Assetto Corsa or Project Cars

Assetto Corsa or Project Cars

  • Assetto Corsa

    Votes: 85 85.0%
  • Project Cars

    Votes: 15 15.0%

  • Total voters
    100
@LeGeNd-1 Hmm...I'm not calling you a liar - I swear to God, I'm not...but I've seen tire temps go up and down when I've used Tire Temp apps. I stopped having the tire temp app displayed weeks ago - I've been trying to de-clutter my screen. :crazy: I don't know what to tell ya. Maybe when I get some free time I'll make a video for you. I would have to imagine that there are some already on YouTube showing a tire temp app with the three different tire temps. Again, I could swear that I've seen discussion on the official AC forums that Kunos uses "core" temp. But then I swear that I've also read some posts on the official forums that said something like: The kunos supplied app (you have to enable developer apps in a text file) and the tire temp apps that 3rd party people develop display different temps. Core vs surface. Perhaps someone slipped me LSD and I hallucinated that, but for some reason I have memories of reading a conversation along those lines.

One last thing...A big problem that I hope Kunos straightens out by console launch is getting all their cars on the same version of their tire model. Perhaps you were using cars with Version 4 tires when you saw the temps not changing at all? I'm grasping at straws here... However, having THREE different versions of tires in the game is not good, in my opinion.

No offence taken mate :)

Actually if you look in the main AC thread (News & General Discussion) I've come across a weird turnaround. Tyre temps work for me now, even on cars that didn't work previously. It's weird. I only played around with tyre blanket and tyre wear options, then BOOM, suddenly the tyre temp app numbers started going up and down normally. The car I've been driving the most is the P1 (tyre model V5 IIRC), so the problem was not because of an old model either.

I agree as well that multiple tyre revisions are not a good thing. I mean they should have a basic model that is relatively correct at the start, and then just evolve that slowly. Changing multiple times (with each model having very different feels) shows that they are just mucking around in the dark with the calculations and not knowing what is correct or wrong. iRacing have this problem as well and it's a pain having to continually adjust to a moving target...
 
Has AC always had this issue with tire temps? I think Tire Model V4 came out just about the time I started playing. It was one of the first updates I can remember. Then V5 and V6 came very quickly... How were V1, V2 and V3 with temperatures?

I don't use tire blankets. I suppose I would if I were only allowed to drive one lap. Since the temperatures tends to drop, I just prefer to drive with a constant tire temp. I really hope they fix it.
 
I mean they should have a basic model that is relatively correct at the start, and then just evolve that slowly.
With multiple developers having similar issues, it's safe to say that it's probably not that straightforward/easy.
 
With multiple developers having similar issues, it's safe to say that it's probably not that straightforward/easy.

The old rFactor lookup table model is pretty simple and works good most times. It's not the most realistic or accurate, but it gives the illusion that it is. At the end of the day when you are driving that's all that matters.

I'm not discouraging progress, I'm just saying that all the experimental stuff should happen in the background. For the game that's sold to the masses, just use a tried and tested model that works. Because you know, as a paying customer I expect stuff to work and not be paying beta tester. Once the advanced model is sorted, then they can use that in the commercial game.
 
Funny to read so many comments on how unfinished everything is, when in reality, those games are just evolving.
It is not like there is no fun to have with Assetto Corsa in its 1.4.3 present state, I and my 1723 hours enjoying driving/racing (not beta testing) beg to differ.
Looking forward to the improvements in 1.5, you bet and also the DLC, you double bet.
the glass is definitely half full, it sadden me to read from so many of you always wanting for something else.
Life is short, enjoy what you get while you can, you may get more and then maybe not.
 
Funny to read so many comments on how unfinished everything is, when in reality, those games are just evolving.
It is not like there is no fun to have with Assetto Corsa in its 1.4.3 present state, I and my 1723 hours enjoying driving/racing (not beta testing) beg to differ.
Looking forward to the improvements in 1.5, you bet and also the DLC, you double bet.
the glass is definitely half full, it sadden me to read from so many of you always wanting for something else.
Life is short, enjoy what you get while you can, you may get more and then maybe not.

I don't really agree with the beta tester comment, but if one's definition of being a beta tester is "playing a game that changes and evolves due to updates" then we are all perpetual beta testers for all games from here on out according to that definition. I don't consider myself a beta tester, I'm a customer who paid for a product that I'm satisfied with and use on almost a daily basis. Sure, there are some elements that I wish were better/different, but I also wish my tv was bigger, my car was faster, my apartment was more luxurious, and my gut was smaller. Doesn't mean I'm dissatisfied with any of those things though (well, maybe the gut thing, but I like my beer, so... :lol: ).
 
