Assetto Corsa | News and General Discussion

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I think I am going to buy Assetto Corsa stock to take advantage of this recent sale on Steam. If I enjoy the experience, I may consider picking up some of the DLC for AC, namely the Dream Packs also on sale on Steam. AC is priced pretty well at $11.99 USD. AC and the three Dream Packs come in at about $19.99 USD on sale. Just not yet ready to go all-in on an Assetto Corsa bundle in addition to AC itself. That may change over time.
 
Meet the newest member of the Assetto Corsa realm- me! Get to know me.

Anyhow, I had my chance to finally play this game and see if it would do well on my PC. I toned almost every visual setting to their lowest and was able to play the game pretty well. I have to play in full screen as opposed to windowed. I also played AC at the resolution I play GTR2- 800x600. Having 20 cars to a track was fairly slow. I did races with six to a track and eight to a track. Both worked fine. It was interesting the game even tells you when the CPU load is more than 100%. I was impressed seeing the showroom setup.

The physics were nothing short of amazing. However, I did feel times where the cars would have a heavy case of understeer. I sometimes had to use the handbrake just to get the cars to slide. I just have to learn and master the physics model along with adjust my game pad setup to get the best possible drive out of all of my cars. Maybe a lot of you were right about having a steering wheel to play rather than a game pad. Still, a game pad is still servicable.

Speaking of the cars, I was fairly impressed with a lot of the cars offered in bone stock Assetto Corsa. I tried all kinds of cars ranging from the modern Abarth to the Porsche Cayenne to the Ferrari LaFerrari. I even used the Lotus Exos F1 car. I was floored at just how powerful the McLaren MP4-12C GT sounds! Maybe the most fun car I've used in AC was the BMW M3 E30. When I did my first Drift session, I used a drift-prepared BMW M3 E30. That drift BMW was bomb! LOVED it!

The tracks were all done quite well. I had a tough time with the AI even on the lowest difficulty. What I love about Assetto Corsa is you can implement many different apps to make AC accessible and as informative as possible. Usually, you set different HUD options that either clutter the screen or are of actual help. Many of the apps can be adjusted to meet your screen.


After five hours of play (according to Steam), a lot of my curiosities and concerns were answered. I definitely can recommend this game to anyone. That's even though this is not a proper racing sim or anything overly hardcore. It's "Your Racing Simulator" for a reason. Quite pleased with this one. Cheers to Kunos on a job well done. Not to be outdone... thank all of you on GTPlanet for helping sway my interest in Assetto Corsa.
 
Sorry for the double post but it's relevant. AC is on sale for $12 for the base game on Steam right now. With all the Dream Pack DLC it's only $20 and the Porsche Season pass is only $6.03. So if my maths are right, that's $26.03 for AC and all content, bargain of the year. 👍
And after a couple of hours on Race Department you'll have a total of 180+ tracks at no extra charge..! :)

Man, I love this game.
 
@JohnBM01 - I know what you mean about the BMW M3 E30 - it's one of the best cars in the game. It is so much fun to drive...it's easy to see why that is such a beloved car in the real world. Did you say that you have to run the game at 800 x 600 resolution? Ouch. As long as you're enjoying yourself, that's all that matters. Welcome aboard. :D
 
Changelog time!

1.16.1

- Corrected Lamborghini Huracán Performante ECU cutoff gearchange time
- Improved AI behaviour through Corkscrew at Laguna Seca
- Windscreen reflection adjusted in BP3 cars
- Laguna Seca fixed a billboard position
- Laguna Seca re-white balanced tarmac on cloudy conditions
- Laguna Seca moved ribbon to correct tree
 
The physics were nothing short of amazing. However, I did feel times where the cars would have a heavy case of understeer. I sometimes had to use the handbrake just to get the cars to slide. I just have to learn and master the physics model along with adjust my game pad setup to get the best possible drive out of all of my cars. Maybe a lot of you were right about having a steering wheel to play rather than a game pad. Still, a game pad is still servicable.

