Assetto Corsa | News and General Discussion

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Thanks for the input guys. I care more about the tracks than the cars. I mean, even if they do love their ovals (yuck) the US has some epic road tracks which in my opinion shouldn't be missing in any sim out there. I think I'll hold off on my purchase for now. Maybe once they release more cars and add the 'ring.
 
For the people that has the Logitech G27 I found this settings in AC forum and work very good in my steering wheel.
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That's from this thread which has suggested setups for the T500RS as well as two Fanatec wheels.
I'm also using the recommended G27 settings and it does feel pretty good. 👍
 
Does anyone else find the 458 to be an understeery dog? I've seen heaps of people raving about it, but every time I roll into a corner with the throttle off expecting the back to step out a little so I can scrub that last bit of speed it just goes straight on.

And does anyone know what EDL is? It shows up on the ECU/assists app. I can't seem to figure out how to turn it off.

I want to love the car, it just feels so unresponsive to me compared to the E30 and others.
 
I drove the 458 today too, and while I'm admittedly experienced, I have to say that it was up-sold a lot more than what I got. I was doing laps at Imola with standard settings and Street tires (Using Race mode albeit with no traction control), and while I could see elements of greatness, the car seemed to want to me to make it move faster than it's limits, which resulted in a less than pleasant experience.

Still, I think I'll continue to pursue the challenge.
 
I think it may be because you two have a notion that supercars like that are mini-race cars when they, do have too much power for their own good like I had said before. They're still extremely maneuverable all things being considered. It's very easy to over drive. Once you get into your comfort zone, it's so rewarding and fun to drive and poke around for the limits under a new paradigm of performance driving.

Just think, you have to unlearn everything you've gotten to know from other sims. And there no others that really have supercars at this level anyway. Treat it like a track day in real life!

The 458 Challenge in FVA is one of the most fun times I've ever had driving a car in a game, sim, anything. And this one doesn't disappoint although it does need a bit of optimization still.
 
I'm so pissed right now!!!!!! Can we have epic rage thread in here.:banghead:

Just got Assetto Corsa yesterday, then plugged in my G27 earlier, but now my G27 shows up as a driving force wheel with 170 degree after install with no clutch and shifter, but all the buttons work. It was working fine when I had my laptop a year a go, but now this... Does anyone had this issue before or any solution? I've tried looking at every G27 related on logitech thread and simraceway and no help at all..

I tried Assetto Corsa, and it was an awesome experience! Even with this hideous 170 degree wheel and no clutch..
 
I think it may be because you two have a notion that supercars like that are mini-race cars when they, do have too much power for their own good like I had said before. They're still extremely maneuverable all things being considered. It's very easy to over drive. Once you get into your comfort zone, it's so rewarding and fun to drive and poke around for the limits under a new paradigm of performance driving.

Just think, you have to unlearn everything you've gotten to know from other sims. And there no others that really have supercars at this level anyway. Treat it like a track day in real life!

The 458 Challenge in FVA is one of the most fun times I've ever had driving a car in a game, sim, anything. And this one doesn't disappoint although it does need a bit of optimization still.

I'm not so sure. After spending some more time with it around Monza and Magione I can elaborate.

It's magical around fast curves. No question. Monza is pretty much perfect for it.

I think I understand why people like it. It really takes you by the hand and shows you exactly how it wants to be driven. When driven correctly, it's very, very quick. If you go into a corner too hot it understeers in a very stable and predictable way until the front picks up. You really have to massively mistreat the car to get the back to step out more than a little, lock the rear brakes or stomp the throttle. Even being very violent with the throttle coming out of the corner it's very controllable.

When you get it in the groove it's quite pleasant to drive. I don't like the way the front/rear balance is at neutral throttle, although it's probably how it is in the real world for safety reasons. There's a reason old 911s were known as widowmakers, although that balance has it's own advantages in flexibility of control if you have the talent to keep it on the track.

