Assetto Corsa | News and General Discussion

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Hi guys! Just a quick question:
I already own the game on PC and I can run it with good graphic. I would like to try the full immersion with VR, which I own on the PS4. Question is, is it worth to purchase the game again for PS4 to use VR, or is it better to wait to get a better PC and eventually get Oculus/Vive (2.500€ total, not immediate future)?
Why don’t you use your PSVR on your PC, their is a tool out there that works, not perfect but should be enough to demonstrate the awesomeness of VR.

https://www.vrheads.com/how-play-steam-games-playstation-vr
 
Sounds like AC2 is on its way:

http://www.assettocorsa.net/happy-2018-and-beyond/

Or may be it is just me who wants to read only that between the lines?
Oh, definitely, yes:

To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it’s time to move forward.

When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future.
 
Sure hope so. And I really want them to replicate what they achieved with this one. I'll have to try PCars 2, but after the mess that PCars was, I couldn't even make it playable, although I won't give up on it yet and I need to bulid myself an e-brake to fully enjoy DiRT of drift properly.
 
"...and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come"

Maybe his trip to Paris was related to said activities?
 
so no more content coming in 2018 (except for the bp3 on consoles, of course), right ? Too bad..even if i should have seen that coming.

Sounds like AC2 is on its way:
for sure. they never mention it directly, but everything points to that, whatever it is (a better/bigger assetto or something different)

"...and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come"

Maybe his trip to Paris was related to said activities?

no idea, honestly.
 
so no more content coming in 2018 (except for the bp3 on consoles, of course), right ? Too bad..even if i should have seen that coming.

.
Still no way of telling. I'm gonna assume this time next year Kunos will have something to show off ( well confirmed so no assumption needed), with new brands and tracks. I mean what will Aris doing without cars to work on, or the modelers? But will anything come to AC? Also the last two updates have had little in the way of features, I wonder if Stefano was working on researching new tech as well as going back and forth with improving and adding console features? I really hope so.
 
Still no way of telling. I'm gonna assume this time next year Kunos will have something to show off ( well confirmed so no assumption needed), with new brands and tracks. I mean what will Aris doing without cars to work on, or the modelers? But will anything come to AC? Also the last two updates have had little in the way of features, I wonder if Stefano was working on researching new tech as well as going back and forth with improving and adding console features? I really hope so.
I think everyone at kunos is already working on the next project: new engine, new gui (this time unified between pc and consoles), 3d models and data for new cars, tracks.. but i seriously doubt we'll get some wip shots of their next project anytime soon or that major changes will be implemented in the current game (small tweaks and fixes are definitely possible though). Happy to be proved wrong by them, of course.
 
I think everyone at kunos is already working on the next project: new engine, new gui (this time unified between pc and consoles), 3d models and data for new cars, tracks.. but i seriously doubt we'll get some wip shots of their next project anytime soon or that major changes will be implemented in the current game (small tweaks and fixes are definitely possible though). Happy to be proved wrong by them, of course.
I agree, I think though that as they mentioned ranking it would be a smart move to test and tweak it in AC1.

Also.

26170098_2251526468206992_812676976783931701_o.png


Random photo, or a sly photo of their next project?
 
::crosses fingers:: Oh please don't fudge up AC2!!

I can't wait to see the loads and loads of posts in 2018... "I just bought this game and there is nothing new coming to it? F Kunos!" and even worse, "WTF? Why aren't they showing us anything or giving details..." <-- that will probably be 5 times a day.
 
Speaking of details... the squeaks and different sounds within the cockpit, while driving the 787B, are just bonkers! Keep all that kind of stuff in for the next one. Love this game.
 
Speaking of details... the squeaks and different sounds within the cockpit, while driving the 787B, are just bonkers! Keep all that kind of stuff in for the next one. Love this game.
Oh, they'll definitely have those types of sound effects in the next iteration. Ya know, there should be a way that Kunos can program in multi-sounds for particular events. If hitting the brakes on the 787B right now plays brakesqueal.wav, why can't there be a system to randomly pick between brakesqueal01.wav, brakesqueal02.wav & brakesqueal03.wav? Then do the same with other effects, if desired.
 
Wow... it looks like Assetto Corsa is trying to challenge Gran Turismo for most beautiful fireworks in AC2. Yeah! The real fireworks simulator! :D

I just started playing "Assetto Corsa," but AC has been around since what... 2014? So I would imagine Kunos Simulazioni would be wanting to update their solid game with a new model. You always wonder how you can improve upon a product or how to do better than previously. Maybe more vehicles. Maybe more locations. Maybe more racing types. Never know. What if AC2 were to try out things like rally racing, rallycross, endurance racing, or anything like that?

