Assetto Corsa | News and General Discussion

  • Thread starter mister dog
  • 10,320 comments
  • 863,622 views
Wow. You must be refreshing pretty damn often. I was only looking through the site a few minutes ago after buying Netkar.
Are there still people playing online in Netkar? I won't be able to give it a try til later this weekend.
 
Could be two things.

1) Updating it for the release of the tech preview.
2) Too many people constantly pushing F5 knocked the servers down.
 
Wow. You must be refreshing pretty damn often. I was only looking through the site a few minutes ago after buying Netkar.
Are there still people playing online in Netkar? I won't be able to give it a try til later this weekend.

Actually I've only just checked for the first time since last night... Of course!

Could be two things.

1) Updating it for the release of the tech preview.
2) Too many people constantly pushing F5 knocked the servers down.

Could be both?
 
Site's down for maintenence, LOOKS LIKE I WON'T BE SLEEPING HAHAHAHAHA
 
Actually I've only just checked for the first time since last night... Of course!

f5f5f5.gif


:lol::lol::lol:
 
Downloaded the tech preview, , bought netkar pro, just waiting for my activation code :dopey:
 
There's really good support for the Xbox360 gamepad right in the menu, even lots of options for keyboard users, Kunos is awesome. I hope they'll look at PS4 if things go well since Sony claims it's easy to port to.


Everything's just so smooth. There's no guess work like in iRacing, I know exactly what I did wrong in a corner and can go back to fix it so easily. It's really consistent as well. There's some quirks 'cause it's still a beta build of course, but it is too fun to just run around in. The clutch has a bite point! I feel like a kid learning to drive :D.

The car feels like a car, it stomps all over iRacing's MX-5 man, I'm telling you.

This is it. I can't wait to see it through to its prime and future!

Here's some screens of settings and such:

EimWGjY.png


O8t8XPZ.png


32Zdv9x.png


Screenshot34_zps653d47c0.png


Whoever thought of this little feature deserves a bonus, automatic carrot chaser!:
ErjvUyW.jpg


cvMusky.png


kVfUa94.png


50TrP8x.png


hlyAWpj.png


HtZWIOn.png


pxtYWVx.png
 
I just did a quick test with keyboard, i have to get a dvi to hdmi cable to run the game on the TV, even with keyboard it felt awesome, i think it will be an awesome game. 👍

I agree with you Wardez, it really feel close to a real car the way the car run over bumps is great and the speed feel is spot on.
 
@Zathra.

Not as understeery and snappy. Much more natural and intuitive.

Here's recommended wheel settings btw:
http://www.assettocorsa.net/forum/index.php?threads/suggested-steering-wheels-configurations.218/

I'm on a G27.

It's amazing fun to run around in this car. I love the options we can catch a glimpse of for the full game. Great customization options. I really like the feature of being able to set an artificial gap for your ghost car, nice carrot to chase.

The aids are standard, but implemented well and easy to perceive exactly what they're doing when switched on. I really like that we'll be able to customize the amount of tire wear.

It really is the little things, being able to lock the camera to the horizon or not is a great addition, along of course with being able to toggle driver arms and wheel animation.

The only thing is that I can't set the clutch to a button, only an axis input. I'm sure that'll be changed for retail though, for now I'm having fun with my clutch for sure!

The body roll feels great, running over the curbing isn't like a banana peel in Mario Kart. One of the best aspects of Kunos' tire model has always been the extremely intuitive progressive slip angle. It's always a tough one to explain, but it just allows you really get a sense that you're on rubber, and not floating on calculations.

Steering is great, awesome reaction in turns. You can feel the car's weight moving around as the car's G load ramps up. Unwinds as it should. Huge win here. Also, it gets heavy so realistically at slow speeds, just gravy.

Love the onscreen apps. Love being able to move them. This should've been native to racing sims for a long time already. Love the speed at which you can just get on track from the desktop. Love that when you go off track and come back on, you hear rocks and debris pinging off of the bottom of your car and wheel wells until it naturally fades away, rock by rock. Love that I feel like I know what I'm doing in a new sim environment for the first time. Love.
 
The user interface is very intuitive and easy to navigate. Works great with Facetracknoir.
Wish they would add the ability to change the camera position and orientation; when I set the FOV to fit my "rig" the camera position is too low and close to the wheel.
As to the physics, they feel right to me.
From a hardware standpoint the game seems to run efficiently from a cpu standpoint, (i5 3570k)even with Facetracknoir which is fairly cpu intensive.
I haven't played with the display settings other than setting the resolution to 1920x1080 and was getting around 142 fps (gtx 660 oc).
Call me :)
 
Super awesome, super smooth, super good looking, super physics, super laser scanning, super ffb. Super :)
 
Just did over a hundred laps. I'm beat, gonna take a nap x)

Awesome shots Chromatic!
 
Back