And I think that's a lot of where my objection comes from. It's not particularly flexible in how it's driven. It's not worse than most cars, but it doesn't have the positive control that you can feel in something like the Elise/Exige. Those are much more agile and responsive. For all the hype the 458 gets in the real world about being the pinnacle of driving, I frankly expect that level of control.

It's hard to tell without other players or AI to be on track with, but it doesn't feel like a car that I'd be happy taking into a race. It's too tame, for want of a better word. There's no edge there to exploit.

Nice to drive, but I find other cars more enjoyable. The E30 is more rewarding to get right and the Exige more pleasant to drive on the edge. And if I just want a fun drive I'm probably in the E92 because it's a challenging combination of floppy yet responsive and slightly overpowered. But that's just me.
 
I just love that the way you're describing the sim car is perfectly in line with, and adequate, for criticizing the real car. That's exactly the same complaints I hear from guys like Chris Harris in driving the 458. It's like flying by wire in jets, they're super maneuverable, but only in the way the thing wants to be. That pure sense of driving is a sacrifice for optimal performance, which definitely isn't always the funnest way to drive, but for me, I get a simple exhilartion out of getting hit with that wall of signals that the car's giving me in pushing it and yet still being such a spaceship in ways, that it makes you feel like you can never really go fast enough.
 
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Well, I think my frustration is stemming from what you said earlier. I'm still getting used to the simulator physics, so I'd like to just get on the track with someone else and follow them around and get a better understanding of what is and isn't fast.

I might just be pushing it too hard in some places and don't realize it. The last section of Imola has been very difficult because it feels like the whole car just starts to float and that if I make any kind of steering input it'll send the car into a spin, but if I don't make any inputs then I end up in the grass and get sent into a spin anyways.

I feel like I should slow down, but then I feel like I won't be taking the corner fast enough.
 
After driving the E92 last night I realised how easy it is to over drive the more powerful cars. Feels harder to judge the speed of the car for any given corner but I feel like there's something missing with the FFB, cant quite put my finger on it yet.

I do feel that there needs to be better FFB detail with bumps and rumble strips but also maybe some FFB detail under heavy braking is what might be missing, not sure. Will test some more tonight.
 
They intentionally left out the part of the FFB that sends signal for the curbing and such too much. They'll probably put it back in soon.
 
They are reluctant to put in FFB for bumps and rumble strips because it is unrealistic, you wouldn't feel it through the wheel of a real car, though you'd feel it through the chassis. People are asking for it because it is something we have become used to with games, I think they mentioned they "may" add it as an option later down the road.
 
I think it is a must. I dont think its unrealistic though, as that does happen, weather you get that through chassis or the wheels the steering still has the same effect, so it should be there regardless of it coming through the wheels or the chassis.
 
I think it is a must. I dont think its unrealistic though, as that does happen, weather you get that through chassis or the wheels the steering still has the same effect, so it should be there regardless of it coming through the wheels or the chassis.

You don't get the affect through the wheel though, unless the suspension geometry on the car is borked then you would not get those effects through the wheel, I certaintly don't in my car. Atleast nothing like the kind of effects you get through game FFB. The wheel stays still and the bump is absorbed by the suspension, it does not get transmitted through the wheel (not like in a game atleast) though you feel the bump through your ass.

Infact I'l repost the response the developer posted.




Hello, thank you for your feedback. First of all let's calm all down and stop calling people names from both sides.

In real life, a steering wheel doesn't give vibrations when you go over a kerb or bump, except if the suspension has some real issues with bump steer, a badly designed geometry issue.
The vibrations you get in real life are from the car's body and suspension and you feel it of course everywhere, in your body and on your arms. But the actual wheel is not moving.

Now, AC is simulating directly the forces from the tyres through the suspension and as such the steering wheel is not moving much when going over kerbs for example. We are not simulating right now canned of faked effects to make the steering wheel vibrate when on bumps and/or kerbs.

