LeGeNd-1
Premium
- 7,264
- Australia
- GTP_LeGeNd-1
@LeGeNd-1 Hmm...I'm not calling you a liar - I swear to God, I'm not...but I've seen tire temps go up and down when I've used Tire Temp apps. I stopped having the tire temp app displayed weeks ago - I've been trying to de-clutter my screen. I don't know what to tell ya. Maybe when I get some free time I'll make a video for you. I would have to imagine that there are some already on YouTube showing a tire temp app with the three different tire temps. Again, I could swear that I've seen discussion on the official AC forums that Kunos uses "core" temp. But then I swear that I've also read some posts on the official forums that said something like: The kunos supplied app (you have to enable developer apps in a text file) and the tire temp apps that 3rd party people develop display different temps. Core vs surface. Perhaps someone slipped me LSD and I hallucinated that, but for some reason I have memories of reading a conversation along those lines.
One last thing...A big problem that I hope Kunos straightens out by console launch is getting all their cars on the same version of their tire model. Perhaps you were using cars with Version 4 tires when you saw the temps not changing at all? I'm grasping at straws here... However, having THREE different versions of tires in the game is not good, in my opinion.
No offence taken mate
Actually if you look in the main AC thread (News & General Discussion) I've come across a weird turnaround. Tyre temps work for me now, even on cars that didn't work previously. It's weird. I only played around with tyre blanket and tyre wear options, then BOOM, suddenly the tyre temp app numbers started going up and down normally. The car I've been driving the most is the P1 (tyre model V5 IIRC), so the problem was not because of an old model either.
I agree as well that multiple tyre revisions are not a good thing. I mean they should have a basic model that is relatively correct at the start, and then just evolve that slowly. Changing multiple times (with each model having very different feels) shows that they are just mucking around in the dark with the calculations and not knowing what is correct or wrong. iRacing have this problem as well and it's a pain having to continually adjust to a moving target...