About getting cars to slide, have you made sure to disable traction control? You can also set TC to 'factory', and thereby adjust the setting on the fly (applies only to cars having TC in stock form). Cars not having TC in stock form simply won't have it when using the same setting. It's a clever little feature new players could easily overlook when first setting up the various assists. Also consider using the lesser tire compounds to reduce grip for sliding more easily. It can really make a difference on low-powered cars like the Toyota GT86. I'm probably stating the obvious, but I'm just offering my input as I find that many cars will slide quite easily unless assisted by TC or careless on the throttle.

Anyway, it must be nice having access to Bonus Pack 3 on day one.
 
About getting cars to slide, have you made sure to disable traction control? You can also set TC to 'factory', and thereby adjust the setting on the fly (applies only to cars having TC in stock form). Cars not having TC in stock form simply won't have it when using the same setting. It's a clever little feature new players could easily overlook when first setting up the various assists. Also consider using the lesser tire compounds to reduce grip for sliding more easily. It can really make a difference on low-powered cars like the Toyota GT86. I'm probably stating the obvious, but I'm just offering my input as I find that many cars will slide quite easily unless assisted by TC or careless on the throttle.

Anyway, it must be nice having access to Bonus Pack 3 on day one.

I often race on the 'old' track surface too, I prefer when things move about a bit :)
 
I often race on the 'old' track surface too, I prefer when things move about a bit :)

Yeah, that's another good point. Surface grip below 94% tends to make surfarces quite slippery, not to forget the extra impact from cold asphalt, which is affected by a combination of ambient temperature, time of day and cloud coverage density. It extends to cold or overheated tires too, so tire pressure levels make up yet another level of complexity. 👍
 
@JohnBM01 - I know what you mean about the BMW M3 E30 - it's one of the best cars in the game. It is so much fun to drive...it's easy to see why that is such a beloved car in the real world. Did you say that you have to run the game at 800 x 600 resolution? Ouch. As long as you're enjoying yourself, that's all that matters. Welcome aboard. :D
I got AC in early access as soon as it was available and played it on a creaky laptop hooked up to my Fanatec/Playseat racing rig (I was a console player back then, but just HAD to play AC as soon as possible). With my settings it looked like a PS2 game but still felt like nirvana compared to FM and GT. I can now play in 4k (ugh! 2D! *vomits*) or as God intended, in VR, but I still have fond memories of one track and one car on that old laptop.
 
I often race on the 'old' track surface too, I prefer when things move about a bit :)
To parrot Nielsen, surface grip is such an important setting. I refuse to use Optimum unless competing in a hot lap competition or something we're trying to measure and that's because the Optimum setting for you will be the Optimum setting for me and so on. If we setup a hot lap competition and use Green, you may end up with 95% grip, I might have 94% and someone else might have 93%. Of course, that's not fair. So, the easy solution is to run Optimum.

Grrrrr...I can't remember what the f'ing filename is that defines surface types.

I got AC in early access as soon as it was available and played it on a creaky laptop hooked up to my Fanatec/Playseat racing rig (I was a console player back then, but just HAD to play AC as soon as possible). With my settings it looked like a PS2 game but still felt like nirvana compared to FM and GT. I can now play in 4k (ugh! 2D! *vomits*) or as God intended, in VR, but I still have fond memories of one track and one car on that old laptop.

Oh wow...I didn't know you were an OG AC player on the PC. :bowdown: So you've seen all the changes. Right on! 👍 It won't be soon, but I do look forward to driving with VR someday.
 
I got AC in early access as soon as it was available and played it on a creaky laptop hooked up to my Fanatec/Playseat racing rig (I was a console player back then, but just HAD to play AC as soon as possible). With my settings it looked like a PS2 game but still felt like nirvana compared to FM and GT. I can now play in 4k (ugh! 2D! *vomits*) or as God intended, in VR, but I still have fond memories of one track and one car on that old laptop.
One car and one track that is all Kunos needed to convince us back then that what they have is very special, so special it is still the reference for every one else today.
 