Still, we do recognise that in a sim you only have the steering wheel as unique device that... "does something" so we are studying "effects" to enhance the vibrations and we will release those in a later update. But our concentration at first was to make the actual physics/FFB correct. I think we're doing well.

If you still have big problems with FF, maybe there is something in your configuration. Please post your problems, configuration and log files in our support forum and I'm sure we will be able to help you more with it.
http://www.assettocorsa.net/forum
 
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I imagine that there would be a difference from a car that has power steering with one that hasnt, am I right?

Also how then is a car's steering giving resistance to a driver? What I meant in my above post is that if you get resistance in the steering in real life to certain situations then that needs to be simulated and regardless if that resistance is coming through the wheels or the chassis the main thing is, is that there is resistance coming through the steering wheel.

The in game physics is the best i've seen to date, but the game lack's in FFB IMHO

Don't get me wrong, the FFB is very good but I feel that this sim deffinetely needs resistance in the steering for those kinds of situations that a driver gets resistance in real life.

I hope Kunos does release an update to allow an option to allow this extra resistance FFB, then IMO Kunos Sim would be perfect in feel and in physics.
 
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I'm so pissed right now!!!!!! Can we have epic rage thread in here.:banghead:

Just got Assetto Corsa yesterday, then plugged in my G27 earlier, but now my G27 shows up as a driving force wheel with 170 degree after install with no clutch and shifter, but all the buttons work. It was working fine when I had my laptop a year a go, but now this... Does anyone had this issue before or any solution? I've tried looking at every G27 related on logitech thread and simraceway and no help at all..

I tried Assetto Corsa, and it was an awesome experience! Even with this hideous 170 degree wheel and no clutch..
Here's the official forum where developers can read your posts: http://www.assettocorsa.net/forum

here's the feedback and suggestion forum: http://www.assettocorsa.net/forum/index.php?forums/general-support-feedbacks-suggestions.13/

here's the known issues and workarounds thread: http://www.assettocorsa.net/forum/i...and-workarounds-last-update-12-november.1495/
 
They are reluctant to put in FFB for bumps and rumble strips because it is unrealistic, you wouldn't feel it through the wheel of a real car, though you'd feel it through the chassis. People are asking for it because it is something we have become used to with games, I think they mentioned they "may" add it as an option later down the road.

If nothing else they need at least a strong sound when you clip the rumbles. Knowing the exact width of the car is even harder in game than in real life. An indicator that you're clipping the edge of the track is more or less essential, no matter how they do it.
 
You don't get the affect through the wheel though, unless the suspension geometry on the car is borked then you would not get those effects through the wheel, I certaintly don't in my car. Atleast nothing like the kind of effects you get through game FFB. The wheel stays still and the bump is absorbed by the suspension, it does not get transmitted through the wheel (not like in a game atleast) though you feel the bump through your ass.

Infact I'l repost the response the developer posted.
I was also disappointed with the ffb at first. I read the dev reply and could see their point, but thought it should still be included. Since then simvibe has come alive (limited as of now) and I changed my mind. With simvibe the missing pieces are all there and it feels pretty spot on to me. I haven't driven any of these cars in real life, but they react just as I expect and have come accustomed to in my real cars. If you haven't purchased simvibe heres the perfect reason to buy it. It really brings the game alive.
 
Hello everybody, need help with set up!

I'm trying to enjoy AC but still very disappointed. I'm reading about the super physics of the game and wandering what's going wrong with mine.

Don't misunderstand me, I do believe AC must be the best handling sim out there. I'm just wondering what's wrong with my set up.

I have a new CSW + CSP V2 which was problematic from the beginning. BMW rim was replaced immediately after I received the wheel. It was a contact problem between the base and the rim. After replacement, problem solved but never felt the superiority of driving a high quality wheel (compared to my previus GT3 RS or DFGT). After 2 months of experiments with the wheel's set up I managed to get a satisfactory feel for the GT5.

