I see
I was used to it and didn't mind.haha
Because it was better to faster speed for checking
If it change "DURATION = " in "ext_config.ini", It changes variously.
20 was double speed.
Data is about 42 seconds.
So If it is around 40, it will be the original speed.
Thank you
@jk0011 That's much better. One of the helicopters actually traveled down a straightaway, just in front of me... then I watched it a little too long and ran into a wall. My fault, just watching the copter.
Changing the subject... Lighting.
I've seen another post that someone thought the lights were too bright. I tend to agree, but I think the main issue may be the "distance" most of the lights are throwing. With so many lights doing the same thing, cumulatively, everything is much brighter than it should be. The most noticeable affect is how the underside of bridges, parking garages, and other trackside structures are very, unrealistically, bright, when they should be quite dim, or barely lit from their own lighting.
In addition, there's so much light in some areas, that the driver and inside of the cockpit can be practically blinding at times, and the shadows around the driver and cockpit are practically wiped out when this happens.
Also, maybe the larger trackside buildings' lighting could be "turned down" a little, as our eyes (and cameras) adjust for the brightness of the track lights, so all outer environmental lights, beyond the track lights, are mostly overpowered. They appear much darker, unless we can look beyond or move outside of the track lights and allow our eyes to adjust to see them
Of course, trying to replicate this is likely incredibly difficult. I know we have to work within the constraints of what AC's lighting system will do, and getting any lights in 3D to do what you want can be a major headache. Add to this, there's so many lights to contend with.
In this video, notice you only see "twinkles" of lights from the surrounding buildings, and that most of the actual structures are barely visible.
As for my comments, I'm not trying to tell you what to do, or be extensively critical. I think it's pretty good, but with some tweaks, could be even better. With so many lights, and I mean A LOT of lights, if every one would need to be edited, individually, to change this... yeah, trying to adjust and make changes is a very tedious task, unless a find-and-replace procedure within the config file would alleviate most of that. Of course, backing up previous versions, and working on a test copy of the config file would be necessary and a safe approach in case things get really messed up (as sometimes happens on my projects).