One car and one track that is all Kunos needed to convince us back then that what they have is very special, so special it is still the reference for every one else today.

AC is a reference for every other sim developer? If so, I'd like to see something backing up this statement.

Project CARS, RaceRoom, iRacing, Gran Turismo, Forza, etc.
 
I made a decision to get downloadable content for Assetto Corsa. Though I bought "rFactor 2" earlier today, I was disappointed with rF2 and requested a full refund on Steam. Despite this, I still had enough Steam credit to look into DLC for AC. Turns out I had enough to purchase all the available download packs currently available with the Steam sale. So what did I do? Buy all 11 of the DLC packs. I got to enjoy going from 78 or so cars to 178 cars. The packs also included more tracks.

The first DLC car I tried out was the Alfa Romeo 4C. I always thought the 4C was like an Italian Lotus. I actually find the 4C as one of the most beautiful cars this decade. When I tried out the 4C at Vallelunga Club (which I use as a test track), the car handled very well. It wasn't fun-to-drive like the M3 E30 I raved about, but the 4C doesn't try to kill you first chance it gets. I was impressed with some of the other cars in the DLC pack. Two of those were the Alfa Romeo 155 TI V6 and that lovely vintage Alfa Romeo 33 Stradale. That 155 TI V6 has excellent engine noise! I thought the BMW Z4 E89 was a very good car. The Z4 GT3, however, has no problem getting up to speed at the expense of being tough to control. Speaking of tough to control, I have yet to race a Ferrari that I can actually keep in a straight line and on the tarmac. I did enjoy listening to the growl of the non-DLC 312T. The McLaren P1 is just scary good. Racing A1 Ring (Red Bull Arena or whatever it is now) with the P1 was a blast. Heart-stopping performance and power at your command with that hypercar. I had better luck taming that beast than I did with the ugly (to each their own, and beauty in the eye of the beholder) LaFerrari. I learned about the Czech manufacturer Praga a few days ago for their karts. Their Praga R1, however, is very tough to keep on the road. I do love the Praga R1 for its lovely combination of blue and gold- like most of my online work. And finally of the DLC cars, I enjoyed driving the base Toyota Supra MKIV- which is usually my favorite of the 90s Japanese sports cars.

I took advantage of the Steam sale and only enhanced my Assetto Corsa experience. Couldn't be happier to be honest.
 
Will the Nissan Primera make it to console? I've seen it in an AC video and thought it was in the game. If it never comes to console, that's fine, but last time I "drove" one, was in ToCA 1 & GT2.

I'm liking the TT Cup & MX-5 Cup cars and being reunited with Zandvoort and Mugello. The AI are fast, race good side by side and good under brakes. I like how AI keep up speed mid-corner and tap the brakes and trail brake. Good job.

Edit:
How could I forget the best thing for an offline player like me? Custom Championship!
8 events, separate classes racing for points in class and overall positions, assigning cars & liveries to AI.
Even though I'm 4th place in my class, it's awesome trying to keep pace and be mindful of the other classes.
 
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I made a decision to get downloadable content for Assetto Corsa. Though I bought "rFactor 2" earlier today, I was disappointed with rF2 and requested a full refund on Steam. Despite this, I still had enough Steam credit to look into DLC for AC. Turns out I had enough to purchase all the available download packs currently available with the Steam sale. So what did I do? Buy all 11 of the DLC packs. I got to enjoy going from 78 or so cars to 178 cars. The packs also included more tracks.

