Assetto Corsa | News and General Discussion

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Another impressive patch for the PC version. The track looks way nicer than Black Cat. I wonder if it will reach consoles around this time in March.

* General bug fixes and corrections and improvements all around.

Now why didn't we get something like this on consoles yesterday?
 
Well, the perfect course DOES exist. Its called Nordschleife.
Doesn't suit everyone though so it's not perfect.
Another impressive patch for the PC version. The track looks way nicer than Black Cat. I wonder if it will reach consoles around this time in March.



Now why didn't we get something like this on consoles yesterday?
Possibly because this wasn't ready until yesterday or a few days ago. Hence why were supposedly getting it end of February .
 
All the other fixes weren't ready until a few days ago either.

How do you know when the fixes were ready? Anyway, I think the respective fixes on PC are irrelevant in the context of my question because the different versions do not necessarily have the same bugs. My point is that Kunos continuously works to fix bugs and make overall improvements on the PC version whereas no "all around" fixes have landed on the console version for a while now. There are problems on the console version dating back to when the game released in August. For example the setup telemetry is messed up, and I bet Stefano wouldn't let something like that linger in the PC version for so long.
 
The update is live indeed. Some hours before it normally is, and somehow the update came out of nowhere, because people thought it would arrive towards the end of February.
 
Nah i understood. Stefano doesn't deal with the console, so im guessing they haven't dealt with certain bugs because they've had no let up.

I think Stefano is busy coding for PC too. Both versions evolve all the time, but maybe the console guys have greater difficulties making the most basic stuff work. Who knows.

Well, you're the one who brought them up. :sly:

I said "something like this", referring to ongoing fixes on PC, not the specific fixes released in version 1.12 today.
 
I think Stefano is busy coding for PC too. Both versions evolve all the time, but maybe the console guys have greater difficulties making the most basic stuff work. Who knows.



I said "something like this", referring to ongoing fixes on PC, not the specific fixes released in version 1.12 today.
Dont know but we have to assume this considering the many things missing. FOV surely the oddest admission?
 
Right, and I doubt anyone on GTP can answer that question.

Well, I didn't expect a definite answer. It was a thought provoking question for speculation. I think it's interesting why the post-release support for both versions has turned out to be so different. The pre-release excitement of getting AC onto console was in part fuelled by the fact that Kunos was a small studio totally committed to improving its product, as demonstrated by their history on PC, so people weren't expecting the lazy cash-grabbing attitude of the average AAA studio.

Almost half a year later after the release onto consoles we have a version with underwhelming post-release support. Sure, console players are getting the DLC too, but the patch notes are really lacklustre compared to what you get on PC. Some things may be undocumented for whatever reasons, but the fact is that many bugs persist in the console version. As @lancia delta hf implied, console developers have had an extra burden catching up and translating code, which might explain a few things. Console players can only hope the polish comes once the dust settles, if it ever does with the priority of getting content and features aligned across platforms as soon as possible. The gap doesn't seem to close any time soon if all differences between versions should be taken into account. Maybe the extra funds of Digital Bros will begin to help the developers down the road, but I don't know what to think.
 
I think it's interesting why the post-release support for both versions has turned out to be so different.

Probably because they have over a decade of experience making games on the PC but have little-to-no experience at porting complex PC games to consoles (not to mention the guys doing the console build were not involved in the PC version of AC so they're learning as they go). I highly doubt they're happy with the current state of the console versions, or that they're intentionally leaving out these fixes/features just to piss off the console players. They clearly should have waited another year before releasing it to consoles, but other things were in motion that led to a half-baked release.
 
Are Fanatec LEDs supported natively now? This is a pretty big deal, as Fanaleds and AC have a tendency to play up. Can anyone confirm?
 
Are Fanatec LEDs supported natively now? This is a pretty big deal, as Fanaleds and AC have a tendency to play up. Can anyone confirm?

That's the way I read it. Of course they finally add this a couple weeks after I stopped using the on-wheel display. :lol: Would be nice if they eventually support the CSP pedal motors too.
 
