@Zathra.
Not as understeery and snappy. Much more natural and intuitive.
Here's recommended wheel settings btw:
http://www.assettocorsa.net/forum/index.php?threads/suggested-steering-wheels-configurations.218/
I'm on a G27.
It's amazing fun to run around in this car. I love the options we can catch a glimpse of for the full game. Great customization options. I really like the feature of being able to set an artificial gap for your ghost car, nice carrot to chase.
The aids are standard, but implemented well and easy to perceive exactly what they're doing when switched on. I really like that we'll be able to customize the amount of tire wear.
It really is the little things, being able to lock the camera to the horizon or not is a great addition, along of course with being able to toggle driver arms and wheel animation.
The only thing is that I can't set the clutch to a button, only an axis input. I'm sure that'll be changed for retail though, for now I'm having fun with my clutch for sure!
The body roll feels great, running over the curbing isn't like a banana peel in Mario Kart. One of the best aspects of Kunos' tire model has always been the extremely intuitive progressive slip angle. It's always a tough one to explain, but it just allows you really get a sense that you're on rubber, and not floating on calculations.
Steering is great, awesome reaction in turns. You can feel the car's weight moving around as the car's G load ramps up. Unwinds as it should. Huge win here. Also, it gets heavy so realistically at slow speeds, just gravy.
Love the onscreen apps. Love being able to move them. This should've been native to racing sims for a long time already. Love the speed at which you can just get on track from the desktop. Love that when you go off track and come back on, you hear rocks and debris pinging off of the bottom of your car and wheel wells until it naturally fades away, rock by rock. Love that I feel like I know what I'm doing in a new sim environment for the first time. Love.