Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I already checked that one. Most of it uses the RSS GT pack, but I like to keep my RSS stuff separate from all my other cars. I was able to grab the Corvette C5.R to replace the RTM one and a new Aston though, so thanks.
What if I told you, you could copy the RSS cars outside of your Assetto Cars folder and then you could do whatever in the world you wanted to to the ones inside the game folder to see if you like it or not. :D
(They drive the same anyways after the switcheroo of Legions data)
 
WIP Monaco 72 - more progress
View attachment 910868

Turn crazy with this vintage *****. If someone else can advise me where to find good vintage logos from the 70s era I would appreciate it. The Marlboro ad I did from scratch with the original Marlboro font.

There plenty of videos on YT I assume you already saw them right? Lots of adverts are just brand names in some basic police than can easily imitated I think. Having a list of brands (period correct) might help so here is what I saw through YT :

BP, BP Longlife, BP Energol, BP super visco-static, Dunlop, Goodyear, Antar molygraphite, Esso, Esso c'est extra, Shell, Shell X-100 Multigrade, Supershell avec ICA, Castrol, Snap, Bitter Campari, C'est shell que j'aime, Ferodo, Bougie KLG, Champion, Allinquant, Marlboro, Martini, Pastis 51, Coca-Cola, Bardahl, Total, Cinzano Dubonnet Byrrh, Rent-a-car, Hertz, Yacco, Elf, Gordon's Gin, Cibié, Englebert, Jaguar British Motors Monte-Carlo, Carpano Punt E Mes, Koni amortisseurs, Craven 'A', Martell, Longiness
 
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Brightness is insanely high even at 10% using the Simple Shaders Patch. The lightrays are brutal, im trying it with the dubai track and i cant see **** at the start. What are the best reasonable settings?
Are you using the latest SOL? Did you reset all settings to default on the last page of SOL config from in the game? Also, make sure you have post processing enabled, if so what PPFilter are you using?
 
Are you using the latest SOL? Did you reset all settings to default on the last page of SOL config from in the game? Also, make sure you have post processing enabled, if so what PPFilter are you using?

Im only using CSP, nothing else.

This looks like what I would like it to look like:

https://www.racedepartment.com/downloads/natural-graphics-mod.4551/

If I install this, do I have to disable CSP? or only the lighting FX tab? I want to be able to race at night but have that natural look without insane post processing effects
 
Update to the Hyundai Genesis GT4:
Now works with the ProTyres app. Instructions inside the ReadMe file inside folder.
Updated body position so the rear is drooping on the ground. Cleaned up unused files. Minor fixes.
Overwrite files as needed.
preview (2).jpg


 
Hi fellows!
With the excuse of @Mr. Kelnor (I didn't ask him if I can use his screenshots, and I'll gladly remove them if this is inappropriate)... does any of you guys know what on earth are these beauties and where can I find them do download/buy?

Thanks in advance for any help.

I love this little VW bomb, unfortunately the tires don't really hit the ground.:indiff:

Tried a little skin:



 
Afternoon everyone.
I down loaded Neils GT cars, and I think he did a great job, but I have one problem... all of the 997 GT3 RSR Specs from the 2007 all the way to the EVO Late Spec., have an issue on every track that they will over shoot at least one corner on the track and every one of them will crash into each other. I cant seem to sort it out. Does anyone have an ideal of what I may need to change. I've tried the ai file, the ABS file, brakes, can't sort it.
I've PM Neil and waiting to hear back.

Thank you in advance.

Steve

I dont think it's the AI. Have you tried driving them? I drove the 2008 997 RSR and it seemed to have a problem with massive understeer under braking, to the point where it's undriveable. m sure this is affecting the AI too and maybe this is the same with all the 997's in the pack.

Neil did a great job bringing them into the game, hopefully someone can take a look at some point and fix the Porsches.
 
I dont think it's the AI. Have you tried driving them? I drove the 2008 997 RSR and it seemed to have a problem with massive understeer under braking, to the point where it's undriveable. m sure this is affecting the AI too and maybe this is the same with all the 997's in the pack.

Neil did a great job bringing them into the game, hopefully someone can take a look at some point and fix the Porsches.

Made some adjustments to the front wing and diffuser in the AERO file and now no more overshooting the corners. My guess is front end got light.
 
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[UPDATE 2020-04-11] F1 Classic Formula 1 1975 v1.2 RELEASED! - http://f1classic.forumotion.com/t19537-update-2020-04-11-f1-classic-formula-1-1975-v1-2-released

Changelog:
General Physics tweaks for further improved FFB; Updated Sounds (credits to 386)
Overhauled physics for McLaren M23
Added Tyrrell P34 Bonus Car, Skinpack by Delta7Fox
Added LOD's for all cars

News_Flash 2020 04 11 Small easter egg guys... I wasn't fully satisfied with the Tyrrell P34 physics yet, so I tweaked a little further.

Changelog P34 Physics:
- Adjusted front roll center
- Adjusted front camber/ kingpin inclination (lowered front tyrescrub)
- Adjusted steering rack
- Adjusted rear offset

Download Mod:
http://www.mediafire.com/file/hngms2664ytb92s/20191104_F1C75_Historic_F1_by_Bazza_v1.05_v1.2.7z/file

Download Tyrrell P34 Physics update (11 April 2020):
https://www.mediafire.com/file/195r5ulyd67mbsp/2020_04_11_F1C75_Tyrrell_P34_Physics_update.zip/file

The previous version was already good, this one has a better driving IMO.
Sorry, couldn't resist...
x60k.jpg

6jtu.jpg


Thank you.
 