Well, unfortunately those days are probably long gone and since devs can now update their games via the interwebs we're all paying to be beta testers for pretty much any video game from now on. It sucks, but that's our new normal.

Sad but true unfortunately.

Funny to read so many comments on how unfinished everything is, when in reality, those games are just evolving.
It is not like there is no fun to have with Assetto Corsa in its 1.4.3 present state, I and my 1723 hours enjoying driving/racing (not beta testing) beg to differ.
Looking forward to the improvements in 1.5, you bet and also the DLC, you double bet.
the glass is definitely half full, it sadden me to read from so many of you always wanting for something else.
Life is short, enjoy what you get while you can, you may get more and then maybe not.

It's not really evolving if it doesn't work though. More like running around in circles. There's also a difference between something like iRacing which is a continuous subscription based service vs AC/PCARS/GT discrete single paid game model.

Also, I'm still having more fun than ever in AC ;) Unfortunately it's just lacking that last 5% to make it as great as the old ISI/Simbin sims which were the complete package when it came out. No patches or betas needed.
 
The old ISI/Simbin are still available to be played in all their "perfection", but when you look on steam at whom is playing what, the old/Simbin titles are collecting dust and the next gen everyone are constantly complaining about are the one being played.
Unlike when we the nostalgic are saying it was better in the past, without being able to go back in time to realize it was not that great.
The old game are still there to be played and exposed at what they are, totally outdated and outperformed by the new ( next gen ) generation. If they where still any good they would still be played.
 
I think it's also specific to racing games, because you can upgrade and add content on the fly and it doesn't interfere with the gameplay as much. Story based 'world' or action games are released almost feature complete in comparison, as you can't add big parts to the base of the game after release, it has to be present already from day one.
 
The old ISI/Simbin are still available to be played in all their "perfection", but when you look on steam at whom is playing what, the old/Simbin titles are collecting dust and the next gen everyone are constantly complaining about are the one being played.
Unlike when we the nostalgic are saying it was better in the past, without being able to go back in time to realize it was not that great.
The old game are still there to be played and exposed at what they are, totally outdated and outperformed by the new ( next gen ) generation. If they where still any good they would still be played.

Well yes, because most people are easily swayed by pretty graphics and what's "new". Also they are probably bored by the outdated cars and tracks in the old games. It's only natural that people flock to the newer things.

As for me, until 2 years ago I haven't even touched any of the ISI/Simbin sims. I got bored with GT6 and started looking around, but my PC wasn't that good so I can only run the old titles. So no, it's not nostalgia talking in my case because those games are still fresh in my memory. In fact I still switch regularly between AC/GSCE/GTR2/P&G/LFS/RBR even today. Even Grand Prix Legends feels uncannily close to the Lotus 25 in AC, despite releasing at the same time as GT1. The only game of that era that I can conclusively say a disappointment is Race07, because Simbin tried to water down the physics for the masses.

I'm not denying that AC is a step forward in terms of FFB and driving fidelity, but it's not consistent like the old games are and the rest of the game is lacking. It would be ok if this is Early Access, but it's already a full priced game on Steam for >1 year now, and soon a console release going up against the big boys.

To use your analogy, yes I can see the glass is half full, but wouldn't it be better if it's full full? Meanwhile there's a full glass of water over in the corner. It's a bit stale, but full regardless ;)
 
Grand Prix Legends feels uncannily close to the Lotus 25 in AC
Not on my rig, it does not.
On a fun scale meter they are world apart, AC, and I know you agree and appreciate it as well, communicate the movement of the suspension, weight transfer and dynamic of tyre in a way that is totally absent from Grand Prix Legend. It was ok for the time, but it really shows its age as a driving simulator.
I guess at the time most were playing it with a pad or very primitive wheel so all that NetKar pro and now Assetto Corsa brings to the party was not such a big deal for many GPL fans.

And to come back to the old ISI titles not being played, even the mods build on the old ISI titles are not doing much better, people play what they like, there is nothing forumite can do about it and what they like are the real next Gen titles, Number do not lye.
 