The first DLC car I tried out was the Alfa Romeo 4C. I always thought the 4C was like an Italian Lotus. I actually find the 4C as one of the most beautiful cars this decade. When I tried out the 4C at Vallelunga Club (which I use as a test track), the car handled very well. It wasn't fun-to-drive like the M3 E30 I raved about, but the 4C doesn't try to kill you first chance it gets. I was impressed with some of the other cars in the DLC pack. Two of those were the Alfa Romeo 155 TI V6 and that lovely vintage Alfa Romeo 33 Stradale. That 155 TI V6 has excellent engine noise! I thought the BMW Z4 E89 was a very good car. The Z4 GT3, however, has no problem getting up to speed at the expense of being tough to control. Speaking of tough to control, I have yet to race a Ferrari that I can actually keep in a straight line and on the tarmac. I did enjoy listening to the growl of the non-DLC 312T. The McLaren P1 is just scary good. Racing A1 Ring (Red Bull Arena or whatever it is now) with the P1 was a blast. Heart-stopping performance and power at your command with that hypercar. I had better luck taming that beast than I did with the ugly (to each their own, and beauty in the eye of the beholder) LaFerrari. I learned about the Czech manufacturer Praga a few days ago for their karts. Their Praga R1, however, is very tough to keep on the road. I do love the Praga R1 for its lovely combination of blue and gold- like most of my online work. And finally of the DLC cars, I enjoyed driving the base Toyota Supra MKIV- which is usually my favorite of the 90s Japanese sports cars.

I took advantage of the Steam sale and only enhanced my Assetto Corsa experience. Couldn't be happier to be honest.
The BMW E30 E30 ( DTM and road version ) are brilliant cars,the road has a sexy sound off throttle that the DTM/GRP.A doesn't have. The 155 is a cracker too. So many good cars really. If you haven't yet, try the Porsche 718 Sypder ( 60s version ) and the Abarth AC is good fun to race with too. Don't shy away from cars that look boring eithe. I ignored the Audi A1 S1 ( the compact car) for months but it's a great car with TC off.

Will the Nissan Primera make it to console? I've seen it in an AC video and thought it was in the game. If it never comes to console, that's fine, but last time I "drove" one, was in ToCA 1 & GT2.

I'm liking the TT Cup & MX-5 Cup cars and being reunited with Zandvoort and Mugello. The AI are fast, race good side by side and good under brakes. I like how AI keep up speed mid-corner and tap the brakes and trail brake. Good job.

Edit:
How could I forget the best thing for an offline player like me? Custom Championship!
8 events, separate classes racing for points in class and overall positions, assigning cars & liveries to AI.
Even though I'm 4th place in my class, it's awesome trying to keep pace and be mindful of the other classes.
Nissan Primera will likely never come as it's a mid, and there's far better mods I'd like to come to console ( country/coastal roads ) first. Yes I like custom championships, what I do is name my opponents after people I know or/and celebrities I don't like.

Reg. The TT cup car, its such an easy car to drive that you'd think it would be utterly boring, but it makes for great races. But are you aware of the Push 2 pass feature on the TT cup car?
 
The BMW E30 E30 ( DTM and road version ) are brilliant cars,the road has a sexy sound off throttle that the DTM/GRP.A doesn't have. The 155 is a cracker too. So many good cars really. If you haven't yet, try the Porsche 718 Sypder ( 60s version ) and the Abarth AC is good fun to race with too. Don't shy away from cars that look boring eithe. I ignored the Audi A1 S1 ( the compact car) for months but it's a great car with TC off.


Nissan Primera will likely never come as it's a mid, and there's far better mods I'd like to come to console ( country/coastal roads ) first. Yes I like custom championships, what I do is name my opponents after people I know or/and celebrities I don't like.

Reg. The TT cup car, its such an easy car to drive that you'd think it would be utterly boring, but it makes for great races. But are you aware of the Push 2 pass feature on the TT cup car?
Oh shoot! I didn't realize I could modify the names. Nice!
Love the TT. My daughter wants me to use the pink ones. :lol:
Another member mentioned the boost button, but I don't have it mapped on my XBONE controller. I have been watching the TT Cups to replicate the races. 👍

I remember a little while back, I saw a video with all different cars racing around- there was even a semi in the pack. Anyway, I was a bit upset that the game wasn't on console. It's been worth the wait.
 
