This i do not agree with at all. NFS is a racing game, I'm not in their market. AC will not be in the market for many GT players. Sure some will overlap but to say they share the same market isn't true. Many have been waiting for physics like AC to hit console for years including me, and many of these people will no longer care for GT including me. So it isn't 100% the same market.
 
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This i do not agree with at all. NFS is a racing game, I'm not in their market. AC will not be in the market for many GT players. Sure some will overlap but to say they share the same market isn't true. Many have been waiting for physics like AC to hit console for years including me, and many of these people will no longer care for GT including me. So it isn't 100% the same market.

300 km/h trophy in AC earned by a 50% players.
Entry level in career completed by a 8% players.
23% players completed 5 laps without damage. (it's almost the same rate as GT6 players completed the main career)

If your point is that AC buyers are simracing-oriented community, you're wrong. People just go in the store and buy game with a car on the cover.
 
300 km/h trophy in AC earned by a 50% players.
Entry level in career completed by a 8% players.
23% players completed 5 laps without damage. (it's almost the same rate as GT6 players completed the main career)

If your point is that AC buyers are simracing-oriented community, you're wrong. People just go in the store and buy game with a car on the cover.
Wow Trophies really prove everything. Nice try. It's clear you dont get this, I did not go into a store and buy the game because of a pretty car on the cover so clearly you're wrong. AC is targeted at sim community, this is their market, they are not competing with GT or the likes of it. Sure some may have bought it on a whim, many others like myself barely bother with career mode, partly because both AC and GT career modes are poor. If AC sold 5 million copies in the first few months then you could argue GT is in the same market, but I guess your trophies would prove AC is competing against Driveclub and The Crew too.
 
Wow Trophies really prove everything. Nice try. It's clear you dont get this, I did not go into a store and buy the game because of a pretty car on the cover so clearly you're wrong. AC is targeted at sim community, this is their market, they are not competing with GT or the likes of it. Sure some may have bought it on a whim, many others like myself barely bother with career mode, partly because both AC and GT career modes are poor. If AC sold 5 million copies in the first few months then you could argue GT is in the same market, but I guess your trophies would prove AC is competing against Driveclub and The Crew too.

It's very wise to evaluate whole user base on your own opinion. And yes, I find it interesting that 3/4 of the whole AC community can't drive 5 laps without serious damage (it's even more interesting considering that this trophy can be earned in time trial mode).
 
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Wow Trophies really prove everything. Nice try. It's clear you dont get this, I did not go into a store and buy the game because of a pretty car on the cover so clearly you're wrong. AC is targeted at sim community, this is their market, they are not competing with GT or the likes of it. Sure some may have bought it on a whim, many others like myself barely bother with career mode, partly because both AC and GT career modes are poor. If AC sold 5 million copies in the first few months then you could argue GT is in the same market, but I guess your trophies would prove AC is competing against Driveclub and The Crew too.

AC very much has to compete with the likes of PCARS and GT in sales. The 'hardcore sim market' does rightly exist, however it is an incredibly niche market, not strong enough for a console that's for sure. While GT and PCARS might not offer the same level of replication in their respective physics, they still largely appeal to the same sort of consumer; the one that aims for realism as opposed to high speed arcade games.
 
I knew somebody would say that. Naturally more content would mean they would be forced to hire more staff, Releasing more stuff especially like a track every one or two month would mean more profit for them as the sales would clearly outweigh the cost of a couple of employees/month.

Kunos being bought means they have lost interests or have difficulties.

Or maybe it means they realize that they can do a lot more with Assetto Corsa with a bigger budget. As long as Stefano and co. keep control of AC (which going by his Facebook post seems to be the case) then there should be no reason to worry.
 
SVX
AC very much has to compete with the likes of PCARS and GT in sales. The 'hardcore sim market' does rightly exist, however it is an incredibly niche market, not strong enough for a console that's for sure. While GT and PCARS might not offer the same level of replication in their respective physics, they still largely appeal to the same sort of consumer; the one that aims for realism as opposed to high speed arcade games.
I agree. I don't think anyone who could enjoy GT would have any trouble with AC's physics. It just needs a proper game around it, and to work right out of the box with a controller.