They clearly should have waited another year before releasing it to consoles,
No way! The only additional delay I could have imagined justifying would be one or two more months tops. Just enough to launch a game that looked like 1.09. That might have resulted in smoother reviews and improved sales overall. If they waited so long post PC DLC it would have been harder to justify charging console customers for it. Also they'd be launching in the midst of PC2, GT Sport (:rolleyes:) and some new Forza(s) vs. the somewhat dry market at the time of the actual launch last year.
 
That's the way I read it. Of course they finally add this a couple weeks after I stopped using the on-wheel display. :lol: Would be nice if they eventually support the CSP pedal motors too.
Like you that is the way I read it and like you now that I drive in VR, it is of no use to me anymore.:crazy:
 
No way! The only additional delay I could have imagined justifying would be one or two more months tops. Just enough to launch a game that looked like 1.09. That might have resulted in smoother reviews and improved sales overall. If they waited so long post PC DLC it would have been harder to justify charging console customers for it. Also they'd be launching in the midst of PC2, GT Sport (:rolleyes:) and some new Forza(s) vs. the somewhat dry market at the time of the actual launch last year.

Well, seeing as most console players seem to utterly despise the game and Kunos, it just seems like another 6-12 months in the oven so it could be released without all these issues and missing features/functions would have been beneficial to everyone. Just my opinion though.

Like you that is the way I read it and like you now that I drive in VR, it is of no use to me anymore.:crazy:

I use a dash app on an iPhone mounted right behind the wheel so the Fanatec LEDs kinda became redundant and I ended up disabling Fanaleds. I hope we can at least turn them off with the new built-in function.
 
I use Dash Meter Pro a lot of the time, but sometimes I don't have it running so the on wheel display is handy.

The shift lights on the wheel are better and more visible than what's on my phone, would be nice if I could figure out how to have just those work but not the numbers.
 
No way! The only additional delay I could have imagined justifying would be one or two more months tops. Just enough to launch a game that looked like 1.09. That might have resulted in smoother reviews and improved sales overall. If they waited so long post PC DLC it would have been harder to justify charging console customers for it. Also they'd be launching in the midst of PC2, GT Sport (:rolleyes:) and some new Forza(s) vs. the somewhat dry market at the time of the actual launch last year.

Version 1.10 would have been a better day one patch than the stuttering mess console players originally got, that's for sure. If I'm not mistaken, yesterday was the first day in AC's life where PC and PS4 versions were on the same page in terms of planned cars and tracks. That changed today of course, but not having to close a big gap between versions for half a year would probably work in favor of a better reception. For example, the really long wait for the Red Pack and its game mechanics has been an unnecessary distraction across AC's community channels. I'm sure it wouldn't have drained them financially to include something like the Japanese Pack as base game content anyway. This could actually have been good for the game's overall appeal instead of leaving potential buyers with a myriad of DLC decisions. As for finding the right window, I'm sure there would have been a fitting day at some point in 2017. I think that's a small worry compared to releasing something destined for questionable reception, which is what they did.
 
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Version 1.10 would have been a better day one patch than the stuttering mess console players originally got, that's for sure. If I'm not mistaken, yesterday was the first day in AC's life where PC and PS4 versions were on the same page in terms of planned cars and tracks. That changed today of course, but not having to close a big gap between versions for half a year would probably work in favor of a better reception. For example, the really long wait for the Red Pack and its game mechanics has been an unnecessary distraction across AC's community channels. I'm sure it wouldn't have drained them financially to include something like the Japanese Pack as base game content anyway. This could actually have been good for the game's overall appeal instead of leaving potential buyers with a myriad of DLC decisions. As for finding the right window, I'm sure there would have been a fitting day at some point in 2017. I think that's a small worry compared to releasing something destined for questionable reception, which is what they did.
Wow. You make a lot of assumptions in your posts, but I'm just going to address only a couple of them. It probably would not have drained them financially to include the Japanese Pack as base content, but how do you know if they had the legal rights to do that? Licensing agreements don't say "And now you may do whatever you want with our trademarks and car likeness!" They're very specific. Kunos may have been working on sealing up a new licensing agreement for the console release and it wasn't resolved in time. Or, more likely, 505 Games said "Do not put that in...We want it as DLC."