One time, I tried out the damage model to Assetto Corsa. I had a run with the BMW 1 Series around Highlands Short. I noticed the car getting crumpled up and everything after each whack. I had the Mechanical Damage at 100%. That car became tough to control after having plenty of knocks. Later, I tried what can be a nightmare- full damage on a formula race car. So I did the Highlands full course in the lovely Lotus Exos 125. I am usually terrible with formula cars (especially powerful ones), but this one is a great F1 car to drive. I didn't notice too much complexity after wrecking a lot. I have raced formula cars in games at times when I was mostly on three wheels. There are much more brutal damage models, but Assetto Corsa's seem somewhat modest.

Let me take a moment and acknowledge some cars, starting with the Abarth 500 Assetto Corse. That thing is a tiny beast! It is a very quick race car with a ferocious engine note. You normally don't associate small cars with wicked engine notes. I even seen a few YouTube videos of the real car in action. Just an awesome car. I've been terrible with the LMP cars, but one I was pretty good with was the Audi R18 TDI. I once put together a good 1:13.000 around Magione- which I use as a test track. I had a difficult time trying to tame the Porsche 962C. However, hearing all the turbo sounds of the 962C was audible ecstasy. The FXX K is a quite awesome machine. I had a better time handling that thing than I did the 599XX. The only formula cars I could easily race are the Tatuus FA01 (which I learned is the Formula Abarth) and the Lotus Exos 125- which I may want to skin next to make my own F1 team in AC.

I am still exploring Assetto Corsa... and liking my experiences all the while!
 
In my latest play of Assetto Corsa, I did some graphics adjusting. Mostly disabling antialias and going from 800x600 resolution to 1024x768. I even ran a race with eight cars to a track. The performance seemed very okay. So with my graphics settings, I can enjoy AC at a better resolution. I have even become better accustomed to taking pictures. The process, though, is very tricky when in the game. With the race I did, I used the replay to see some of the finer points of the race and then take pictures.

I am still sampling out a lot of the cars, even including those I made skins for. I been sharing pictures of my liveries for the 2016 Audi R8 LMS and the Lamborghini Huracan ST online. Both are fairly civilized cars. I found the BMW M235i Racing to be a handsome car and a nice racing machine.


[UPDATE] Forgot to imply the "Racing" to the BMW M235i. Changes made.
 
I have even become better accustomed to taking pictures. The process, though, is very tricky when in the game. With the race I did, I used the replay to see some of the finer points of the race and then take pictures.

It really shouldn't be. Watch the replay, pause it where you want to take the picture, click on the photo mode button, move the camera around to get the exact position you want, press F8 to take the photo, done.
 
I think they've been working on it for at least 6 months.
They hired 4 additional programmers shortly after digital bros came in and Stefano pretty much verified it (night and rain) back in September.
1:50...


Edit:
On the AC forums, a bit Marco said on Facebook was shared that's very interesting involving online matchmaking...

Quote
we can only improve, with the console interface we have proven to be sensitive to the theme, and we have learned a lot. And as I said, in the future, we will create tools that will organise online competitions in groups of homogeneous players and sanzioneranno the wrong ones. I also agree that the rating and tools for e-Sports (in my very own opinion the next bubble after VR) today is much more important than it was 7 years ago when the race was conceived ( That is why, after so much time, it cannot be changed, and that will therefore be essential in the future.
End Quote

I can share the entire Q/A piece if anyone is interested.
 
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Good stuff. I’m stoked for AC2 or whatever it’ll be. I really don’t care for night or rain, will rarely use either unless forced. Ranking system will be handy though.

I’m sure they’ll nail whatever engine they go with. Cutting edge lighting will be nice. The only thing that bothers me about AC’s graphics is wonky shadows, but then I’m on PS4.
 
Good stuff. I’m stoked for AC2 or whatever it’ll be. I really don’t care for night or rain, will rarely use either unless forced. Ranking system will be handy though.

I’m sure they’ll nail whatever engine they go with. Cutting edge lighting will be nice. The only thing that bothers me about AC’s graphics is wonky shadows, but then I’m on PS4.
Same here. Even the people who constantly moan about the lack of night or rain will rarely use it. Probably a bit in the beginning, but once the novelty wears off... :rolleyes:

I also agree with you about the shadows. Do you get this effect on console? I don't know what the name of it is, but let's say you're driving down a long straight and while looking ahead there is a certain point, a distance from the vehicle where the shadow just stops, So, as you're driving it kind of looks like the shadow is moving along at your pace, but maybe 150 feet in front of you. It does something weird to fences too.
 
Good stuff. I’m stoked for AC2 or whatever it’ll be. I really don’t care for night or rain, will rarely use either unless forced.