AC is solid. Sights, sounds, feel are all top shelf. Even content - it's not a trivial game at all. They could hog out a million units on consoles if they keep their heads on straight and market the next title a bit.
 
What is stopping them from releasing a track a month, other than a 30 staff team? Perhaps it is more to do with not charging us a monthly subscription and over £10 a car or track? Another reason for not working on AC like iracing is possibly due to the limited engine.
I dont think there is a limitation in the engine when it comes to adding tracks or cars. The game seems to be specifically made for adding more content.

To me it simply seems that Kunos did not have a true aim or target with AC bedside the physics part of the game.

The game just do not know what it wanna be.
Is it a sim racing game with race cars or is it more of a gt/forza game with street cars.
Is it for competitive multiplayer or more of a trackday/time attack game where you can experience the car it self?

I actually do not know where to place AC. So to me it is just an enjoyable Demo
 
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If it's a demo it's the best one I've ever played. 150+ hours and reignited my sim racing passion.
Fo reel. I feel like there's more content in 5 cars and 2 tacks of AC than half of GT6. It's not going to be any different comparing AC to GT Sport. GT might as well come with 15 cars honestly. The variety of different tracks is more promising to me there.

I'm not sure how GT Sport will fit into things for me when it comes. AC was supposed to be a hold-me-over game. My opinion was that GT's physics and handling are a bit simplified and vanilla, but more than close enough to real to make "driving just to drive" enjoyable. I'm definitely not seeing myself doing much of that in GTS now. Hard to go back to SD after spending 50 hours in HD.

I am certain, however, that GTS's online component will blow AC's out of the water with ranking and matchmaking etc. At least after 6 months when they fix all of the game-breaking flaws. :lol: And that's assuming AC will have really well done private lobbies and other improvements by then. Hyper realism isn't as important to enjoying online racing for me. Sounds will be GT's biggest issue for me there. Not looking too good on that front.
 
AC is a niche sandbox game. It could happily exist with just the Practice mode, but unfortunately it is sold as a "game", so people expect to be "guided" on what to do. Me personally, I haven't touched the career mode or special events at all. I'm quite content just exploring the plethora of cars and track mods that are available. You really get lost in the driving in this game. Before you know it, a couple hours have passed just testing 1 car :lol:

I can understand Kunos' aim with AC, and I'm ok with it being a barebones "demo" (if you want to call it that) as long as the physics is always top notch. But the casual players, and the sim racing people who expect PCARS career or iRacing level of online features might not always agree with their minimalist approach.
 
Except with quick races and race weekends it destroys the one player part of GT6 completely and the evidence I've seen of AI in GTS suggests it's going to blow GTS out of the water as a one player experience as well. The only areas GTS has an advantage are graphics and, probably, online - which I have next to zero interest in anyway.
 
I have a running Assetto Corsa "suggestions" list that I add to whenever something pops into my head. New tracks and cars account for one or two lines of it.

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I figure it would take me about 3 hours to properly submit all suggestions through 505 Games site :lol: I'll just wait and see what they do next, I suppose.
 
Is there any option to display actual gap times between cars, especially in multiplayer mode on PS4? The grid list at the left corner shows weird numbers, like I drive behind for a half second when the real gap is more than 2-3 secs.
 
Is there any option to display actual gap times between cars, especially in multiplayer mode on PS4? The grid list at the left corner shows weird numbers, like I drive behind for a half second when the real gap is more than 2-3 secs.
I use the Live App. Not so precise but tells you a lot if you get used to it
 
Is there any option to display actual gap times between cars, especially in multiplayer mode on PS4? The grid list at the left corner shows weird numbers, like I drive behind for a half second when the real gap is more than 2-3 secs.
The console UI for gaps to opponents is crap. It updates at the end of each lap which is ridiculous.
 
