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- SpacedustDaddy
Definitely this. To add, it also helps when replicating real world races. It may have rained in Practice, dried in Qualifying and rained in the race. Or any combination of those during a race weekend. It's cool to race in the dry, but what's a car like when you have to control it in changing conditions?Rain (if dynamic) could also potentially add a layer of strategy to each race and that's something way more interesting than shiny tarmac or cool drops on the windshield (for me, at least).
Plus, Stefano once said that simulating rain from a physics perspective would be the easiest part, since It's already "baked in" the tyre model, so I think there's the potential for something worthy from that point of view as well.
As an example, I'm doing this right now at Spa, in a classic touring car, in PC2. I started with rain and chose clearing skies over 25 minutes. I had to mind traffic and the drying line. Making sure to be patient with the throttle and brake. Feels good when it's done properly.