Alright - Let's try this again: ✔️

⚜️Triumph Dolomite Sprint BoP'd to TC Legends Pack
Model is fair. It's a fun car.
Suspension fixed so it doesn't bounce of the packers. Fuel tank repositioned. Body positioning fixed so it's not scraping the ground. Tires replaced to fit TCL spec. Overall, fixed handling to match TCL spec. Tires now work with ProTyres App.
If you had any of the prior versions, replace with this. When you have a friend test drive and they "it's awesome dude", just test it yourself before putting it out there prematurely. :odd::)
preview.jpg

 
That will work alongside CSP no problem, just follow their instructions to install.

Content Manager + Sol (Preferred):
Enable Natural_Mod Filters. In graphics settings, Select Filter: Natural_Mod or Natural_Mod_Rift

Where is "Filters" located? and "Select Filter"? can't see that. I enabled it using JGSME but I cant find anything on Content Manager.
 
Content Manager + Sol (Preferred):
Enable Natural_Mod Filters. In graphics settings, Select Filter: Natural_Mod or Natural_Mod_Rift

Where is "Filters" located? and "Select Filter"? can't see that. I enabled it using JGSME but I cant find anything on Content Manager.
I thought you weren't using SOL? These are the instruvtions you must follow, I only use SOL and the filters are in the Post Processing section:

Unzip to the root of your AC install folder or drag into Content Manager if you use it, then follow the instructions corresponding to your AC setup:
...
Content Manager (without Sol):
Using Content Manager, enable Natural_Mod Filters, Natural Weather and optionally Ben Lee + WagnumPI Clouds
In graphics settings, Select Filter: Natural_Mod or Natural_Mod_Rift
 
I thought you weren't using SOL? These are the instruvtions you must follow, I only use SOL and the filters are in the Post Processing section:

Unzip to the root of your AC install folder or drag into Content Manager if you use it, then follow the instructions corresponding to your AC setup:
...
Content Manager (without Sol):
Using Content Manager, enable Natural_Mod Filters, Natural Weather and optionally Ben Lee + WagnumPI Clouds
In graphics settings, Select Filter: Natural_Mod or Natural_Mod_Rift

There is no "Natural_Mod Filters" only "natural".

ase.png


Does it have to have a MODS folder or root folder? I mean:

C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\system\cfg\ppfilters

or

C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\MODS\Natural_Mod Filters\system\cfg\ppfilters
 
Alright - Let's try this again: ✔️

⚜️Triumph Dolomite Sprint BoP'd to TC Legends Pack
Model is fair. It's a fun car.
Suspension fixed so it doesn't bounce of the packers. Fuel tank repositioned. Body positioning fixed so it's not scraping the ground. Tires replaced to fit TCL spec. Overall, fixed handling to match TCL spec. Tires now work with ProTyres App.
If you had any of the prior versions, replace with this. When you have a friend test drive and they "it's awesome dude", just test it yourself before putting it out there prematurely. :odd::)
View attachment 910968


She's a bit of a handful - but in a good way. Definitely fun. The rev counter is a bit odd and seems to "step" round the dial..limitation of the model I guess. I didn't try out the earlier Big n Bouncy version but watching the AI throwing themselves all over the track I bet it was a right giggle to watch :D
 
Mine are in "...\assettocorsa\system\cfg\ppfilters"
Yes, now it works, but something went wrong... my fov became huge. See before and after:

ass1.jpg


20200416023028-1.jpg


For some reason this happened.. how do I reset this?

Btw, how do I toggle the FPS counter at the upper left? I dont remember how I enabled that

Also, where is "exposure" located? it says you have to set it to 100% but cant find this

Edit: It was bugged, the fov fixed itself reseting the game. However still interested about the rest.
 
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Yes, now it works, but something went wrong... my fov became huge. See before and after:

ass1.jpg


20200416023028-1.jpg


For some reason this happened.. how do I reset this?

Btw, how do I toggle the FPS counter at the upper left? I dont remember how I enabled that

Also, where is "exposure" located? it says you have to set it to 100% but cant find this

Edit: It was bugged, the fov fixed itself reseting the game. However still interested about the rest.
You’re welcome.

FPS is toggled from the APPS accessed by moving the mouse to right of screen. Your exposure fine to me. I’m off to bed now but we need to stop clogging the thread with troubleshooting. PM me tomorrow if you need any more help.
 
She's a bit of a handful - but in a good way. Definitely fun. The rev counter is a bit odd and seems to "step" round the dial..limitation of the model I guess. I didn't try out the earlier Big n Bouncy version but watching the AI throwing themselves all over the track I bet it was a right giggle to watch :D
A handful like most of my dates.
Try going into CSP settings/car instruments and see if "use accurate tachometers" is checked.
I thought it was neat for a while but the incremental tachs got rather annoying rather quick.
 
Love the update Zin5ki :cheers:
Is there an easy way with the the cars with the wing, to get the small spoilers like the rest? Thats what makes um look so sleek:tup:
These are going to go well with the VRC SCCA's, will have to see how equal they are.

d8c0.png




Those aren't animated right now.

This ain't your father's Oldsmobile, or his grandson's. It's the F1 of Oldsmobiles, with performance that Ransom Olds never could have dreamed of. I took this widebody for a spin at Bridgehampton and Sebring (venues visited by NASCAR stockers back in the era of Grand Nationals), both of which are so bumpy that any live-axle car like a D-Type Jag would have been bounced into the boonies. Not only did this Olds handle the washboard ripples like it had an IRS, it also got the power down without missing a beat and handled heavy braking without the dreaded axle 'tramp'. In short, this is probably a front-engined Chaparral 1 in Cutlass clothing. Even the exhaust 'note' sounds like something I've heard on a far more sophisticated bolide. Great fun to drive, though!
 
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