Hi all... I want to put some order in my GT4 cars mod and i am trying to figure out the cars BOP to Kunos and the cars BOP to guerrilla
I guess that the GT4 cars made by the GTP modding team (i have the AM Vantage and the X-BOW) are in BOP with kunos but the other mods i have i don't know...
I am interested in that cause i am part of a group of italian simdrivers that like to put together online races so we would like to put together a decent GT4 grid to have some fun...
If there is, I have not found it...Is there a decent version of Jarama? I wanted to add some pit boxes to the version I have, but it's not very good (MotorfaqGRIDjarama).
There is another version which is better, but sadly not able to get to my computer tonight. Will look where I got it from tomorrow.Is there a decent version of Jarama? I wanted to add some pit boxes to the version I have, but it's not very good (MotorfaqGRIDjarama).
Thank you, I will wait!There is another version which is better, but sadly not able to get to my computer tonight. Will look where I got it from tomorrow.
it used to happen to me some months ago, and sometimes it also brought me crashes and BSODsI always have a big pause/spinning egg timer when crossing the start/finish at the end of the first lap now. It started a few weeks ago. This used to happen over a year ago and then stopped, and now it's back.
Have to assume it's CSP or CM update causing it. Both have been a bit dodgy lately.
Such a good job done on this march update to Maple Valley. I'm having two issues I'm trying to track down right now and maybe other people have run into it too. All of the track layouts work for me except for Short Reverse. The game crashes when loading that track variant. Is anyone else experiencing that? When I have Sol and CSP activated I just get a generic "game crashed maybe reinstalling CSP would help" (it didn't) and I get:
Code:AC\trackaudio.cpp (63): TrackAudio::TrackAudio AC\trackavatar.cpp (116): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
disabling Sol and CSP didn't make a difference.
The other issue I'm having is that on the full layout the track limits seem off right before the covered bridge. Anywhere near the left edge of the track there and it invalidates my lap. Is anyone else seeing that?
Excellent work on those tracks, man. I have never been into watching NASCAR but I love driving on oval tracks and these are great.
You are the one who worked on New Hampshire, right? I would kill for the road course there, and when I looked at your track in 3dsimed it looks like you've got the road course pretty much modeled in there. Any chance you could make a variant of that track with the road course layout?
Monaco 66 still reworking texture but it shape
View attachment 913687
Original:
View attachment 913688
Any idea what's causing it? It's annoying as hell.it used to happen to me some months ago, and sometimes it also brought me crashes and BSODs
at that time I had disabled AMD's smt (simultaneous multi threading, what Intel calls hyperthreading) and it somehow fixed crashes.Any idea what's causing it? It's annoying as hell.
A couple of weeks ago I had the exact same error message with the Ferrari GT...(forgot which one). In my case it was because I did not had the parnet Ferrari 488GTB in my carcollection. Maybe it points you in the right direction to solve the error you get?
Can't easily find it there..?For those who are interested I released Phoenix Raceway conversion from Nascar Heat 4 in our FB group, Assetto Corsa Nascar Mod.
https://www.facebook.com/groups/940405266010495
I like this a lot!Version 2.0 - 2020.04.21
Renault Sport Clio V6 Phase 2 (2003)
CREDITS
- spcy for conversion
- RealAKP for support, tips and testing
CHANGELOG
Visual
- new 3D model converted by spcy (thanks a lot!)
- added Renault symbol on rims caps
- corrected UV mapping of exterior objects by RealAKP
- completely redone shaders and materials
- adjusted tyres and brakes disk dimension
- added front license plate
- added normals for screws
- adjusted 3D driver model and position by RealAKP
- new optimized VAO patches by RealAKP (CSP only)
- corrected graphics offset and pitch rotation
Features
- added dashboard lights functionality
- tweaked digital instruments
Other changes
- regenerated LOD kn5 files
- adjusted colliders position
- tweaked onboard cameras
- corrected flames position
- updated ambient shadows
DOWNLOAD HERE
stick with sol 1.5.1I think it is something with SOL and Ilja´s weather fx implemented. I just turned on the base weather and the stutters have gone. Now I am not sure if SOL is working as it should? Sometimes I think we need a doctor grade to understand the whole CSP / SOL thing and which setting what causes.
FINALLY I get to play this in VR, and boy was it worth the wait. Love it! From my Gran Turismo days I knew it was one of THE best tracks to chase your ghost around hot-lapping, but in VR the experience is just incredible. Top, top job sir.
How were your tire temps? Were you able to keep heat in them? I've been looking at these lately and working with different temp parameters.
As I was racing the DRM cars this afternoon, I noticed as I was following the PURIANO 3H 2 TURBO, that the tires at the rear are transparent when viewed from the rear, none of the other DRM have that glitch.
Primera BTCC updated!
https://www.racedepartment.com/downloads/1999-nissan-primera-btcc.3828/updates#resource-update-57318
One of the best mod cars in AC.
Time for an long overdue update!
Complete overhaul of tires ( based on what we learned on BMW ) plus suspension tweaks for even better handling, tweaking and overal polishing.
new functionality added !!
- hiBeams / LoBeams switching available ( 'L' key )
- wiper animation
- driver & gear stick shifting animation ( sadly, it's limited how it can be done, so hopefully this is a good compromise)
- adding extension folder ( for Custom Shader Patch) that adds lights functionality ( sidemarkers, reverse light)
- car & textures optimizations, tweaks and cleanups
New skins from Skyline Design included as a part of the base package
Car is setup to be at the edge of the minimum allowed ride height, make sure you use tire blankets are on to pass the test
We do recommend you to delete all the previous files for a clean install, just keep your skins
please report any issues you come across, so that we can quickly fix everything for the weekend release of the BMW
With these changes in mind, how can i contact Assetoland, so he/she can upload the improved mod?
Welcome to GTP. Nice to have a first post actually contributing something instead of the usual drive-by begging letters.
I think Assettoland monitor this thread quite closely - a lot of our mods end up there pretty quickly, lol.
Isn't there a 'contact us' on the site too?