The console UI for gaps to opponents is crap. It updates at the end of each lap which is ridiculous.
Is that different to the PC? On PC I am only seeing the positions listed on the bottom of the screen and the gap displayed there also seems to update only at the start-finish. I guess there is probably an app for live gap though.
 
Is that different to the PC? On PC I am only seeing the positions listed on the bottom of the screen and the gap displayed there also seems to update only at the start-finish. I guess there is probably an app for live gap though.

It should update each sector. I notice that on mine I think
 
I picked up AC and the season pass over a month ago when they were on sale and finally got around to trying the game two nights ago (if that gives you an idea of how much free time I have). I only had about an hour with the game and didn't bother setting up my G29 so I tried out the DS4. The game felt great out of the box with the controller, I didn't touch any settings at all.

I first tried the Alfa 155 DTM car at Brands Hatch for about 10 laps. Then I wanted to try a road car so I went with the MX-5 ND at Nurb GP. Finally, I wanted to see what all the fuss was about with Porsche and gave the Cayman GT4 a whirl at Spa.

My initial reaction, especially in the Alfa, was the sounds. Coming from GT, the sounds are so much better and it really is mind boggling how PD can't match what Kunos have achieved in AC. The Alfa was great to drive with manageable throttle oversteer. The MX-5 was sublime and in a few laps I could even make it drift a little when I wanted. The Cayman, however, just felt like loads of understeer. Almost every corner was a challenge but I loved the interior of that car and that may have been the first video game rendition of a Porsche I have driven since... High Stakes? The PS2 game from like '99.

I rarely ever race with a controller so I can't even comment on physics but I enjoyed my first hour with the game. Hopefully I can find more time soon and try it with the wheel.
 
I picked up AC and the season pass over a month ago when they were on sale and finally got around to trying the game two nights ago (if that gives you an idea of how much free time I have). I only had about an hour with the game and didn't bother setting up my G29 so I tried out the DS4. The game felt great out of the box with the controller, I didn't touch any settings at all.

I first tried the Alfa 155 DTM car at Brands Hatch for about 10 laps. Then I wanted to try a road car so I went with the MX-5 ND at Nurb GP. Finally, I wanted to see what all the fuss was about with Porsche and gave the Cayman GT4 a whirl at Spa.

My initial reaction, especially in the Alfa, was the sounds. Coming from GT, the sounds are so much better and it really is mind boggling how PD can't match what Kunos have achieved in AC. The Alfa was great to drive with manageable throttle oversteer. The MX-5 was sublime and in a few laps I could even make it drift a little when I wanted. The Cayman, however, just felt like loads of understeer. Almost every corner was a challenge but I loved the interior of that car and that may have been the first video game rendition of a Porsche I have driven since... High Stakes? The PS2 game from like '99.

I rarely ever race with a controller so I can't even comment on physics but I enjoyed my first hour with the game. Hopefully I can find more time soon and try it with the wheel.
Just a tip in case you didn't do this, always try the cars with no TC too. Often a completely different experience (I.E much more fun ), especially in road cars such as the MX5.
 
The Cayman GT4 is quite an oversteering car on the wheel. The Alfa DTM has quite poor feedback in brakes I felt. So spongy then they lock. Its quite a nice car once you get to know it but it has such poor feedback on the brakes.
 
The Cayman GT4 is quite an oversteering car on the wheel. The Alfa DTM has quite poor feedback in brakes I felt. So spongy then they lock. Its quite a nice car once you get to know it but it has such poor feedback on the brakes.
Yeah that Alfa is terrible for braking but pretty good to drive, although I prefer the Merc 190. Also do you mean the Cayman Clubsport is oversteery? I don't find that, in fact I softened the front roll bar and stiffened the rear as much as it allows to get it to turn in a bit more. I guess it can want to keep steering a bit as you straighten up after a corner, but I wouldn't say it oversteers generally as the grip is so good, which can't be said for some of those other Porsches.
 

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