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Not on my rig, it does not.
On a fun scale meter they are world apart, AC, and I know you agree and appreciate it as well, communicate the movement of the suspension, weight transfer and dynamic of tyre in a way that is totally absent from Grand Prix Legend. It was ok for the time, but it really shows its age as a driving simulator.
I guess at the time most was playing it with a pad or very primitive wheel so all that NetKar pro and now Assetto Corsa brings to the party was not such a big deal for many GPL fans.

I'm using G25 for both games, so yeah it might be too good for GPL and doesn't take full range of AC's FFB. I agree that AC is much better in fidelity, but the thing that strikes me first time driving the Lotus in AC was "Wow, so GPL wasn't that far off after all, except grip actually exists in these cars :lol:".

So yes, AC is a big improvement, but given what Papyrus had to work with in 1998, GPL was on the ball. I don't know, maybe I just expected the gameplay side of things to improve as much as the graphics over the years. But as games get more and more complicated, you also get more and more things that don't work. Guess I'm just becoming a grumpy old man :lol:
 
Agree, compare to what else was available at the time, Papyrus made the most of it, and if you compare to what GT had to offer then, it was almost a joke.
Agree also that as much as I enjoy AC, we could have expected more in retrospect from 2016 titles. Maybe we need faster and stronger computers before we can expect a better digital rendition of our analog world.
But that is true of almost everything that I have to use on a daily basis in my life, except maybe the smart phone, almost 20 years ago I though we would be further.
Jetsonslogo640x480.jpg

Does that make me a grumpy old men too?:grumpy:
 
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Based off those poll results and the amount of fun I had in pcars, looks like come June I'm going to be a pretty happy person
 
Yes! I think we should play some AC and then go back to GT4 (if those PS2's are still hanging around), to really appreciate the steps taken in the last 10 years when it comes to FFB and physics.
Funny you are saying that, I actually did the other day with my DF pro. Made me ask myself why did I bother with it then. But came to realize, I did not know better and my mind used to trick me, the same way it is tricking me today that I am driving a car. Granted AC is a lot more seductive than GT ever was or is, but we still have to make the leap to have as much fun as we do.
 
Funny you are saying that, I actually did the other day with my DF pro. Made me ask myself why did I bother with it then. But came to realize, I did not know better and my mind used to trick me, the same way it is tricking me today that I am driving a car. Granted AC is a lot more seductive than GT ever was or is, but we still have to make the leap to have as much fun as we do.
And i'm sure that in 10 years time (if we are hopefully still alive), we'll look back at 2016 and think 'how could i have played that' :D
 
I think the next 10 years will just be small refinements in graphics, physics and FFB. The big leaps will be in external peripherals and immersion (VR, holographic displays, motion rigs, etc).

Honestly, I feel quite lucky to have grown up in the dawn of simracing in the late 90s. It will be exciting to see how this shared hobby of ours evolve into the future. As long as we have teams like Kunos and Reiza bringing passion (not greed *cough* SMS *cough*) I think we'll be in good hands 👍
 
A lot of people complain about missing features and kunos know but a while back Stefano(lead dev and owner of kunos) said something that changed things. He said he made Kunos because Milestone didnt hire him, he thought he could bring a lot to them.

For reference Seb loab rally game thing made less sales then AC had since that game has come out, its a small difference but funny none the less.

The point he was making was if you dont like it build something better.

So i did, i made something to improve the game, i found a few bugs which i fixed and then i brute forced my way into getting the devs/senpais to notice me and huzzah that feature that i made or bug that i fixed is a part of the game.

I know not everyone can achieve such a thing either due to time or knowledge or out right laziness but if you have the potential then add something.
 
I think the next 10 years will just be small refinements in graphics, physics and FFB. The big leaps will be in external peripherals and immersion (VR, holographic displays, motion rigs, etc).

Honestly, I feel quite lucky to have grown up in the dawn of simracing in the late 90s. It will be exciting to see how this shared hobby of ours evolve into the future. As long as we have teams like Kunos and Reiza bringing passion (not greed *cough* SMS *cough*) I think we'll be in good hands 👍
What i find most interesting is the potential that it and sim racing could get a much larger following which is a change because its not been that well ever. These games have a massively dedicated fanbase which are like samurai, they are loyal to their lord even when everything has gone to hell.
 