It seems that people often forget that with the console release 505 Games became the overlords of Assetto Corsa on the PS4 & XBox 1. Notice that all bug reports for the console versions, even on the official Kunos run Assetto Corsa Support Forum, must go into a specific forum where 505 Games moderates the forum and handles all bug reporting. Stefano and Aris have nothing to do with bug reports for the console versions right now. Once the bug is assigned a priority I'm sure the console developers probably do speak with Aris & Stefano for suggestions on resolving certain issues because they know the game inside and out.

The last point, regarding the last sentence in your post...If 505 Games says "You delayed this once already. You have until Month & Day to deliver this sim to us as promised in the legal contracts signed by both parties, so we can get discs packaged and shipped to retailers, who we've made deals with to deliver by a certain date - in return for extra marketing materials in their store windows, blah blah blah. We gave you $XXXX for a console version and we want it shipped. If it has some bugs, figure them out and we'll push a Day One patch....But that f'ing game is going out this August!"

Of course, I'm inventing a scenario here, but I'm doing that based on years of being a programmer and years of being a business owner and just general knowledge about how crappy the business world works. It's always the consumer who gets screwed. Hell, I'm sure you've heard stories about companies being aware of faults in their products that may and eventually do lead to the death of people, but they figured it would be so expensive to recall that they rolled the dice. The business world sucks. It's always you and I bending over and taking it up the rear...
 
People are such douche bags.
That's rich. You can try being less of a douche bag yourself by not antagonizing those who do not share your far right wing views (particularly on Jalopnik sister sites).
Doesn't suit everyone though so it's not perfect.
By that logic, there can never be a perfect race track. That's just fine though, because variety and imperfections can be appealing things themselves.
 
That's rich. You can try being less of a douche bag yourself by not antagonizing those who do not share your far right wing views (particularly on Jalopnik sister sites).
By that logic, there can never be a perfect race track. That's just fine though, because variety and imperfections can be appealing things themselves.
Awww someone a little testy? Do you need a safe space? Can I get you some coloring books?
 
Wow. You make a lot of assumptions in your posts, but I'm just going to address only a couple of them.

Nothing out of the ordinary. Anyway, aren't you also assuming that I didn't take 505 Games into account? I didn't say that decisions rest on Kunos alone.

It probably would not have drained them financially to include the Japanese Pack as base content, but how do you know if they had the legal rights to do that? Licensing agreements don't say "And now you may do whatever you want with our trademarks and car likeness!" They're very specific. Kunos may have been working on sealing up a new licensing agreement for the console release and it wasn't resolved in time. Or, more likely, 505 Games said "Do not put that in...We want it as DLC."

Content distribution might be limited by licensing terms. However, nothing stopped them from making the Dream Pack DLCs base game content on consoles, so it's a reasonable assumption to think that other previously released DLCs could also have been part of the base game. Again, I never said that 505 Games had no say in this matter. If anything, we can probably thank the publisher for the time exclusive pre-order DLC nonsense.

It seems that people often forget that with the console release 505 Games became the overlords of Assetto Corsa on the PS4 & XBox 1. Notice that all bug reports for the console versions, even on the official Kunos run Assetto Corsa Support Forum, must go into a specific forum where 505 Games moderates the forum and handles all bug reporting. Stefano and Aris have nothing to do with bug reports for the console versions right now. Once the bug is assigned a priority I'm sure the console developers probably do speak with Aris & Stefano for suggestions on resolving certain issues because they know the game inside and out.

I'm aware that 505 Games is involved in receiving bug reports, but how does this relate to this particular discussion?

The last point, regarding the last sentence in your post...If 505 Games says "You delayed this once already. You have until Month & Day to deliver this sim to us as promised in the legal contracts signed by both parties, so we can get discs packaged and shipped to retailers, who we've made deals with to deliver by a certain date - in return for extra marketing materials in their store windows, blah blah blah. We gave you $XXXX for a console version and we want it shipped. If it has some bugs, figure them out and we'll push a Day One patch....But that f'ing game is going out this August!"

I didn't assume that Kunos made autonomous decisions for the release date. However, my comment should be read within the context of someone talking about why a 2017 release window would be bad due to competition. Nothing more than a counterargument to that.
 
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