AC is a reference for every other sim developer? If so, I'd like to see something backing up this statement.

Project CARS, RaceRoom, iRacing, Gran Turismo, Forza, etc.
I can’t speak for Cote Dazur but I understood it that “we” are the every one. Not trolling, I promise. Just a friendly outsider point of view. Also thanks for your earlier post above about track surface grip and tire pressures, I’ll keep that in mind now. :cheers:
 
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It is weird that Assetto Corsa has a racing line to the tracks, but it isn't a dynamic one. So if you raced in a low-powered car trying to follow the racing line and the cues to accelerate and brake, you'd be in some trouble. I could remember Gran Turismo 2 had a line that just shown you the best way around the track, then left it up to you to find the proper braking and acceleration points. I also remember Gran Turismo 3 and later GTs having a more proper racing line deal for cars.

Also strange is how cumbersome it can be to do some simple screenshots. I did manage to take a few as I was previewing skins I was creating for cars in Assetto Corsa. I later used Content Manager to make some lovely showroom-style screenshots of my skins. This was even used to create better previews of my designs rather than mooch off some skin I copied-and-pasted just to set up a livery and define an image. I may use similar techniques to make better thumbnails of liveries. And I know which previews of cars are mine because my preview images are 3/4 front view from the right side, as opposed to 3/4 view from the left side with the Kunos Simulazioni-authored cars.

Nothing much new to report on the racing and driving front. Though, I could say that there are a bunch of skins I want to create for cars I haven't driven yet in Assetto Corsa.
 
AC is a reference for every other sim developer? If so, I'd like to see something backing up this statement.

Project CARS, RaceRoom, iRacing, Gran Turismo, Forza, etc.
I believe what he meant to say is that Assetto Corsa has become the "measuring stick" for the consumers. I think there is some truth to that. It doesn't have to mean that AC is the best in every single area of sim racing software - that's a laughable assertion and we all know that. However, it does seem that comparisons to AC permeate a whole lot of conversations about upcoming/current titles in ways that Automobilista, iRacing, RE3, Project Cars, Forza and Gran Turismo do not.

Will the Nissan Primera make it to console? I've seen it in an AC video and thought it was in the game. If it never comes to console, that's fine, but last time I "drove" one, was in ToCA 1 & GT2.

I'm liking the TT Cup & MX-5 Cup cars and being reunited with Zandvoort and Mugello. The AI are fast, race good side by side and good under brakes. I like how AI keep up speed mid-corner and tap the brakes and trail brake. Good job.

Edit:
How could I forget the best thing for an offline player like me? Custom Championship!
8 events, separate classes racing for points in class and overall positions, assigning cars & liveries to AI.
Even though I'm 4th place in my class, it's awesome trying to keep pace and be mindful of the other classes.
I have 3 different Custom Championships going at the moment. :D I'm currently in 9th place out of 10 drivers halfway through one of the Championships. Like you, I prefer to fight for every race. In this particular Championship I always seem to do something to hurt myself like hitting a turn too hot and plowing off track with my brakes locked up, or I've heated my brakes so badly they have almost no stopping ability. Even though they're just AI drivers I treat the races as if I'm racing other humans - no reckless dive bombing or crap like that.
 
I believe what he meant to say is that Assetto Corsa has become the "measuring stick" for the consumers. I think there is some truth to that. It doesn't have to mean that AC is the best in every single area of sim racing software - that's a laughable assertion and we all know that. However, it does seem that comparisons to AC permeate a whole lot of conversations about upcoming/current titles in ways that Automobilista, iRacing, RE3, Project Cars, Forza and Gran Turismo do not.

Without having played the majority of sim racing titles on the market today, I can see why AC provides a leading example within the sim community. However, I often see people praising AC physics as one of its strongst points. I would instead highlight simulation depth, attention to technical detail and driving feel. Don't take my physics comment as total disregard, but AC's simulation of sudden weight transfer often leaves me a little underwhelmed. On the other hand, GT Sport provides a great sense of weight transfer but it is lacking too much when it comes to simulation depth, attention to technical detail and driving feel.