But this set up is not working for AC. I have tried the set up that is mentioned above (this thread) but I still have a very big dead zone (even when dead zone is set to off) and a "dead" feel for the straights. I have noticed that the most people suggests Spr (spring I think) to turn off. If I turn off the Spr to my Wheel I loose all the force feedback, it reacts like the FF is at zero. Is this normal? Could it be that my wheel still not working properly.

I also don't feel any feedback when running on the straights, there should be some small defects (bumps) - like in GT5, the road isn't perfect smooth!
I hardly feel any feedback from the braking, its hard to explain, but in GT5 I can understand where to push harder or easy the pedal.

I would appreciate if anybody could give me a detailed set up for the wheel and also for the in-game set up.
Does any body has a link for info about what I get by tweaking the Spr, For, Bm on the wheel?

Thank you, for your feedback!
 
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I think the lack of feedback in the wheel on the straights might have something to do with the suspension geometry explation from the developers just above. All of the tracks in Assetto Corsa at the moment are smooth as butter racing tracks so you wouldn't expect many (if any) surface bumps, you'd definitely feel camber changes and small uneven stuff as subtle forces through the wheel but if the straight is flat and smooth then there's no reason to expect to feel anything.

I'm not sure what to say about the brakes to be honest.
 
Hmm, I have to say that the developer is way wrong saying you wouldn't feel kerbs and bumps in the wheel in a real car. Perhaps not as strongly as in a lot of sims but you definitely do feel it. Think about it. If you hit a red/white corner marker on a track or any bump or curb/kerb you are applying a force to the wheel, which will load it up with extra weight, and make the steering wheel harder to turn; then the wheel starts to come back down and unloads, making it easier to turn. And what are we doing when racing and trying to maintain traction on the very edge of the limit? We are constantly making small corrections to our steering angle to compensate for slip angles and corrections etc. so we definitely would feel any change in steering friction. Then also if the force of hitting the kerb/bump has any lateral component to the front or rear of wheel center it will most certainly apply a force to the steering wheel.
 
He was relating to vibrations in the wheel, like "rumble" effect that most games apply when driving over curbs. It's not like a pushbike where the handlebars vibrate over bumps, you definitely feel the loss of traction as movement in the wheel but not as vibrations. When you hit a bump like a pothole then you feel it and you hear it, but doesn't have a big effect on the wheel as it would in a game, you wouldn't feel the vibration go through to the wheel as a direct physical connection, infact I've driven over many potholes that resulted in nothing going to the wheel, no movement as a result of it just heard the noise and think "****!", even though you do feel it through the rest of the car, not as a reaction through the wheel. And the feeling of traction/loss of traction and movement in the wheel is not so exaggerated as we get in a game FFB, it's usually more subtle.

But then again it all depends on the car, every car I've driven has been different in that respect.
 
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Bigbazz if you can, could you do your test's in a car without power steering?

I am very interested to here the difference between a car with power steering and one without as i'm sure you will feel the bumps in a car without power steering.

If that is the case then maybe what Kunos needs to do is implement that with cars in game that has power steering and ones that don't. But to be honest for me I dont want to have the feeling of a car with power steering in game, I want to drive cars in this sim with the feeling of a none power steering car as it feels boring to drive a car with PS. I hope Kunos will give us an option to turn it on and off. I would be very happy with this sim if they did add this as an option.
 
I have unfortunately not in my life driven a car without power steering so I can't. But with that taken into mind, most of the cars in Assetto are also ones that have power steering. I can't see them letting you turn off the power steering in a power steering car, because then it wouldn't be simulating that car.

Probably something doable with mods though, the Formula Abarth has a very direct feeling FFB. Perhaps it has no power steering?
 
Imagine going over a kerb or bump with your hands off the steering wheel. Will the steering wheel move? If it moves then we do need FFB for kerbs and bumps.
 
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