What i find most interesting is the potential that it and sim racing could get a much larger following which is a change because its not been that well ever. These games have a massively dedicated fanbase which are like samurai, they are loyal to their lord even when everything has gone to hell.
I see you got your name changed:cheers:
 
Yes! I think we should play some AC and then go back to GT4 (if those PS2's are still hanging around), to really appreciate the steps taken in the last 10 years when it comes to FFB and physics.

Interestingly I still play GT4 quite a bit because I absolutely love so many of the GT4 courses that have never made it into other titles. And I'm frequently surprised at how will GT4 stands-up today in terms of the FFB and Physics. GT4 is definitely better than GT5 or GT6 (or PCars), for example, when judging against RL equivalents (I've discussed this earlier in this thread). Like AC, GT4 has extremely lively, vibrant, communicative feedback, whereas GT5/6/(PCars) have relatively muted uncommunicative feedback in comparison. Most importantly, GT4 and AC properly communicate to me what my car is doing, and then properly respond to my inputs as RL equivalents do, whereas this is far less true with GT5/6/(PCars).

I don't know exactly how PD pulled that off with the processing power of the PS2, or why they did such a poor job in newer titles, but I'm not kidding when I say that I had to STOP driving any RR (and even MR) cars in GT5/6/ (and now PCars too) because the physics and FFB were so poor that muscle-memory was causing me to have problems in RL motorsports... It was pretty shocking really. I still drive occasionally in those titles, but I don't touch anything in them that remotely resembles my RL cars.

On the other hand, AC and GT4? Those titles translates well into RL driving techniques and RL techniques translate back into those titles well... I don't know any more accurate way to judge the quality of FFB and Physics than that.

(As good as GT4 is, however, it should be noted that you need to know how to turn all the driving aids off in order to get that realistic experience. AC, on the other hand, seems very, very good right out of the box, as anything called a "sim" should be...)

So, instead of going back to GT4, I suggest trying AC for a month and then going back and playing GT5/6/ or PCars, all of which I find deeply lacking in the both the FFB and Physics departments.
 
So, instead of going back to GT4, I suggest trying AC for a month and then going back and playing GT5/6/ or PCars, all of which I find deeply lacking in the both the FFB and Physics departments.

After playing pCars/AC for a few months, I tried out GT6 again and first thing I noticed was "Were the graphics always this bad?". Once you taste 1080p @ 60fps and the wonderful world of anti-ailising you can never go back.
 
pCARS ffb is not "uncommunicative" by nature, it's just that it is not set up by default to be that way, and one finds it very difficult to determine how to set it up properly. They shot themselves in the foot (SMS) by not configuring the FFB for a good default feel, but to say it is unsophisticated is purely false (or misinformed/uninformed). It's very lively and I suspect if it were set up 100% to its potential (meaning that you carefully examine and tweak all of its 30+ ffb settings) it would feel better than any other game.

With that said, I prefer AC because it is not as difficult to set up.
 
After playing pCars/AC for a few months, I tried out GT6 again and first thing I noticed was "Were the graphics always this bad?". Once you taste 1080p @ 60fps and the wonderful world of anti-ailising you can never go back.

Same here. I went back to it a couple times after moving to PC and was traumatized by the amount of screen tearing, frame rate drops, and aliasing. I never really noticed those things when I only played GT, but now I wouldn't want to go back to it and haven't touched it or my PS3 in over a year. If it weren't for the graphics issues I could see myself firing it up every now and then, but those issues are pretty much a deal breaker for me.
 
Same here. I went back to it a couple times after moving to PC and was traumatized by the amount of screen tearing, frame rate drops, and aliasing. I never really noticed those things when I only played GT, but now I wouldn't want to go back to it and haven't touched it or my PS3 in over a year. If it weren't for the graphics issues I could see myself firing it up every now and then, but those issues are pretty much a deal breaker for me.

Agreed. I never noticed just how much aliasing and frame drops and occasional tearing there was in GT6 until I spent so many hours tuning GPUs on my PC and paying close attention to smoothness. Kaz was always respectable for pursuing 1080/60 on PS3, but it turns out it never really happened... not that it's his/PDI's fault... hopefully the GT iterations on PS4 won't have this problem.

On FFB for GT games, GT5 and then 6 are obvious evolutions of physics and FFB from GT4, but that is not taking anything away from how great GT4 was for its time. There remain some things which a lot of us find preferable about the game GT4, but I don't see how someone could say that GT4 has better FFB than "5" or "6". Especially "6" with its improved suspension model. That was a huge difference from "5".
 
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