Same here. Even the people who constantly moan about the lack of night or rain will rarely use it. Probably a bit in the beginning, but once the novelty wears off... :rolleyes:

For me it's not so much a matter of night and rain, but more a question on the underlying potential. Night implementation could expand the existing hour system to 24 hours instead of daytime hours only, allowing players to enjoy transitions around dawn and dusk. As for rain, this could be interesting too if Kunos goes for a system where rain has multiple variations where the amount of downpour affects tracks in different ways. Think of different values comparable to the track surface settings we already have in AC, not to mention how these systems could work in tandem.

I obviously don't know how Kunos will tackle these considerations, but I'm just saying that the new engine could have potential to offer interesting scenarios beyond the very definition of night and rain. :)
 
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. Night implementation could expand the existing hour system to 24 hours instead of daytime hours only, allowing players to enjoy transitions around dawn and dusk.

This is why I would like to see night implemented.

Rain I'm not so interested in, really don't like or want it at all.
In fact I don't like driving my real car in the rain why do I want to come home and simulate it?

But, some love and want it.
 
Truthfully, I have nothing against having a 24 Hour cycle which obviously means nighttime. While I personally wouldn't use it all that much unless in a race that mandated a night time race start, I do think having a 24 hour cycle could allow for some very beautiful dawn/dusk views. Rain, however, I seriously don't care about in the least and if it were up to me I would have the dev team spend their time focusing on other areas of the sim.

It is so freakin' hard to accurately simulate driving a car on dry pavement. While those of us here are happy with Kunos's attempt to simulate driving on a dry surface, I think we would all agree that there are still so many flaws in the physics of AC. Maybe a few less than other sim, but let's not kid ourselves, we just don't have the processing power to truly have a 99.9% accurate driving/racing simulator. And that's okay! We don't need 99.9% accuracy to have a driving sim that satisfies people in their fantasy to be driving in their living rooms and spare bedrooms.

Now, add rain to the mix. Add standing water and how puddles, no matter the size have an effect on the physics of the car's movement. Program in the intricacies of a car's tread pattern moving that rain water away so the tires can provide better grip. And on and on and on. I don't believe simulating rain is worthwhile because I don't think it'll end up being anything like real rain/driving in the rain.

I know I'm supposed to suspend disbelief since I'm playing a "video game" in the first place. Well, I can't completely suspend disbelief. Not 100%. Who knows? Maybe I'm wrong and there have been some algorithms that can simulate rain & driving on a wet surface brewing in the minds of Kunos developers. I would love to be proved wrong. There are just some things that are easier to accomplish with today's technology and I'd rather Kunos focus on those things. Unfortunately, you need that marketing gimmick if you're going to try to command a good slice of the PC sim racing world in 2018.
 
Truthfully, I have nothing against having a 24 Hour cycle which obviously means nighttime. While I personally wouldn't use it all that much unless in a race that mandated a night time race start, I do think having a 24 hour cycle could allow for some very beautiful dawn/dusk views. Rain, however, I seriously don't care about in the least and if it were up to me I would have the dev team spend their time focusing on other areas of the sim.

It is so freakin' hard to accurately simulate driving a car on dry pavement. While those of us here are happy with Kunos's attempt to simulate driving on a dry surface, I think we would all agree that there are still so many flaws in the physics of AC. Maybe a few less than other sim, but let's not kid ourselves, we just don't have the processing power to truly have a 99.9% accurate driving/racing simulator. And that's okay! We don't need 99.9% accuracy to have a driving sim that satisfies people in their fantasy to be driving in their living rooms and spare bedrooms.

Now, add rain to the mix. Add standing water and how puddles, no matter the size have an effect on the physics of the car's movement. Program in the intricacies of a car's tread pattern moving that rain water away so the tires can provide better grip. And on and on and on. I don't believe simulating rain is worthwhile because I don't think it'll end up being anything like real rain/driving in the rain.

I know I'm supposed to suspend disbelief since I'm playing a "video game" in the first place. Well, I can't completely suspend disbelief. Not 100%. Who knows? Maybe I'm wrong and there have been some algorithms that can simulate rain & driving on a wet surface brewing in the minds of Kunos developers. I would love to be proved wrong. There are just some things that are easier to accomplish with today's technology and I'd rather Kunos focus on those things. Unfortunately, you need that marketing gimmick if you're going to try to command a good slice of the PC sim racing world in 2018.
People used to say the same thing about tracks rubbering in.......
 
For me it's not so much a matter of night and rain, but more a question on the underlying potential. Night implementation could expand the existing hour system to 24 hours instead of daytime hours only, allowing players to enjoy transitions around dawn and dusk. As for rain, this could be interesting too if Kunos goes for a system where rain has multiple variations where the amount of downpour affects tracks in different ways. Think of different values comparable to the track surface settings we already have in AC, not to mention how these systems could work in tandem.