I'm also seeing an increase in positive remarks surrounding Project CARS 2 after its latest major update. Therefore I decided to grab it when I saw it discounted in Playstation's January Sale, looking forward to experiencing what all the fuss is about. I'm sure it will become another reference for whatever it does right, but it's also easy imagine it won't stir up the reasons why AC ended up representing 80% (rough estimate) of the time I spent on racing games in 2017.

I can’t speak for Cote Dazur but I understood it that “we” are the every one. Not trolling, I promise. Just a friendly outsider point of view. Also thanks for your earlier post above about track surface grip and tire pressures, I’ll keep that in mind now. :cheers:

It was the "every one else" part which made me believe he was referring to other developers. I missed the point, no worries.

I'm glad you found my other post useful. :)
 
I got to finally drive some of the different cars I wanted to test out for the purpose of skinning. I made a skin in GTR2 for a Lotus Evora mod, and so I tried both of the Lotus Evora race cars in Assetto Corsa- the GTC and the GX. Both handle very well and perform equally well. The GX was a bit tougher to handle, though. I tried that Porsche 718 RS 60 Spyder. I didn't really like using it as a racing car, but it does have potential as a drift car. So maybe I'll use this car for drifting. I was pretty impressed using the Porsche 911 GT3 RS. It is so controlled while also delivering great speed and performance. I am still in that "I want to drive everything" mode of Assetto Corsa. And usually, I don't consider non-DLC cars much, though that is what I have been mostly racing in the sense of sampling for skinning.

No post-production effects for me. The game stutters on my PC trying to get them to work. I just wanted to make the lights actually look like they are on.


[OMISSION] I also raced the Ferrari FXX K in Assetto Corsa. Maybe the most civilized Ferrari racing machine in AC that I raced.
 
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Hey everyone. I'm used to playing Project Cars 2 on PS4 with a Logitech G29. What settings can I use on AC on PS4 to help make it feel similar to that?
 
Hi guys! Just a quick question:
I already own the game on PC and I can run it with good graphic. I would like to try the full immersion with VR, which I own on the PS4. Question is, is it worth to purchase the game again for PS4 to use VR, or is it better to wait to get a better PC and eventually get Oculus/Vive (2.500€ total, not immediate future)?
 
Hi guys! Just a quick question:
I already own the game on PC and I can run it with good graphic. I would like to try the full immersion with VR, which I own on the PS4. Question is, is it worth to purchase the game again for PS4 to use VR, or is it better to wait to get a better PC and eventually get Oculus/Vive (2.500€ total, not immediate future)?

I'm pretty sure it doesn't work on PSVR on the PS4, if you want AC in VR getting a Rift for the PC is probably your best best.
 
I'm pretty sure it doesn't work on PSVR on the PS4, if you want AC in VR getting a Rift for the PC is probably your best best.
Oh ok tnx.
But atm my actual PC cannot handle it, has just a ASUS GTX 660 OC Direct CU II. Planning to change the whole machine next year, but will cost it alone around 1.600-1.700€. Plus the VR set.
 
Oh ok tnx.
But atm my actual PC cannot handle it, has just a ASUS GTX 660 OC Direct CU II. Planning to change the whole machine next year, but will cost it alone around 1.600-1.700€. Plus the VR set.

If you shop around and ask people I'm sure you can get it done for less than that. I bought my PC last January, VR ready with a 1070 and i7 for only $1,300 USD which is just over $1,000 Euros.
 
If you shop around and ask people I'm sure you can get it done for less than that. I bought my PC last January, VR ready with a 1070 and i7 for only $1,300 USD which is just over $1,000 Euros.
The fact is that I'm gonna put a couple of expensive thinghies, like a 1TB SSD, along with the new i5 8th gen and z370 MOBO.
 
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