Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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WIP - billboards for Monaco 72

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Wow. for someone so against non scratch made mods you sure have a lot of them.....
Never said I was against them. I'm mainly against putting them on a site where it says that content isn't allowed. I'm surprised you're still going on about it, honestly I'm surprised how quick the RD mods have become at removing that stuff.
 


I was wondering if anyone still had the zip file for this "GT1 Madness pack" by KrazyDan. I have all of the cars already but they aren't balanced. I was in the process of trying to get them balanced but it's been taking a long time. If anyone could PM this to me it would save me from a huge headache.

Before anyone says. Yes, I do have the RSS GT1 pack.

Look on Legions Blog.
Adds a couple cars as well. The GTR GT1 can be found on Assettoland but probably needs to be BoP'd.
I'm not sure what type of BoP Legion has because I may have tinkered with the pack myself so I don't know if I have the original Legion files but this might help you out.
 
Look on Legions Blog.
Adds a couple cars as well. The GTR GT1 can be found on Assettoland but probably needs to be BoP'd.
I'm not sure what type of BoP Legion has because I may have tinkered with the pack myself so I don't know if I have the original Legion files but this might help you out.

I already checked that one. Most of it uses the RSS GT pack, but I like to keep my RSS stuff separate from all my other cars. I was able to grab the Corvette C5.R to replace the RTM one and a new Aston though, so thanks.
 
One original skin (78) from rss ferruccio 36 when i open the skin.Dds in photoshop appears black. How I can open it without it appears all black, because I want to use it as a base to make a replica of sarafree Ferrari 360 Modena Ngt. Thanks
 
Updated (no more capitals...) - I will work on this tomorrow on, release to be expected by the weekend (hopefully)

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The problem with the 72 track is that it is in fact the 66 version which was converted from RF1 so all the buildings, textures like crowds, vehicles etc will remain 60s stuff. I only can change the adverts to have a little bit more 70s feeling.
 
Afternoon everyone.
I down loaded Neils GT cars, and I think he did a great job, but I have one problem... all of the 997 GT3 RSR Specs from the 2007 all the way to the EVO Late Spec., have an issue on every track that they will over shoot at least one corner on the track and every one of them will crash into each other. I cant seem to sort it out. Does anyone have an ideal of what I may need to change. I've tried the ai file, the ABS file, brakes, can't sort it.
I've PM Neil and waiting to hear back.

Thank you in advance.

Steve
 
Afternoon everyone.
I down loaded Neils GT cars, and I think he did a great job, but I have one problem... all of the 997 GT3 RSR Specs from the 2007 all the way to the EVO Late Spec., have an issue on every track that they will over shoot at least one corner on the track and every one of them will crash into each other. I cant seem to sort it out. Does anyone have an ideal of what I may need to change. I've tried the ai file, the ABS file, brakes, can't sort it.
I've PM Neil and waiting to hear back.

Thank you in advance.

Steve
There’s also a couple of P2 cars that do, I didn’t know if it was just the tracks I was using but if someone else is having the same issue it must be more than the tracks. Also not complaining love the pack just needs a few little updates :)
 
Which track?

Both Big Willow and Streets of Willow

Hi !

How did you "commissioned" the VRC modding team !?
I confess I'm very curious about the situation you wrote here.

I'm not aware where do you come from and who are you (You may be a "celebrity" in the AC modding but I'm not on Facebook, Discord or other things, so in case, all my apologies for my ignorance) but I still definitely astonished by your mysterious persuasion strength to involve an entire team for a mysterious track project ?

Cheers. ;)

Yes, It will be interesting... definitely !

Emailed Matias and we worked out a monetary agreement to create these two tracks. It will likely be available in 5 months on their website.

As far as who I am, I used to be very active in the modding scene back in the NR2003 days and have only started to become active again with Assetto Corsa. I drive for real (well now just in quarantine on the simulator haha) and have a lot of contacts in the GT4 world (I took legions gt4 mustang and gave it the real-life data it needed to be an even more amazing mod; which by doing so has made it dead even with the Kunos Porsche's laptimes).

Either way, I look to utilize VRC for more U.S. tracks going forth, after WSIR we have talked about crowd-sourcing Thunderhill and Chuckwalla.
 
Afternoon everyone.
I down loaded Neils GT cars, and I think he did a great job, but I have one problem... all of the 997 GT3 RSR Specs from the 2007 all the way to the EVO Late Spec., have an issue on every track that they will over shoot at least one corner on the track and every one of them will crash into each other. I cant seem to sort it out. Does anyone have an ideal of what I may need to change. I've tried the ai file, the ABS file, brakes, can't sort it.
I've PM Neil and waiting to hear back.

Thank you in advance.

Steve

Oftentimes when I have a car with an issue with the AI like that, I'll swap the AI.ini file from a similar car from the base game (or VRC, RSS, IER etc.) and edit their shifting RPM to match the car with the problem.
 
Brightness is insanely high even at 10% using the Simple Shaders Patch. The lightrays are brutal, im trying it with the dubai track and i cant see **** at the start. What are the best reasonable settings?
 
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