I obviously don't know how Kunos will tackle these considerations, but I'm just saying that the new engine could have potential to offer interesting scenarios beyond the very definition of night and rain. :)

Rain (if dynamic) could also potentially add a layer of strategy to each race and that's something way more interesting than shiny tarmac or cool drops on the windshield (for me, at least).
Plus, Stefano once said that simulating rain from a physics perspective would be the easiest part, since It's already "baked in" the tyre model, so I think there's the potential for something worthy from that point of view as well.
 
Truthfully, I have nothing against having a 24 Hour cycle which obviously means nighttime. While I personally wouldn't use it all that much unless in a race that mandated a night time race start, I do think having a 24 hour cycle could allow for some very beautiful dawn/dusk views. Rain, however, I seriously don't care about in the least and if it were up to me I would have the dev team spend their time focusing on other areas of the sim.

It is so freakin' hard to accurately simulate driving a car on dry pavement. While those of us here are happy with Kunos's attempt to simulate driving on a dry surface, I think we would all agree that there are still so many flaws in the physics of AC. Maybe a few less than other sim, but let's not kid ourselves, we just don't have the processing power to truly have a 99.9% accurate driving/racing simulator. And that's okay! We don't need 99.9% accuracy to have a driving sim that satisfies people in their fantasy to be driving in their living rooms and spare bedrooms.

Now, add rain to the mix. Add standing water and how puddles, no matter the size have an effect on the physics of the car's movement. Program in the intricacies of a car's tread pattern moving that rain water away so the tires can provide better grip. And on and on and on. I don't believe simulating rain is worthwhile because I don't think it'll end up being anything like real rain/driving in the rain.

I know I'm supposed to suspend disbelief since I'm playing a "video game" in the first place. Well, I can't completely suspend disbelief. Not 100%. Who knows? Maybe I'm wrong and there have been some algorithms that can simulate rain & driving on a wet surface brewing in the minds of Kunos developers. I would love to be proved wrong. There are just some things that are easier to accomplish with today's technology and I'd rather Kunos focus on those things. Unfortunately, you need that marketing gimmick if you're going to try to command a good slice of the PC sim racing world in 2018.

I completely agree and is why I started a Project Cars 3 thread talking specifically about live track 3.0.
While 3.0 is absolutely amazing with the rubber scrub in and other features on track, the rain simulation takes a lot of processing power.
My opinion was to use that portion of the core weather takes up, put it to really dialing in the graphics.
 
Well, I think that if the sim genre is to move forward then weather + day/night cycle should be established as a standard. I just won't use it very much (probably). :) But it's nice to have the option of doing 24 hour races for example.

I don't really see why it should be so extremely complicated either. Reduce grip and give a little tug on the steering wheel when going through a puddle (Project Cars 2 did this fairly well last time I checked). Kunos have said that they in some cases "cheat" to achieve the desired effect, so they clearly don't have to simulate every little detail in the real world.

Yes it takes a bit of processing power now, but as computing history have shown over time smarter and more effective algorithms are developed and/or comp power increases to a point where it's a non-issue anyway.
 
I also agree with you about the shadows. Do you get this effect on console? I don't know what the name of it is, but let's say you're driving down a long straight and while looking ahead there is a certain point, a distance from the vehicle where the shadow just stops, So, as you're driving it kind of looks like the shadow is moving along at your pace, but maybe 150 feet in front of you. It does something weird to fences too.
I can't recall anything like what you're talking about, though I might not have looked hard enough. I typically drive between 10AM and 3PM so not long shadows. The big one that irks me is that the car bodies don't seem to reliably cast shadows onto the tires under the fenders. So a lot of times you'll notice this tire lit up light it's in broad daylight though it clearly should be in the dark. Might be PS4 performance related.

For me it's not so much a matter of night and rain, but more a question on the underlying potential. Night implementation could expand the existing hour system to 24 hours instead of daytime hours only, allowing players to enjoy transitions around dawn and dusk. As for rain, this could be interesting too if Kunos goes for a system where rain has multiple variations where the amount of downpour affects tracks in different ways. Think of different values comparable to the track surface settings we already have in AC, not to mention how these systems could work in tandem.

I obviously don't know how Kunos will tackle these considerations, but I'm just saying that the new engine could have potential to offer interesting scenarios beyond the very definition of night and rain. :)
I'm 100% pro day/night and rain, agree that they're of great value for many reasons. Sorta to your point, the process of developing these things could benefit the rest of the game. Perhaps the tire and physics models will be improved as a result of work done on wet-track. Or the day/night stuff will drive some graphical optimizations that result in smoother, better looking gameplay in dry/sunny conditions.

That's all pretty optimistic :lol: but I have a lot of faith in Kunos to do the right things for the core game. They seem to have some of the same principles as Polyphony Digital in that they will only do something if they can do it well. Although they don't have the same rigor to deliver perfectly polished gems the way PD does to a fault. I'd prefer quirky, buggy good stuff delivered in a timely manner over perfectly polished but forgettably mediocre stuff every other decade.
 
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